A Model of Successful Technology Integration in a School System: Plano's Curriculum Integration Project 1 Yoram Eshet Department of Education, Tel Hai College Tel Hai, Israel eshet@netvision.net.il Joel Klemes The Open University of Israel Tel Aviv, Isarel 61392 joelkl@oumail.openu.ac.il Lyn Henderson School of Education, James Cook University Townsville, Australia 4811 Lynette.Henderson@jcu.ac.au Sara Jalali Independent multimedia producer Carolton, Texas, 75007 Jalali@mindspring.com Abstract: The technology-based Curriculum Integration project in the Plano Independent School District is presented as a model for a successful implementation of large-scale technology integration projects. The project addressed relevant components: teachers, students, curriculum, learning theories and materials, technological infrastructure, and school architecture. Certain components played a significant role: pedagogical curriculum changes, the physical learning environment, the major involvement of Plano teachers as key participants in planning, developing, and implementing the changes in collaboration with instructional designers and content experts from an educational software company led to a large-scale systemic change in the learning culture in the district among teachers and students. Introduction In the last decade, there has been an increasing number of publications reporting the minor impact that, despite substantial investments, the integration of technology in schools has on the teaching culture, the school environment, and the students' attitude to learning (Bryson & de Castell 911 8; Maddux, Johnson & Willis 1997). In addition, teachers report dissatisfaction with the applicability of off-the-shelf multimedia products to their curriculum. For example, in a survey conducted in United States in 1999, 59% of teachers who use software for instruction report that is it “somewhat” or “very” difficult to find software to meet their classroom needs (Resnick 1999). However, it is not only appropriate software that is the issue. Successful technology implementation into schools requires a holistic approach that addresses all relevant issues, including design of custom curricular materials, learning theory, pedagogy, staff development, technology infrastructure, management, finance, and school architecture. The technology-based Plano Independent School District (PISD) Curriculum Integration Project is an excellent example of such holistic implementation. The large-scale systemic project was implemented in the PISD between 1993-1998, involving approximately 40 elementary schools and 60,000 K-5 students. Two of its unique features were that teachers played a leading role in collaboration with an education computer company to design an interdisciplinary curriculum with custom learning materials based on a constructivist approach to teaching and learning as well as recommend the classroom's architecture and technology infrastructure. The paper reports the Plano Curriculum Integration Project to highlight necessary ingredients for a successful wide-scale integration of technology in a school system. Launching the Plano Project In: T. Ottman & I. Tomek (eds.) (2000), Educational Multimedia and Hypermedia, pp. 275280. 1 The decision to launch a systemic curricular change in 1993 was based on the recognition that the PISD school system “suffered” from problems such as those listed in Table 1 as well as an understanding that introducing technology without addressing other educational and architectural issues, would not be enough. Therefore, the project was designed to address the factors in Table 1, that are subsequently discussed in the paper. The PISD contracted Edunetics, a multimedia production company, to help it redesign its curriculum, inservice the teachers in the area of computer technology, and develop educational computer software that would serve as a crucial component of the new integrated curriculum. In addition, PISD established the Curriculum Development Center in which a team of 30 to 40 selected K-5 teachers, supervised by PISD curriculum coordinators, cooperatively developed the new thematic curriculum with the pedagogical, content, and instructional technology design experts in Edunetics (Otto 1997). Pre Technology-Based System Traditional discipline-based curriculum that adopted mostly behaviorist pedagogy Technology-based System Changes A conceptual redesign to a technology-based, thematically integrated curriculum that adopted cognitive and constructivist pedagogy Teacher ownership in redesigning the curriculum and developing the learning materials. An appropriate technological infrastructure plan that included 8 computers and a printer per classroom, ethernet connectivity, and Internet access. Custom learning material development, both computerbased and other types of materials. Interior classroom and school redesign to promote an open teaching style, use of technology, teamwork, and group discussion. Debenture Bonds Infrequent and minimal involvement of teachers in curriculum design Limited use of technology in schools due to scarcity