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Kligiene, N.
Games and Mobile Technologies in Learning
INFORMATION TECHNOLOGIES AT SCHOOL
Editors: Dagiene V., Mittermeir R.
607-617, 2006
Document type: Article
Language: English
Cited References: 10 Related Records
Conference Information:
2nd International Conference INFORMATICS IN SECONDARY SCHOOLS: EVOLUTION AND
PERSPECTIVES
INSTITUTE OF MATHEMATICS AND INFORMATICS, VILNIUS, LITHUANIA, NOVEMBER 711, 2006.
Partners: Seimas (Parliament) of the Republic of Lithuania, Government of the Republic of Lithuania,
Ministry of Education and Science, Centre of IT of Education, Klagenfurt University, Austria,
Publishing House TEV
Abstract:
A contemporary e-Learning material, attractive to school children and competing the industrial
computer and video games is in great need in Europe and whole world. Two first attempts (2003 and
2006) to create such content based on a local heritage were held in Neringa, Nida, what become a real
e-Learning Experimenting Field for many European participants while creating an Alternative Reality
Game in competitive environment. The aims and the results of two EC projects: CHIMER and
eMAPPS considered in this article in detail. The national teams from eight countries learned a lot about
the local heritage content: the amber, vėtrunges, krikštai and the usage of modern IT devices during the
summer schools, organized in Nida as the outcome of mentioned EC projects in ICT Programme. The
summer schools were good examples of high tech courses for teachers creating attractive games usable
as e-Learning material in computer literacy, information architecture, and new means of cultural
heritage usability.
Authors Keywords:
e-learning, web-based game, mixed reality, playing alternate reality, cultural content
Address:
Kligiene, N., Institute of Mathematics and Informatics, Akademijos str. 4 LT-08663 Vilnius, Lithuania
Publishers:
INSTITUTE OF MATHEMATICS AND INFORMATICS, AKADEMIJOS str. 4, LT-08663 VILNIUS,
LITHUANIA
IDS Number:
ISBN: 9955-680-47-4
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