Peter Zazzali, Ph.D. University of Kansas Department of Theatre ASTR Working Session 2014: “Technology Performs: New Media Onstage and Off” “Now Playing ‘New Media’: Examining the Tangled Relationship Between Digital Technology and Stage Actors Through the Lens of the Spectacle” Throughout theatre history new technologies have shaped an audience’s experience through scenography. From Giacomo Torelli’s use of a chariot and pulley system facilitating fluid scene changes to the iconic landing of a helicopter in Dustin J. Cardwell’s design for Miss Saigon, theatrical productions have been using state of the art technology to appeal to spectators for centuries. Today, every sector of the US theatre uses some form of new media, with Broadway being emulated and/or the digital muse for works at not-for-profit, university, and community theatres. The independent work of upstarts also demonstrates the scope of new media through do-it-yourself web platforms and applications ranging from Spotify and i-movie to GarageBand and Facebook. Technological innovations and ever-evolving systems of communication continue to shape and change the ways in which theatre is produced, distributed, and consumed. At the vanguard of multimedia performance are troupes such as the Builder’s Association, the Wooster Group, and 3-Legged Dog, all of whom have made their mark through the experimental deployment of video, sound, and technology. For example, 3Legged Dog has experimented with high definition cameras and three-dimensional video projections to create “provocative” performance installations like Paris Orgy (2011), Fire Island (2007), and Pluton (2007). In the latter they used composer Mark Coniglio’s interactive software, Isadora, to allow “both the audience and performers to intervene 1 directly in the [production’s] images and sound sequences.”1 Another innovative technology they have been developing is Eyeliner, a video installation system that presents “spectacular” images to “appear alongside and interact” with “live or virtual stage presenters.”2 3-Legged Dog’s use of such cutting edge technology demonstrates untapped potential for theatrical experimentation in the digital age, a point underscored by the company’s artistic director, Kevin Cunningham: “the technology is changing the methodology in a very tense and deep way and the genres that we used to look at are dissolving.”3 For all of 3-Legged Dog’s achievements, Cunningham’s comment gives cause for some concern. If, as he suggests, traditional approaches to making theatre are in a process of dissolution, then perhaps we might remind ourselves of the essence of live performance: the actor/audience relationship. To borrow from Jerzy Grotowski, this relationship can be described as a “holy encounter,” with the actor using his skill as facilitated by his instrument (e.g., body, voice, imagination, etc.) to create a transcendent experience for the audience. A practice as old as theatre itself, the actor/spectator connection can indeed be described as spiritual and the playing space as an alter of sorts, upon which the performer’s “imaginary forces work” to transcend the ordinary in favor of the sublime.4 Dramatic characters—after all—are agents of action telling a given story, and by extension, the actors are the conduits of said action. While scenography can most certainly support and inform the shaping of a story, it does not cause what occurs— See 3-Legged Dog’s website at http://www.3leggeddog.org/mt/index_pluton.html (accessed 12 October 2014). 2 3-Legged Dog’s website description of Eyeliner stage technology at http://www.3ldnyc.org/eyeliner.shtml (accessed 14 October 2014). 3 Quoted from interview with Kevin Cunningham, Prague Quadrennial: About 3LD, http://3ldnyc.org/index.shtml (accessed 12 October 2014). 4 William Shakespeare, Henry the Fifth (New York: Folger, 1998), 1.1.18. References are to act, scene, and line. 1 2 the dramatic action—only actors do. To the extent that technology distracts from the actor/audience connection it compromises the very essence of live performance. To be sure, technologies such as Eyeliner are indeed exciting and have great potential for envisioning new modes of theatrical expression. Yet these same media can dwarf the actor’s work, and by extension, his connection with other performers and the audience. 3-Legged Dog’ depiction of Eyeliner as sheer “spectacle” constituted by “virtual images” that “interact” with other virtual images and/or human actors suggests as much.5 Would a human actor really want a virtual image for a scene partner? What is gained and lost in such an exchange, and ultimately, how does it affect an audience? For all its potential, advances in new media and theatre technology can regressively impact the human element of live performance, an unfortunate occurrence perhaps best exemplified by the US commercial stage. With all due respect to multimedia companies such as 3-Legged Dog, Broadway generally sets the standard for scenic technology in the American theatre, as evidenced by multimillion-dollar sensations like Spiderman: Turn Off the Dark, Wicked, and the remake of Rogers and Hammerstein’s Cinderella, which boasts “audiences can expect to see instantaneous costume changes” as part of an evening of “onstage magic.”6 Indeed, Cinderella lives up to its promise, with the title character shunning her peasant rags for an illustrious ball gown before the audience’s eyes without the slightest suggestion of a conventional “costume change.” Using a reversible dress and keenly timed lighting and sound affects, Mark Brokaw—the production’s director— has instructed his leading actress to merely spin in place as her garb is magically See 3-Legged Dog’s website description of Eyeliner stage technology at http://www.3ldnyc.org/eyeliner.shtml (accessed 14 October 2014). 