of computers and an inadequate technological infrastructure. Very limited use of software, partly due to its lack of suitability to the curriculum. Classrooms were designed for traditional chalk-and-talk style of teaching Lack of finance Table 1: Decision Factors Influencing Curriculum, Teacher Involvement, and Architectural Change Curriculum redesign Plano Independent School District’s pre-1993 segregated curriculum (Table 2) was designed to follow the curriculum standards in the various disciplines (cf. Bybee & McInerney 1995; Texley & Wild 1996; Schneider, Adler, Beery, Ladson-Billings, Fernekes, Hartoonian, McFarland, Marker, Montgomery, Nickell, & Tevis 1994). A major task of the project was to convert this curriculum into a thematic one (Table 3), without giving up the disciplinary depth of content. It was argued that thematic learning enables the student to perceive curricular topics in a broader and more interconnected way (Jacobs 1989, 1997; Kovalik & Olson 1994; Marzano 1992). LIFE SCIENCE Kindergarten Looking at plants Looking at animals Homes for living things My body grows EARTH SCIENCE Exploring space Exploring earth Watching the weather Weather changes Grade 1 Animal body parts Grouping plants Where plants live Living/ non-living things My body grows Staying healthy Looking at the sky Earth seen from space Grade 2 Grouping animals Ancient living things The sun Fossils & Dinosaurs Air and water Looking at weather Table 2: A section of the pre-Plano Curriculum Project K-2 discipline-segregated curriculum In a thematic curriculum, the learning objectives are organized in themes, or “big ideas," and not necessarily in segregated disciplines, as in most traditional curricula. Thus the first stage in designing the new curriculum was to identify six major themes (Overarching Concepts) under which the entire new curriculum was organized: Communication, Continuity and Change, Interactions, Diversity, Systems, and Balance and Stability (Table 3). The thematic curriculum was designed as a matrix that matched a six-week thematic learning unit, called Organizing Idea (OI) for each of the K-5 grade levels. Each OI belonged to a specific theme. The OIs' design involved an effort to present the disciplinary content (Table 2) in a thematic way, supplemented and reinforced with technology (Table 3). For example: Grade Two's science disciplinary curriculum (Table 2) included topics such as grouping of animals and ancient living things in Life Science, as well as fossils and dinosaurs in Earth Science. In the thematic curriculum, these topics were clustered into the OI, “What Evidence Tells Us About Our World?” under the Overarching Concept (theme) of "Communication". In this OI, the students use, among others, fossil evidence to communicate and draw conclusions about the world. This approach to curriculum design is a modification of the original curriculum integration model of Jacobs (1989) in the sense that it focuses on maintaining the disciplinary learning objectives, but presenting them in a thematic manner. In this way, the teachers, supported by PISD’s curriculum coordinators, designed an array of 36 OIs (Table 3). Overarching Concepts: Each for a Six Week Period (not in teaching sequence) Gd K Continuity & Change Change is All Around Me Changes Around Us 1 Cycles Events in My World 2 What Impacts Our World? 3 A Matter of Time The Way We Live 4 Changes Over Time Systems Interactions All Aboard for Systems What’s the Connection? Grady's Weather Window It’s No Mystery, It’s a System Calling All Problem Solvers! How Do Systems Help Us Connect in Our World? Weather, Climate & You Where Would We Be Without Systems? YourTown One Affecting the Other Body Balance Cause and Effect Diversity Communication Balance & Stability Off to a “Beary” Good Start! What’s Alike? What’s Different? Animals and Their Homes Why Classify? Animals in Their World How Do I Learn About My World? Making Connections Solid Foundations Fun With Maps How Are Communities Interdependent in Our World? Get the Story! How Are We Alike and Different in Our World? Many Places, Friendly Faces What Does Evidence Tell Us about Our World? Message in a Fossil Where is Harmony in Our World? Seeking Reasonable Solutions Animals in Our World Many Faces, Many Places Earth: Forces and Formations Proud to Be an American The Fine Arts of Sharing Adventures in Problem Solving Clues That Communicate Sun, Earth, Moon Drawing Upon Our Resources State of Diversity Mankind and Nature in Harmony Our Environment Map Room and Visual Planner (Tools) are used throughout the OIs from 1st through 5th grades. Interactive Computer Lessons are utilized through Grades 1 -5. Names of OIs are in normal text; names of custom educational software programs are in italics. Table 3: Plano ISD Integrated Thematic Curriculum: Organizing Ideas and Custom Edunetics Software Almost all of the OIs included custom multimedia learning products that were used as a crucial component throughout the six-week learning period in the OI. The multimedia products were designed and produced by Edunetics’ instructional design