CAMERA SHOTS AND ANGLES SHOT: The appearance of what is in each frame. It is determined by both the camera’s distance from the subject, angle, and movement. Establishing Shot (ES): Extremely long shot used at the beginning of the film to set the scene. Long Shot (LS): Shot filmed from a distance so you can see figures whole bodies. Medium Shot (MS): Figures in shot are seen from the waist up. Medium Close Up (MCU): Figures seen from mid-chest to head. Close Up (CU): Extreme Close Up (ECU): Shot of head and shoulders. Shot of only a part of a figure’s face or a detail of an object. Over the Shoulder Shot: Camera shoots from over the shoulder of one character from behind. Reverse Angle Shot: Alternate over the shoulder shot. Shows viewpoint of speaker and reaction of listener. P.O.V. Shot: Framed from a particular character’s point of view. High Angle Shot: The camera looks down on the subject, making it look small or vulnerable. Eye Level Shot: The camera is level with with the subject. Low Angle Shot: The camera looks up at the subject, making it look large and powerful. Camera Movement Pan Camera moves from side to side from a stationary position Tilt Movement up or down from a stationary position Tracking The camera moves to follow a moving object or person Crab The whole camera is moved to the left or right on a dolly track which allows the camera to be physically moved closer or further away from, or parallel to the subject. Zoom Camera is stationary - Lens moves closer to the subject (zoom in) or further away from the subject (zoom out). Crane Camera moves up/down in any direction when mounted on a crane. Aerial Shots taken from a helicopter or aircraft. Editing When considering editing, it is important to consider shot duration (how long each shot in a sequence lasts), - juxtaposition (how shots and sequences follow each other) and pace of editing (whether shots are rapidly juxtaposed or whether the pace of the sequence is more slow-moving). Cut Fade in or out The ending of a shot. If the cut seems inconsistent with the next shot, it is called a jump cut. The image appears or disappears gradually. Often used as a division between scenes. Dissolve One image fades in while another fades out so that for a few seconds, the two are superimposed. Inpoint An image which starts the scene. Sometimes the inpoint is used to smooth the transition between scenes, by making a visual link with the previous scene. Sound Soundtrack Diegetic Sound Consists of dialogue, sound effects and music. Should reveal something about the scene that visual images don't. Diegetic sound is ‘atmospheric’ sound or ‘actual’ sound. The source of this sound is either visible on the screen or implied to be present by the action of the film. Diegetic sounds include: voices of characters sounds made by objects in the story (eg. a door slamming) music represented as coming from instruments in the story space ( = source music) Diegetic sound is any sound presented as originating from a source within the film's world Non-Diegetic Sound Sound that is completely separate from the action on the screen. These sounds are added after filming is complete. Non-diegetic sounds can include: narrator's commentary sound effects which are added for the dramatic effect mood music Lighting Strongly influences the way the film looks and feels. Lighting effects are created by the use of artificial lights, natural lighting and reflection, and the use of colour filters.