Home Economics: Fashion and Textile Technology The Fashion and Clothing Industry: An Introduction (Intermediate 1/Access 3) 5923 September 1999 HIGHER STILL Home Economics: Fashion and Textile Technology The Fashion and Clothing Industry: An Introduction Intermediate 1/Access 3 Support Materials HOME ECONOMICS Fashion and Textile Technology The Fashion and Clothing Industry: An Introduction Int 1/Acc 3 Student Information Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Information 1 Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Information 2 OUTCOME 1 A fashion designer is a person who sketches, either free hand or with the use of a computer to illustrate ideas for a finished product or garment. They usually work for a company or fashion house and design for one of two types of markets. 1. HAUTE COUTURE This is exclusive fashion i.e. a person will be measured and a ‘one-off’ item will be made for them, to fit perfectly. Haute couture usually aimed at the wealthy, as this is a time consuming and costly method. e.g. Vivienne Westwood; Jasper Conran; Gucci. 2. PRET-A-PORTER This type of fashion is what most of us buy in high street shops. Measurements are taken from a large sample of the population and clothes are mass-produced to fit the majority. Many people will find it difficult to find clothes if they do not fit into the standard type. e.g. Next; River Island; Top Shop. The stages of garment design Design The designer sketches ideas, usually to meet a brief. This is a creative activity, where proposals are made for: shapes; proportions; the types and colours of fabrics; and trimmings. Drawings are often produced on computers and the images can be shown in 3-D. The result of this process will provide the following information: Appearance of a garment when a person is walking The effect of a patterned fabric for the garment The effect of a range of different fabrics A short or long version of the garment The effect on individual sizes. For example, a large or small person. Pattern Design The sketch is transformed into patterns from single size blocks adapted from the design. Blocks are the basic shapes of various parts of the garment. For example, collar, sleeve. Nowadays, this is done on a computer. Sample The pattern is used to make a sample garment according to the designer’s specifications. At this point, changes can be made and a rough costing of the item is carried out. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Information 3 Grading The pattern is graded into different sizes. This means the sleeve the designer wants to use will be made into different sizes, e.g. 10, 12 or 14. It is not a case of adding a few centimetres for each. The proportions will all need to be carefully calculated and the pattern graded up accordingly; e.g. from wrist to elbow, wrist to shoulder, difference in cuff and arm diameter. This process can be carried out on a computer. Lay planning Once the pattern has been graded for each size, the most economical way of positioning the pattern pieces onto the fabric must be found. This process can be done manually or by computer. The fabric measurements can be typed into a computer and the pattern pieces scanned or drawn onto the screen. The computer then suggests a few possible ways of positioning the pattern to avoid as little waste as possible. Fabric spreading The fabric is spread out as either a single or multiple layers depending on the number of garments required. E.g. Time could be saved by laying the minimum required fabric for 100 shirts, layer upon layer thus reducing the need to cut each pattern piece more than once. Fabric cutting At this stage, shears may be used for cutting a single layer. If multiple layers of fabric are being used, they are layered and can be put on a machine, which forms a vacuum. This is when it takes away the air trapped in between the layers of fabric. As a result, large piles of fabric can be reduced to a fraction of their size, which will enable ease of cutting. Cutting can be achieved by using a powered knife, band knife, a laser or hydrojet (high pressure water). Cutting may be computer operated. Interfacing must be fused at this stage. Sorting Cut parts are put into bundles according to sizes, fabric and components.e.g. all size 14 cuffs are piled together. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Information 4 Garment assembly, sewing and finishing Production systems may ‘sectionalise’ so that each machinist performs only one or two tasks; e.g. they may sew the collar pieces together and the cuff pieces together. Alternatively they ‘make through’ which means that one operator makes a complete garment e.g. a whole shirt from beginning to end. This will include pressing, inspection and finishing. Very little manual sewing is involved. Automated machines are used; e.g. to attach buttons and to make buttonholes. Packing Generally automatic machines pack garments in polythene. This ensures that each garment looks the same and is protected. How the garment is presented to the customer is an important aspect of marketing. Dispatch Once inspected, the garments are dispatched to the relevant shops/companies, usually by a specialist clothes courier. Retail outlet Shop window display, interior display Many clothes manufacturers offer promotional materials to ensure that their merchandise is presented neatly and is eye-catching to the customer. Quality Control Each stage of the garment design through manufacture to retail must go through rigorous quality control checks. This is to ensure that the garments are all the same and that they reach the customer in the same excellent condition. Mistakes can be avoided or rectified early on if checks are made throughout the manufacturing process. As a result, loss of time and wastage of costly materials can be avoided. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Information 5 OUTCOME 2 MANUFACTURING PROCESS Design Ideas for a textile item to be produced are put forward. The designer may also be involved in suggesting adaptations to the design if necessary. Manufacturing team The range of ideas put forward must be considered by the manufacturing team to work out whether or not they will be viable. Eventually the ideas must be narrowed down to one. Issues to be considered: Cost of final item Availability of materials and equipment Time available for production Expertise in using equipment Number of members of production team Manufacturing Plan A detailed plan of the stages required during manufacturing must be drawn up. Who is doing what job and at which stage is required to be noted. Testing A prototype should be made using cheaper material e.g. Calico, to allow each member of the team to practise their jobs and to highlight any problems. These can then be amended before the final item is made. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Information 6 MANUFACTURING TEAM - JOB DESCRIPTIONS TITLE CRITERIA Production Team Members Work as a member of a team Communicate with team embers Determine product/manufacturing stages Designer Must draw ideas i.e. possible solutions of item chosen to manufacture Select and present a range of possible materials to be used Select and present a range of trimmings which could be used Transfer design onto paper to make a pattern to follow Garment assembly, sewing and finishing Fabric cutter Prepare fabric ready for cutting Plan layout of pattern pieces onto fabric with as little waste as possible Accurately position and cut out all necessary fabric pieces Sorter Check all necessary pieces have been cut out Gather relevant pieces together Distribute to machinists Packer Gathers finished item and packs neatly into appropriate presentation material Quality controller Must ensure that all processes are carried out correctly and neatly Check that all the pieces/sewing is the same throughout Be competent in using machinery Sew sample items Sew final item Finish neatly Some jobs may be combined or responsibility for a job may be given to more than one student. For example, a student may be an assembler and a packer s the packer’s job is at the end of production. This will avoid boredom and ensure active participation for the student. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Information 7 GLOSSARY OF TERMS Adaptations Altering or changing. Design Brief A short statement of intent Prototype A practice model or first version. Sectionalise Divide into sections. Specification Detailed description of something to be made. Viable Whether something is able to be put into practice. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Information 8 HOME ECONOMICS Fashion and Textile Technology The Fashion and Clothing Industry: An Introduction Int 1/Acc 3 Teacher Advice Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 1 Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 2 TEACHER ADVICE General This unit is for students with an interest in the fashion and clothing industry. The unit will enable students to understand the influence of consumer demand on clothing manufacture. They will also gain knowledge about the stages in garment production from design to retail. The student will contribute as part of a production team in the manufacture of a textile product. It will be most successful when attempted by group/s of students as it employs discussion skills, group visits, guest speakers and working as part of a production team. Unit summary The Clothing Industry : An Introduction Access 3 is one of four mandatory units in the Fashion and Textile context. It can be taken as part of the Acces 3 course or as a freestanding unit with a credit value of 0.5. The normal time allocation is 20 hours. The Clothing Industry : An Introduction Intermediate 1 is one of three mandatory units in the Fashion and Textile context. It can be taken as part of the Intermediate 1 course or as a freestanding unit with a credit value of 0.5. The normal time allocation is 20 hours. Unit Summary The unit will enable students to understand the influence of consumer demand on clothing manufacture. They will also gain knowledge about the stages in garment production from design to retail. The student will also contribute as part of a production team in the manufacture of a textile product. The unit has two outcomes: Access 3 1 Identify some of the stages in the process of garment production, from design to retail. 2 Participate in the manufacture of a simple garment as part of a production team. Entry is at the discretion of the centre. Intermediate 1 1 Identify the stages in the process of garment production, from design to retail. 2 Participate in the manufacture of a simple textile product as part of a production team. Entry is at the discretion of the centre, although students would normally be expected to have attained: Standard Grade Home Economics at Foundation Level Access 3 units in Home Economics Access 3 units or Standard Grade at Foundation in relevant subjects. The unit is also suitable for ‘new starts’ and adult returners with appropriate prior experience. This unit achieves the core-skill of Working with Others if successfully completed. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 3 Course Planning Whilst this support package has been designed for the purpose of unit delivery, it is recommended that it is integrated with other units available for the level for this context. Delivery of this unit could be successfully integrated with:Access 3 Organisation of practical Skills (Acc3) Developing Craft Skills in Textiles (Acc 3) Design and Make (Acc 3) Intermediate 1 Organisation of Practical Skills (Int1) Developing Craft Skills in Textiles (Int1) or with optional units Practical Fabric Skills (Int1) Design and Make (Int1) The planning grid; checklists for performance criteria; student checklists of learning and progress and teacher checklists are offered as suggestions. They can be developed or adapted to suit individual school, student needs and circumstances. Guidance on learning and teaching approaches for this unit The learning and teaching approaches should allow outcomes to be achieved in a student centred, participative and practical manner. The Student Pack (with suggested activities) and Information Pack have been devised for use with both Access 3 and Intermediate 1. The differentiation will be in the depth of pupil response. Refer to Student Pack: Outcome 1 Activity 1 – The brainstorming session could be completed as a group or class activity, before or after the teacher (lecturer) introduction. Students would then each complete individual spider graphs. The student with teacher (lecturer) guidance could then complete simple market research using surveys; questionnaires; suitable research; interviews and drawing conclusions on their findings. This session could be completed as a group exercise. Explanations of a design brief and specification would be useful at this stage. Activity 2 – Should be completed by each student individually using the student information pack as required. Activity 3 – This activity would ideally be introduced by a factory visit; design video or an outside speaker (designer), followed by class/group discussion. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 4 The students would then move on individually to attempt a simple outfit design. This could be as suggested in the student pack or with teacher (lecturer) guidance. One of the designs could be used by the groups as the article to be produced in Activity 7. The students would then work in their groups on the process flow chart. The student information pack would be useful for reference. A class/group discussion could follow. Outcome 2 This is very much a practical outcome. Students with teacher (lecturer) assistance will identify their group members and work through Activities 5/6/7 to identify jobs for which they have recognised skills. Some students may require to be taught simple garment making techniques working on samples which can be added to their folios. Each person within the group can have more than one job but one student requires to assume responsibility for each identified stage of production.That student could monitor quality control of that stage. Use of a commercial pattern may be required as it would be very difficult for students studying at this level to understand and carry out techniques used in pattern drafting. Note – a very simple garment is all that is required here. Manufacture and teamwork are the key issues. Activity 8 – Students may already be familiar with evaluation techniques from earlier course work. However some teacher (lecturer)/student discussion may be required. Headings are provided in the student booklet to give guidance. This would be an individual student activity. Any work completed by students should be neatly mounted and used in the student’s folio. Photographs would also provide evidence of pupil attainment. Recommendations to support learning and teaching: Use of a range of books to support this unit. Use of videos to illustrate industrial production methods. Visiting speakers e.g. Retail fashion buyers, designers. Use of trade and fashion magazines. Visits to fashion shops, museums, relevant exhibitions, fashion shows and clothing manufacturers, where possible. Learning activities – Investigation – practical activities. Practical activities are to be encouraged. For example (Acc 3/Int 1): Practical activity related to garment production processes. e.g. a mini Outcome 1 production line could be set up to demonstrate sequence of activities. Practical activity to illustrate stages in a production team Outcome 2 manufacturing a textile item. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 5 Examples of practical activities are provided in the student’s work. They are intended as vehicles for the students to develop their roles and responsibilities as part of a production team. This support package should be used in conjunction with National Assessment Bank materials developed for the assessment for this unit. The core-skill of Working with Others is embedded in this unit. Content The content offered is for use by teachers and, with discretion, by students. Teachers may wish to select the most appropriate materials for particular groups. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 6 THE FASHION AND CLOTHING INDUSTRY: AN INTRODUCTION (Int1) Course Plan OUTCOME 1 CONTENT STUDENT ACTIVITY Introduction to fashion and clothing industry Brainstorming Discussion - teacher led Complete matching worksheet Processing and production of clothes Identify sectors and explain briefly Visits to local clothing manufacturers and fashion outlets Report - brief reports on visits Interdependence of sectors ASSESSMENT OF OUTCOME 1 2 Textile manufacture – Introduction requirements/format Textile manufacture – teamwork / class folio Explain role in team and responsibilities Manufacture chosen item Participate in manufacturing process ASSESSMENT OF OUTCOME 2 Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 7 THE FASHION AND CLOTHING INDUSTRY: AN INTRODUCTION (INT 1) Checklist of Performance Criteria OUTCOME 1 2 PERFORMANCE CRITERIA TYPE OF ASSESSMENT SATISFACTORY PERFORMANCE a. The role of the fashion designer is accurately explained. Short restricted response questions Met on one occasion b. The stages of garment design, through manufacture to retail, are identified accurately. a. The student correctly describes his/her role in the manufacturing team Practical Exercise Each met on one occasion b. The role in the team is carried out appropriately. (attainment recorded on observational checklist) c. The student gives a valid evaluation of his/her performance in the team and the quality of the final product. Description of role in team and evaluation of performance and product recorded in student log book. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 8 THE FASHION AND CLOTHING INDUSTRY: AN INTRODUCTION (ACC 3) Course Plan OUTCOME 1 CONTENT STUDENT ACTIVITY Introduction to fashion and clothing industry Brainstorming Discussion - teacher led Complete matching worksheet Processing and production of clothes Identify sectors and explain briefly Visits to local clothing manufacturers and fashion outlets Report - brief reports on visits Interdependence of sectors ASSESSMENT OF OUTCOME 1 2 Textile manufacture – Introduction requirements/format Textile manufacture – working in a team Class folio Explain role in team and responsibilities Manufacture chosen item Participate in manufacturing process ASSESSMENT OF OUTCOME 2 Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 9 THE FASHION AND CLOTHING INDUSTRY: AN INTRODUCTION (ACC 3) Checklist of Performance Criteria OUTCOME 1 2 PERFORMANCE CRITERIA TYPE OF ASSESSMENT SATISFACTORY PERFORMANCE a. The role of the fashion designer is explained briefly. Short restricted response questions Met on one occasion b. Some of the stages of garment design, through manufacture to retail are identified accurately. a. The role he/she is playing as part of the production team is understood. Practical Exercise Each met on one occasion b. The role he/she is playing as part of the production team is carried out. (attainment recorded on observational checklist) c. The success of his/her role and the final product is evaluated. Description of role in team and evaluation of performance and product recorded in student log book. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 10 Bibliography Technology of Textile Properties ISBN 0-901762 82 2 Taylor Forbes Skills in Home Economics – Textiles ISBN 0-435 42001 1 Ridgwell Davies Heinemann Home Economics in Action - Textiles ISBN 0-19 832735 8 Christian-Carter Crabtree Oxford Fabrics and Sewing Processes ISBN 0-216 90352 1 Maguire Blackie Textiles for People ISBN 0-582 22476 4 Wilkinson Longman Textiles, Fabric and Design ISBN 0-435 42899 3 Vulker Cooper Heinemann Textiles for You ISBN 0-09 172471 Pomeroy Hutchison All about Fabrics ISBN 0-19 832755 2 Holland Oxford The Vogue Sewing Book ISBN 0-7137 1257 Design and Technology – Textiles Technology ISBN 1-873929-65-X Blandford Bartle/O’Connor Causeway Press Video IBEC Resources Part 2 – includes a useful video Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 11 THE FASHION AND CLOTHING INDUSTRY : AN INTRODUCTION (Int 1) Progress chart for learning Name Student checklist Learning Outcomes 1. Identify the stages in the process of garment production from design to retail. Performance Criteria Tutor’s Signature and Date a) The role of the fashion designer is accurately explained. b) The stages of garment design, through manufacture to retail, are identified accurately. 2. Participate in the manufacture of a simple textile product as part of a production team. a) The student correctly describes his/her role in the manufacturing team. b) The role in the team is carried out appropriately. c) The student gives a valid evaluation of his/her performance in the team and the quality of the final product. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 12 THE FASHION AND CLOTHING INDUSTRY: AN INTRODUCTION (Int 1) Teacher checklist Name L.O.1 P.C. A L.O.1 P.C. B L.O.2 P.C. A L.O.2 P.C. B L.O.2 P.C. C All achieved 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 13 THE FASHION AND CLOTHING INDUSTRY: AN INTRODUCTION (ACC3) Progress chart for learning Student checklist Name Learning Outcomes Performance Criteria Tutor’s Signature and Date 1. Identify some of the stages in the process of a) The role of the fashion designer is explained briefly. garment production, from design to retail. b) Some of the stages of garment design, through manufacture to retail are identified accurately. 2. Participate in the manufacture of a simple garment as part of a production team. a) The role he/she is playing as part of the production team is understood. b) The role he/she is playing as part of the production team is carried out. c) The success of his/her role and the final product is evaluated. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 14 THE FASHION AND CLOTHING INDUSTRY: AN INTRODUCTION (ACC3) Teacher checklist for record of learning Name L.O.1 P.C. A L.O.1 P.C. B L.O.2 P.C. A L.O.2 P.C. B L.O.2 P.C. C All achieved 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Teacher Advice 15 Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 16 HOME ECONOMICS Fashion and Textile Technology The Fashion and Clothing Industry: An Introduction Int 1/Acc 3 Student Pack Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 1 Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 2 OUTCOME 1 Introduction Everything we see, buy or use has been designed to suit a need. This is also the case with the clothes we all wear. Activity 1 Why do we wear clothes? As a group/class brainstorm your ideas about why we wear clothes. Complete the spider graph below. Why do we wear clothes? Before clothes can be designed market research must be carried out. This helps the designer understand exactly what the customer wants and expects from the designed product. Market research is carried out in many ways: Surveys and questionnaires Research on similar items Interviewing experts Investigating materials to be used. Conclusions will be drawn from these investigations. A design brief will be drawn up for the design team. They will work to a specification. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 3 Included in the specification will be: Type of material to be used Function of garment Approximate sizings Cost. Activity 2 Fashion Designers There are two different types of fashion designers:1. Those who design for a very small part of the market. These designs are fairly exclusive, expensive and usually of a high quality. Could you name a designer you like who designs for this market? This is known as Haute Couture. 2. Those who design for the mass market and have a wide retail base. These designs are sold in large quantities, in many sizes and are much more affordable. Could you name a designer / shop you like who designs for this market? This is known as Pret-a-Porter (or ready to wear). Find pictures from magazines to illustrate both types of design and add to your folio. List three main differences between these two fashion markets. 1. 2. 3. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 4 Activity 3 How does a designer begin? Usually a designer will start with rough sketches of the garment or collection. These will help to: generate ideas improve designs convey ideas to others decide suitability of the design. The next step is to develop sketches with more design detail. Samples of suitable fabrics and colours will also be collected. A designer will often develop sketches but may also use computers to aid the design process. For you to do Design a simple outfit (dress or shirt/top and trousers) that would be suitable to wear to a disco. Collect sample(s) of suitable materials and select colours. Present this neatly in your folio. Once the garment has been designed a complex process begins to develop the design and produce an outfit. In your group carry out research to enable you to identify each stage of this process. Produce a flow chart to show the processes involved in making a simple garment from initial idea to the sale of the final product. Design --------Pattern Design-------- Discuss, with the others in your group, and your teacher your findings. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 5 Activity 4 Identify each process in the table provided and give a simple explanation of each process. (Refer to information sheet no.1,2,3). Process Explanation 1 2 3 4 5 6 7 8 Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 6 Process Explanation 9 10 11 12 13 14 15 Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 7 Outcome 2 Names of people in my group: 1. 2. 3. 4. 5. 6. 7. Activity 5 Manufacture Within your group brainstorm points to be considered before manufacture. Manufacturing team must consider. | | | time available to produce garment Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 8 Activity 6 Your team will require people with certain skills. When you apply for a job you must be able to identify your skills (what you are good at). If you wish to become part of the production team you must be able to list and evaluate your relevant skills. Answer the following questions to help identify your skills. 1. Can you cut paper/material accurately? Yes/no 2. Can you follow written/oral instructions? Yes/no 3. Can you thread a needle? Yes/no 4. Are you able to thread a sewing machine? Yes/no 5. Are you able to use a sewing machine? Yes/no 6. Have you used an iron? Yes/no 7. Do you think you could lead a team? Yes/no 8. State any skills you have which have not already been identified that would be useful Now look at the job descriptions in the information pack page no.5 Is there any job you think you might be good at or able to learn? . Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 9 Activity 7 Who will do what? Allocate tasks suitable to each team member. Underline the leaders name on the table. That person will be the team leader in charge of that particular process. Although other people in the team may assist with each process. The team leader will be the Quality Controller during that process. (Refer to identified processes in outcome 1) PROCESSES STUDENTS WORKING ON PROCESS TASKS TO COMPLETE BY EACH STUDENT 1. Sample Teacher Quality control 2. Prototype Student group Demonstrate each stage 1. Grading 2. Lay planning 3. Fabric spreading 4. Fabric cutting 5. Sorting 1. Garment assembly 2. Sewing 3. Finishing 1. Packing 1. Dispatch to retailer PROBLEMS EXPERIENCED DATE Quality control Quality control Quality control This forms your team manufacturing plan. You must work as a team and record who does what and when. Your teacher will work through each stage with you to enable you to practice each task before attempting on the production line. Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 10 Activity 8 Evaluation It is important when you finish that you evaluate your performance and the quality of the finished garment. Fill in the checklist on page 11 before completing your evaluation. Do this using the following headings. Your performance 1 How well you planned/used the time available 2 How well you used your skills 3 Choice of materials/use of equipment 4 How well you co-operated with others in the team Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 11 Quality of the finished product 1 Finished appearance 2 Would people buy it (marketability) 3 Quality of workmanship 4 Safety during process Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 12 Student checklist for LO.2 I did this quite well I did this very well I did not do this well () () () What were your strengths/weaknesses? Group discussions Allocating jobs Knowing what was expected from you in your job Carrying out your job Checking the standard of your work Helping others Home Economics: Fashion and Textile Technology – The Fashion and Clothing Industry: An Introduction (Int 1/Acc 3) Student Pack 13