specialists, with the full involvement of, and guidance from, Introductory unit: What is Evidence? Interdisciplinary unit: What does Evidence Tell Us of the Past? Interdisciplinary unit: Steps in Solving Problems & Mysteries Culmination unit: Can Evidence Help Us Find Him? Interdisciplinary unit: Evidence Helps Us Solve Problems & Mysteries Computer Learning Environment: Message in a Fossil ORGANIZING IDEA: What Does Evidence Tell About Our World? Computer "lessons" Hands-on and off-line activities PISD teachers. All OIs were designed to follow a general basic structure exemplified by the Grade Two OI, "What Does Evidence Tell Us about Our World?" (Figure 1) under the theme, "Communication": An introductory 1-week unit, followed by 3-5 interdisciplinary-based units, and a 1-week culmination unit. The culmination unit brought the thematic activities and understandings together through further synthesis, analysis, and application, providing a "big picture" thematic overview. Plano's curriculum design process was unique also in the sense that the teacher teams took the leading role in this design process thereby ensuring that both the overall curriculum structure and the computerized and off-line learning materials complied with the teachers’ and students’ curriculum needs. Figure 1: Basic organization of a six-week thematic unit (OI), using a Grade Two OI as an exemplar. Developing the learning materials: A unique teacher-multimedia producer interaction The Plano Project included the production of mainly three types of learning materials: 1. Hundreds of offline written and hands-on-small-group activities developed by the teachers. 2. Approximately 200 short discipline-based interactive "computer lessons" that addressed major curricular topics in Science, Language Arts, Math, and Social Studies. The computer lessons included simulations, games, "lecture" presentations, simulated labs, and interactive tutorials. 3. 26 multimedia interactive learning environments (Table 3), mainly microworld simulations, databases, and learning tools that served as crucial components of the OIs. In addition, PISD teachers incorporated some off-the shelf computer products that were available on the market. However, according to the Science Coordinator in PISD (Mainwairing 1999, personal communication), teachers found their use somewhat limited because these products were not custom-designed for the project. To ensure that the computerized learning materials dove-tailed with the pedagogical concepts and the content requirements of the integrated curriculum, a special, interactive production process was established. The process consisted of the following stages: preliminary ideas, product specification, prototype alpha and beta versions, implementation, and evaluation. Review of the processes occurred throughout production. Both the consumers (teachers) and the producers (Edunetics) were equally engaged in this process. According to Hord (1992), long-term changes occur if teachers take part in corporately contributing towards re-educating their own values and attitudes and changing the school's culture. This includes collaborative in-situ identification of issues by the change agents; in our case, these were the teachers, curriculum coordinators, and Edunetics pedagogical content and software producers. From the PISD experience, such a process requires long-range planning and can be challenging to execute due to a variety of difficulties. One of these is, not surprisingly given their differing professional backgrounds, the different approach to planning and design brought by the teachers on the one hand, and the software instructional designers, on the other. The successful implementation of the computer products in PISD schools (Henderson, Klemes, & Eshet 2000) illustrates the value of producing custom-made products for such technology integration projects. Integrating the software into the curriculum A major impact of computers and instructional software on the learning process of children is achieved only when they are integrated into the curriculum as a vital element for instruction (Shade & Watson, 1990). In the Plano project, the custom-developed educational software played a significant role in the instruction within each OI (Table 3) in supplementing the disciplinary and interdisciplinary content, encouraging students to engage in higher order thinking about the concepts, and in creating thematic understanding. An example of this approach is seen with Message in a Fossil (MIF), one of the 26 multimedia products that were developed for the project (see Figure 1; Table 3). MIF is a microworld simulation in which the student plays the role of a paleontologist who excavates in virtual dig-sites, discovers plant and animal fossils, and reconstructs the prehistoric world by constructing a museum diorama. According to a second grade teacher, MIF was "the thematic and content backbone of the Organizing Idea, 'What Evidence Tells Us About Our World'" (Henderson, Klemes, & Eshet 2000). The major theme of the OI was gathering, interpreting, and communicating evidence to