Audio Effects Objectives To understand and identify various audio processing effects Reverberation A reverberation, or reverb, is created when a sound is produced in an enclosed space causing a large number of echoes to build up and then slowly decay as the sound is absorbed by the walls and air. Delay Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. The delayed signal may either be played back multiple times, or played back into the recording again, to create the sound of a repeating, decaying echo. Phaser A phaser is an audio signal processing technique used to filter a signal by creating a series of peaks and troughs in the frequency spectrum. The position of the peaks and troughs is typically modulated so that they vary over time, creating a sweeping effect. Flanging Flanging is an audio effect produced by mixing two identical signals together, with one signal delayed by a small and gradually changing period, usually smaller than 20 milliseconds. This produces a swept comb filter effect. Chorus A chorus effect occurs when individual sounds with roughly the same timbre and nearly (but never exactly) the same pitch converge and are perceived as one. While similar sounds coming from multiple sources can occur naturally (as in the case of a choir or string orchestra), it can also be simulated using an electronic effects unit or signal processing device.