Rhode Island Dart League Rules

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Team
Captain
THE
RHODE ISLAND
DART LEAGUE
RULES
2012
THE RHODE ISLAND DART LEAGUE
INTRODUCTION
Established in 1993 as the 1st statewide computerized handicap scoring dart league in
Rhode Island. We are committed to sportsmanship, accountability, accessibility,
communication and FUN.
Our Per Point Dart Average System is designed to allow players of all calibers to be
competitive with each other - a beginner has a chance to win. We are always looking
for ways to expand, so if you have a team or an establishment that would be interested
in the fun and benefits our league can deliver - please write, e-mail, fax or call our
office.
There are 3 separate seasons each year. Each season has Division Playoffs and a State
Championship. We assume no responsibility for any accidents or injuries incurring at
any place or at any time.
Our League finishes usually in 2 to 2 ½ hours. All players should read this Rulebook.
We offer dart leagues Sunday 6:30 pm & Tuesday 7:30 pm
CONTACT INFORMATION
League Office
Telephone \ Fax 401-885-2468
Mailing Address: Rhode Island Dart League
P.O. Box 733
N. Kingstown, RI 02852-0632
E-Mail: ridartleague@verizon.net
These rules and policies were written by Stephen and Cherrie Dorsey in 1992 ©
Go to our website
http://www.ridartleague.com
For all Schedules – Team rosters – Achievements – States & any updates
Reminder: All Darts & Supplies C.O.D.
1
THE RHODE ISLAND DART LEAGUE
Visit the web site
http://www.ridartleague.com
Weekly Posting by Divisions as needed
Team Rosters
Achievements
Schedules
Updates
Rule book for Captain
Season Playoffs (3 per year)
RI State Championships (3 per year)
Fees:
$5 Membership for each player each season
Team $30 Weekly dues Starting week 1 of Schedule
Updated January 23, 2012
2
THE RHODE ISLAND DART LEAGUE
TABLE OF CONTENTS
Page #
Achievements / Pins
29 – A
Bonus Points
23
Byes
22 – 5
Corkshoot
21 -3 & 4
Dartboard Setup
26
Dues / Lineup Envelope
Spare Front Pocket
13 Sample 13
Forfeits
22 – 4
League Rules
21
League Games – including 301 ‘27’ dart rule
20
Make-ups
22 - 3
Match Envelope
12
Membership
7
Membership Application
Sample 8
Blanks - Front pocket
Out Chart single / double
Front Pocket
Player Dues Log
Front Pocket
Player Rotation – Lineup
Front Pocket
Playing Area & Equipment
25
Playoffs
28
PPDA Per Point Dart Average
5&6
Chart Front Pocket
Prize money
29 - C
Protests
24
Roster, Weekly Division
Sample 10
Schedule
Sample 27
Scoresheet Instructions
14 Sample 15
Blanks - Front pocket
Scoreboard & Scoring
18 Sample 19
Sportsmanship
4
Standings Weekly ridartleague.com
Sample 11
State Championship
30
Supplies - Darts, Parts & Dartboards
Front
Survival Rule
16-2
Team
16
Team Captain
9
Team Registration
Sample
17
Blanks Front pocket
Telephone Numbers
1
Three (3) Players
21- 1
Trophies & Plaques
29 – B
Vacation
22-6
3
RHODE ISLAND DART LEAGUE
SPORTSMANSHIP
Good healthy attitudes must prevail. The object is to have fun and experience Good Sportsmanship.
The Home Team is the “Host” Team - the away team should be welcomed and feel comfortable.
Teams that try to gain advantage by creating their own interpretation of the rules or “spirit of
the rules” are subject to sportsmanship violations.
1.
Start time is on the schedule, Real time not bar time.
Communicate if you expect to be late. Start time = First Dart Thrown
Example: If the schedule says “Tuesday 7:30 PM” Then 1st dart should be thrown by 7:30
If at 7:45 the game has not started, 1st game is forfeited
If at 8:00 the game has not started, 2nd game is forfeited
If at 8:15 the game has not started, 3rd game is forfeited
If at 8:30 the game has not started, the Match is forfeited
2.
All players at a match should display sportsmanship, whether in the game or match or not.
(Otherwise the Bonus Point could be forfeited.) Which means a player can be at a match & not play!
3.
Any team allowing someone other than a valid team member to shoot will lose all points earned
by the unqualified player.
4.
