Disc golf Rules: 1) BE EARTH CONSCIOUS — DON'T LITTER! 2) Disc golf is played like ball golf, using flying discs. One stroke is counted each time the disc is thrown, and when a penalty is incurred. The winner is the golfer with the lowest score. 3) Tee throws must be completed within the designated tee areas. 4) After teeing off, the player whose disc is farthest from the hole always throws first. The player with the fewest strokes on the previous hole is first to tee off. 5) Fairway throws must be made with the foot closest to the hole on the spot where the last throw came to rest. The other foot may be no closer to the hole that the foot on this lie. 6) A run-up and normal follow-through, after the release, are allowed more than 10 meters from the hole. Inside 10 meters, a player may not step past his/her lie. "Falling" or "jumping" putts are not allowed inside 10 meters. 7) A disc that comes to rest inside the Disc Pole Hole® basket or chains constitutes successful completion of that hole. A disc that comes to rest on top of the pole does NOT constitute a successful putt. 8) A disc that comes to rest more than 2 meters above the ground is considered unplayable. The disc must be thrown from the ground directly below the disc. 1 stroke penalty. 9) A throw that lands out-of-bounds must be played from the point where the disc went out-of-bounds. 1 stoke penalty is incurred. Water, roads, pavilions and walkways are normal disc golf out-of-bounds hazards. 10) Never throw until the players ahead of you are out of range, and until the fairway is completely clear of spectators and park guests 11) Enjoy the game of disc golf! It's fun... it's fast... it's the sport of the future! 1 Stroke play: Is the most common scoring method but there are many others, including match play, skins, speed golf and captain's choice, which in disc golf is referred to as "doubles" (not to be confused with partner or team play). - In every form of play, the goal is to play as few strokes per round as possible. Scores for each hole can be described as follows: Term on a scoreboard Specific term -3 Albatross (or doubleeagle) -2 Eagle (or double-birdie) Two strokes under par -1 Birdie One stroke under par 0 Par Strokes equal to par +1 Bogey +2 Double bogey +3 Triple bogey Definition Three strokes under par One stroke more than par Two strokes over par Three strokes over par Equipment: Discs: General: - Approximately 8-9 inches I diameter - Weigh from 150 grams to 180 grams 1) Putter - are designed similarly to discs you would play catch with. They are designed to fly straight, predictably, and very slowly compared to midrange discs and drivers. 2) Mid-range disc - have slightly sharper edges that enable them to cut through the air better. 3) Driver - have the sharpest edge and have most of their mass concentrated on the outer rim of the disc rather than distributed equally throughout. 2 Course components: 1) Disc pole hole – comprises a center pole, chain holder, and basket. QuickTime™ and a decompressor are needed to see this picture. 2) Tee Pad (Box) - A concrete pad or other surface that measures 5 feet wide by 10 feet long. Where the hole begins. QuickTime™ and a decompressor are needed to see this picture. 3) Discs – Consist of three different kind (Putter, mid-range, ad driver) QuickTim e™ and a decom pressor are needed to see this picture. 4) Hazard markers (Optional) 3 Cues: Backhand throw: QuickTime™ and a decompressor are needed to see this picture. Control grip QuickTime™ and a decompressor are needed to see this picture. Power grip 1) Dominate shoulder to the target 2) Wrap Frisbee around waist 3) Keep disc level 4) Palm on rim and extend forefinger out along rim 5) Extend arm and snap wrist Forehand Throw: QuickTime™ and a decompressor are needed to see this picture. Control grip QuickTime™ and a decompressor are needed to see this picture. Power grip 1) Non-dominant shoulder to the target 2) Middle finger on inside rim of disc 3) Side arm throw, sap the wrist on release 4) Keep disc tilted away form body 4