Project IMPRESS Required Lesson Plan Format Short-term objective(s) Name(s) of client Ada Shailynn GOAL: Given pictures or in response to Wh- questions (Who, What, Where, When, Why, How), Ada will understand and use the following expressive vocabulary skills with 85% accuracy: Word Naming, Analogies, Reasoning STO 1: When given a language prompt (word, question, or picture) Ada will be able to appropriately word name items based upon word association, category, and visual imagery with 85% accuracy across 3 consecutive sessions STO 2: When given an analogy, Ada will provide an appropriate answer with 85% accuracy across 3 consecutive sessions STO 3: When given an analogy Ada will provide an appropriate answer and explanation as to how she came to that answer with 85% accuracy across 3 consecutive sessions. GOAL: When given a language prompt (picture or question), Shailynn will understand and use the following expressive vocabulary skills with 85% accuracy at 2 out of 3 consecutive data collection points: categorize and associations, compare and contrast, and analogies STO 1: Shailynn will be able to categorize and make associations when given a word with 85% accuracy at 2 out of 3 consecutive data collection points STO 2: When Shailynn is given an analogy she will show understanding by providing an appropriate response with 85% accuracy at 2 out of 3 consecutive data collection points STO 3: When presented with a visual of two items, Shailynn will show understanding of comparing and contrasting by providing an appropriate response of how the items are similar and how the items are different with 85% accuracy at 2 out of 3 consecutive data collection points STO(s) being addressed Introduction When student enters have them sit down. The activity of the day will be introduced, Analogy Roulette. Speech Room rules will be re-introduced while using the visual references on the wall, as well as their incentive sticker chart for following the rules. Instruction Ada STO 2 Shailynn STO 2 Activity Instructions: When it’s the student’s turn they will be presented with an analogy to solve. Once each student has solved an analogy, with or without prompting, the Tap Roulette (I-Pad application) will be presented to them signifying the end of the first round. The student’s will place their fingers on the I-pad and it will randomly select who gets the point. Keep track of the points on a whiteboard. While playing if a student gives an incorrect response or is unresponsive, ask them why or how the first two items go together while presenting the Analogy Visual. If they are unable to explain how they go together ask them additional questions. (ex. if the words are synonyms ask the child what each word means to help guide them towards understanding that, if the analogy is based upon function ask what you do with the presented object, if the analogy is based upon category ask them to describe the object or what category it would be in). Also have them identify what the parts of speech are for the words to help facilitate word knowledge and associations. If they are unable to provide an appropriate response that explains how the words go together, present the questions again and provide two answers, one of them being the correct answer. Once the student has answered the question, relate the answer back to the analogy to formulate an explanation of why or how the words go together. Write the explanation on the Analogy Visual. Restate the explanation (ex. “so if we know that ____ goes with _____ because _______ let’s try the analogy again….”, and present the analogy. If they are unable to give an appropriate response present their explanation in the form of a question to answer the analogy (ex. meow is to cat, explanation = because meow is the sound a cat makes, as woof is to……. questions = “what makes the sound woof?”). If the student is still unable to come up with an appropriate response provide two answers, one being the correct answer. Have the student repeat the full analogy again to ensure the student understands what the appropriate response is. The game can continue until it is complete or until there are five minutes left for class. Recording: for each analogy that is formulated appropriately independently write down the type of analogy (part-whole, synonyms, anotnyms, etc.) and record a +. Also record whether or not they were able to formulate an explanation independently. For analogies the student needed extra prompting and cues for write down a + , the type of analogy, and take note of how many prompts/cues were needed. For analogies the student was unable to formulate record a – and write down the analogy. Correction Procedures Shailynn, Ada STO 2 If the association between the words is misunderstood or no response is given 1. ask them why or how the first two items go together 2. ask them questions in regards to the pictures in order to understand the items/words presented, write that information on the Analogy Visual 3. present the question for understanding again with the initial phonemes of the appropriate answer 4. provide two answers, one of them being the correct answer Once an understanding of the association is made, and the student still doesn’t produce an appropriate response 1. present their explanation in the form of a question to answer the analogy 2. present the question along with two answers, one being the correct answer provide the correct response Lesson Wrap-up For the last five minutes student review with the students strategies for formulating appropriate responses and provide them one more analogy to utilize those strategies as a team. After that present them with their sticker charts. If they worked hard and followed the Speech Room rules, students can put a sticker on their incentive sticker chart (when student receives 7 stickers they can choose a prize from the prize box) Evidence supporting intervention strategies Activate What the Student Knows Blanchowicz, C. (1986). Making connections: Alternatives to the vocabulary notebook. Journal of Reading, 29, 643-649 Visual Map, Analogy Visual Wallach, G., and Miller, L. (1988). Language intervention and academic success. Boston, MA: College-Hill Publications Antecedent Based Intervention Neitzel, J. (2009). Overview of antecedent-based interventions. Chapel Hill, NC: The National Professional Development Center on Autism Spectrum Disorders, Frank Porter Graham Child Development Institute, The University of North Carolina. Materials Tap Roulette (I-Pad application) Analogy Cards Analogy Visual Whiteboard and Whiteboard Marker