Any Player or Team that walks out of a Game / Match will forfeit that Game / Match.
5.
When you are throwing, do not start your turn until the person scoring has completed all
calculations, stops writing and moves out of the way.
6.
Look at the scoresheet – know when it is your turn, be ready to start when it is your game.
7.
The repeated use of foul or insulting language, or resorting to physical violence shall be
considered just cause for penalizing the offender = zero tolerance = possible penalty points or out
of the league.
8.
Bad Sportsmanship – Written complaints by 2 different players from 2 different teams may cause
a player or team to be suspended. Please give people “in” the match “air space”. Don’t stand in
front of, beside or behind them. If it is not your match, stay out of the way and be quiet. It is not
good sportsmanship to be obnoxious
9.
Toe lines – a player in a game will be warned once that his/her toe is over the line. If he/she
does it a second time, his /her darts shall not score in that turn.
10. No Gambling Allowed.
11. Cheating – Any of the following can result in a player or a team having their averages raised or
being removed from the League or losing the Bonus Point.
a. Not correctly filling out the scoresheet
b. Intentionally throwing more darts than needed
c. Not playing with or by the sprit of the rules.
d. Not using the most correct / current PPDA
12. If you are Right / Left handed – that is what you must throw all the time.
Unless there has been an injury / surgery. In which case the office needs to be notified.
13. If a Captain interprets the rules to their advantage, he/she can lose the bonus point that week.
14. The night of play is not the time to discuss averages. Call or e-mail the League Office any other
time and we will talk to you. Everyone has lucky nights. Let that person enjoy a lucky night.
Make a bad comment about it - your TEAM can be Penalized.
4
THE RHODE ISLAND DART LEAGUE
Per Point Dart Average = PPDA
1.
2.
3.
PPDA’s are maintained, calculated and updated weekly at the League office.
The process includes a number of factors including the application of specific
mathematical formulas to the data on the weekly scoresheet, win/loss record,
achievements, tournament performance and other considerations.
Your PPDA is based on your performance in each game you play. Your PPDA is
calculated from the information recorded on your scoresheet. When that information
is averaged in with your previous scores, some surprising effects can occur.
Here are some possibilities:
a. You could shoot a very high PPDA and not increase your PPDA.
Your average could go up, down or stay the same.
b. Losing a match, will not necessarily lower your PPDA, because handicaps are
calculated by counting your best scores first.
4.
Using several good scores when calculating your handicap lends stability.
Your best scores eliminate the match where playing conditions were bad, you weren’t
feeling well or you just had a bad night.
5.
Our handicap system works well when players concentrate on the game and let the
system take care of it self.
You are asked to refrain from attempting to keep your own records, as it is generally a
disruptive practice.
6.
7.
If every player / team would simply play the game to the best of their ability and let
the handicap system take care of itself, handicap problems would not exist
8. The League Operator may assign special skill levels to new players who are known
highly skilled players or to players who have previously established skill levels in
another format.
9. Occasionally you will observe a team telling the player to throw more darts than
needed to win – Report this to the League office. It is CHEATING.
10. It is usually quite obvious when a player is sandbagging. The player throws extra darts
to increase the darts thrown in 301 to try to lower the PPDA
11. If you see a player / team in violation of any rules, notify the League.
12. A new player in the league starts at a 14 PPDA or higher if they are known to be
highly skilled ~ the following week the players PPDA will be a result of how he
actually played.
5
THE RHODE ISLAND DART LEAGUE
PPDA - POINT PER DART AVERAGE CHART
NOTE: The Yellow Balance Chart is in the front pocket
1.
The PPDA Balance chart is used when the players in a game have different PPDA’s.
A. 301 – is for singles. Look at the PPDA Balance chart – locate the lower PPDA on
the left / step side, locate the higher PPDA on the top row, find where the two
columns meet, that is the starting score for the lower PPDA.
B. Cricket is for doubles. Add the PPDA of the 2 players from each team, round up
the PPDA to an even number and read the cricket PPDA Balance chart the same
way as above.
The marks go to the team with the lower combined PPDA.
6
THE RHODE ISLAND DART LEAGUE
MEMBERSHIP
All players must submit a new/renewal membership application each season.
All members must be at least 21 years old. The membership fee is $5 per season.
Due week 1 of the schedule
Expires at the end of each season. Must be paid by the 1st week of the schedule. Any
player added after week 1 must pay the League membership fee and submit the
membership application on the first night they are added to the team. (Before the
match starts) or No Bonus Point.
