Drills for Students: Badminton Shane Weatherby was a professional ballet dancer for fifteen years, rising to the rank of Principal by 21. Now retired from dancing, he is a very experienced high school teacher majoring in physical education and dance. Shane has brought his understanding of refined skill acquisition to many sports and coaches badminton for many organisations. In badminton, skill acquisition develops faster for students when an ‘authentic’ environment is used. This is due to the increased arousal levels students’ experience in authentic environments. In association with increased arousal levels, students playing badminton face the uncertainty of movement within the court space and intercepting the flight of the shuttle using skills varying from cognitive to autonomous. The following drills and associated skills enforce a competitive environment against self and peers, with progressive skill acquisition and greater control of arousal levels developed during technical, drill and game play environments. Badminton court dimensions Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia For the following list of exercises (1–11), drills 1–4 are played in a controlled environment that focuses primarily on specific skills, whereas drills 5–10 use modified game play to target and demonstrate skills, tactics and game play. Actual competitive game play—best of three to twenty-one or first to thirty-one—is not among the drills listed but is obviously the prime example of authentic game play. All of these drills are assessable in a variety of ways, and this process would increase students’ arousal levels, adding to the authentic environment. Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill 1 Equipment Teaching cues/ Teaching focus Drill: Crocodile (shaded area indicates the playing zone for the activity) Skills: Drop shot and lunging Authentic Environment Time frame: 5–10 minutes This activity develops the students’ drop-shot and lunging abilities. It is a competition challenge and targets the drop shot; rewarding attacking and defensive skills. Badminton Return the court or similar racquet head to a space neutral position in front of the body. Up to four This allows you to This is an authentic drill that replicates players on one change from recovering an active stance back from the net after a court. backhand to drop shot. Either two per forehand quickly It is called ‘Crocodile’ because students need to side using a Learn to identify have quick feet to get clear of the drop zone (river) for half court or which leg best the next shot or they get caught (by the crocodile). one per side suits entering the using a full How to play drop zone for court. specific shots Students need to keep the shuttle alive by performing Racquets consecutive drop shots. Only one leg is allowed to be in During one-onthe drop zone during play. Both players need to have Shuttles one challenges, both feet outside of the drop zone before play Marking criteria drop shots across commences, and after each drop shot. the net diagonally or other to away from your Play is commenced with a serve anywhere into record and opponent to force the drop zone. Points are scored as a pair and as an assess them to move individual (first to 11). students’ greater distances, current and Pair scoring increasing your progressive chances of Points are awarded to a pair for: ability. winning a point The total amount of consecutive, high quality Keep the knees drop shots (shots that do not float too high bent and use fast, light footwork above the net – anything over six inches is too high) Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill Equipment Teaching cues/ Teaching focus Individual scoring Points are awarded to a player if they: Play an unreturnable drop shot Flick a poor drop shot from their opponent into the drop zone (a flick is a fast backhand or forehand wrist-smash) Their opponent places both feet in the drop zone Their opponent does not remove their lunging leg from the drop zone before their next shot Increased complexity This game is much harder one-on-one using a full court (double line optional) 2 Drill: Clearing the court (shaded area indicates the playing zone for the activity) Skills: Clearing shots; deception, strength, timing, co-ordination and movement Time frame: 5–10 minutes This activity develops students’ ability to target the back of the court during play, as well as moving to an optimal court position (the red cross mark in the diagram). It is a competition challenge and targets clearing shots and fast footwork; rewarding attacking and strategic skills. Badminton Return racquet court or similar head to a neutral space position for quick change of arm Two players on position one court. This is an authentic drill that replicates a very Try to avoid Can be important skill in badminton of clearing the shuttle to the playing a modified with back court during a rally and court positioning. backhand clearing four players; shot unless How to play two per side. strength and Students serve from the mark. Racquets technique are Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill Equipment Teaching cues/ Teaching focus very good Points are only awarded if the shuttle lands Shuttles within the drop zone. Once any shot has been made, Marking criteria Practise around students must touch the centre mark before striking the or other to the head clearing shuttle again. record and shots – where the Points are scored as an individual (first to 11). assess shuttle is hit by an students’ overhead Individual scoring current and forehand that Points are awarded to a player if they: progressive travels over the ability. opposite Play an unreturnable clearing shot that lands shoulder. Marking tape into the drop zone to highlight Practise clearing shots from below If a rally is won without landing in the drop zone, centre mark. net height to hide service is won, but no points awarded. your shot selection Increased complexity Intercept the A variation of this drill could allow students to flick weak shuttle before it shots into the drop zone from anywhere on