Instructor: Dr. Kim Foreman Office: BH. 166 Office Hour: Tue. 2-4; Thurs. 3-4 Course web site: http:ilearn.sfsu.edu E-mail: kforeman@sfsu.edu; Phone: 415-338-6384 This course provides instructional designers with theoretical knowledge and practical experience in the aspects of interface design. It focuses on design for interactive multimedia and web-based instruction utilizing emerging technology tools. Interface design knowledge and skills will be acquired through online research, assigned readings and written exercises, conducting mini experiments, online discussions, class discussions in large and small groups, lectures, and demonstrations. Interactive multimedia production skills will be acquired through creation of training workshops, which can be on a CD-ROM or an educational web site. During the first 8 weeks of the semester, students will work as an individual, learning how to use Web 2.0 technology. During the second 8 weeks of the semester, students will be working as a member of a design team. Each member will take part in the production of a web-based instructional product. Web 2.0 technology and tools blog, wiki, podcast, video podcast, RSS, online photo sharing and video sharing, photo sotry. online survey, LMS, CMS Interface Design Interaction Design Information Design Understanding Design Designing with the Users Social and Cultural Implication of Interface Design Project Management During the second half of this course you will form a project team with 2 or 3 other students and develop an instructional product for a client. You will complete the entire development process, from design plan through product testing. This experience will give you the opportunity to practice the following defining and carrying out a distinct role on your project team collaborating and negotiating with team members working with clients to define and produce products planning projects creating project documents and communicating about projects creating and integrating media elements working within realistic constraints conducting professional usability tests and reliability tests Individual Work –First 8 weeks Plan and Deliver a Training Workshop: Select one of Web 2.0 technologies from the list that I provided. On the assigned day, you will give a one-hour workshop that includes a demonstration and hands-on learning. Prepare to be an expert for the class. Web Portofolio site: Create a blog site or a web site. As you learn a new technology from the weekly workshop, you will demonstrate your knowledge and skill by incorporating it into your website. There will be a “show and tell” at the beginning of each session as you describe how you incorporated your new learning into your website. Also, keep a weekly learning journal to reflect on your own learning. This will be part of your portfolio. Professional Journal: During the second half of the semester, you will work with a team. Your online journal entries should include the following information regarding the project and your team. That information should be provided in the following format: What my team did this week describe the progress your team has made since the last report; be specific What I did this week list the activities you have taken part in over the past week to contribute to the project's progress; these do not have to activities you did alone, but you should 2 only list the activities in which you played a contributing role -- be specific; say exactly what you did My assessment of the project and our process & my ideas for productive solutions to any problem give your assessment of what is going well and what is not going well with your project; consider productive solutions to problems that you see shaping up; be realistic Group work –Second 8 weeks You will work with up to 3 other people on your project. Each member of your team will choose a role based on the requirements of the project. These roles are not exclusive -- you may negotiate with anyone else on your team to do part of the work that is associated with your role, or you may participate in the work associated with other roles. However, the responsibility of your role is fixed. Your group work will include the following types of activities, tasks, and deliverables: Project Activities Project Management Analysis Tasks Deliverables Identify a project, Assign team roles and responsibilities Manage client expectations, Keep deadlines for deliverables Secure client sign-offs Keep your group working and communicating Conduct needs analysis, and identify: Proposal Project book Performance, knowledge, or learning gap Project and organizational goals Learning objectives and outcomes Content, tasks, outcomes/products Scope and sources of content Audience(s), stakeholders, SMEs, signoff authority Organizational (non-instructional) issues and challenges Success criteria and metrics Critical challenges and enabling factors (including technical, cultural, temporal, legal and financial) 3 Needs Analysis Report Project Activities Design Tasks Deliverables Apply user-centered instructional design principles by exploring and applying information design, information architectures, and content strategies (i.e., sequencing, chunking, mapping, performance testing, information architecture, usability, prototyping) Design Document GUI Style Guide Editorial Style Guide Prototype Storyboard Prototype Evaluation Instrument(s) Graphic User Interface Design (metaphors, navigation, usability, functionality, prototyping, usability tests) Development Programming, graphics production, digital video and digital sound, prototyping, evaluate the product in various stages of development, evaluation, and quality assurance (prototyping, alpha, beta, implementation) Alpha Storyboard Usability protocol QA Protocols Implementatio Revise prototype and all project documentation in preparation for hand-off of project for final development and implementation. Revised Prototype Revised Design Evaluation Product evaluation, teamwork reviews, client feedback. Client Evaluation Self-Assessment Peer Assessment(s) n You must attend every session. Since the course involves active participation in large and small group discussion, your attendance is essential for your course grade. One absence is no problem; two absences then your highest grade is B; More than three absences then no credit for the course. According to University standards, you will be expected to budget at least 7 hours a week of focused work for assignments outside of class. If you cannot do this, please take the course in another semester when you can. You will do a lot of reading and will hand in a short "processing" assignment each week that has you doing something with the material you read. 4 Psychology of Everyday Things by Norman, Doubleday, 1988 (optional) Subscribe to Lynda.com ITEC 800 and ITEC 822. Students require a thorough understanding of learning theories that were covered in ITEC 800. Authoring skills in HTML or Director is required. Assignments should be turned in on the appointed day for full credit. Late assignments will NOT BE accepted. Grade will be on the basis of total points; 90-100=A, 8089=B, 70-79=C. The grade will be based on the following percent weight of the various class activities The following table provides a summary of course activities, the weight of each in determining your final grade, and the methods and instruments by which your participation in and completion of each activity will be assessed. Course Activity Methods & Instruments Attendance & Participation in class Instructor Observation Participation Assessment Rubric 20% Training workshop Teacher evaluation rubric Training materials rubric Website assessment rubric 20% Peer Assessment via Participation Assessment Rubric (confidential) Instructor Assessment via Project Evaluation Matrix 40% Web-based portofolio Group Project (project book and product) % Final Grade 30% A Project Book will include all the necessary documentation for your project. Along with your group project (i.e., functioning prototype CD-ROM or Website, with code, graphics, and media resources, including any lesson plans, downloadable files, and etc.), you will turn in your Project Book on the day of the final project presentation. Revised and final versions of the following documentation items will be included in your team's project book. o o o o o Proposal Needs Analysis Report Prototype Storyboard Alpha Storyboard Evaluation Report 5