6 Quoted from Cinderella promotional page on Broadway.com http://www.broadway.com/shows/cinderella/story/ (accessed 12 October 2014). 5 3 transformed with the complements of William Ivey Long’s stealthily spectacular costume design.7 Simultaneously, a glistening horse-drawn carriage is generated from the wings with icy blue smoke providing just enough of a haze to mask the machinery of its computer-generated entrance. Two minions bedecked in costumes fashioned according to the carriage’s motif serve as drivers who whisk the heroine away to Prince Charming’s gala to complete this timeless rags-to-riches story. Ironically, one of the musical’s signature numbers, “Impossible,” is somehow unfolding between Cinderella and her Fairy Godmother throughout this spectacular commotion, thereby begging the question: At what point does digital technology and scenic spectacle compromise the work of actors, and by extension, the telling of a story? As Ben Brantley of the New York Times proclaims in his review of the production, “the showstoppers in this version are not the songs as much as those instant costume changes,” a feat that he claims is a “distraction” serving to “makeover” Rogers and Hammerstein’s 1957 classic, which, ironically, was originally created for television.8 Whatever the case, this “remake” of Cinderella is typical of the spectacular eye candy that Broadway serves its audience of adoring fans, most of whom “ooh and ah” over the inanimate elements of the scenography, whereas the production’s storytellers—its actors—are merely byproducts of a process that is becoming increasingly dominated by digital technology. Digital technology can therefore be understood as the grist that gives rise to the spectacular. What is gained and lost in this machination? Guy Debord identifies “spectacle” as “an autonomous movement of the nonliving.”9 While attempting to 7 Long garnered the Tony Award for his design of Cinderella, an accomplishment unquestionably abetted by the title character’s memorable costume change. 8 Ben Brantley, “Gowns from the House of Sincere and Snark,” New York Times, 3 March 2013. 9 Guy Debord, Society of the Spectacle (Detroit: Black and Red Books, 1977), sec. 2. 4 explain spectacle can be a sketchy task, especially when considering its social conjurations and ramifications, I aim to define it in the context of theatre technology and the so-called new media. Thus, I argue that scenic spectacle—such as that described above—dominates human actors through a pervasive display of technology that negates the audience/performer connection. An array of dazzling lighting and sound affects, computer-generated scenery, virtual images, and social media determine the spectator’s experience of a given performance. The element of the human actor is at best compromised—and often outright lost—through this mediation. Indeed, the performer becomes a mere abstraction, a passive bystander, and a submissive prop as part of a process that privileges and valorizes his inanimate counterpart: new media/technology, a non-human actor of sorts taking center stage! To be sure, many artists and scholars are proponents of the dominant impact these media have on live theatre. While Broadway sets the standard for staging spectacles, the development and deployment of these technologies are evident in theatres and training programs nationwide. Indeed, the January 2014 issue of American Theatre was dedicated to technical theatre training with a laudatory emphasis on emergent technologies and the companies using them. Aptly entitled, “The Technical Answer,” once such article alarmingly champions these technologies as “pervasive [in contributing] to each and every area that is considered new and emerging.” At no point does this article—or the overall issue—qualify said “contribution” and its overarching impact on US theatre.10 If storytelling remains the basis for theatrical productions, as it has been since the ancient Greeks, then it would seem logical that these technologies function as a resource for illuminating the source for a given narrative, which exists in the form of a text. Though 10 Mike Lawler, “The Technical Answer,” American Theatre, January 2014. 