Audio Arts A Joint Masters Program by THE COLLEGE OF VISUAL AND PERFORMING ARTS And NEWHOUSE SCHOOL OF PUBLIC COMMUNICATIONS Draft (September 27, 2010) Contents: Page 2 & 3: Overview Page 4: Audio Arts Course Content-Requirements and Perspectives Page 5: Audio Arts Course Content-Electives Page 6: Logistics Page 7: Sample Semester Structure Page 8: Outcomes Page 9: Careers 1 "Music has always driven culture. Immense changes in the media landscape have made music more prevalent than ever. Young people need skill sets to enhance their creativity and ability to identify opportunity and execute, in the new paradigm. Syracuse University, as a pioneer in these fields, should lead the charge into the new music and media business....... " -Jon Cohen-Co-President and Co-Founder, Cornerstone, the Fader Magazine and Fader Label and respected futurist- Overview: Music and entertainment media will continue to struggle to engage the public’s increasingly distracted interests. Global consumption of popular arts will continue to increase exponentially. Implementing Scholarship in Action; Syracuse University’s hands-on, self-designed learning environment will prepare those with integrity, imagination and initiative to lead. The major recorded music labels exemplify this struggle. They have been marginalized by new distributors using digital and mobile delivery. Forward thinkers will take these industries into a new environment where new technology is friendly to the content creators AND consumers. In the fall of 2007 Syracuse University launched a campus wide undergraduate inter-disciplinary major: the Bandier Program for Music and the Entertainment Industries. In May 2011, the College of Visual and Performing Arts will confer a bachelor of science, with the participation of the S. I. Newhouse School of Public Communications, the Whitman School of Management and the College of Arts and Sciences. The logical extension of this undergrad program is a masters version. The masters program in the Audio Arts Program at Syracuse University will be a joint venture with equal involvement from the host colleges: S. I. Newhouse School of Public Communications and the Setnor School of Music/College of Visual and Performing Arts. Coursework in the Whitman School of Management, the iSchool, the Maxwell School and other Colleges; may be included. The masters program in the Audio Arts Program at Syracuse University will be attractive to graduates of liberal arts programs from other institutions; who have decided that the entertainment business is right for them. Students with undergraduate degrees in music industry, music performance, music technology/engineering, etc.; may find one of the four specializations compelling. Applicants whose career aspirations are music intensive should have attained a bachelor of music or its equivalent. 2 Students from many backgrounds will be attracted to four curricular directions that will prepare them for careers at the intersection of music and media: Music Business, Audio Arts, Radio and Music Video. The curriculum aspires to raise the standard of integrity and build on Syracuse University’s legacy of leadership in music and entertainment industries. Courses like RAE 501, Reconciling Arts and Commerce, are meant to heighten a business focused student’s awareness of the inherent challenges of the artistic life and creative process. The admissions process for a masters program in the Audio Arts Program will be structured to identify students who have adequate undergrad coursework, extra-curricular work, or life experience in areas such as: liberal arts, media studies, music, music industry activities, writing, digital/interactive media, radio, traditional media, business law, etc. They must be articulate, focused, ambitious and passionate about music and its function in the entertainment industries, e.g. recording, film, TV, gaming, wireless, radio, theater, business, etc. Students can complete the degree in twelve months. Candidates should have a passion for music media and audio arts. Those who qualify will complete the 36 credit hours required, in two semesters, two summer or mini semesters, and an internship capstone. The undergraduate Bandier Program has received approximately 200 applicants for 25 openings for each of the last two years. The Bandier office fields DAILY inquiries from potential transfer applicants, which it cannot accommodate. An outside curriculum consultant, Dr. Steven Marcone, has been engaged to help vet this proposal. He will also function as the State-mandated outside evaluator. The masters program in the Audio Arts Program will allow students self-guided specialization areas such as: music business, sound production and recording arts, music video and radio; based on their aspirations. A June 2012 launch is anticipated. 