TEST #1 FIRST SEMESTER 2010/2011 DIPLOMA IN COMPUTER ENGINEERING (NTA LEVEL 6) CoED 105- INTRODUCTION TO MULTIMEDIA TIME: 1 HOUR DATE: 15/09/2010 TIME: 2:00-3:00pm (a) This test consist of 10 questions (b) Attempt all questions (c) This test weights 10 Marks. (d) Cellular phones are NOT allowed in the examination room 1. What is Multimedia? Multimedia means that computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images). 2. What are the components of multimedia? Components of a Multimedia System Now let us consider the Components (Hardware and Software) required for a multimedia system: Capture devices — Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors, VR devices. Digitising Hardware Storage Devices — Hard disks, CD-ROMs, DVD-ROM, etc Communication Networks — Local Networks, Intranets, Internet, Multimedia or other special high speed networks. Computer Systems — Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware Display Devices — CD-quality speakers, HDTV,SVGA, Hi-Res monitors, Colour printers etc. 3. List all uses of multimedia application. Following are the uses of multimedia applications: • Video teleconferencing • Distributed lectures for higher education • Telemedicine • Cooperative work environments that allow to share documents • Searching large video and image databases for target visual objects • Making multimedia components editable Building inverse-Hollywood applications that can recreate the process by which a video was made allowing storyboard pruning and concise video summarization • Using voice recognition to build an interactive Environment – say a kitchen wall web browser • Computer science student’s interest is that so much of the material covered in traditional computer science areas bears on the multimedia enterprise: networks, operating systems, real time systems, information retrieval. 4. Why We Use Multimedia 1. When we incorporate multiple media into an application, more of our senses are activated. Consequently, one of the reasons we use multimedia is to give life to flat information. Multimedia encourages users to embrace, internalize, and glean more from information because they can attack the information from multiple directions. In other words, users of multimedia applications have an opportunity to read about information, but they can also see it and hear it. As you will soon see, even smell and touch have a place in multimedia applications. 2. At the next level, we add interactivity to multimedia. Interactive multimedia allows the user to respond directly to and control any or all of these media. Users of interactive multimedia become active participants in an application instead of passive recipients of information. It is interactivity that gives multimedia range 5. What is meant by the term digitizing? • • Digitization refers to the process of translating a piece of information (text, images, sound, video etc) into discrete values Digitizing is the process of converting images into a format that the computer can recognize and manipulate. In other words, the image is converted into a series of binary data or 1's and O's. There are many different sources of preexisting digitized images, or you can digitize images that are currently photographs, slides, or line art. 6. What is meant by “bit-mapped” image? When you use a paint program the image you create is considered a bitmapped image. Bitmapped images are stored in memory as pixels. Pixels are picture elements. To illustrate, imagine that each piece of a graphic image is broken down into small squares. Each small square represents one pixel. This pixel records the screen location and color value on a bit map in memory. A bit map is a grid similar to graph paper from which each small square will be directly mapped back onto the computer screen as a pixel. Bitmapped graphics editors or paint programs are the only programs that allow you to edit images at the pixel level. This means they are the only type of program that can be used to accomplish effects like touching up photographs. In addition, paint programs are typically easier to learn and use than draw programs. Though bitmap-based paint programs are easier to use than vector-based draw programs, the resulting bitmapped images are not as flexible as vector graphics. Because bitmapped images are pixel-based, when you enlarge these images the squares simply get bigger. In other words, because bitmapped images have a specific resolution or number of pixels per inch, if the image is enlarged without 7. What is meant by “vector” image? Drawing programs excel as art production and illustration tools for creating original artwork. When you use a draw program, the resulting graphic is vector based. Unlike bitmapped graphics, vector graphics are created and recreated from mathematical models. These models actually create the image as a series of mathmatical formulas that connect vectors or simple geometric shapes like lines s that ultimately become circles and boxes. based graphics can be resized or contorted without losing the quality image. Vector-based graphics are smoother and more precise than bitmapped graphics. They also require a lot less memory. Because vector graphics are more versatile and more precise than bitmapped images, professionals in drafting often use them. In addition to draw programs, most 3D graphics s and Computer Aided Drafting (CAD) programs also produce vector S. of the more common draw programs used today include CorelDRAW, Blustrator, MacDraw, Claris Works, and Macrornedia FreeHand. By at some of the features found in Adobe Illustrator, you should get a feel ing programs and how they differ from paint programs. 8. What is Hypertext and Hypermedia? Hypertext is a text which contains links to other texts. The term was invented by Ted Nelson around 1965. HyperMedia is not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media – sound and video. 9. List the four basic characteristics of a multimedia system A Multimedia system has four basic characteristics: _ Multimedia systems must be computer controlled. _ Multimedia systems are integrated. _ The information they handle must be represented digitally. _ The interface to the final presentation of media is usually interactive. 10. Why use RGB rather than CMYK model for web? Since cathode ray tube devices, such as computer monitors, display color with red, green and blue light, this is the color system of the Web. RGB color The red, green, and blue (RGB) color system can represent a large portion of the color spectrum by mixing these three primary colors.