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Instructor: Dr. Kim Foreman
Office: BH. 166
Office Hour: Tue. 2-4; Thurs. 3-4
Course web site: http:ilearn.sfsu.edu
E-mail: kforeman@sfsu.edu;
Phone: 415-338-6384
This course provides instructional designers with theoretical knowledge and practical
experience in the aspects of interface design. It focuses on design for interactive
multimedia and web-based instruction utilizing emerging technology tools. Interface
design knowledge and skills will be acquired through online research, assigned
readings and written exercises, conducting mini experiments, online discussions,
class discussions in large and small groups, lectures, and demonstrations.
Interactive multimedia production skills will be acquired through creation of training
workshops, which can be on a CD-ROM or an educational web site.
During the first 8 weeks of the semester, students will work as an individual,
learning how to use Web 2.0 technology. During the second 8 weeks of the
semester, students will be working as a member of a design team. Each member will
take part in the production of a web-based instructional product.
Web 2.0 technology and tools
 blog, wiki, podcast, video podcast, RSS,
 online photo sharing and video sharing, photo sotry.
 online survey, LMS, CMS
Interface Design
 Interaction Design
 Information Design
 Understanding Design
 Designing with the Users

Social and Cultural Implication of Interface Design
Project Management
During the second half of this course you will form a project team with 2 or 3
other students and develop an instructional product for a client. You will complete
the entire development process, from design plan through product testing. This
experience will give you the opportunity to practice the following 
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defining and carrying out a distinct role on your project team
collaborating and negotiating with team members
working with clients to define and produce products
planning projects
creating project documents and communicating about projects
creating and integrating media elements
working within realistic constraints
conducting professional usability tests and reliability tests
Individual Work –First 8 weeks
Plan and Deliver a Training Workshop: Select one of Web 2.0 technologies from the
list that I provided. On the assigned day, you will give a one-hour workshop that
includes a demonstration and hands-on learning. Prepare to be an expert for the class.
Web Portofolio site: Create a blog site or a web site. As you learn a new technology
from the weekly workshop, you will demonstrate your knowledge and skill by
incorporating it into your website. There will be a “show and tell” at the beginning of
each session as you describe how you incorporated your new learning into your website.
Also, keep a weekly learning journal to reflect on your own learning. This will be part
of your portfolio.
Professional Journal: During the second half of the semester, you will work with a
team. Your online journal entries should include the following information regarding
the project and your team. That information should be provided in the following
format:
What my team did this week
describe the progress your team has made since the
last report; be specific
What I did this week
list the activities you have taken part in over the past
week to contribute to the project's progress; these do
not have to activities you did alone, but you should
2
only list the activities in which you played a
contributing role -- be specific; say exactly what you
did
My assessment of the project and our process
& my ideas for productive solutions to any
problem
give your assessment of what is going well and what
is not going well with your project; consider
productive solutions to problems that you see shaping
up; be realistic
Group work –Second 8 weeks
You will work with up to 3 other people on your project. Each member of your team
will choose a role based on the requirements of the project. These roles are not
exclusive -- you may negotiate with anyone else on your team to do part of the work
that is associated with your role, or you may participate in the work associated with
other roles. However, the responsibility of your role is fixed.
Your group work will include the following types of activities, tasks, and deliverables:
Project
Activities
Project
Management
Analysis
Tasks
Deliverables
Identify a project,
Assign team roles and responsibilities
Manage client expectations,
Keep deadlines for deliverables
Secure client sign-offs
Keep your group working and
communicating
Conduct needs analysis, and identify:
Proposal
Project book
Performance, knowledge, or learning gap
Project and organizational goals
Learning objectives and outcomes
Content, tasks, outcomes/products
Scope and sources of content
Audience(s), stakeholders, SMEs, signoff authority
Organizational (non-instructional) issues
and challenges
Success criteria and metrics
Critical challenges and enabling factors
(including technical, cultural, temporal,
legal and financial)
3
Needs Analysis Report
Project
Activities
Design
Tasks
Deliverables
Apply user-centered instructional design
principles by exploring and applying
information design, information
architectures, and content strategies (i.e.,
sequencing, chunking, mapping,
performance testing, information
architecture, usability, prototyping)
Design Document
GUI Style Guide
Editorial Style Guide
Prototype Storyboard
Prototype
Evaluation Instrument(s)
Graphic User Interface Design
(metaphors, navigation, usability,
functionality, prototyping, usability tests)
Development
Programming, graphics production,
digital video and digital sound,
prototyping, evaluate the product in
various stages of development, evaluation,
and quality assurance (prototyping, alpha,
beta, implementation)
Alpha Storyboard
Usability protocol
QA Protocols
Implementatio
Revise prototype and all project
documentation in preparation for hand-off
of project for final development and
implementation.
Revised Prototype
Revised Design
Evaluation
Product evaluation, teamwork reviews,
client feedback.
Client Evaluation
Self-Assessment
Peer Assessment(s)
n
You must attend every session. Since the course involves active participation in large
and small group discussion, your attendance is essential for your course grade. One
absence is no problem; two absences then your highest grade is B; More than three
absences then no credit for the course.
According to University standards, you will be expected to budget at least 7 hours a
week of focused work for assignments outside of class. If you cannot do this, please
take the course in another semester when you can. You will do a lot of reading and
will hand in a short "processing" assignment each week that has you doing
something with the material you read.
4
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Psychology of Everyday Things by Norman, Doubleday, 1988 (optional)
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ITEC 800 and ITEC 822. Students require a thorough understanding of learning
theories that were covered in ITEC 800. Authoring skills in HTML or Director is
required.
Assignments should be turned in on the appointed day for full credit. Late assignments
will NOT BE accepted. Grade will be on the basis of total points; 90-100=A, 8089=B, 70-79=C. The grade will be based on the following percent weight of the
various class activities
The following table provides a summary of course activities, the weight of each in
determining your final grade, and the methods and instruments by which your participation in
and completion of each activity will be assessed.
Course Activity
Methods & Instruments
Attendance & Participation in
class
Instructor Observation
Participation Assessment Rubric
20%
Training workshop
Teacher evaluation rubric
Training materials rubric
Website assessment rubric
20%
Peer Assessment via Participation
Assessment Rubric (confidential)
Instructor Assessment via Project
Evaluation Matrix
40%
Web-based portofolio
Group Project (project book
and product)
% Final Grade
30%
A Project Book will include all the necessary documentation for your project. Along with
your group project (i.e., functioning prototype CD-ROM or Website, with code, graphics, and
media resources, including any lesson plans, downloadable files, and etc.), you will turn in
your Project Book on the day of the final project presentation.
Revised and final versions of the following documentation items will be included in your
team's project book.
o
o
o
o
o
Proposal
Needs Analysis Report
Prototype Storyboard
Alpha Storyboard
Evaluation Report
5
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