3 Audio Arts Course Content: Core and Perspectives Required Coursework: Required courses provide foundations common to all directions of audio arts study. The Audio Arts Program strongly emphasizes experience learning based on the student’s learning needs. Both a project capstone and an off-campus internship capstone are required. RAE 601 Audio Arts Graduate Survey ICC 565 Designing Interactivity TRF 637 Telecommunications Law and Policy EEE 620 Entrepreneurship and Corporate Venturing RAE/TRF 510 Experience Based Learning Modules (1 credit modules) RAE/TRF 600 Audio Arts Colloquium On-campus CAPSTONE project in student’s area of study(see options on Curriculum Sheet) RAE 670 a major market CAPSTONE INTERNSHIP in a particular Audio Arts arena Electives The heart of the Audio Arts MA is the student’s purposeful selection of FOUR specialization elective courses (12 credits) from a broad range of topics. A faculty advisor will help to connect students to coursework that will best meet their individual goals. Advisors will also help students decide whether they should go DEEP or WIDE in choosing their electives. Most Audio Arts and Music Industry Masters students will do a little of both. GOING DEEP: Focusing on a Specialized Field of Study Audio Arts students can delve deeply in their areas of interest. It is vital for students to enroll in prerequisite courses in the fall term, so that they can enroll in advance courses in the Spring term. GOING WIDE: Exploring Electives Across Topics Some Masters students will find value in creatively blending perspectives over a variety of Audio Arts areas of study. With faculty advisor approval, students may also count courses not listed in the Specialized Elective Options as electives in their major. Arbitrary selection of coursework generally does not deliver maximum value in this approach to study. However, broad interdisciplinary study may be the best preparation for certain fields, e.g. music production or digital entrepreneurship. 4 Audio Arts Course Content-Electives: Electives include twelve credits of specialization to focus on an individual’s interests and strengths. The curriculum will allow for enough elective flexibility to create a “focus area”: Fields of specialization (see specialization options on the Curriculum Sheet on page seven) -Audio Studio Arts -Radio horizons -Music Industry -Music Video Some course options in various specialization fields: -Music Industry and the Media -Reconciling Arts and Commerce -Music History -Music Theory -Syracuse University Music Company (and other practica) -Studio Recording or other fundamentals of audio recording -Social Media in the Enterprise-a special music business syllabus (iSchool) Candidates will participate in an on-campus, spring semester capstone in their specialization field at the intermediate or advanced level. An MA in Audio Arts will be conferred. 5 Logistics: Students will complete the on-campus component in twelve months. The final summer internship brings to total duration to approximately fourteen months. This mirrors the structure of the Newhouse School’s other masters programs. In order to accommodate newly minted graduates from various institutions, we will open with a Summer Session II “boot camp” in July to kick off the program with a total of six credit hours of required courses. The comprehensive theoretical foundation class “Audio Arts Graduate Survey” will be offered with a practical learning environment e.g. a hybrid of ICC 565 “Designing Interactivity” with an internet/new media emphasis. The fall and spring semesters will be made up of requirements and electives totaling 12 credits in the fall semester and 12 credits in the spring semester. The reduction in credit total for the spring allows for the time commitment associated with the “Audio Arts Capstone” course. Electives and specialization courses will largely take place in these two semesters for ease of scheduling. This will be followed by a required three credit summer internship capstone in the student’s specialty; to be approved and supervised by the program. 6 Audio Arts MA 36 Credit hours-Curriculum Draft: Summer Session II Bootcamp: (7 Credits) RAE 601 Audio Arts Graduate Survey .............................................................. 3 credits ICC 565 Designing Interactivity ...................................................................... 3 credits RAE/TRF 610 Audio Arts Colloquium (define the culture and community of audio arts) .................1 credit Fall Semester (14 Credits) TRF 637 Telecommunications Law and Policy .................................................. 3 credits EEE 620 Foundations of Entrepreneurship ........................................................ 3 credits ELECTIVE Audio Arts Elective I (see course options below)................................. 3 credits ELECTIVE Audio Arts Elective II (see course options below) ............................... 3 credits RAE/TRF 510 Experience Based Modules ……………………………………………1 credit RAE/TRF 610 (1-credit, 5 week modules covering a broad range professional practices) Audio Arts Colloquium (finding a place in the communit- identify capstone project)…1 credit Wintermester (1 Credit) TRF 600 Industry Seminar (Either New York or Los Angeles).............................1 credit Spring Semester (11 Credits) ELECTIVE Audio Arts Elective III (see course options below) .............................. 