Any player can ask - in person, by mail, by telephone or by E- mail, any question and
suggestions are welcome.
See web site: ridartleague.com for division results - handicaps – tournaments – Rules - etc.
3 seasons each year – Spring January 10th, Summer May 10th, Fall September 10th
Dart Leagues available Sunday & Tuesday
Managed by professionals (Not Players or Bars) since 1993
Player Handicaps – computerized Balance system for fairness - updated weekly
Achievement pins awarded weekly
Each Season has Division Playoffs
and a State Championship Tournament
Any plaque can have a players name engraved upon it
please request before the season ends
Darts and Supplies at discounted prices
We are looking for local businesses and services to offer our membership perks and discounts.
Call the office if you have ideas and information. Add your business or service to the list.
7
MEMBERSHIP APPLICATION – SAMPLE
8
THE RHODE ISLAND DART LEAGUE
TEAM CAPTAIN
1.
2.
3.
4.
5.
6.
7.
8.
9.
Must have a telephone and should have a computer with internet.
Your first job as a Team Captain is to read the rulebook. At the beginning of each
season there is a Captains season startup meeting, league rule books are given to new
Team Captains, existing rule books are updated, schedules and other information is
handed out. All information about the current season is exchanged. Also trophies,
pins & plaques are passed out to the previous season winners. Bring the rule book to
all matches and ensure all team members have the opportunity to borrow and
read the rule book. In the rule book keep your players telephone numbers, all current
season scoresheets, rosters and standings.
The Rule Book is available on the Web site. ridartleague.com
Make sure each member of your team has a correct schedule.
Team rosters, standings, league schedules and notices are updated on the Web site
each week. ridartleague.com
Make your players aware of weekly league information.
Take all information to all matches. You might not be interested in the information
but your team mates could be and you should not make that judgment for them.
Captain receives free membership
If you have a player that is not reliable or causes harm, trouble, does not pay dues,
Get rid of the player and notify the league office of why.
Be prepared – Can your team reschedule a match? When could it be done? This
situation could happen.
Show up at Home Games early – The match should start by the time on the Schedule.
Start time = 1st dart thrown
Get the Match Envelope from the bar
Move furniture if necessary - get tables, chairs - Turn on the lights
Put up the BEST Dartboard in the house
10. Restock Rulebook with Scoresheets and Dues envelopes as needed.
9
THE RHODE ISLAND DART LEAGUE
ROSTER – SAMPLE
10
THE RHODE ISLAND DART LEAGUE
ACHIEVEMENTS
(SAMPLE)
11
THE RHODE ISLAND DART LEAGUE
MATCH ENVELOPE
Match Envelope – Please do not fold or write on. Home team responsible:
1.
Bar staff should know where it is.
The Match Envelope should always be behind the bar in the same spot.
It is picked up after each match where you played and one is left for the next
match.
2. At match start - collect dues - put both team dues envelopes, applications and notes
in match envelope - place match envelope behind bar.
3. At completion of match - home team inserts completed and signed white copy
of scoresheet not folded into the match envelope.
Yellow - Visitors team, Pink - Home team
Close Match Envelope with string tie with 1 wrap around button only.
4. The Home team is responsible for the dues & paperwork if lost or bar closes.
12
THE RHODE ISLAND DART LEAGUE
Dues / Lineup envelope
Each team responsible for their own. See Sample Below
1. Write on envelope full team name, team #, week number, amount paid and what it
is for. Each week must have its own envelope. Do not double up.
2. The team lineups must be written on the envelope by the Team Captains and then
transferred to the scoresheet by the Home Team Captain, or no Bonus Points.
Do not reveal lineup in advance.
3. Place only money and checks in envelope, all in one direction, not folded and no
coins, ( $20 and a $10, or a check, not all one’s please.)
4. Checks payable to: Rhode Island Dart League. $15 charge for returned checks.
5. Weekly dues are due when the match is played.
6.
Both teams must pay the weekly dues for a forfeit to get bonus points
7.
8.
9.
10.
11.
If no dues paid or short of funds – No bonus points
Bad checks – No bonus points
No post dated checks accepted
Any Team / Player monies due will be withheld from winnings
Week one:
Team Weekly Dues $30 / Player $5 Membership for all players per season
DUES / LINEUP ENVELOPE – SAMPLE
13
THE
THE RHODE ISLAND DART LEAGUE
SCORESHEET
Scoresheet - Both Teams Responsible: Use player name as it appears on Roster
1. Home team Captain can fill out all of scoresheet except actual results before
starting match. - with BLACK or BLUE INK, No other colors or pencil,
No changes to lineup once play starts.
