call for papers - Nottingham Trent University

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Interactive Technologies and Games:
Education, Health and Disability 2012
Nottingham Conference Centre,
Nottingham Trent University, Nottingham
Tuesday 23 and Wednesday 24 October 2012
http://itag.gamecity.org/
Breaking news: the best 6 or 7 papers from ITAG 2012
will be published in a special issue of the International
Journal of Game-Based Learning (IJGBL).
The aim of the conference is to bring together academics and practitioners
working with interactive technologies to explore and innovate within the areas of
Education, Health and Disability. We have a particular focus on the use of gaming
hardware and software to implement accessible solutions, interaction design
using new input/output devices and the increasing impact of ubiquitous
computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to
mainstream research ideas and outcomes. It introduces a wider audience to key
findings and products from research and illustrates how practice feeds back into
and informs research. The conference creates a forum for two-way
communication between the academic and practitioner communities and
particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition
space for demonstrations and posters. This event is held in partnership with
GameCity – the World’s best-loved videogame festival (http://gamecity.org/) and
delegates are welcome to attend all GameCity events including the opening drinks
reception.
Scope:
As guidance to participants on scope of papers and activities we state that:
‘Education’ includes both compulsory and post-compulsory education; ‘Disability’
includes physical, sensory and cognitive impairment; and the impact of
interactive technologies and games on health and well-being is also a focus of this
conference. An emphasis is placed on practical applications and guides to where
currently available training resources and tools can be found and used.
A selection of papers will be published electronically in full, so presentations will
be limited to 20 minutes for the key findings, including time for questions from
the floor. It is hoped (as in previous years) that the best papers will be published
in a special issue of a relevant academic journal. Previous special issues have
included:
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Journal of Assistive Technologies - Volume 3 issue 2 June 2009 (ITAG
2008 selected papers)
Computers and Education – Volume 56, issue 1 (ITAG 2009 selected
papers)
International Journal of Games Based Learning – in press (ITAG
2010 selected papers)
Journal of Assistive Technologies - Volume 6 issue 3 in development
(ITAG 2011 selected papers)
Themes and topics: The conference encourages multidisciplinary papers
and examples of themes and topics include (but don’t let this restrict you):
Games Based Learning:
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Social and collaborative aspects of games (e.g., educational aspects of
Massively Multiplayer Online Games)
The efficacy of games based learning
Self authored content and personalisation in games
Learning theory, pedagogy and instructional design in games
Motivational aspects of games
Collaboration between Science and Art for more effective learning
Games to promote the inclusion (e.g., for offenders and people with
disabilities, motivation of female gamers)
Game related Technologies:
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Using contemporary games controllers to create new opportunities in
health and rehabilitation applications (e.g., applications for Wii Fit, Kinect.
Move).
Brain control interfaces to games
Pervasiveness and mobility of games
Location based services
Handheld learning in the classroom
Games for Health:
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Serious games for clinical assessment (e.g. after stroke)
Serious games for rehabilitation and treatment (e.g. of phobias, ADHA,
post-traumatic stress disorders, stroke)
‘Modding’ for health
Art and music rehabilitation in 3D multisensory environments
Games for children in hospital
Games to increase physical activity in children
Accessibility and Design:
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Open source accessibility
Participatory design
Design for all
Natural user interfaces
The representation and promotion of gender equality in games
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Alternative input modalities to games for people with disabilities (e.g.,
brain, haptic and audio interfaces)
Access to interactive technologies for elderly people
Web based technologies:
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Resources for interactive learning tools and environments, e.g. Flash,
podcasts, simulations, mobile games, Web 2.0 tool etc.
The Internet as a communication medium ( e.g. for people with Asperger
Syndrome).
Browser based games and linking into social media channels
Submissions
Those wishing to present papers or hold a workshop should send abstracts, to a
maximum of 500 words. For those hoping to exhibit or produce a poster, a 300word abstract is required. The deadline for submissions is Friday 1 June 2012 to
be sent to: Claire.addison@ntu.ac.uk
Final copies of accepted papers are required by Friday 14 September 2012
There is a conference fee of £150 for 2 days (concessions* £75), and £80 for 1
day registration (concessions* £45). This price includes your invitation to the
Game City opening event, lunch, and morning and afternoon refreshments.
*Proof of eligibility for concessions will be requested on arrival at the conference (E.g. student ID
card)
To book your place online please visit www.ntu.ac.uk/itagregistration
If you wish to pay via invoice, please contact claire.addison@ntu.ac.uk
Accommodation and Travel Links:
Accommodation: http://www.experiencenottinghamshire.com/hotels-nottingham
Nottingham City Travel: http://www.nctx.co.uk
Prizes Offered: As in previous years prizes will be awarded!
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Best Paper Award: £250
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Best Student Paper award: £250
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Best Student Poster: £150.
School of Education
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