Principles of Behavior Modification (PSY 333) Gary L. Cates, Ph.D., NCSP Chapter 1: Introduction What is Behavior Modification? Why is behavior Important? • Many major problems are concerned with behavior. • It is more precise than general labels. • Conditions are generally a result of behavior. DO NOT CONFUSE THEM! What is Behavior? • Definition: Any glandular, chemical, electrical, or muscular response. • Anything a person does • Dead man (or woman) Test • Do not confuse with products of behavior: e.g. Reward Talking about behavior • Operational Definition: Should be specific not general descriptions. - Free of circular logic: Depression vs. withdrawal What is Behavior Modification? • General Definition: Systematic application of learning principles and techniques to assess and improve individuals covert and overt behaviors in order to help them function more fully in society. Characteristics of Behavior Modification • Emphasized defining and measuring behavior • Treatment focuses greatly on the environment. • Methods and rationales can be described precisely. Characteristics of Behavior Modification • Techniques are often applied by individuals in everyday life. - Applied not theoretical • Most techniques are based on research on learning • Emphasizes scientific method • Accountability is placed on everyone involved. Behavioral Assessment Definition: Collection and analysis of data to: a) identify and describe behavior b) identify possible causes of the behavior c) guide the selection of an appropriate behavioral treatment d) evaluate treatment outcome Misconceptions about Behavior modification 1. Rewards and reinforcement are nothing more than bribes. 2. It is drugs, psychosurgery, ECT 3. It only changes symptoms not underlying problems. Misconceptions about Behavior modification 4. Can be applied to simple, but not complex problems 5. Behavior analysts are cold non-empathetic people. 6. Behavior modifiers deal only with observable behavior. 7. Behavior modification is outdated. Chapter 2: Areas of Application Parenting and child management Education: From preschool to University Severe Problems • Development disabilities • Schizophrenia • Autism Clinical Settings Self-Management Medical and Health Care Gerontology Behavioral Community Psychology Business, Industry, and Government Sport Psychology Chapter 3: Positive Reinforcement Definition • Positive Reinforcer: stimulus or event that when presented immediately following a behavior causes the behavior to increase in frequency. – Immediate – Contingent – Increases behavior: Always! Example: Getting more I statements Before (No R+) No M&M Behavior (Response) I Statement After (R+) M&M Your Example: Before (No R+) ? Behavior (Response) ? After (R+) ? Factors influencing the effectiveness of positive reinforcement A. Motivating Operations - Are you hungry enough? - Perhaps your full! B. Reinforcer Size Naked desk dancing anyone? Factors influencing the effectiveness of positive reinforcement C. Reinforcer Immediacy Factors influencing the effectiveness of positive reinforcement D. Instructions: Make use of rules 1. They speed up learning process if understood. 2. Can help with delayed reinforcement 3. R+ with instructions may help rule/instruction following. Factors influencing the effectiveness of positive reinforcement E. Contingent Vs. Non-contingent Reinforcement Increase “TARGET” responding F. Weaning from artificial R+ and changing to natural R+ Pitfalls of Positive Reinforcement • Unintended Reinforcement - e.g. social, tangible Guidelines for the effective application of positive reinforcement 1. Select the behavior to be increased • Should be specific • One that can be controlled naturally • Evaluate reinforcer effectiveness prior to treatment Guidelines for the effective application of positive reinforcement 2. Selecting a reinforcer • - readily available • - presented immediately • - Can be used many times without causing satiation. • - Requires only brief consumption • - Use a menu when possible Guidelines for the effective application of positive reinforcement 3. Applying positive reinforcement - Explain plan before starting - Reinforce behavior immediately - Tell person what behavior is being reinforced Guidelines for the effective application of positive reinforcement 4. Weaning person from reinforcement program - Establish high levels of responding - Look for natural reinforcer - Plan follow-up assessments BEHAVIORAL CONTINGENCY TABLE (DRAFT 1) Present Stimulus Behavior Increases Behavior Decreases Positive Reinforcement (S+R) Remove Stimulus Principles of Behavior Modification Gary L. Cates, Ph.D., N.C.S.P. Chapter 13: Negative reinforcement Escape & Avoidance Negative Reinforcement • Immediate removal (escape) or prevention (avoidance) of an aversive stimulus contingent upon a behavior that increases the probability of that behavior in the future. • Remember: Reinforcement of any kind increases behavior! Negative Reinforcement: Escape Before Aversive Condition Present Behavior You do something After Aversive Condition Not present Example: Negative Reinforcement (Escape) Before Behavior Getting wet Use an Umbrella wet from rain After Not getting from rain Negative Reinforcement: Avoidance Before Behavior Aversive You do Condition Something Will occur After Aversive Condition Does not occur Your Turn Come up with an example of how your behavior was negatively reinforced through escape and share with your peers. Example: Negative Reinforcement (Avoidance) Before You could get wet Behavior If You get an Umbrella After You do not get wet Your Turn Come up with an example of how your behavior was negatively reinforced through avoidance and share with your peers. BEHAVIORAL CONTINGENCY TABLE (DRAFT 1) Change in Behavior Behavior Increases Present Stimulus Remove Stimulus Positive Reinforcement(S+R) Negative Reinforcement(S-R) (Escape/Avoidance) Major Pitfall Sick Social Cycle (Victim’s escape Model) Pos. R+ Neg. R+ Before Baby has no candy Behavior Baby cries After Baby Gets candy Cry for Mom gives Baby Quits crying candy Candy Your turn • Come up with an example of the sick social cycle model (victims escape model) and share it with your peers. Considerations when using Escape and Avoidance 1. Train escape before training avoidance 2. If possible use a warning stimulus (SW) 3. Be aware of side effects: e.g. Aggression 4. Positive reinforcement should be used as well 5. State the rules of the procedures to the person Chapter 6: Punishment Type I (Application) and Type II (Removal) Punishment Process of reducing behavior by immediately presenting an aversive condition (or removing a reinforcer) contingent upon a response that results in a decrease in the frequency of that response Punishment always decreases behavior! Type I Punishment: Adding Aversive Stimulation 1. Reprimand 2. Spanking Remember: If it does not decrease behavior it is not punishment. Example: Type I Punishment Before No aversive Condition Behavior After You engage in Aversive condition target behavior presented. Example: Type I Punishment Before No burn on hand Behavior After You touch hot stove Burn on hand Your Turn • Come up with an example of how your behavior has been punished (application style) and share with your peers. BEHAVIORAL CONTINGENCY TABLE (DRAFT 2) Change in Behavior Present Stimulus Remove Stimulus Behavior Increases Negative Positive Reinforcement (S-R) +R Reinforcement(S ) (Escape/Avoidance) Behavior Decreases Type I Punishment (S+P) (Aversive Stimulus) ? Type II Punishment (Penalty): removing reinforcement 1. Response Cost 2. Time-Out Remember: It must decrease behavior or it is not punishment! Example: Type II punishment (Penalty) Before You have Something Behavior You do something After You loose something Example: Type II Punishment (Penalty) Before You have $100 Behavior After You get caught speeding you have no $100 Your Turn • Come up with an example of how your behavior has been punished (Penalty style) and share with your peers. BEHAVIORAL CONTINGENCY TABLE (DRAFT 3) Change in Behavior Present Stimulus Remove Stimulus Negative Positive Behavior Increases Reinforcement(S-R) +R Reinforcement (S ) (Escape/Avoidance) Type I Punishment Type II Punishment Behavior Decreases (S+P) (S-P) (Aversive Stimulus) (Penalty) Major Pitfall Sick Social Cycle (Victim’s punishment Model) Before Teacher Need a reader Student Student Asked to Read aloud Behavior Ask Student No BXXX After Student Cusses Don’t read aloud Guidelines For implementing Punishment • • • • • • • Target Behavior must be operationally defined Choose an alternate response to reinforce Minimize the causes of the undesirable response Use an effective punisher: not paired with R+ and is available Apply: Consistently and Immediately Keep records and have someone else help you monitor! State the Rules to the individual When should punishment be used? • • • • • The person’s behavior should be a danger to himself or others. Use only after trying reinforcing procedures Social Validity/Informed Consent Reliability of Measurement: Helper/supervisor Do not use punishment as a means to show superiority Chapter 12: Schedules of Reinforcement General • Intermittent: Reinforcement occurs once in a while. • Continuous: Reinforcement after each response. • Resistance to Extinction: The number responses or amount of time before a response extinguishes. • √ Intermittent > Continuous Three General Schedules • Ratio Schedules: Based on Number of responses • Interval Schedules: Based on Time • Duration Schedules: Based on response for specified time period Fixed Ratio (FR) Schedules • Definition: Reinforcement follows a fixed number of responses General Effect: After a response is reinforced no responding occurs for a period of time then responding occurs at a high, steady rate until the next reinforcer is delivered. – If the ratio is large the post reinforcement pause will be long FR Schedule example • Every 5th behavior • Mouse clicking • Slot Machine (non-example) Establishing intermittently reinforced Behavior: – Reinforce continuously and slowly thin the schedule as responding stabilizes. – Do not strain the ratio (i.e., thin to quickly). Variable-Ratio (VR) Schedules • Definition: Reinforcer follows after a variable number of responses. • General Effect: High rate of responding with no post reinforcement pause. Example VR Schedules • Slot Machines (True Example) Fixed Interval (FI) Schedules Definition: A reinforcer is contingent on the first response, after a fixed interval of time since the last opportunity for reinforcement. Result: A fixed interval often produces a scallop and a post reinforcement pause. Example: Fixed Interval Schedule • Slot Machine (non-example) • Checking the mail Non-contingent reinforcement • Definition: Delivery of a reinforcer independent of a response after the passage of a fixed period of time. • Result: Whatever behavior was emitted prior to R+ is likely to be emitted more often. Superstitious Behavior • Behavior that is maintained by a contiguous relationship between known reinforcement and a response. Organism behaves as behavior causes response but really doesn’t. • Examples: Slot Machines, Athletic Competitions, Performances Variable Interval Schedules of Reinforcement • Definition: A reinforcer is delivered contingent upon the first response after a variable interval of time since the last opportunity for reinforcement. Example of VI Scheuldes • Slot Machines (non-example) • Pop Quizzes Limited Hold • Reinforcement made available for only a specified period of time. • While supplies last, before time runs out, expiration dates Fixed Duration Schedules of Reinforcement (FD) • Must engage in a behavior for fixed period of time to earn reinforcement. • Result: Long periods of continuous behavior with PRP Example: Fixed Duration Schedule • Work for one hour and you earn 20 bucks Variable Duration Schedules of Reinforcement (VD) • Must engage in a behavior for a variable (avg.) period of time to earn reinforcement • Result: Long periods of continuous behavior with minimal PRP Example: Variable Duration Schedule • Getting heat through friction • How long does it have to be?