Use White Player Rotation card and Yellow PPDA Balance chart.
2.
Each game X for win in box - nothing in box for loss
3.
301 stats: SS = starting Score, PR = 0 if win / points remaining if loss,
TD = actual darts thrown.
4.
If PPDA stats are not on the scoresheet or are not correct, then that game
will equal a PPDA of at least 5 points higher or more than the players PPDA.
5. Achievements - write in box beside player number of each game as they occur.
Must be written before next game starts.
Write exact value for tons 114, 100, etc (no "T" for ton).
One hundred and eighty points = 180
Round of Nine = RD9
Hat Trick = HT
Hat Trick 150 = HT150
White Horse = WH
6.
The player listed on the scoresheet for each game must play in that game and must
compete in the match in the order listed on the scoresheet.
7.
All players of BOTH TEAMS should check all items written for accuracy.
8.
No changes / additions allowed after the Captains have signed the scoresheet.
9.
See page 24 for Bonus Points.
14
SCORESHEET – SAMPLE
RHODE ISLAND DART LEAGUE
15
THE RHODE ISLAND DART LEAGUE
THE TEAM – See page 24 Bonus Points
1.
Turn in your Team Registration for the next season early
to guarantee your teams spot.
A Dart Team is made up of 4 to 6 players with one being the captain.
The last team in may not make it – if a Bye is created.
2012 Season Team Registration Due dates:
Spring January 10th - Summer May 10th - Fall September 10th
2.
You may only make player changes during the 1st 4 weeks.
Survival Exception:
Survival additions must be approved by the League Office – prior to the match.
Hardship, Medical & Military situations will be looked at as needed.
3.
A player must be in good standing with the League and the house in which the match
is scheduled. If a player is not allowed where the match is scheduled to play – than
that player will not be playing in that match – unless a prior agreement is made for the
match.
4.
A player cannot be on 2 Team rosters in the same division at the same time or on the
same night.
5. For a player to change teams, the 2 teams involved must agree & the league must
Approve.
6. No change to the Team Name, once it is printed on the Schedule
7.
There may be special considerations for medical or military situations
8. The longer you wait to take care of a problem the more likely you won’t be able to
16
TEAM REGISTRATION FORM - SAMPLE
17
THE RHODE ISLAND DART LEAGUE
SCOREBOARD SCORING
1.
The Home team will score the 1st game and all odd number games. The Visiting team
will score the 2nd game and all even number games.
2.
As the official scorer in the game, you should not jump around, cheer or do anything
that would distract the players. The scorekeeper may inform the player on how
many points/marks have been scored but only when asked. While the scorekeeper
shall be the sole authority in charge of the game, his calling of the score may be
challenged by the Team Captains. Any player in a game that has a problem with the
scorer, can politely request a different scorer , this is done by the Team Captains.
3.
When you are scoring, always let good sportsmanship influence your judgment. Try to
be quiet and not distract the thrower. No coaching from the scorer. Do not write
anything until the turn is completed. The thrower is responsible for the math in his
turn. Meaning to win, your turn must be exactly as the scoreboard indicates.
4.
Verification of the score is the responsibility of the scorekeeper and the score shall
stand once the darts are pulled from the dartboard. However, math errors must be
corrected before the next Dart is thrown. Also, if the Office finds a math error, it will
be corrected and the score changed to reflect it. No dart shall be touched prior to the
decision of the scorekeeper. Never touch another player’s darts.
5.
For a dart to score it must remain in the dartboard for a minimum of 5 seconds
after the third or final dart has been thrown = walk to the dartboart & pull the
dart
6.
The dart point must be actually imbedded in the dartboard – the dart scores where the
dart enters the dartboard.
7.
Suggestion – On the top of the Scoreboard, keep track of the match score.
Especially at Tournaments.
Example:
III
IIII
HOME
VISITOR
18
THE RHODE ISLAND DART LEAGUE
SCOREBOARD
Home Team on the left – Visitors on the right side of scoreboard.
301 Example 1
Turn scores posted on the outside of the scoreboard.
Points remaining on the inside of the scoreboard.
