Multimedia Design Unit 18 Multimedia Design Syllabus Unit 18: Multimedia Design and Authoring Learning hours: 60 NQF level 4: BTEC Higher National — H1 Description of unit Through this unit learners will learn to design and evaluate a prototype multimedia system using an iterative approach. Through research and practice learners will identify users’ needs and content. Learners will design the structure, interaction and components of the interface. A psychological understanding will be encouraged to give learners a broad understanding of the use of colour, metaphors and navigational systems. Prototypes will be designed through exploration of software prototyping tools and techniques. Summary of learning outcomes To achieve this unit a learner must: 1. Research and define users’ needs through task analysis 2. Originate and plan a structure for interaction and interface design 3. Assemble audio and visual components of multimedia prototype 4. Evaluate, develop and present prototype. 1 Task analysis Research: literature, publications, journals, electronic data, observation, questionnaire, interview, survey Users’ needs: content, existing systems or methods, other similar systems, environmental issues, location, social context, tasks, constraints of a system, delivery platform, input, output devices Task analysis: observations, task being performed, difficulties encountered, hesitations, question expectations, question requirements and opinions, visual perception, attention span, dexterity, confusion, organisation, learning, memory constraints Prototype system: user-centred design, storyboards, flow diagrams, scripts, musical scores, structure map, design standards and guidelines, copyright laws Cultural and contextual sensitivity: political, sexual, ethnic, minority groups, religious, cognitive and physical special needs, disabilities, discrimination awareness Audio components: sampled sound, generated sound, digital audio, synthesised sound, audio feedback (sounds made in response to the users’ expectation of an everyday object or interaction with an element on screen, eg camera click, light switch clicking on and off, turning a page over, to reinforce an action), speech feedback, environmental sound, music for example Prototyping tools: proprietary drawing and painting software, for example Originate: production of original source materials, production of appropriated source materials with particular attention paid to copyright licensing laws, scanned material, digital photography, digital video, cultural sensitivity, political propriety 2 Interaction and interface design Screen design: quantity of information presented, grouping and prioritising of information, highlighting techniques, standardisation of screen display, presentation of text, use of Keyword D:\106748282.Doc 06/03/2016 Colin Chappell Page 1 of 2 Multimedia Design Unit 18 Multimedia Design Syllabus typography, use of graphics, use of colour for highlighting, prioritising and drawing attention. Screen metaphors, navigation systems, video, guides or agents, animation, visual feedback, language and dynamics of screen design, innovation and creativity. Intrinsic and extrinsic rewards, feedback and playback Communication styles: menus, windows, navigation systems, direct manipulation, formfilling, question and answer dialogues 3 Multimedia prototype Plan structure: system diagram, flow chart, storyboard animation sequences, video, sound track, screen design, interaction, navigation system, flow chart of the system, to indicate depth and breadth of system, linking of screens, of information, information flow indicating input elements and output elements 4 Develop and present prototype Evaluate with: target users, computer users and non-computer literate users Evaluate for: cross-platform file compatibility using Macintosh file formats, using Windows file formats, browser friendly palettes, file size, file economy, file quality, and file compression techniques, frames (Java), internet browsers (Debabeliser), assessing, evaluating, checking, requirements, usability, accuracy Develop: improve, amend edit, rearrange, replace, as a result of evaluation Presentation considerations: file size, format, compression techniques, stand-alone applications, compiling, screen-based, point of sale, educational, entertainment, information kiosk, CD-Rom pressing techniques, worldwide web publishing Outcomes Assessment criteria for pass To achieve each outcome a learner must demonstrate the ability to: 1 Research and define users’ needs through task analysis Research and identify user needs, context, environment, and possible constraints Observe and record target users engaged in existing methods or practices 2 Originate and plan a structure for interaction and interface design Design a basic structure from which to build a multimedia prototype Create, design or collect audio and visual components of a multimedia prototype 3 Assemble audio and visual components of multimedia prototype Produce multimedia prototype Assess screen design, audio and interaction and adjust if necessary 4 Evaluate, develop and present prototype Evaluate multimedia prototype with a range of users Develop multimedia prototype Produce a written evaluation of working methods and the prototype Keyword D:\106748282.Doc 06/03/2016 Colin Chappell Page 2 of 2