Definition This strategy offers participants the opportunity to share information with others. The protocol involves small-group collaboration, while making individuals responsible for the learning, analyzing, evaluating, and inquiring. Purpose Use the gallery walk strategy throughout the essential elements of the project plan. Teachers and students can contribute items to the gallery. Entry Event Gallery: Invite curiosity about the project challenge using . . . Maps Photos Audio clips Data charts/tables Videos Text Walk: As students walk the gallery and collaborate, they can . . . create guiding questions about the challenge or topic generate a “need to know” list make predictions and inferences about the challenge or topic Significant Content Gallery: Build necessary background information or new content information pertaining to the project challenge using . . . content specific information Walk: As students walk the gallery and collaborate, they can . . . complete a graphic organizer to collect, summarize, and synthesize information generate a “need to know” list collect evidence to support inquiry Feedback and Revision Gallery: Request students post big ideas about their project or display their project Walk: As students walk the gallery and collaborate, they can . . . provide feedback for revision using “I like” and “I wonder” use an evaluation sheet or rubric to provide critical feedback for revision Inquiry and Innovation Gallery: Inspire collaborative inquiry and critical thinking about a topic using . . . a variety of media Walk: As students walk the gallery and collaborate, they can . . . compare and contrast information examine perspectives and alternate points of view about the topic or an issue make an evidence-based claim or an informed decision identify patterns or trends demonstrate understanding of cause and effect collect information to solve a problem Publicly Presented Product Gallery: Request students to display their final products Walk: Ask the public audience to evaluate the products Gallery walks can be digital. For example, set up computers or a web-based collaboration space where audience members can access products and evaluate.