1 Observational analysis of student activity modes, lesson contexts and teacher interactions during games classes in high school (11-16 years) physical education Submitted August 2010 Word Count = 6, 790 Faculty of Education, Community, and Leisure, Liverpool John Moores University, IM Marsh Campus, Barkhill Road, Liverpool, L17 6BD. Email: s.roberts2@ljmu.ac.uk; Phone: 0151 231 5426 1 REACH Group, and Faculty of Education, Community, and Leisure, Liverpool John Moores University, IM Marsh Campus, Barkhill Road, Liverpool, L17 6BD. Email: s.j.fairclough@ljmu.ac.uk; Phone: 0151 231 5384 2 2 ABSTRACT This purpose of this study was to examine student activity, lesson contexts and teacher interactions during secondary school physical education using a recently validated systematic observation instrument termed the system for observing the teaching of games in physical education (SOTG-PE). Thirty, single-gender high school (11-16 years) physical education games lessons were systematically observed and recorded using SOTG-PE. Results showed the pupils were engaged in high levels of inactivity. The highest level of inactivity was recorded (52.8%) in the striking/fielding category. In the lesson context category general management was recorded highest (47.4%). The highest recorded teacher interactions across the three games categories were verbally promoting technical behaviour (40.9%). KEY WORDS Physical education Games Direct Observation Teaching SOTG-PE 3 BIOGRAPHICAL NOTE Simon Roberts is the programme leader for Sports Coaching and a Senior Lecturer in Physical Education and Sport Pedagogy at Liverpool John Moores University. Dr Stuart Fairclough is a Professor in Physical Activity Education at Liverpool John Moores University with research interests in young people’s health and physical activity in school contexts. 4 Introduction It has been reported that the teaching of traditional team and individual games tend to dominate schools’ curricula (Brooker, Kirk, Braiuka & Bransgrove, 2000; Fairclough, Stratton & Baldwin, 2002; Oslin & Mitchell, 2006). The nature of the games which the students participate in and learn, are often subject to objective conditions (Butler, 2006). These can include; cultural variations (García López , Contreas Jordán, Penney & Chandler, 2009); curriculum time (Gower & Capel, 2004); availability of facilities (Butler, 2006) as well as institutionalised objectives such as meeting recommended levels of physical activity (Fairclough & Stratton, 2005). The inherent value of learning to play games is reported to extend beyond just the physical execution of motor skills and techniques (Metzler, 2005). Participation in team games presents students with the opportunity to develop decision making skills (Gréhaigne, Ricard & Griffin, 2005). Moreover, participation within a team game also includes affective benefits, such as social and emotional learning (Butler, 2006) However, the debate surrounding games education has not focused on ‘which’ game to teach, but ‘how’ the games should be taught in the first place (Wright, McNeil, Fry & Wang, 2005). This debate has manifested from early attempts by researchers to provide superior evidence for one instructional approach to teaching games (e.g., technique) against another instructional approach (e.g., tactics) (Allison & Thorpe, 1997; French & Thomas, 1987; Rink, 1996; Turner & Martinek, 1992, 1999). The technique-based approach to teaching games is reported to follow a sequential three stage process consisting of warm-up, skill/technical activity, and a game-based activity at the end (Bunker & Thorpe, 1982). The origin of the traditional technique-based approach or skill-drill approach, as it is also known (McNeill, Fry, Wright, Tan & Rossi, 2008) lies in the positivistic epistemology of behavioural psychology and specifically behaviourist learning theory (Tinning, 2006; Wright et al., 2005). Behaviourist learning theory is reported to be characterised by the development 5 of specific and observable skills (Tinning, 2006). Furthermore, behaviourist approaches to learning are largely characterized by the role of external factors, which include inter alia the role of the teacher (Wallian & Chang, 2006). Consequently, the teacher has responsibility for the principal pedagogic decisions, such as the organisation and delivery of learning tasks, facilitating the quantity and quality of the feedback, and deciding on the schedule for practice (Magill, 1990). In his comprehensive text Instructional Models for Physical Education (2005), Metzler provides an informative description of the various pedagogical models that are available to the teacher of physical education. According to Metzler, the instructional model mostly associated with behaviourist learning theory is direct instruction. From a pedagogic research perspective direct instruction is reported to be the preferred pedagogic approach in the teaching of techniques and motor skills (Silverman, 1991; Sweeting & Rink, 1999). The pedagogic characteristics associated with direct instruction include; transparent instructional objectives, sequential chunking of material, reviewing previously taught content, delivery of new skills, opportunities