the court. passes behind Scoring points still must land in the drop zone. This your body would enhance reaction time targeting soft play. 3 Drill: Backhand drilling/flicking (Shaded area indicates the playing zone for the activity) Skills: Backhand, reaction time, flicks Time frame: 5–10 minutes Backhand grip This activity develops students’ reaction time, backhand Badminton variation and flicking skills (fast, low trajectory shots, court or similar flicked from the wrist, which in this game are aimed at space their opponents). Senior Physical Education for Queensland ISBN 978 0 19 557386 2 Return racquet head to a neutral backhand position for quick change © Oxford University Press Australia Drill It is a competition challenge and targets backhand shot choices, rewarding attacking and defensive skills. This is an authentic drill that replicates a very important skill in badminton: fast reaction time with the backhand technique close to the net. How to play Students can only use a backhand grip and backhand returns. The aim of this drill is to hit your opponent in the chest with the shuttle using only backhand drives (no overhead smashes). The shuttle cannot go more than one metre from your opponent’s body in any direction. Ideally the feet do not move. Equipment Teaching cues/ Teaching focus of arm position Up to four Practice keeping players on one the face of the court. racquet facing your opponent, Two per side; with the racquet half court. more upright Racquets (vertical) to the floor Shuttles Marking criteria Your racquet should work or other to through an arc in record and front of your body assess from one side to students’ A backhand grip and backhand technique must the other current and be used at all times, irrespective of where the shuttle is progressive Try to aim close going. ability. to your opponents Points are scored as an individual (first to 11) body; this will reduce power and Individual scoring minimise lever Points are awarded to a player if: control in taller players You play an unreturnable shot that hits your Fast forward flicks opponent, or passes through their defence of the wrist will help you to Their opponents do not manage to hit the shuttle intercept the flight back over the net path of the shuttle Their opponent plays with a forehand grip Low, fast shots The shuttle travels too far away from your standing position (1 metre) Senior Physical Education for Queensland ISBN 978 0 19 557386 2 with a minimal parabolic flight path will give your opponents less time to get the racquet to the shuttle © Oxford University Press Australia Drill 4 Equipment Teaching cues/ Teaching focus Drill: Master service (Shaded area indicates the playing zone for the activity) Skills: Service, deception, variation, flicks Time frame: 5–10 minutes This drill develops students’ service game. It is a competition challenge and targets serving; rewarding attacking and strategic skills. This is an authentic drill that replicates a very important skill in badminton of using the serve as a point set-up play, rather than a defensive shot. How to play Students can only win points from their serve. If their opponent returns the serve over the net into play; they get to serve for a point. The serve is often a student’s weakest part of play, when really it should be one of their strongest. This drill places great pressure on the student as they only have one chance to get it right. Most students will use clearing serves to begin with until they feel confident to try low, angular serves into the front corners, fast, body jamming flicks into their opponent’s body or away from their preparation stance. Individual scoring (first to 11) Points are awarded for an unreturnable serve that: lands within the single’s play zone is not returned into the server’s singles play Badminton Keep your court or similar preparation low to space try to hide your serve from your Two players on opponent. one court. Stand close to the Racquets junction of the Shuttles centre and Marking criteria service line. This will minimise your or other to opponent’s record and reaction time. assess students’ current and progressive ability. When you prepare for your serve, hold your swing and see if you can fool your opponent into a wrong guess. Remember, you only have one shot. zone Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill Equipment Teaching cues/ Teaching focus Increased complexity This game can also be played using the doubles court which uses a shorter service line and enforces more consideration on service choice and demonstration. 5 Drill: Cut-throat (Shaded area indicates the playing zone for the activity) Skill: Game play, deception, awareness, speed, arousal control and stamina Open environment Time frame: 5–10 minutes This activity develops student’s ability to adapt their skills, undermine spatial positioning of opponents improving stamina, shot selection and tactics. Badminton Keep returning court or similar the racquet head space to a neutral position in front of It is a competition challenge and targets poor Three players the body. This shot choices; rewarding attacking, defensive and on one court. allows you to strategic skills. Racquets change from This is an authentic drill that creates a highly backhand to Shuttles competitive environment for students to compete in, forehand quickly due to having two opponents to play against; lessening Marking criteria Target placement or other to court space, shot options and reaction time. of the shuttle record and How to play between the assess doubles players to This game is one player against two. students’ confuse them and current and The rules of this game are that only the single force them to call progressive player serves, and only the server can win points. shots ability. The single player is challenging two players, so Low, fast shots the single player can hit the shuttle into the full court; with a minimal (double’s rules). The two doubles players can only hit parabolic flight the shuttle into the single player’s court (singles rules). path will give your opponents less Once the single player has lost a point, the time to get the players rotate in an anti-clockwise direction, with the racquet to the doubles player on the right hand side rotating to the shuttle singles court, and the other players moving into the next playing space. Make your Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill This activity enforces the rules of singles and doubles in a competitive environment. Students will find it difficult to beat two players as it is harder to find free space on the court. Conversely, students playing doubles against a singles player will often forget to call for their shots and talk to each other during play. Equipment Teaching cues/ Teaching focus opponent move by hitting into open space. Individual scoring First server to 7 points wins. Standard rules apply, modified that the singles player can play the doubles court, whereas the doubles players can only play the singles court. 