M M AAA MM MM A A M M M AAAAA M M A A M M A A EEEEE GGG AAA E G EEE G GG E G G EEEEE A GGG TTTTT RRRR A T R AAAAA T A A A A OOO R N N V V GGG O O NN N V V G RRRR O O N N N V V G GG T R O O N NN VVV G G T R N N V R R OOO GGG Megatron VGA Copyright (c) 1993, Stanley Design Team [All Rights Reserved] Programming, John Stanley Design Assistant, Warren Rice Disclaimer ========== This program is provided "AS IS" and it is without warranty. liability shall be assumed for direct or consequential damage caused by this software. The only claim that is made is that there are intentional bugs or fatal errors in any original copy of the program that directly from the author. No the use of no you receive Assignment ========== The year is 3015 and you are the high commander of an elite Megatron assault force. You have chosen to enter the combat labyrinth on planet Altar-4 and hunt down your adversary. At your disposal are two standard issue assault robots equipped with high yield armor piercing missiles, plasma disrupters and explosive sensor mines. Enter the world of Megatron and experience realtime two-player modem combat first hand. Megatron uses a combination of ray traced computer graphics, hand drawn animation and FM synthesized sound effects to bring to life the ultimate combat experience. Game Descriptions ================= Megatron is a two-player game. It can be played in a single player training mode but for best results I recommend using two computers. The object of the game simple -- hunt down your adversary and destroy his assault robot. At the start of the game both and your adversary are placed at random location in the combat labyrinth. You don't know where your adversary is hiding. All you have to work with is a 3-D view of the corridor you are standing in, a top down view of the labyrinth, and a changing sonar blip that can guide you to your adversary if you interpret it properly. If you are in a hurry, you can use your area radar to search for your adversary. The down side to using radar is that you don't always locate the enemy, but the enemy always locates you. To win the game, you most win more combat rounds then your adversary does. The only problem is that this is a realtime game. Both you and your adversary get to shoot freely at each other. Whoever is fastest with their weapons and has the strongest nerve wins. Computer Power ============== This a realtime modem game and it requires "serious" computer power to run it properly. I would not recommend playing Megatron on anything less then a 386/25Mhz computer; a 486/33Mhz works great! For best animation results I suggest you have at least 1MB of EMS memory free or a 1MB disk cache install on your computer. Megatron directly supports EMS memory and it is the best choice to use. Megatron will function on 286 systems, but if you are connected to someone who is using a 386 system, you won't have a chance. Required Hardware ================= You must have a VGA adapter card and a matching color monitor. You also need a minimum of 640K RAM to run the game. Because of the size of the game (approximately 1.3MB) you must install it to a hard disk drive. Additional Hardware =================== This game is designed to use both the mouse and keyboard as input devices. Depending on the circumstances you will want to switch between the two devices. To play in head-to-head combat you need an open serial port with a modem or null-modem cable connect to your adversaries computer. Fast Start ========== The game of Megatron uses futuristic 3-Dimensional and top-down views of the labyrinth and your human or computer adversary. Sonar blips tell you how close you are to your adversary: you must use strategy to negotiate the labyrinth and get close enough destroy your adversary. For a fast start, just type MEGA at the DOS command prompt, then wait for the assault robot selection screen to appear. Press ENTER and you will randomly select a assault robot for you to use. Once you see a 3D view of the combat labyrinth corridor on the screen press F5 to start the (single player) training mode. Use the direction arrow keys on the numeric keypad to guide your assault robot. Use HOME and PGUP to fire your weapons. The INS key toggles your area radar on/off. Use END and PGDN to transfer energy between your shield and weapons systems. Use DEL to drop explosive sensor mines in the labyrinth. To return to normal "Command" mode press F5 again. The ESC key brings up the EXIT menu. Game Icons and Function Keys ============================ There are 6 icons used to control the game. They are arranged in two set of vertical columns located on the left and right side of the screen. To activate an icon place the mouse cursor over the picture and press either mouse button. The icons are arranged as follows. F1 F2 F3 F4 F5 F6 Here is a description of each of the icons along with the function key use to activate it. F1 - Copyright Notice and Version Information. release versions are displayed. The copyright and game F2 - Sound System On/Off. There are two sound systems built into the game. They are FM synthesized sounds and IBM PC sounds. Unregistered version of Megatron use FM sounds during the first combat round and then switch to IBM PC sounds for the remainder of the game. F3 - Make New Combat Labyrinth. If you don't like the labyrinth you are using, you can press this key and create a new one.] F4 - Modem Control. Choose the modem port to use. Choose from Dial Modem or Answer Modem. You can use a Null-Modem cable by selecting the appropriate COM port and then press Open. F5 - Computer Trainer (single player mode) On/Off. Practice fighting against the computer. This is great for homing your combat skills. F6 - Exit Game. Obvious. Robot Controls ============== The best way to control your assault robot is by using the 10-key pad on your keyboard. The follows keys are used as controls: HOME | UP-ARROW | PGUP ----------+-----------+--------LT-ARROW | | RT-ARROW ----------+-----------+--------END | DN-ARROW | PGDN -----------------------+--------INS | DEL Each key instructs your assault robot to perform a specific action. Here is a description of each of the actions along with the key used to activate it. HOME down - Fire plasma disrupters. A burst of plasma energy is fired the corridor your assault robot is facing. UP-ARROW - Move forward. No mater what direction your assault robot is facing in the 3D view window it attempt to move forward one square. PGUP - Fire missile. An