for practice, and augmented feedback from the teacher (Sweeting & Rink, 1999). Research into the effectiveness of direct instruction originated with assessments of teacher and pupil time by quantifying Academic Learning Time-Physical Education (ALT-PE) (Siedentop, Tousignant & Parker, 1982). Systematic observation instruments such as ALT-PE permitted researchers to simultaneously record and quantify lesson contexts and learner involvement. Studies using ALT-PE reported that teachers predominantly engaged in managing, organising and observing and that the pupils spent 15% - 21% of the time waiting, listening, and engaging in unplanned tasks (Metzler, 1989). One study examining relationships between teacher expectations and ALT-PE in a basketball setting observed that 25% of lesson time was dedicated to subject matter knowledge and in particular techniques and motor skills, 53% of the lesson time was dedicated to subject matter 6 motor, which included practice opportunities (44.9%) and games (2.1%). Finally, (22%) of lesson time was engaged in general content, which included transition between activities, management and breaks (Cousineau & Luke, 1990). These findings were largely supported in a later study which reported pupils in PE classes spending high proportions of lesson time in management, and transition and waiting, respectively (Siedentop & Tannehill, 2000). Instruments to assess the quality of physical education instruction such as ALT-PE were designed generically for a range of physical education contexts, but not specifically for the games environment. As such, during games classes ALT-PE makes no distinction between the various practice categories and alternative game forms that students may be engage in. Furthermore, ALT-PE does not take into consideration alternative instructional approaches such as Teaching Games for Understanding (TGfU; Bunker & Thorpe, 1982) and tactical games concepts. In contrast to the traditional technique-based approach to teaching games tactical approaches originated from constructivist learning theory (Fosnot, 1996; Tallir, Musch, Valcke & Lenoir, 2005). Despite the emergence of constructivism as a recognised learning theory in the 1980s and 1990s its development has been largely accredited to the earlier work of Dewey, Piaget and Vygotsky (Fosnot, 1996; Phillips, 1995). Constructivism and its theory of learning can present many challenges for teachers of physical education (Rovegno, 1998; Rovegno & Bandhauer, 1997). Adopting a pedagogic perspective which prioritises the teacher as a facilitator of learning and not a transmitter of knowledge may be incongruous to the educational model experienced by many teachers during their own school years (Cobb & Yackel, 1996; Light & Wallian, 2008). Moreover, studies have reported that constructivist principles are complex for both teachers (Gordon, 2009; Rovegno & Bandhauer; Rovegno, 1998) and sports coaches (Roberts, 2011) due to the difficulties associated with adopting constructivist principles into instructional pedagogy. Early career teachers and student 7 teachers are reported to experience the most difficulty adopting constructivist approaches because of the various pedagogic demands placed on them which include; inquiry type activities, managing student interaction, understanding pedagogic content, and assessing student knowledge (Rovegno, 1998, Windschitl, 2002). These demands can often contrast with the simpler traditional instructional approach of tell, demonstrate, and drill (McNeill, Fry, Wright, Tan & Rossi, 2008). In physical education, constructivist learning theory acted as a conduit for the development of constructivist games teaching approaches (Brooker, Kirk, Braiuka & Bransgrove, 2000) such as Teaching Games for Understanding (TGfU) (Bunker & Thorpe, 1982) and the Tactical Games Model (TGM) (Metzler, 2005). The constructivist features of TGfU and TGM include the use of modified games, inquiry activities, opportunities for students to demonstrate their understanding, and students accepting responsibility for their own learning (Holt, Strean, & Bengoechea, 2002). For this approach to be effective, it has been suggested that the teacher follows an inquiry orientated, problem-solving approach and adopts a questioning based strategy (Light & Fawns, 2003; Wallian & Chang, 2007; Wright & Forrest, 2007). Although there have been a number of studies advocating the application of TGfU and TGM (Alexander & Penney, 2005; Butler, 2005; Griffin et al., 1995; Holt et al., 2002; Kirk & McPhail, 2002; Light, 2004; Mitchell et al., 1995; Wright et al., 2005) there is still some debate as to the actual impact these teaching approaches have made on teachers in the delivery of physical education (Evans & Clarke, 1998; Laws, 1994). This is somewhat surprising considering the emerging scientific support for random practice through conditioned games as opposed to specific, technical blocked practice (Ford, Yates & Williams, 2010; Williams & Hodges, 2005). Furthermore, early studies surrounding TGfU and TGM attempted to provide support for one approach to teaching games (i.e. technique) 8 against another (i.e. tactics) (Allison & Thorpe, 1997; French & Thomas, 1987; Rink, 1996; Turner & Martinek, 1999). Despite these early attempts to provide empirical support for tactical games concepts there is little evidence that TGfU and TGM are widely employed instructional approaches by teachers of physical education. Therefore the study aims were to use a games-specific observational tool to, (1) compare the frequency of student activity modes, lesson contexts, and teacher interactions during invasion, net/wall, and striking/fielding games classes, and (2) to investigate the association between teaching interactions, student activity, and lesson contexts during physical education games classes. Method Participants and setting The participants in this study were recruited from a large, single gender secondary school, located in the north-west of England. The school recruited to this study followed the requirements for physical education as set out in the NCPE (QCA, 2007a). In addition to the requirements outlined in the formalised curriculum the school provided pupils with opportunities to be involved in competitive school sport. Examples of the sports available included: rugby union, field hockey, cricket, and European handball. The participants (740 boys, age range 11-16 years) were randomly selected from five year groups within the school (Year 7, age 11-12 = 5 classes; Year 8, age 12-13 = 7 classes; Year 9, age 13-14 = 10 classes; Year 10, age 14-15 = 4 classes; Year 11, age 15-16 = 4 classes). The participants provided written informed assent and parental consent for the study which was approved by the local University Ethics Committee. The school also provided written permission for the observations to take place. Four full-time male physical education teachers and a male preservice education teacher (M age =35.8 years, age range: 24-52 years) also participated. The four full-time teachers were selected because of their recognised experience and knowledge 9 in the teaching of games. The teaching staff were informed about the nature of the study and were informed the observations would focus on pedagogic approaches to teaching games. They were told this would include technical approaches (i.e. skill-drill) and selected tactical pedagogy (i.e. TGfU). Although the teaching staff indicated a preference for teaching via a skill-based instructional approach [informal correspondence] they also were competent in the demands and requirements of tactical based instruction, such as TGfU. They were not shown a copy of the SOTG-PE instrument or the specific coding protocols of the observational tool. Furthermore, the teachers were requested not to modify their teaching behaviours or instructional content in any way during the observed classes. All the teaching staff provided written informed consent to take participate. Observation Instrument The observation instrument used was the System for Observing the Teaching of Games in Physical Education (SOTG-PE) (Roberts & Fairclough, 2011). The validity of the SOTG-PE and its development are described in detail elsewhere (Roberts & Fairclough, 2011). However, to provide clarity for interested readers a short summary will be provided. The SOTG-PE permits the simultaneous recording of an individual target child’s physical activity type, lesson activity context and teacher interactions. Data for different individual children and teachers can be summed to provide information on the overall games lesson environment. Thus, the system provides for the simultaneous recording of students activities and behaviours during games lessons and allows comparisons among children within the same games lesson and over time. The System for Observing the Teaching of Games in Physical Education uses momentary time sampling techniques (10-seconds of observation followed by 10-seconds for recording what was observed), where the observation of a child’s activity, lesson context, are recorded during each interval. Partial interval coding techniques are also employed in the observation interval to record the pedagogic interactions of the 10 teacher. For example, at the record prompt the observer codes the target student’s activity type and the context of the lesson for the observed student. During the record prompt the observer also makes a decision regarding the teaching pedagogy employed by the teacher. This decision is based on whether the teaching is verbally or non-verbally promoting technical or tactical based instruction. If during the record prompt the teacher is not engaged in any of these behaviours ‘none’ is recorded. During the SOTG-PE validation study inter-observer and intra-observer reliability scores were conducted to assess instrument and researcher reliability. This involved the first author and a trained observer simultaneously and independently coding 12 video recorded games lessons. The inter-observer analyses were conducted away from the school environment. The inter-observer agreement values for the SOTG-PE categories were student activity (89%), lesson context (92%) and teacher interactions (87%). To establish intra- observer agreement a trained observer used SOTG-PE to code two separate classes, one week apart. The intra-observer agreement scores for the