EXAMPLE
l
HOME
JIM
301
60
241
45
196
100
96
60
36
B2
36
36
0
17 TD
0 PR
1
llll
VISITOR
SARA
245
219 26
174 45
114 60
54
60
54
B3
15 TD
54 PR
Cricket Example 2
EXAMPLE 2
ll
llll
HOME
VISITOR
PIRATES I DEVILS II
20 O
20
O
36
39 O
19
X
51
58 O
18
\
O
17
O
O
16
O
O
15
O
O
B
O
19
THE RHODE ISLAND DART LEAGUE
LEAGUE GAMES
1.
There are six 301 singles games in a match for 1 point each game.
A. The game starts with players at 301 or less if the PPDA’s are not equal.
The total score of each turn is subtracted from the points remaining from the last
turn. Throwing extra darts is cheating. Exceeding zero score (busting) ends the
turn and requires the player to go back to the score he / she had in the turn
prior to busting. Game ends when a player reaches zero exactly by finishing on
a single, double or triple.
B. In “301” count actual darts for a bust. Indicate bust as: B1 / B2 / B3.
C. 301 “27” Rule: A player will not throw more than 27 darts in a ‘01 game.
Should a game reach 27 darts by one player - stop play. Each player in the “01
game throws one dart for the bull’s-eye (Home Player throws first). Closest dart
to the bull’s-eye is declared the winner. In the event of a tie - re-shoot as
necessary.
Example of stats on the scoresheet:
For the winner: SS = 301
PR = 0
TD = 27 or less
For the loser:
SS = 301
PR = something
TD = 27 or less
2.
There are six cricket doubles games in a match for 1 point each game.
The object of the game is to score three “marks” in each of the numbers 15 through 20
and the bull’s-eye. A triple scores three marks, a double scores two marks and a single
scores one. Additional marks on a closed number scores points if the opponent is still
open on that number.
The first player to close all 6 numbers and the bullseye and have the highest score is
the winner. If there are no points for either team or the point score is tied – the 1st
team to close - wins.
20
THE RHODE ISLAND DART LEAGUE
LEAGUE RULES
1.
The match is a MAKE-UP or FORFEIT if there are less than 3 players.
If a team only has 3 players it is not a reason to make-up unless 24 hours notice and 2
captains agree. Fill out the scoresheet using the four player lineup. For player #4 use
a player who may actually show up and play. Game #8 will be a forfeit.
The PR point will be only for the 5 ’01 games played.
Write “FORFEIT” in place of SS-PR-TD for the missing player.
Cricket games # 2-6-11 will be played 1 player against 2 – Meaning 3 darts VS. 6
darts. Each game is not missing the player until the game is due to be played.
2.
9 practice darts allowed per shooter before each game.
3.
All games begin with a corkshoot.
Home team throws first for cork. A single or a double bull’s-eye MUST BE PULLED
before second person throws for cork. If tied – reshoot, keep same throwing order.
Both darts must be scoreable and sticking in the dartboard, if one falls out, rethrow fallen dart. Double cork beats single cork.
In cricket either player may cork.
4.
After corkshoot: 301- Starting score is taken from the scoresheet for each player and
written on scoreboard. Cricket – Place marks anywhere on scoreboard, limited to two
marks per number, including the cork. The winning team of the corkshoot starts the
game using the throwing order as listed on the scoresheet.
5.
A dart shall be considered thrown if it hits the dartboard, backboard or wall – which
means a dropped dart is not a thrown dart. (Do not try to catch bounce out darts, they
cannot be thrown again in that turn.)
6.
Throw Out of Turn: A player throwing out of turn shall stop when it is noticed. There
will be no score for that turn. Resume playing with the correct player order.
Must be done before the next player throws his first dart.
7. Wrong player in the Game: Replay the game. It must be noticed, stopped and replayed
before the next game starts or it counts as it happened. The scoresheet should always
indicate who actually played in the game
8.
Your turn ends when you win the game. If it is in less than 3 darts and you continue to
throw, you will bust and it will be your opponents turn.
If you bust on 1 or 2 darts, it is poor sportsmanship to throw any more darts at the
dartboard or wall.
21
THE RHODE ISLAND DART LEAGUE
WEATHER / MAKEUPS / FORFEITS / BYES
1.
When a match cannot be played where/when scheduled, the league office must be
notified by phone or E-mail by BOTH TEAMS. If the location must be changed then
it will be moved to the Visiting teams ‘HOME’. If that is not possible it will move to a
location in the division that both teams agree on.