solve mysteries and problems, particularly those that inform our understanding of the past. For approximately 45 minutes each day, the class worked in stations where each small group activity integrated the OI and themes across curriculum areas. One of these daily rotating activities was learning with MIF, that was also included into the time allocated for reading. This meant that each student used the software each day at least for 20 minutes, for a period of 6 weeks. Henderson et al. (2000) concluded that the length of time students accessed software was a significant factor in student learning outcomes. Each of the computer products was used in a similar way to MIF, although their role in the OI may have varied from one OI to another. In the course of developing the project’s learning materials, it was found that while it was relatively easy to incorporate the science and social studies topics in the thematic curriculum, it was much harder to do so for topics in Arts and Language Arts. Therefore, these topics continue to be taught separately, in a disciplinary manner, during part of the day. Technology and class redesign Papert (1993) advocated the incorporation of computers inside classrooms rather than in computer labs in order to increase their impact on children’s learning and a reconceptualization of classroom layout to enable thematic learning and group work (Jacobs 1989; Marzano 1992; Brooks & Brooks 1993). This influenced the PISD project as it included a complete redesign of the architecture of the classrooms and the each school's technological infrastructure. In order to enable an open and more flexible learning atmosphere, the “frontal chalk-and-talk classrooms” were redesigned as spaces that allowed an easy access to the class computers and promoted team work and group discussions. The large computer labs were dismantled and replaced by networked computers in each classroom, at a ratio of three students per computer, and in the library and administration areas. Accessory equipment such as a video player and a large TV monitor were included as classroom equipment along with a printer between four classrooms. The networked computers enabled student access to the available on-line learning environments and utility programs. This combination, of new classroom architecture and new technology infrastructure design, have contributed to the establishment of a new teaching and learning culture in the PISD participating schools (Henderson, Eshet, & Klemes 1998; Kent & McNergney 1998; Provenzo, Brett, & McCloskey 1999). Impact of the Plano Project The Plano Curriculum Integration Project had a decided impact on the teaching, learning, and management culture of the entire district, affecting the teachers, students, and district administration. (Eshet, Klemes & Henderson 1999). One such impact is provided in a study of second grade children who participated in the Plano Project (Henderson, Klemes, & Eshet 1998; Henderson, Klemes, & Eshet 2000). The authors report several clear changes in the classroom culture. The new classroom architecture and the introduction of computers into the classroom promoted team and small group work. This also affected the teacher’s teaching culture that became more student-oriented and problem-solving based. The research findings also indicate, in comparison with the way it was taught pre-MIF and the new thematic integrated curriculum, an increase in students' engagement in the learning processes and an improvement in transferring their learning into other domains (Henderson, Klemes, & Eshet 2000). A second impact allowed students to take advantage of the network capabilities; for instance, they worked on their home computers and sent files to their own school folders and/or to their teacher and visa versa. It expanded class work into their homes. A third, and probably the biggest impact of the project, is best portrayed by the fact that today, the 30 to 40 teachers who participated in designing the thematic curriculum, are engaged in training teachers nationwide in developing similar curriculum integration projects. A final impact, the decision of PISD to extend the Curriculum Integration Project into their middle schools, illustrates successful implementation of systemic change in a school district. Conclusions The technology-based curriculum integration project in Plano provides a unique opportunity to identify the ingredients of a successful technology integration project. The following are highlighted: 1. Introducing hardware and software is not enough; an educational technology-based project must involve appropriate curricular considerations that might require the design of an entire new curriculum. 2. Learning materials should be developed especially to complement and be integral to the curriculum. This applies particularly to computer-based learning materials. 3. Teachers should be involved in agenda-setting and decision-making, including those concerned with the curricular approach and production of learning materials, both on-line and off line. 4. 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