observer were student activity (88%), lesson context (91%) and teacher interactions (87%). Inter- and intra-observer agreement levels for each SOTG-PE category surpassed the criterion level of ≥ 85% (Brewer & Jones, 2002). Procedure The observations for the study were conducted by the first author, who visited the school twice a week for a period of eight consecutive weeks between March and May 2009. A total of 30 physical education classes (50 minutes in length) were observed and recorded. The longest lesson was recorded at 49 minutes and the shortest 35 minutes Seventeen of the physical education classes were video recorded in the school sports hall from a viewing gallery which overlooked the lesson environment. Three classes (fieldhockey) were recorded outdoors on the school’s astro-turf pitch and ten classes were recorded 11 on the school’s grass fields (cricket = 9; rounders = 1). A video camera (Sony HDV 1080i) with a wide-angle lens was mounted onto a tripod and connected to a Wireless Microphone System (Sennheiser EW 100-ENG G2). This enabled the movements and responses of the target pupils as well as the verbal communication of the teachers to be captured. The input receiver of the wireless microphone system was attached to the video camera, thus allowing for the simultaneous recording of video footage and verbal comments (Becker & Wrisberg, 2008). Before each lesson four pupils from the class register were randomly selected by the class teacher to be observed. Each randomly selected pupil wore a highly visible coloured vest, which contrasted with the school’s regulation physical education uniform. The recording of the lesson commenced when the first pupil entered the lesson environment and ended when the teacher dismissed the whole class. The first target pupil was observed and recorded for four minutes; the author used a timer display on the screen of the camera and a pre-recorded audio file to ensure accuracy. At the conclusion of the first four minutes the second target pupil was located and observed, this procedure was followed for the third and fourth pupil and repeated sequentially until the class were dismissed by the teacher. Data analysis Individual data were initially screened for missing or implausible values. The dependent variables were the SOTG-PE categories, which were summed and divided by the total number of classes, to determine the mean percentage of lesson time spent in different activity types, lesson contexts and teacher interactions. The independent variables were the three games categories of invasion, striking/fielding, and net/wall. Tests for normality were conducted for each data set by employing Shapiro-Wilk tests, which revealed that the pupil activity data were distributed normally, but the lesson context and teacher interaction data exhibited a moderately non-normal distribution. A one-way between groups analysis of 12 variance with post-hoc test were performed to explore the potential differences with each of the pupil activity variables between the games categories. Non-parametric Kruskal-Wallis tests were conducted on the lesson context and teacher interaction variables. Follow up Mann-Whitney U tests were conducted to determine where significant differences occurred. In addition, relationships between pupil activity, lesson context and teacher interaction variables were examined using Spearman’s rank order correlations. All analyses were conducted using the Statistical Package for the Social Sciences v.15 (SPSS Inc, Chicago, IL, USA), and the alpha level was set at p < 0.05. Results A total of 30 physical education games classes were observed, resulting in 1379 minutes of overall video footage coded using the SOTG-PE. After accounting for the time taken for pupils to change into their physical education uniforms, the longest lesson was recorded at 49 minutes and the shortest 35 minutes. Each teacher was observed on six separate occasions. A summary of the descriptive results, including percentages of time, means and standard deviations for the pupil activity contexts are displayed in table 1. [Insert Table 1 here] Descriptive results for the non-normally distributed lesson context and teacher interaction data including minimum and maximum values, median scores and the interquartile range (ICR) for the different games categories are presented in the tables below. [Insert Table 2 here] [Insert Table 3 here] [Insert Table 4 here] Pupil Activity Context The results of the ANOVA with post-hoc tests revealed no significant difference in the percentage of time the pupils were engaged in the various pupil activity codes across the 13 three games categories. The highest proportion of lesson time was recorded in the inactive category. The highest recorded percentage of lesson time spent inactive was (52.8%) in the striking and fielding category. The percentage of lesson time which recorded the highest activity level was locomotion (33.4%). This was recorded in the invasion game category. A complete list of results from the ANOVA are summarised in Table 5. [Insert Table 5 Here] Lesson Context The largest recorded proportion of lesson time was recorded in the general management category (47.4%). In the