The Match Envelope shall remain where the match is played.
2.
Weather - No forfeits because of weather – play or reschedule.
3.
Makeups – Both teams MUST notify the League Office of details, which team requested
the make-up, when and where the match will be made up, on the original scheduled day of
the match or they may not qualify for the bonus point.
Make-ups MUST be played within 14 days of the original scheduled match, or the
team who requested may forfeit. Any match in the schedule can be played ahead of
time. Please be mindful, any team may need to reschedule. You may be the next
team to need a make-up match.
Regardless of circumstances, all season matches must be completed on the last
scheduled day of play. Players must always use their most current PPDA. When a
make-up is played, write “Make-up for week ____” in the area of the scoresheet for
“week”.
4.
Forfeit: the team not available will get zero points. At the time of the forfeit, fill
out the scoresheet, collect Dues and write “FORFEIT” in their team line-up and “0”
in correct place of total score.
A team that forfeits more than once or in the last two weeks of a schedule - may not
qualify to play in the Playoffs.
5. Byes / Forfeits are 8 points or 6 week team average – whichever is higher.
The team average is determined by the 6 week block of matches PLAYED before the
Bye / Forfeit match was originally scheduled. If the Bye / Forfeit occurs week 1 to 6,
any additional points over 8 will be added the week following the teams 6th match
played.
6.
Vacations: If you know you will not have enough players on a certain week, plan to play
the match ahead. Any match in the schedule can be played ahead of time.
The League Office must be notified.
22
THE RHODE ISLAND DART LEAGUE
BONUS POINTS
Each Match: 2 teams compete for 19 points - 6 from “01” and 6 from “cricket”,
3 Extra points for numbers 1,2,3 below. Each team can also get 2 bonus point each
for number 4 below. The match will total 15 to 19 points.
1.
1 Extra Point for the Team with the Highest Team “01” out total.
When an X is written for a win, write the “out” score where achievements are
written.
Example: out 90
Add all out scores for each team, Highest team total out points gets the point.
Tie - Team with the single highest “01 out, still tied; 1st ’01 won gets the point
Write an X at the bottom of the scoresheet for the winning team
2. 1 Extra Point for the Team that has the LOWEST Total Points Remaining in the
301 games. If the two teams total points remaining are tied, than the team that won the
first 301 game shall receive the bonus point.
Write an X at the bottom of the scoresheet for the winning team
3. 1 Extra point for the Team with the “01” game WON by a player with the PPD
the most over the players average.
Example: John’s PPDA is 12. He won the game 301-0-15 = 20 PPDA which means
8 points above his 12 PPDA. If this game is the highest over a players PPDA in the
match – this team will get a bonus point.
For ties: Use up to 3 decimal places.
If still tied, the player who won the ’01 game 1st receives the point.
On the scoresheet draw an arrow between the name & number of player
Write an X at the bottom of the scoresheet for the winning team
NOTE: No bonus unless a player goes over their average
4.
STARTS WEEK 1:
In an effort to get good easy to read accurate information there will be,
2 bonus points for each team that as per rules:
a. Use Black or Blue ink.
b. Has paid $30 Team dues for the week
c. Has paid $5 player membership fees, with completed membership applications
d. Submitted a properly completed scoresheet, see page 16 sample
e. Submitted a proper Dues/Line-up envelope, see page 14 sample
f. Has not heckled, harassed or used profanity - directed at a League Official, the
opposing team, has not punched or kicked the wall
g. A Bye or Forfeit will also get the point if they qualify:
1. Has called the League office about a reschedule
2. Forfeit – Must pay and fill out the paperwork for a forfeit.
This Bonus Point will not be in the Playoffs or State Championship.
23
THE RHODE ISLAND DART LEAGUE
PROTESTS
Only the Team Captain can speak for the Team.
1.
Try to resolve the situation using the Current Rules and let common sense and fairness
guide you. Once the team captains agree – neither can change their mind
2.
If the dispute needs rule clarification or a League Official, contact League
Management. See page 1
3.
If the situation cannot be resolved ‘Match played under protest’ must be written on the scoresheet under the team name
and a separate written protest explaining the details must be filed by turning in with the
scoresheet or by fax, e-mail or US Mail within 3 days.
4.
To protest a players PPDA – Write the details (who, when, where) on a paper. Submit
to the League Office or staff by fax, e-mail or US Mail within 3 days.