6 Drill: Half-court singles (Shaded area indicates the playing zone for the activity) Skills: Game play, deception, awareness, speed, arousal control and stamina Time frame: 5–10 minutes This activity develops students’ aerobic fitness, reaction Badminton Keep returning time, technique and determining their opponents’ court or similar the racquet head weaknesses. space to a neutral position in front of It is a competition challenge and targets game- Four players the body. This play; rewarding attacking, defensive and strategic skills. on one court. allows you to This is an authentic drill that creates a highly Racquets change from competitive environment for students to compete in due backhand to Shuttles to a smaller playing space. forehand quickly Marking criteria How to play Low, fast shots or other to with a minimal This game is very fast and quite demanding physically record and parabolic flight due to the extended length of time a point may last. assess path will give your students’ Students play a game of first to fifteen points, opponents less current and using a full half of the court. Any shot that lands outside time to get the progressive of the playing area is out. racquet to the Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill Once both teams have finished their games, rotate players. Winners can then challenge each other for harder challenges Individual scoring Equipment ability. Teaching cues/ Teaching focus shuttle Make your opponent move by hitting into open space. First player to 15 points wins. Standard singles rules apply. Any part of the line is in. 7 Drill: Half-court doubles (Shaded area indicates the playing zone for the activity) Skills: Game play, deception, awareness, speed, arousal control and stamina Time frame: 5–10 minutes This activity develops students’ aerobic fitness, reaction Badminton Keep returning time, technique, determining and strengthening court or similar the racquet head personal weaknesses and court coverage. space to a neutral position in front of It is a competition challenge and targets nonFour players the body. This dominant shot choices; rewarding attacking, defensive on one court. allows you to and strategic skills. Racquets change from This is an authentic drill that creates a highly backhand to Shuttles competitive environment for students to compete in due forehand quickly to the need to control an entire half of the court as well Marking criteria or other Low, fast shots as supporting a teammate. to record and with a minimal How to play parabolic flight assess path will give your This game is played using conventional scoring and students’ opponents less normal doubles rotation for points won (i.e. the server current and time to get the will change sides to serve to their opponents if the progressive racquet to the previous service was won). ability. shuttle The rule for this game is that players cannot Make your move into their partner’s side of the court during play; opponent move they are responsible for their side of the court only. Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill Students will normally get to play both sides of the court during a game. Students should begin to learn how to identify the space left open by their shot choice, and start to improve their decision skills as they see opportunities develop Individual scoring Equipment Teaching cues/ Teaching focus by hitting into open space. Consider where your opponent has left open court, and what shot best assists your partner. First team to 15 points wins. Standard rules apply. A team will lose the point if they play a shot from their partner’s side of the court. 8 Drill: Single-touch doubles (Shaded area indicates the playing zone for the activity) Skills: Game play, deception, awareness, speed, arousal control and stamina Time frame: 5–10 minutes This activity develops students’ aerobic fitness, Badminton Keep returning reaction time, technique, determining and strengthening court or similar the racquet head personal weaknesses and court coverage. space to a neutral position in front of It is a competition challenge and targets nonFour players the body. This dominant shot choices; rewarding attacking, defensive on one court. allows you to and strategic skills. Racquets change from This is an authentic drill that creates a highly backhand to Shuttles competitive environment for students to compete in due forehand quickly Marking to the need to control an entire court during your shot criteria or other Low, fast shots election, as well as supporting your teammate. to record and with a minimal How to play parabolic flight assess path will give your This game is very similar to table-tennis doubles. The students’ opponents less players must alternate the play of the shot during a rally. current and time to get the progressive This is a very hard game and points finish racquet to the ability. quickly if players do not consider where to place the shuttle shuttle, giving their partners a chance to defend and Make your attack the play. Strong players will be able to use opponent move Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill clearing shots and quick footwork to assist their teammates. Students