practice categories of technical practice and applied skill practice the highest recorded times were (11.4%) and (9.8%), respectively. For the specific games categories a high of (74.2%) was recorded for full game and a low of (0.0%) for modified game. During the three game categories, there were significant differences in the time spent in the warm up (χ² (2) 12.0, p = .002), general management (χ² (2) 8.18, p = .01), technical practice (χ² (2) 4.81, p = .01), applied skill practice (χ² (2) 8.33, p = .001) and modified game (χ² (2) 4.80, p = .001). The allocated time for the warm up (7.64%) and general management (47.4%) was significantly greater in striking and fielding classes than net/wall (1.07% and 33.6%, respectively, p <.005) and invasion games (3.93% and 44.5% respectively, p <.005), however the pupils spent more time in modified games contexts during invasion games classes (5.17%) than striking and fielding (4.96%) and net/wall (0.0%). There was a significantly higher percentage of lesson time dedicated to technical practice in net/wall games (11.4%) than invasion games (6.41%) and striking and fielding (10.8%). The largest percentage of lesson time dedicated to applied skill practice was net/wall (9.80%), which was significantly higher than invasion games (3.54%) and striking and fielding (2.5%). Significantly more time was spent in modified games in invasion games 14 (5.17%) than net/wall games (0.0%). The full-game category recorded a high of (28.5%) in invasion games to a low of (9.31%) in striking/fielding games; however these differences were not significant. Teacher Interactions The highest recorded teacher interactions across the three games categories were verbally promoting technical behaviour (40.9%). Time spent verbally promoting tactical behaviour was (16.7%) of lesson time. Non-verbally promoting technical behaviour was evident (3.0%) of lesson time and non-verbally promoting tactical behaviour was recorded at (0.9%) of lesson time. Promoting neither technical nor tactical behaviour was recorded at (37.3%) across the various games categories. Teacher interactions also differed significantly between various games categories in relation to promoting verbal technical behaviour (χ² (2) = 8.18, P < .005), and promoting verbal tactical behaviour (χ² (2) = 7.41, P <.005). Follow up analyses revealed the teachers spent significantly more time verbally promoting tactical behaviour in invasion games classes (24.4%,) than net/wall (13.1%, P <.001) and striking and fielding games (12.0%, P <.005). The teachers also spent significantly more time promoting technical behaviour during invasion games (42.2%) than net/wall games (38.6%, P <.005). Pupil Activity, Lesson Context and Teacher Interaction Relationships Spearman’s rank order correlations revealed a significant positive relationship between pupil inactivity and general management (r = 0.62, P < 0.01). There were also significant negative relationships between pupil inactivity and locomotion (r = 0.-78, P < 0.05), motor response (r = 0.-60, P < 0.05), and full-game (r = 0.-49, P < 0.05). A significant positive relationship was found between motor response and applied skill practice (r = 0.52, P < 0.02). There was also a significant positive relationship between technical 15 practice and motor/locomotion (r = 0.41, P < 0.02) and verbally promoting technical behaviour (r = 0.49, P < 0.05). A significant inverse association was observed between verbally promoting tactical behaviour and technical practice (r = 0.-48, P < 0.05), however a significant positive relationship was found between verbally promoting tactical behaviour and modified game (r = 0.46, P < 0.01). Discussion The purpose of this study was to examine the pupil activity, lesson contexts and teacher interactions during physical education games classes using a specific systematic observation instrument (SOTG-PE). Pupil Activity Context The pupils in our study were observed to be inactive for a high proportion of lesson time and this was consistent across the three games categories. It should be noted that the inactivity code was activated if the pupils were sitting, waiting, or standing and not engaged in any specific motor or locomotive content. These high levels of inactivity were positively associated with the general management category which encompassed teachers providing instruction and explanation. The reported high levels of inactivity (i.e. standing) are similar to those reported in a recent physical activity study using the System for Observing Fitness Instruction Time (SOFIT) (Chow, McKenzie & Louie, 2008). In the present study there was a strong negative relationship between levels of inactivity and when the pupils were engaged in playing a full-game. This relationship may be explained by the organisation of the teams during full-game play. For instance, two teams would be engaged in performing whilst the remaining teams would be inactive as observers. The playing of a full-game was a strategy adopted by the teachers who taught the older pupils, in particular, the pupils in the later stage of secondary education (aged 15-16 years). The format for these classes normally 16 involved a whole class warm-up