24
THE RHODE ISLAND DART LEAGUE
PLAYING AREA & EQUIPMENT
The team captain should communicate with the management of the bar about supplying
a dart playing area – at least 5’ x 9’, and the equipment listed below.
Team captains should seek support for teams – some hosts put out food or provide
shirts or pay the team fees or player membership, or buy the players a drink.
It is the home teams responsibility to make sure the management knows what is
needed and to make sure conditions are optimum.
1.
Backboard – Can sometimes be supplied by liquor or beer venders.
2.
Dartboard: At least 24" from center to sidewall. At least 72" center to center - if
multiple dartboards. Mount dartboard on a backboard 5'8" center of Bull to floor.
Preferably a Windmau III Diamond Wire Dartboard.
Install a new Dart Board as needed. Rotate Regularly
The League will certify the dartboard height and toe line at all RIDL bars.
Dartboard light: Over dartboard, preferable on wall - minimal shadows,
fluorescent is suggested.
Toe line: 7' 9-1/4" from dartboard face to the front of the line.
Cricket scoreboard: The player should be able to see the dartboard with the
scoreboard preferable to the right side of the dartboard with 10 inches between the
scoreboard and the dartboard and 50 inchs from the floor to bottom of scoreboard
when possible.
3.
4.
5.
6.
7.
Suggestions: Use Expo BLUE Markers. Erase with a soft cloth
Clean the white board with Expo cleaner/restorer weekly.
House Darts: Max.weight, 40 grams – Max. length, 10 inches - must be hand thrown.
8.
Dart players should not have to compete with the entrance/exit, jukebox, band,
bathroom or people. The Dartboard and dart area should be setup and reserved for the
league players 30 minutes prior to the match start time.
9.
You must let the League office know about any unique house rules - like no hats or no
tank tops - at the very start of the season - so we can let the players know.
25
THE RHODE ISLAND DART LEAGUE
26
THE RHODE ISLAND DART LEAGUE
Sample Schedule
THE
27
THE RHODE ISLAND DART LEAGUE
PLAYOFFS
(Good time for a new Dartboard and food to be put out.)
If 6 or more teams are in a division: the top 4 and a wildcard go to the playoffs.
If less than 6 teams: top 2 plus wildcard go to the playoffs.
The wild card will be drawn by numbered cards from the teams that do not make the top 4.
For a Team to qualify for Playoffs:
1. All Monies due by the players or the Team, must be paid by the last night
of scheduled season play.
2.
3.
4.
5.
No more than one forfeit and none the last 2 weeks.
The team must be in good standing with the League.
For the team to qualify for the playoffs as a team, each player on the roster should
play at least 8 weeks on the team. Each player must actually play in the playoffs to
get a trophy. If there are special circumstances, they will be ruled on case by case.
If two teams are tied, break the tie by going back into regular season play and let their
records against each other decide the issue. If they played twice and the results is still
a tie, then only consider how they did against each other the last time they played.
PLAYOFF SCHEDULE - See Division Schedule - All at regular league time.
Team 1 is seeded into the Championship match
According to end of season team standings:
Playoff 1: Team 2 is Home and plays Wild Card
Team 3 is Home and plays Team 4
Playoff 2:
The two winning teams of Playoff 1 play.
The Team with highest season point total is Home.
* The winning Team will call the league office with the score within 24 hours
and bring the Match Envelope to the Championship Match
* This match may be played any time before the Final Division Championship match.
* League Office must be notified before match is played - if time or date is changed
Playoff 3: LEAGUE CHAMPIONSHIP MATCH. Spectators welcome.
Team 1 is Home and plays the winner of Playoff 2.
Number scoresheets - P 1 / P2 /P 3 - where Week # block is located. (No bonus points)
Fill out scoresheet P1 for first match - race to 9 - no bonus points.
Keep track of starting score, points remaining and total darts, for PPDA.
15 minutes max between end of match on one scoresheet and start of match play on
the next scoresheet. Cannot change line-up once play starts.
Use second/third sheet as needed - fill it out entirely. Teams may add or subtract Team
players or change the order for the P2 scoresheet. On the top of P2, write the total for each
team. You cannot play on the P3 scoresheet unless you have played on the P1 or P2
scoresheet. Totals of each sheet must be total of match at that point.
28
RHODE ISLAND DART LEAGUE
DIVISION AWARDS
1.
2.
3.
4.
A.
All awards must be scoreable and written on the scoresheet before the next game starts.
