Our mission is to seamlessly integrate energy consumption awareness into a functional game made by us. Our game’s story is based around a teen in his home. So obviously we’re targeting the residential audience. We aim to appeal to the younger audience with a fun, and cartoony game, but also have it be informative and beneficial to the adults in the household. We’ll be delivering a game that will educate and entertain the users in the home. The users will benefit from our game by developing an understanding of the electricity that they use and how to be change their behavior to conserve energy and inevitably save money. As we were discussing that this game would most likely come as a “bonus” to the Curb Energy technology installed in a home. So marketing wouldn’t be a big priority.