followed by a full-game. In the early stage of secondary education (aged 11-14 years) the pupils were engaged in more technical and skill based practice. These findings were consistent between each of the teachers observed. Our recorded inactivity levels of (52.8%), (45.3%) and (48.6%) are lower than the reported (64%) in an ALT-PE basketball study (Cousineau & Luke, 1990). However, these levels of inactivity are comparable with results from a recent study examining physical activity levels within the revised English National Curriculum Physical Education (NCPE) (QCA, 2007) (Fairclough & Mersh, 2010, in press). This particular study reported high inactivity levels among boys (53.1%) and girls (65.3%); these were attributed to high levels of teacher instruction and management contexts. Recent changes to the English NCPE (QCA, 2007b) include the adoption of six content themes, the study above reported on three of these themes (1) ‘Outwitting Opponents’ (2) ‘Accurate Replication’ and (3) ‘Exercising Safely and Effectively’. These revisions to the English NCPE involve the pupils in more cognitive decision making as well as the teachers providing opportunities for the pupils to observe each other and make simplistic judgements about performance. In the current study the highest percentage of activity (i.e. locomotion/motor locomotion) was recorded in the invasion game category (33.4%) (i.e. European handball, basketball and field hockey). This finding is consistent with previous studies reporting physical activity during games classes (Fairclough & Stratton, 2005b). Lesson Context The lesson context percentages across the three games categories revealed that the majority of the lesson time was devoted to general management (42.98%) and a full-game (20.65%). The percentage of class time recorded in the general management category is consistent with previous physical education studies (Chow, McKenzie & Louie, 2008) however; the full-game percentage (20.65%) is higher than a combination of the technical 17 practice and applied skill practice categories (13.71%). The proportion of time allocated to technical and applied skill practice is lower than the (32%) skill practice recorded using SOFIT in a recent physical activity study (Chow, McKenzie & Louie, 2008). Interestingly, modified games was recorded for only (3.89%) of lesson time across the three games categories. This finding should be of interest to researchers and educators who advocate the inclusion of modified games and tactical games concepts as a strategy for the teaching and learning of games in physical education. Modified games and tactical instructional approaches are reported to be effective in promoting tactical decision making, however, these conclusions are drawn from studies which employed a multiple treatment design, and the instructional approaches adopted by the teachers were pre-determined by specific treatments and controls (Holt, Ward & Wallhead, 2006; Lee & Ward, 2009). Our study, however, did not adopt a multiple treatment design and in essence asked the question ‘what is going on here’? The evidence from our data suggest the teachers devoted more class time to technical and applied-skill based practices, and full-sided games than modified games. The relatively low percentage of class time devoted to modified games was a surprise, as the teachers in this study indicated [via a personal correspondence] the importance of decision making in games and having the knowledge and understanding to apply selected TGfU principles. It has been suggested that devising and teaching modified games can be problematic (Light, 2002, Rovegno, 1999) for teachers of physical education, in addition, it has been reported that teachers prefer the safety of skill and drill practices and are reluctant to engage their pupils in the instability of modified and conditioned games (Williams & Hodges, 2005). In addition, recent scientific studies have supported the wider use of small-sided and modified games in developing perceptual, cognitive and motor skills (Ford, Yates & Williams, 2010). The evidence from this small sample must obviously be viewed with some caution, however, further studies into the wide spread acceptance of modified games and the 18 impact of TGM pedagogy on teachers of physical education may be worthy of further investigation. Teacher Interactions Verbally promoting technical behaviour was the largest recorded teaching interaction across the three games categories. The importance of instruction and concurrent feedback in the learning, teaching and assessment of pupils has been reported previously (Hastie, 1994). The promotion of technical behaviour was proportionally higher in both technical and skill related practices as well as small-sided and full-games. Moreover, the SOTG-PE recorded a significant positive relationship between technical practice and motor/locomotion and verbally promoting technical behaviour. It was evident that the teachers in our study were more comfortable with pro-technical approaches to teaching physical education as there was little evidence to support the use of pro-tactical pedagogic approaches. Due to the quantitative design of our study and the