Computing planning year 6 term 1

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Medium Term Planning
Year 6
Term 1
Ancient Civilizations
Explain the consequences of
spending too much time online
or on a game
Programming
Learning objectives:
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I can deconstruct a problem into smaller steps, recognizing similarities to solutions used before.
I can recognize when I need to use a variable to achieve a required output.
I can explain and program each of the steps in my algorithm to achieve a planned outcome.
I can evaluate the effectiveness and efficiency of my algorithm while I continually test the programming
of that algorithm.
 I can use logical reasoning to detect and correct errors in a algorithms and programs
Activities:
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Plan an algorithm for a quiz game, breaking it up into the parts required to make a game.
Program the game using variables to add a score to the game/timing for the game.
Continue to test the game while making it and correct any errors in the programming and any errors in
the algorithm used for the game.
Multimedia
Technology in our Lives
Learning objectives:
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Learning objectives:
I can choose an appropriate online tool to use.
I can talk about audience, atmosphere and
structure for a game
I can collect information and media from a
range of sources for a game for a specific
audience.
I can combine a range of media, recognizing
the contribution of each to achieve a particular
outcome.
I can be digitally discerning when evaluating the
effectiveness of my own work and the work of
others.
Activities:
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I can talk about the way search results are
selected and ranked.
I can check the reliability of a website.
I can describe the Internet services required to
create, share and evaluate a game
I can select an appropriate tool to communicate
and share my game online.
I can use search engines to include appropriate
facts and make use of appropriate resources
within a game
I have acknowledged the sources for resources
used within a game
Activities:
Plan a game for other people containing a quiz.
Program it using Scratch and use Scratch
online community to share with others
Collect/create sound and image files to use
within game for different backgrounds,
characters and objects. Comment on own and
each other’s games
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Use a diagram to label the sources used
throughout the process of making a game
Carry out the necessary research to make an
‘authentic game’ and to identify the sources of
images and sounds required for the game
Use a blog and Scratch online to collaborate to
create a game together.
Links to learning in other subjects
History - Study Mayan Civilisation. Study locations, major settlements, buildings, gods and goddesses, education
including writing and number systems, food and the Conquest.
English - Read a range of documents relating to the Mayan empire. Write journal entries, instructions and fact files
identifying settings and characters that can be used within the game.
Maths - Use negative numbers as part of a game to move characters on the screen and as part of algorithm to reduce
the score within the game after particular events. Identify the mathematical operations required for using variables.
Use appropriate angles of rotation to achieve movements of characters.
Art - Use the construction of 3d models of Mayan buildings to assist in designing settings for game.
DT - Make tortillas and taste a selection of Mesoamerican foods. Use knowledge to add detail to the game.
Denise Flagg, Ilchester Primary School
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