New York GAA – Under 8 Hurling/Camogie Manual Michael O Sullivan – Hurling Development Administrator Simon Gillespie – Games Development Officer April 2015 Contents: Useful New York GAA Contacts Coaching Information & Pointers New York GAA Long Term Athlete Development Plan Warm Ups Coaching the Basics Correct Grip & Stance Ground Strike Dribbling Catching Clashing Fun Games Matches – Rules and Layout Blank Session Plan Template New York GAA Useful Contacts: Name Role Contact No Email Michael O Sullivan Hurling Development Adiminstrator (646) 431 – 0600 hurling@newyorkgaa.com Simon Gillespie Games Development Officer (914) 573 – 8761 nygaagdo@gmail.com John Riordan PRO (917) 767 – 2362 PRO@newyorkgaa.com Coaching Information & Pointers: Try identify the number of children you will have, this helps determine how many helpers you will need. Ideally it should be at most 8-10 kids per 1 adult/helper. Plan your session (See attached Session Template) – This ensures the session runs on time and you and the other coaches know who is doing what, for how long, etc. It is important to keep the session fun. From experience, children at under 8 have a short attention span so it is important to keep them interested. Drills should be short, easy to understand and have quick, simple variations. When introducing a warm up activity, hurling drill or game it is vital that we use the IDEA Concept. That is; Introduce: Introduce the game/drill Demonstrate: Demonstrate the skill, what is expected Execute: Execute the activity Attend: Attend to the drill/game, and provide feedback. It is important that when using the IDEA and throughout the session, we use age appropriate language. Remember that these are 8 year olds and not adults! All feedback should be positive: “Well Done”, “ Good Effort”. Try not to use phrases such as “Unlucky” or “Hard Luck”. Try set your pitch up like so: 1 2 3 4 4 different zones, each with a different drill or game already set up. This helps keep the kids interested as there is no down time to set up the next drill or game. Refer to the New York GAA Hurling Long Term Athletic Development (LTAD) Plan to ensure that your kids are training the correct physical and hurling specific skills. NY GAA Long Term Athletic Development (LTAD) Plan For Under Age Hurling/Camogie P Boys: 6-9 years H A S FUNdamental Phase E 1 P A S E Learning to Train Phase 2 P A E Training to Train Phase Girls: 8-11 Years Further development of FMS (fundamental mov’t skills) Learning of overall sport specific skills Player:Ball Ratio = 3:1 Strength exercises using own body weight Introducing basic flexibilty work Warm up: dynamic, agility, quickness, change of directions Warm downs: static Introduce & develop knowledge of warm ups/downs, hydration, etc. Small sided, conditioned games preferred 125+ touches per person per session Boys: 12-16 years H S Developing Agility, Balance, Co-ordination (ABC’s) Developing Running, Jumping, Throwing (RJT’s) Catching & Striking Fun Warm Up Games Basic Hurling Skills (Dribbling, catch, ground strike) Incorporate correct hurling grip through out Small sided games Use bigger Sliothars, tennis balls, bean bags, etc. to develop fundamentals quicker Boys: 9-12 years H Girls: 5-8 years Girls: 11-15 Years More importance on sport specific skills Ball work should be priority Player:Ball Ratio = 2:1 Mix of Conditioned Games & Structured Games Position specific training Flexibility training becomes very important due to growth spurts. 200+ touchers per person per session 3 *** Consult this Plan to ensure that your session is in the right phase of training, and incorporates the areas related to that phase Warm Ups: Why do a Warm Up? It is important to do a warm up for a number of reasons. It; Raises the pulse and prepares the body for activity Helps to prevent injury to muscles. Also helps the coach get the player to focus in on training -> form pairs for drills, separate ‘giddy’ children, etc. Warm up games such as below also improve agility, balance and co ordination Activity 1: Stuck in the Mud Pick one/two kids to be the taggers, give them bright colored bibs They must tag the others Anyone who is tagged is ‘stuck’ To be freed, someone must crawl through their legs. Change the taggers Variations: After being tagged, they must do 10 jumping jacks, single leg hops, etc. before they can be freed After being tagged they must assume the ‘ready’ position Activity 2: Back to Back Kids run around the grid On the whistle, they must get back to back with the nearest person Variations: High Knees, heel flicks, jumping jacks, hopping, kangaroo jump -> back to back on the whistle On the whistle -> sitting down back to back, back to back on one leg, etc. Coaching the Basics: Correct Grip Throw hurleys on the ground Get each child to pick it up with their dominant/writing hand This hand is always on the top of the hurley Wristband: put on dominant hand, easy for the coach to see if the player is doing it right/wrong Tip of the bas is facing the sky Go through the Ready Position Good idea to get the kids to assume the ready position whenever the coach blows the whistle, similar to musical statues. Ground Striking Keep drills simple and easy to understand One ball between Two players is advised Static striking should be coached first Important to use dominant and non-dominant side Common Errors: Feet too close together Not standing close enough to sliothar Leaning back Lifting the head to follow sliothar Incorrect grip Other Variations: Non dominant side Bigger ball -> Smaller Ball See how many strikes they can do in 30 seconds Dribbling: Try have one ball per child, or one between two at most Ensure the correct grip is being used Start with static, on the spot dribbling -> tapping with both sides of the hurley Common Errors: Incorrect grip -> makes dribbling awkward Tapping the ball too far away Failing to control the ball Mimicking ice hockey control of the puck Catching Coaching Points: Important that the catching hand is cupped, like a C shape Use the image of a tigers claws Get them to catch in the fingers first, then the palm Use big sliothars, bean bags, tennis balls to practice the catching technique Common Errors: Catching in the palm first Lack of co-ordination Clashing: Important to coach clashing at a young age Also important to coach the correct technique to ensure safety Common Errors: Not aligned properly with partner Bad timing Incorrect grip Fun Games: Matches – Rules and Layout All games should be 6, 7 or 8 a-side at most. Except for younger kids where games can go as low as 3 aside. For younger/weaker kids keep pitches tiny only 20 or 30 yards altogether or even play into one goals (just get them use to fighting for a ball) For older/more skilful kids (8-10), mark out 3 zones on the pitch (with 2 backs and 2 forwards in each). Players not allowed go outside their zone (avoids bunching of players and stronger players dominating the game). Move players to next zone every 5 minutes kids get used to playing in each position Try to emphasise the skills learned in training; Maybe two points for a goal when struck with the non dominant side An extra point for each team when a good clash is contested