3 credits ELECTIVE Audio Arts Elective IV (see course options below) .............................. 3 credits CAPSTONE Capstone in Audio Arts (Choose One) ................................................ 3 credits TRF 600 Content Lab(to be regularized) TRF 668 Advanced Audio (Sound, Radio and Music Projects) TRF 669 Production Practicum: Filmmaking RAE 650 Special Projects RAE/TRF 510 Experience Based Modules ...................................................................1 credit RAE/TRF 610 (1-credit, 5 week modules covering a broad range professional practices) Audio Arts Colloquium (the road ahead-breaking in to the business beyond the academy)1 credit Summer Session I Finish (3 Credits) RAE 670 Audio Arts Internship Capstone .......................................................... 3 credits *** Sample Audio Arts Specialization Electi ve Options Music Industry Sound Production and Recording Arts Radio Music Video MUI 500 Music Industry & Media TRF 654 Music Recording TRF 593 Radio Business TRF 530 Popular Culture MUI 600 Studio Recording TRF 656 Sound for Picture TRF 600 Producing Radio- TRF 652 TV Production IST 686 Social Media in the Enterprise MUI 600 Live Sound & Concert Recording *HOM664 History of Amer. Popular Music TRF 657 Music Underscoring TRF 658 Radio Practicum TRF 665 Advanced TV Prod. *HOM 666 History of Jazz IST 686 Social Media in the Enterprise IST 686 Social Media in the IST 686 RAE 501 Reconciling Arts and Commerce TRF 657 From Broadcast to Broadband Enterprise TRF 653 Shortform Production Social Media in the Enterprise Music Underscoring *Many other HOM grad music electives 7 Outcomes: Music Industry Studies The current state of the music business demands entrepreneurial leadership in the areas of: personal management, mobile applications, e-commerce, and licensing monetization (including branding) and the areas of live/touring/venues/arts organizations. The holder of an MA in the Audio Arts with specialization in Music Industry will be prepared to enter one of dozens of career paths. Graduates will embrace the trust relationship they must develop with artists and be able to think critically and constructively about music and making a market in an art form. The student’s self directed curricular specialization choices and internship focus will dictate the job options. For instance, a student that has chosen Music Industry and the Media and interned in marketing or public relations will be qualified to work in those areas for venues, recorded music companies, strategic marketing firms or concert promoters. Sound Production and Recording Arts The holder of an MA in Audio Arts with specialization in Sound Production and Recording Arts will have selected several classroom and experience learning options that will determine their ideal career placement. For example, selecting the MUI 600 Live sound and concert recording will be best qualified for work with touring artists or live performance venues. Radio The holder of an MA in Audio Arts with specialization in Radio Horizons will select electives between traditional and new media careers. On-campus and internship practica in conjunction with classroom electives will determine the student’s career focus. However, a student that selects an “on-air” direction will find options in traditional and new media. Music Video The holder of an MA in Audio Arts with specialization in Music Video will explore the dynamic interplay between music and picture. Coursework will range from critical study of sound and picture form, to practices involved in music video and live performance capture. 8 Careers: Within each broad category there are frequently several job descriptions, departments or specialties. Students cannot hope to prepare for multiple career options. Based on their experience, undergrad and graduate coursework students and their advisors will determine their preferences and trajectory. They will then make appropriate course, independent study and internship and career plans. Music Industry Studies Artist manager Arts organizations* Booking agent Branding/sponsorship/strategic marketing executive Business manager Concert promoter Music attorney (law degree required) Music merchandiser Music Producer* Music publications-traditional and new media Music publisher Music supervisor* New media entrepreneur Record executive Ticketing executive Venue manager Sound Production and Recording Arts Audio recording Audio mastering Live sound design Live sound mixing Sound for picture , inc. music underscoring*, foley and sound design Radio Horizons Mobile applications New technologies Satellite radio Streaming radio Terrestrial radio Music Video Live Concert Video producing directing Music Video producing and directing *Where broad knowledge of music theory and literature is required; ear training and sight reading must be part of the student’s undergraduate study or graduate elective selections. 9