armor piercing missile is launched down the corridor your assault robot is facing. LT-ARROW - Turn left. RT-ARROW - Turn right. Your assault robot turns 90 degrees left. Your assault robot turns 90 degrees right. END - Transfer power from weapons systems to shield system. If you have excess power in your weapons systems a portion is transferred to your shield system. DN-ARROW - Move backward. No mater what direction your assault robot is facing in the 3D view window it attempt to move backward one square. PGDN - Transfer power from shield system to weapons systems. have excess power in your shield system a portion is transferred to your weapons systems. INS are - Radar On/Off. If you Your short range radar is best used when you in hot pursuit of your adversary. If your adversary is within the radar area you will see him on your 2D display. The down side to using short range radar is that it displays your location to your adversary. DEL - Drop mine. An explosive sensor mine is placed at your current current location. The location of the mine appears as a green dot on your 2D view. If anything attempts to pass over the mine it explodes and the green dot disappears from your 2D view. Instant Messaging ================= You are always in total communication with your adversary. Once a connection is established between your computers, anything you type (except for game commands) is instantly transmitted to your adversary. Energy Meters ============= On the left side of the playing screen is located the assault robot energy meter. The meter provides useful information about both you and your adversaries assault robots. The meter is divided into two set of three bar. The top GREEN bars are yours and the bottom RED bars are the adversaries. The first bar on the meter shows your shield energy strength. The second bar shows your current weapon energy supply. The third bar shows the temperature of your assault robot. Bars 4-6 show the same information as do bars 1-3 except it is for your adversaries assault robot. Modem Control Menu - (F4) ========================= Megatron gets the information it needs to communicate with another computer from the Modem Control Menu (F4). Once in the menu, use the mouse or function keys (F1 - F8) to select COM port, baud rate, and modem option. Use F1 - F2 to select the COM port to communicate through: F1 F2 - Cycle COM Port Up Cycle COM Port Down Use F3 - F4 to select the baud rate (speed) the computer should use. F4 F6 - Cycle Baud Rate Up Cycle Baud Rate Down Use F5 - F6 to Dial or Answer the Modem. F5 - Dial Modem. You will be prompted to enter the phone number to dial. F6 - Answer Mode. Sit back and wait for the other player to call you. For direct connection through a null-modem cable, choose the proper COM Port and Baud Rate settings. Then select Open at the bottom of the Modem Menu. The external file MODEMS.INI contains the Hayes initialization string used to program your modem for the game. Here is a transcript of that file. AT E1 L3 M1 Q0 V1 X1 &C1 &D2 S0=1 S7=60 S11=155 AT DT /* this line must be present */ A simplified version of the this file is supplied with the game (SIMPLE.INI) that works well with every modem I've tried to date. If your experience problems using your modem you may need to modify this file. For another type of modem, or to use different dialing or answering parameters, refer to your modem handbook. RS232 Hardware Signals ====================== The number of hardware signals required to run Megatron depends on the type of connection used between computers. A direct connect uses three pins, (2) TRANSMIT, (3) RECEIVE, and (7) SIGNAL GROUND. Pins (2) and (3) must be swapped once between the two machines. An auto-dial modem uses five pins, (2) TRANSMIT, (3) RECEIVE, (7) SIGNAL GROUND, (8) DATA CARRIER DETECT, and (20) DATA TERMINAL READY. There is not a swap between pins (2) and (3) with a modem. There is one (1) additional pin signal provided by Megatron that some serial cards and/or modems require. The signal is pin (4) REQUEST TO SEND. Most computers will function properly without this extra signal; it is included for completeness. SPECIAL NOTE: Megatron uses pin (20) DATA TERMINAL READY to signal the modem when to hang-up the phone line and reset to command state. This DTR monitoring option is switch selectable on some modems. You should check your modem for this option before making long distance phone calls through Megatron. If this option is improperly set, the phone will not hang-up when Megatron exits and you will accumulate excess long distance charges. The proper modem DTR setting is: DTR high - Process dial command and connect normally. DTR low - Hang-up phone line and reset to command state. Video Adapter and Monitor ========================= You must have a Video Graphics Array (VGA) installed in your computer as the primary graphics device along with a matching color monitor. Megatron does not support EGA or CGA graphic at this time. If Megatron is run on a computer that does not have a VGA installed, it will detect the absence of the VGA and refuse to run. NOTE: If Megatron fails to properly detect your VGA hardware, you can override the video hardware check by using the command line option NOVIDEO. (Example) MEGA NOVIDEO This option is especially useful when playing Megatron on computers equipped with off-brand video cards that sometimes lack video BIOS signature. PS/2 PLAYERS: Megatron uses full VGA graphics and will not operate on PS/2's equipped with MCGA graphics. Command Line Switches ===================== Depending on just how compatible your computer is to the IBM PC standard, your computer may fail some (or all) of the built in software safety checks. Here is a list of command line switches you can use to override these tests and allow access to the game. COM1 COM2 COM3 COM4 NODOS NOCPU NOVIDEO NOMOUSE NOSOUND - Allows use of COM1 in Modem Control Menu - (F4) Allows use of COM2 in Modem Control Menu - (F4) Allows use of COM3 in Modem Control Menu - (F4) Allows use of COM4 in Modem Control Menu - (F4) Do not test the DOS version level. Do not test the micro-processor type. Do not test for VGA present before starting game. - Do not allow use of the mouse during game play. - Do not detect AdLib/SoundBlaster sound card. SPECIAL NOTE: you If you choose to override the build-in hardware tests, do so at your own risk. If you force the game override a test and you are wrong, you could SERIOUSLY DAMAGE your computer!