Multimedia/Video Lecture 1—Camera Angles and Motion Source: http://www.mediaknowall.com/camangles.html Describing Shots--Considerations • Framing or length of shot • Angle of the shot • Movement involved in the shot A change between two different shots is called a CUT. Framing or Shot Length • Extreme long shot (ELS/EWS) ▫ ▫ ▫ ▫ Scene setting Establishing shot Usually exterior Little detail • Variation is LS/WS (not as far) Framing or Shot Length • Long Shot (LS) ▫ Shows the image as “life” size ▫ Full shot showing entire human body ▫ Focus is on characters, but still see background Framing or Shot Length • Medium Shot (MS) ▫ ▫ ▫ ▫ Full shot showing subject from waist up (max 3) Dialog or detailed action Minimal background 2 shot (2 people) or 3 shot (3 people) OVER-THE-SHOULDER-SHOT, positions the camera behind one figure, revealing the other figure, and part of the first figure's back, head and shoulder. Framing or Shot Length • Close Up (CU) ▫ Very little background ▫ Concentrates on either a face or a specific detail ▫ Takes us into the mind of a character Framing or Shot Length • Extreme Close Up (ECU) ▫ Magnify beyond what the human eye would experience ▫ Used for dramatic effect ▫ Caution: Camera shake Point of View Shot (POV) • View from subject’s perspective (eyes) Cutaway Shot (CA) • Shot that's usually of something other than the current action • Used for: ▫ as a "buffer" between shots ▫ to add interest/information Noddy Shot • Used for interviews typically • Shot of person listening to/reacting to subject when shooting with one camera • Typically, you can shoot the whole thing and then film noddy shots later (and edit them in) Camera Angles • • • • • Birdseye View High Angle Eye Level Low Angle Oblique/Canted Angle Birdseye View • Directly overhead • Very unnatural and strange angle High Angle • Camera is looking down • Subject appears small • Angle creates the impression of weakness in subject Eye Level • Most common • Camera will be placed approximately five to six feet from the ground • Neutral shot Low Angle • Camera is looking up • Subject looks large • Angle creates the impression of power in subject Canted Angle • Characters point of view • Camera is tilted and off balance • Show confusion, disorientation and instability Camera Movement • • • • • • • Pan Tilt Dolly Shot Handheld Crane Zoom Aerial Camera Movement--Pan • Scans a scene horizontally • Follow a moving object, which is kept in the middle of the frame • Tripod!! Camera Movement--Tilt • Scans a scene vertically • Follow a moving object, which is kept in the middle of the frame • Tripod!! Camera Movement—Dolly Shot • Also known as TRUCKING or TRACKING shots • Camera is placed on a moving vehicle and moves alongside the action • Camera could even be mounted on a car, a In moving a camera from side plane, rolling chair, etc. to side you "truck right" or "truck left." Dolly in (opposite is Dolly out) Camera movement—Handheld • First saw widespread use during World War II • Taken with a handheld camera or deliberately made to appear unstable, shaky or wobbly • Often used to create a "realism" or "raw" look as if it's documentary footage, news reporting, etc. Used in Blair Witch Project and Cloverfield for effect Camera movement—Handheld • TIPS ▫ Flex knees to act as shock absorbers ▫ Lean against solid object or another person ▫ Keep camcorder off shoulder to minimize bounce when walking. Camera Movement—Crane • Basically, dolly-shots-in-the-air • A crane—called a JIB—is used Camera Movement—Zoom Shot • Zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble • Zoom lens tends to be jerky • Use rarely and with caution • May be good for deliberate dizzy/vertigo effect • Dolly zoom (wheeled chair, skateboard) • Always use a tripod! Camera Movement—Aerial • Even further from the action than the crane shot, in a helicopter or atop a mountain or skyscraper • Moves with the subject General Notes • When shooting people, don’t frame a shot so the top of the neck, the top of the legs, the knees or the ankles are cut off at the bottom of the screen; allow these body parts to be a little above or below the edge of the screen for best composition. Shot List—Be sure to have one!