5 theatre texts are most often associated with dramas—or librettos in the case of musicals and operas—they can of course pertain to other forms of scripted action, such as a score of action for a devised work or the choreography for a piece of dance theatre. While theatre texts come in various forms, throughout history they have been the basis for stories that are facilitated by living beings, actors, on behalf of a community of living beings: their audience. With new technologies and media increasingly dominating live performance, something of sociocultural significance is lost. As people respond to technologically generated images—spectacle—instead of a live and shared experience with others, they become increasingly divorced from one another, and “the commodity attains the total occupation of social life.”11 Ever the Marxist, Debord’s quote reveals his belief that spectacle is a pervasive instrument generated by the capitalist system to uphold a hegemonic social order. It dominates the ways in which we perceive ourselves socio-culturally by lulling us into submissive acceptance of the status quo. The negation of the human element of a theatrical performance plays right into this paradigm, insofar as an audience is willfully overwhelmed by the technological pizazz and mediatized noise both within and around a production. To return to the Cinderella case, for example, the show’s producers deploy digital technology and new media in ways that transcend the production’s scenography to wield a carefully crafted advertising campaign that targets families, tourists, and most especially, young girls. With respect to the latter, at any given performance the audience is filled with preteens donning diminutive ball gowns and tiaras as they nestle into their seats with mom and dad in tow. Intermission strategically serves as a chance to for the show’s producers to peddle Cinderella merchandise, as mugs, tee-shirts, magnets—all of 11 Ibid., sec. 42. 6 which display the title character’s iconic glass slipper—are sold as a complement to the usual Broadway memorabilia for sale: cast recording; DVD; souvenir program. Of course all these items have the double function of providing additional advertising for the production, yet another deft attribute of spectacle—one would not expect to see such glossy souvenir merchandise accompanying a weightier work such as Edward Albee’s The Goat, for example. Not surprisingly, the show’s advertising campaign includes new media ranging from multiple websites touting the show to its own Facebook page, where interested fans can peruse sparkling production photos, informal snapshots of the cast backstage, and postings from the show’s adoring fans.12 Cinderella’s spectacular reach has recently manifested in a national tour for 2014/15, during which time its Broadway incarnation is scheduled to close (January). Nonetheless, other offerings on the Great White Way will surely continue this proven model of using new media and state of the art technology to fadge spectacular sensations in quest of a popular audience. Indeed, Cinderella is hardly exceptional in using spectacle as the basis for a strictly capitalist enterprise. Broadway is currently rife with splashy productions that deploy the very latest in stage and digital technology to achieve a “social relation among people, mediated by images,”13 which from the standpoint of a given show’s producers means the accumulation of capital, most often of the economic variety.14 Indeed, a quick pass of the current crop of Broadway musicals that can be best See Cinderella’s Facebook page at https://www.facebook.com/CinderellaTheMusical (accessed 15 October 2014). 13 Debord, Society of the Spectacle, sec. 4. 14 I am borrowing from Pierre Bourdieu’s theories of capital to make this claim. Bourdieu argues that various forms of capital (e.g., social, symbolic, cultural) exist in a given socio-cultural environment (habitas), all of which are accumulated to distinguish and increase one’s stature. See Pierre Bourdieu and Randall Johnson. The Field of Cultural Production: Essays on Art and Literature, European Perspectives. Cambridge: Polity Press, 1993. 12 7 identified as spectacle offers no less than a dozen in number, including a pair of mainstays from Broadway’s maestro of the spectacle, Cameron Mackintosh (Les Miserables and The Phantom of the Opera), as well as offerings from Disney (The Lion King and Aladdin). In each of these productions state of the art computer technology orchestrates everything from moving scenery and light shows to mechanized puppets and crashing chandeliers. Somewhere in their midst a cast of actors is attempting to reach its audience. To be sure, advances in new media and digital technology have had some positive effect on theatre and performance. In addition to the exciting and innovative work of the likes 3-Legged Dog, access to low cost technologies and media from one’s laptop has democratized the creative process in ways that allow artists and audience members unprecedented freedom. Platforms such as YouTube and YouStream, for example, have utilized the Web as an emerging mode of performance.15 Experiments with virtual reality, computer generated scenery, and the sorts of digital modalities presented earlier all demonstrate remarkable potential for the theatre in the new millennium. As we embrace these exciting developments, however, we should do so with a degree of caution. For all their spectacular attributes, new media and state of the art technology cannot—ever—replace the sublimely simple interconnection between the actor and his audience. For an informative case study of web theatre, see Jordan Tannahill, “The New Intimacy: rihannaboi95 and Web Theatre,” Canadian Theatre Review 159 (Summer 2014): 9-12. 15 8