Video Production Handout Business Communication & Presentation The 15 Elements of Composition 1. Clearly establish your objectives. What’s the reason for your shoot? The purpose of the shot in the scope of the spot. Too slow can equal boring Pick up the pace Not too fast=confusion If in doubt, leave it out 2. Strive for a feeling of unity. Your productions are arranged so they are unified Your production supports your basic idea 3. Compose around a single center of interest. Compose your scenes around your theme Does the shot fit the theme? Is it symbolic of your scene? Stay away from multiple centers of interest! Shift the center of interest, Through movement 4. Observe proper subject placement. Take the time to position your actors. Take the time to move the camera to position the objects within the frame Lead the subject Rule of thirds Horizontal and vertical lines 5. Maintain tonal balance. Brightness and darkness Dark objects suggest weight Feel the weight of objects Balance those objects in the scene 6. Balance mass. Make sure your scenes are balanced Move your camera to help balance Zoom in our out before you record 7. Create a pattern of meaning. Use scenic elements to create meaning Open with your introduction shot full of clues Present your scene creatively 8. Utilizing lines. Straight lines= dignity strength Curved lines=grace, beauty Horizontal lines=stability, openness Vertical lines=power, height, restriction S-lines= gracefulness, leads eye to center 9. Frame central subject matter. What is central to you shot? Use objects to frame your shot 10. Use visual perspective. Camera position, far or up close Tight shot or wide shot? 11. Convey Meaning through color/tone. Concentrate on your lighting Light=mood; Bright colors=red, yellow, orange Seen first Cool colors=blue, green, purple Seen second 12. Avoid Mergers.........adjust your shot! Tonal mergers Too much of same color Dimensional mergers Light post out of subjects head Border mergers Subject cut off by frame, Car shot, but can't see wheels 13. Control the number of prime objects. Stick with odd numbers Odd is visually pleasing 14. Balance, complexity, order. Complexity without order Equals confusion Order without complexity produces boredom Balance order and confusion! 15. Utilize meaning suggested by movement. Where the actions come from Where the action goes to Upward motion=getting out of a chair=progression Downward motion=opposite=settling left to right is more pleasing Action towards camera diagonally from corner left to right Video Camera Basics Storyboarding Basics Use a tripod! The tripod is your best friend. A shaky shot is a wasted shot. A steady image is essential for better compression and for a more professional look. Storyboarding IS the diary of film and video It’s a diary of future events With story boarding……. The production is done before it starts!! Close-ups rule! Keep your shots tight. Establish your shot, then keep it tight. Storyboarding Serve two purposes… 1. Allows you to pre-visualize your ideas refine them the same way you write a rough draft in writing. 2. Storyboards serve as a clear language to communicate ideas to your team. Limit your zooms. If you zoom, zoom slowly. Limit your pans. If you pan, pan slowly. *** Utilize the Rule of Thirds. *** Double check the sound level. Try not to use an internal microphone because camera vibrations generate a lot of noise. Get the microphone as close as possible to the subject. Shoot in a quiet environment, and monitor the sound during filming if possible. Keep the background simple to focus attention on the subject. Make sure that your lighting is adequate. More light will help you keep the subject in focus and make colors look better too. Avoid large differences in brightness between background and subject to prevent washing out detail in the subject. If the background is brighter than the subject and the camera angle can't be changed, a backlight setting may help. Keep it short and keep up the pace. Long videos with little content take up space and time without adding much to the overall quality of the presentation. Remember to check the focus. Do not use auto-focus if it can be avoided. This can cause sudden unintentional changes in focus. If necessary, set white balance, check for indoor/outdoor settings, turn off any time and date stamp. Storyboarding Conveys two kinds of information… 1. Description of the physical environment location/set/props etc. 2. And a description of the spatial quality of a sequence (staging/camera angle/movement of elements. Storyboards don’t need to be complex… They are a rough draft of your ideas. What you need in your storyboards: Type of action in the scene General info about the scene Camera shot information zooms,/pans/cam angles etc. Notes on composition principles (click to see elements page) Type of transitions In this case, cuts/dissolve/wipes/effects etc. Storyboarding Basic Principles: Frame of storyboard is basically your camera frame Notes for actor/ object action include arrows etc. Notes for sound/sound effects/dialogue also are listed. The Most Common Video Terms CU – Close up shot (takes in head and shoulders) DOLLY – Moving tripod and/or camcorder in and out DUB – Copy of original tape or film ECU – Extreme close up (takes in full face, or even closer) EDIT – Select the footage wanted for the final production where graphics, text, or other special effects can be added to the footage ELS – Extreme long shot (far away view of person or place in a shot) FADE – To get from black to light (fade-in) or light to black (fade out) TRUCK – To move camera and tripod left or right FOCUS – To make picture clearer (auto/manual) WIDE ANGLE PAN – To move camera while taping from one end of scene to the other GRAPHICS – Pictures from a computer, editor, or other source HEADROOM – To frame person in picture with space above head (not cut off) ZOOM – Moving focus from telephoto to wide angle or wide angle to telephoto LS – Long shot (to get most of a person or place in a scene) MCU – Medium close up (to take in 3/4 of scene or person) NOSEROOM – When shooting a profile of person, leave more space in front of them in the direction they're facing OVERLAY – Adding a graphic and/or text to an image on the tape. Graphics and text are usually put on top of the video image PAN – To follow action with the camera moving from left to right or right to left PEDESTAL – To follow action with the camera on a tripod moving up and down SCENE – A sequence of events with a pre-designed beginning and end SCENERY – The background people, sounds and objects that are included in scene Rules of Video You shall not mess up your fellow student’s videos (automatic zero and office referral) You shall always use a tripod You shall always check your audio levels You shall always allow the camera to “roll” for a few seconds before speaking You shall always use the Rule of Thirds You shall rehearse your edits and your shots You shall have thy proper subject on screen at the proper time, the speaker when he speaks, the reaction when reacted, the glance and then the object You shall not over-use wipes during editing for the sake of vanity, but you shall cut edit with reason and purpose, and only then, keeping the transitions modest. You shall not disturb any other teachers’ class while filming SEGMENT – A designated section of a tape (usually a scene or group of scenes) SHOT – A part of a scene with the camera generally in one position SHOOT TAPE – To record a scene or scenes on tape STORYBOARD – A graphic and text depicting each scene EDL – An Edit Decision List depicting the segments chosen for the final tape TEXT – Words from computer or editor TILT – To move camera up or down