should begin to develop an understanding of better shot placement and targeting exposed space left open by their opponents. Calling and talking to each other are paramount in this drill, and students who have good accuracy will find this game a lot of fun. Individual scoring Equipment Teaching cues/ Teaching focus by hitting into open space. Consider where your opponent has left open court, and what shot best assists your partner. First team to 21 points wins. Standard rules apply. Any part of the line is in. 9 Drill: Singles – King of the court (Shaded area indicates the playing zone for the activity) Skills: Game play, deception, awareness, speed, arousal control and stamina Time frame: 5–10 minutes This activity develops students’ aerobic fitness, reaction Badminton Keep returning time, technique, determining and strengthening court or similar the racquet head personal weaknesses and court coverage. space to a neutral position in front of It is a competition challenge and targets game- Two players on the body. This play; rewarding attacking, defensive and strategic skills. one court. allows you to This is an authentic drill that creates a highly Racquets change from competitive environment for students to compete in backhand to Shuttles replicating competitive game play. forehand quickly Marking How to play criteria or other Low, fast shots This is competitive singles with the winner staying on to record and with a minimal parabolic flight until they are beaten by someone else. Students who assess path will give your have been undefeated on other courts for a long time students’ opponents less frame may need to challenge other Kings for a greater current and time to get the challenge. progressive racquet to the ability. Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill This is a very tiring game for the person who continues to win, and fatigue will eventually wear them down. This activity creates challenges for all students; from number of consecutive wins, to trying to beat the King. Stamina, endurance and all skills associated with competitive game play are used in this drill. Individual scoring First player to eleven points wins. Standard rules apply. Any part of the line is in. 10 Equipment Teaching cues/ Teaching focus shuttle Make your opponent move by hitting into open space. Consider where your opponent has left open court, and what shot best assists your partner. Focus on short points with killing shots to save energy Drill: Cut-back singles (Shaded area indicates the playing zone for the activity) Skills: Game-play, deception, awareness, speed, arousal control and stamina Time frame: 5–10 minutes This drill provides an opportunity for students of different Badminton Keep returning ability levels to play against each other in an authentic court or similar the racquet head environment. It is a competition challenge and targets space to a neutral singles game-play; rewarding attacking and strategic position in front of Two players on skills, with reduced playing space for one player. the body. This one court. allows you to How to play Racquets change from Students play conventional singles rules, however backhand to Shuttles players can only hit into the shaded area. This means forehand quickly that one player has the entire singles court to play into, Marking Low, fast shots whereas the other player can hit into a half court zone. criteria or other to record and with a minimal Individual scoring parabolic flight assess path will give your First player to fifteen points wins. Conventional singles students’ opponents less current and Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill rules apply. Points are also awarded if the shuttle is not returned into their opponent’s play zone. Equipment progressive ability. Teaching cues/ Teaching focus time to get the racquet to the shuttle Make your opponent move by hitting into open space. Increased complexity This game can also be played targeting any predetermined space on the court. Consider where your opponent has left open court, and what shot best assists your partner. Focus on short points with killing shots to save energy 11 Drill: Ghosting (Shaded area indicates the playing zone for the activity) Skills: Replication of perfect shots, imagery, arousal and space of play area and stamina Time frame: 2–6 minutes This activity develops students’ ability to recall, create Badminton Players need to and vary technical skills in an assessable environment. court or similar commit to their space movements and This is an authentic drill that replicates gameuse their head to play in a continuous environment. One or two follow the players on one Teachers may opt to have students performing imagined flight half-court. this drill use it as a warm-up, peer assessment with a path of the template of specific skills to be shown or skills called out Racquets shuttle. by the teacher. Marking criteria Focus on Students find this drill very hard to do well and or other to changes of hand record and grip, use of the Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia Drill fatigue onsets very quickly. How to play Imagination is key to this drill. Students play without a shuttle against an imaginary opponent who always returns their shots. Footwork and perfect shot practise are always shown. Changes of hand grip, use of the head and racquet to follow the imagined shuttle’s flight path, fast, balanced footwork and awareness of space, stamina and specific technique are all assessable criteria; as well as commitment to the task. Equipment assess students’ current and progressive ability. Teaching cues/ Teaching focus head and racquet to follow the imagines shuttle’s flight path, fast, balanced footwork and awareness of space Increased complexity Teachers can also adapt this drill by calling shots for the students to play for a specific time frame. Editor’s note This is an excellent drill for developing court movement, but is not recommended for video evidence for moderation purposes. Senior Physical Education for Queensland ISBN 978 0 19 557386 2 © Oxford University Press Australia