First person to score an achievement gets it –
there are no ties unless thrown on the same day.
A team/player cannot collect awards if money is due or they quit.
Any award not picked up at the Captains meeting will be forfeited, unless prior arrangements
are made.
ACHIEVMENT PINS: Will be given to the Team Captain the next week
01 GAME
1. Game of the Week - game won in the Division with the fewest Darts (TD) - 6 to 15
Ties> highest SS > first time. (pin each week)
2. Ton is 100 to 150 points (pin only once, 1st Time in League)
3. Ton Forty is 140 points (pin every time)
4. High Ton is 151 to 177 points (pin every time)
5. Ton Eighty is 180 points (pin every time) - (does not count as HighTon / Most Tons)
6. Hat Trick is 3 darts in the cork (pin every time) – cannot also count as a ton
7. Hat Trick 150 is 3 Double Bulls (pin every time) - cannot also count as a ton
CRICKET GAME
1. Round of Nine is 3 triples, usable and scoreable. (pin every time)
2. White Horse is 3 different virgin triples. (pin every time)
Virgin = no marks on scoreboard on the 3 numbers for either team
3. Hat Trick is 3 darts in the cork. (pin every time) - cannot also count as a ton
4. Hat Trick 150 is 3 Double Bulls. (pin every time) - cannot also count as a ton
B.
TROPHIES - PLAQUES:
Awarded at Captains Meeting & must be picked up by the end of the meeting
(All are ordered before the end of the season. If you want your name engraved on a
plate – you MUST ask for it at the latest at the meeting and it will be ordered
1. Division Champion Players - Trophy each player.
2. Bar Team Photo Plaque for Division Champions
2. Ton Eighty / Round of Nine / White Horse - Plaque each time
3. Team High Ton - Plaque each Team
4. Most tons Male - in Division - Plaque
5. Most tons Female - in Division - Plaque
6. Most Hat Tricks Male- in Division - Plaque
7. Most Hat Tricks Female- in Division - Plaque
8. Most 140’s Male- in Division - Plaque
9. Most 140’s Female- in Division - Plaque
C.
Prize Fund Depends on the # of teams and # of weeks in the season
1.
2.
Each Division – Payout depends on the # of teams per qualified for the State championship
All Season cash Prizes awarded at State Championship
29
RHODE ISLAND DART LEAGUE
RI STATE CHAMPIONSHIP TOURNAMENT
1.
The number of teams eligible for the State Championship will be determined by the
number of teams in a division.
2.
To play at the State Championship you must have played on the team in the last season
at least 8 weeks for the League to be able to verify your PPDA. The PPDA used will
be the current PPDA for each player.
You can only play on one Team
3.
Tournament Etiquette
a. Enter/Exit from the main entrance - All other doors are Emergency exits only
b. No drinks/beverages to be brought into the building, no Tailgate Parties
c. All drinks to be consumed from original container bought & served at bar
d. No food brought in except when kitchen is closed.
e. Please - profanity, physical outbursts, punching walls will not be tolerated, you
may be asked to leave or sit out games or rounds or points could be lost.
4.
Winning Team will receive:
a. First place cash prize
b. Team Jackets, for each player who actually plays
on winning Team at the Tournament.
c. Team Trophy – with Team photo attached.
5.
6.
Cash Prizes will be determined by the number of teams
Plaques and pins - 180 - Round of 9 - White Horse
Pins for achievements including Game of the Match (GOW) each round
Large stuffed animal for 1st 140
Single elimination tournament
Race to 7 points - no bonus points
Coin toss for corkshoot first game - winner is home odd games, loser is home even games
Keep track of starting score - points remaining and total darts thrown for PPDA
Stats MUST be written on scoresheet or PPDA CAN be raised
At the end of the match – The winning Team Captain brings back the scoresheet and 2
completed Round Cards.
7.
8.
9.
10.
11.
12.
13.
30
THE RHODE ISLAND
DART LEAGUE
DUES LOG
WEEK NUMBER
PLAYER NAME
M
1
2
3
4
5
6
7
8
9
10
1.
2.
3.
4.
5.
6.
Team Dues = $30 per week of scheduled play & for forfeits
# of Players
6
5
4
Amount per week
$5.00
$6.00
$7.50
List Captain first
Under players name write telephone number and member number.
In box under Week Number write amount paid.
In box under M write amount paid for membership
31
11
12
13
14
15
16
17
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