recruitment of participants from a single-gender school, our study contained a number of limitations. Firstly, the quantitative data provided no insight into the personal teaching philosophies of the teachers recruited to this study. Therefore, it was not possible to ascertain ‘why’ the teachers were engaged in specific instructional approaches. Therefore, any further investigations into the pedagogic approaches adopted by teachers in the teaching of games should consider combing both quantitative and qualitative methodologies. Ultimately, this may provide some insight as to ‘why’ teachers adopt certain pedagogic strategies. Secondly, the participants in this study were limited to one boys’ school, and therefore a recommendation for further study is to include a range of schools and genders. Thirdly, this study did not observe any games from the target games category. This omission was due to conflicting issues regarding staff absenteeism and changes to the formal school time-table. Conclusion 19 The purpose of this study was to examine pupil activity levels, lesson context and teacher interactions from three different games categories using a specific systematic observation instrument (SOTG-PE). The pupils were engaged in high levels of inactivity and spent high proportions of lesson time listening to teaching instructions. The context of the lessons was predominantly general management. The observed teaching interactions indicated that the teachers adopted more pro-technical approaches and there was little evidence to support the use of a pro-tactical pedagogy. 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Journal of Teaching in Physical Education: 310-328. 26 Table 1 Proportion of lesson time in Student Activity Type _________________________________________________________________________________ SOTG-PE variable n Low High M SD ___________________________________________________________________________ Student Activity Type (% lesson) Inactive 30 34.80 64.80 49.29 8.90 Motor Response 30 2.10 15.90 8.11 Locomotion 30 11.40 44.90 30.46 9.77 Motor/Locomotion 30 .00 8.30 4.16 2.29 Motor/Locomotion Off-Task 30 4.20 25.70 7.95 4.45 3.28 27 Table 2 Proportion of class time in Lesson Context and Teacher Interactions for Invasion Games _________________________________________________________________________________ SOTG-PE variable Low High Median ICR ___________________________________________________________________________ Lesson Context (% lesson) Warm-up .00 15.90 2.10 5.30 General management 18.30 58.50 44.2 15.80 Technical practice .00 28.50 6.10 10.55 Applied skill practice .00 28.80 .00 4.90 Modified game .00 12.50 .00 10.90 Small-sided game .00 39.00 6.90 14.45 Full-game .00 74.20 24.3 38.2 Free play .00 9.00 .00 7.50 Other .00 .00 .00 .00 Verbal pro- tactical 4.20 52.80 26.50 12.00 Non verbal pro-tactical .00 3.00 .700 1.40 Verbal pro-technical 30.56 70.00 35.37 15.36 Non verbal pro-technical .00 3.80 3.50 1.03 None 9.00 52.40 34.00 28.30 Teacher Interactions (% lesson) 28 Table 3 Proportion of class time in Lesson Context and Teacher Interactions for Striking and Fielding Games _________________________________________________________________________________ SOTG-PE variable Low High Median ICR ___________________________________________________________________________ Lesson Context (% lesson) Warm-up .00 10.40 9.10 3.50 General management 35.40 55.10 49.0 9.20 Technical practice .00 27.10 9.80 6.58 Applied skill practice .00 12.50 .00 3.13 Modified game .00 12.50 4.15 9.28 Small-sided game .00 22.90 18.40 10.30 Full-game .00 47.20 .00 13.85 Free play .00 9.00 .00 7.50 Other .00 .00 .00 .00 Verbal pro- tactical .70 52.80 5.30 14.60 Non verbal pro-tactical .00 .70 .00 .18 Verbal pro-technical 28.57 47.22 45.32 11.92 Non verbal pro-technical 0.0 3.80 3.50 1.03 None 12.50 56.30 47.70 9.23 Teacher Interactions (% lesson) 29 Table 4 Proportion of class time in Lesson Context and Teacher Interactions for Net/Wall games _________________________________________________________________________________ SOTG-PE variable Low High Median ICR ___________________________________________________________________________ Lesson Context (% lesson) Warm-up .00 7.50 .00 .00 General management 18.30 41.90 31.80 11.0 Technical practice .00 15.20 13.00 6.60 Applied skill practice .00 13.60 10.90 4.50 Modified game .00 .00 .00 .00 Small-sided game .00 39.00 .00 38.40 Full-game .00 74.20 40.90 43.90 Free play .00 9.00 .00 7.50 Other .00 .00 .00 .00 Verbal pro- tactical 5.10 19.70 15.00 14.60 Non verbal pro-tactical .00 7.20 .800 7.20 Verbal pro-technical 27.62 70.00 37.87 8.17 Non verbal pro-technical .08 7.60 3.80 2.00 None 14.20 57.10 37.90 14.30 Teacher Interactions (% lesson) 30 Table 5 Comparison of student time spent in the games activity categories ___________________________________________________________________________ Category Striking Net/Wall Invasion F (2, 27) p ___________________________________________________________________________ Inactive 52.8 45.3 48.6 1.56 .22 Motor Response 8.41 9.44 7.16 1.17 .32 Locomotion 25.7 31.6 33.4 1.90 .16 Motor/Locomotion 4.8 4.8 3.3 1.55 .22 Motor/Locomotion Off-Task 8.14 8.70 7.40 .193 .82