Character Reference Manual Super Smash Bros Melee for GameCube™ Table of Contents iii Table of Contents Table of Contents ......................................................................................................................................... iii Introduction .................................................................................................................................................. 3 Playing the Game .......................................................................................................................................... 7 Game Modes ............................................................................................................................................. 7 One-Player Mode .................................................................................................................................. 7 VS. Mode ............................................................................................................................................... 8 Basic Controls ............................................................................................................................................ 8 Moving the Character ........................................................................................................................... 8 Standard Attacks ................................................................................................................................... 9 Special Moves ....................................................................................................................................... 9 Defensive Moves ................................................................................................................................... 9 Grab and Throw .................................................................................................................................... 9 Characters ................................................................................................................................................... 13 Starting 15 Characters............................................................................................................................. 13 Mario ................................................................................................................................................... 13 Bowser ................................................................................................................................................ 14 Pikachu ................................................................................................................................................ 15 Peach ................................................................................................................................................... 17 Yoshi .................................................................................................................................................... 19 Captain Falcon..................................................................................................................................... 20 Donkey Kong ....................................................................................................................................... 22 Fox McCloud ....................................................................................................................................... 23 Ness ..................................................................................................................................................... 25 Kirby .................................................................................................................................................... 27 Ice Climbers ......................................................................................................................................... 29 Samus Aran ......................................................................................................................................... 31 Link ...................................................................................................................................................... 32 Zelda .................................................................................................................................................... 34 Sheik .................................................................................................................................................... 36 Unlockable 11 Characters ....................................................................................................................... 38 iv Character Reference Manual Jigglypuff ............................................................................................................................................. 38 Dr. Mario ............................................................................................................................................. 40 Pichu.................................................................................................................................................... 41 Falco .................................................................................................................................................... 43 Luigi ..................................................................................................................................................... 44 Young Link ........................................................................................................................................... 46 Marth .................................................................................................................................................. 47 Roy ...................................................................................................................................................... 50 Ganondorf ........................................................................................................................................... 52 Mewtwo .............................................................................................................................................. 54 Mr. Game & Watch ............................................................................................................................. 56 Tournaments ............................................................................................................................................... 61 The Rules ................................................................................................................................................. 61 Definitions ........................................................................................................................................... 61 One-on-One ........................................................................................................................................ 61 Two-on-Two ........................................................................................................................................ 62 Index............................................................................................................................................................ 63 Citations ...................................................................................................................................................... 65 Introduction Introduction 3 Introduction HAL Laboratory, which is a popular video game developer, released Super Smash Bros. Melee in 2001 for the Nintendo GameCube as a sequel to its Nintendo 64 predecessor. The game takes characters from Nintendo’s most popular game franchises and introduces them into a crossover fighting setting. The main game franchises that the game includes are Mario, The Legend of Zelda, and Pokémon. Super Smash Bros. Melee, which gamers refer to as SSBM, was one of the first games released on the Nintendo GameCube. Because of the popularity of the Nintendo 64 version, the new game served as a way to demonstrate the improved graphics and game engine of the new system. Unlike similar crossover fighting games for other franchises, SSBM used the damage system that they developed in the first game. Instead of the player that inflicts the most damage on the opposing players winning, each character’s health relies on an increasing percentage meter. As the percent damage of a character increases, they are more likely to fly off the stage when hit. Their recoveries from powerful attacks slow down also. Similar to the Nintendo 64 version, SSBM has an intricate achievement system that includes unlock-able characters and stages. You can even earn trophies for completing certain tasks, or you can find them laying around in the 1-Player modes. The trophies feature some well-known characters and artifacts from this and other Nintendo games, as well as more obscure items. Because of the immediate and long-lasting popularity of the game, several high profile tournaments featured SSBM. In March 2003, the IVGF NorthWest Regional Gaming Festival and Tournament took place. This was the first corporate sponsored tournament with the winner taking home $12,500. In the summer of 2005, a crew in Mishawaka, Indiana hosted Melee-FC3, a tournament with nearly 200 participants from 30 states, the United Kingdom, and the Netherlands. This Character Reference Manual contains information on the basic gameplay of the various modes and moves for SSBM to help new players to get started. For proficient players, this manual contains the full move list for all 26 characters featured in the game, as well as helpful hints and tips on how to use each character. The main purpose of this manual is to be a quick and easy source for information while playing the game. Once you get the hang of the game, you can start competing in official and unofficial tournaments to earn your fame. This manual includes a full set of accepted tournament rules written by Smash World, who sponsors several SSBM tournaments. Playing the Game Chapter 2 7 Playing the Game Game Modes Super Smash Bros. Melee offers several modes of gameplay for gamers ranging from training, to single player Adventure Mode, to VS. Mode where you can challenge your friends to one-on-one combat, or team up and battle it out. You can change the mode to fit your preferences. One-Player Mode Single player mode includes the main story modes, as well as the Events challenge and the Stadium. There is even a Training Mode if you are feeling a bit rusty. Regular Match o Classic Mode Based off the Nintendo 64 version, Classic Mode takes you through 11 stages where you will fight randomly selected opponents in a variety of conditions. Master Hand dominates the final stage. Defeat him and you will receive a trophy of the character with whom you beat him. o Adventure Mode Where Classic Mode is completely randomized, Adventure Mode follows a set path every time you start it. The path features the backgrounds of several of the characters, allowing you to fight them on their home stages. The final fight is against Nintendo’s most famous nemesis, Giant Bowser. Defeat him and you get another trophy of your character. o All-Star Mode The All-Star Mode is only available once you have unlocked every single character. This is the hardest mode of the three. You have one live with minimal health regeneration and must battle against all 25 characters. You will battle the characters 1-on-1, 2-on-1, 3-on-1, and in the case of Mr. Game & Watch, you will fight 25 of them, 3 at a time. Event Match The Events offer you 51 challenges of varying difficulties and rewards. Some of them will unlock characters once beaten; others will give you more trophies. However, each one is unique in the challenge and the setting that you must experience. Stadium o Home-Run Contest. Choose your character and start swinging. The goal is to how far you can launch the sandbag with the Home-Run Bat with minimal time to give it damage. The secret is that the more damage you give, the farther the sandbag will fly. o Target Test 8 Character Reference Manual The goal of this mini-game is to smash all 10 targets is as little time as possible. Every character has a unique stage that plays to their strengths. Classic Mode also features this game. o Multi-Man Melee In this challenge, you will fight for your life against Fighting Wire Frames in a series of modes. These range from 10-Man to Endless and Cruel. Training Are you feeling a bit rusty in your game? Or do you just want to try out that new Marth combo? Training allows you to fight a computer that will not fight back. That way you can pound away and perfect your game. VS. Mode VS. Mode is where you can challenge your friends to combat, team battles, or to take part in a tournament. That way everyone can play. Versus allows you to control all aspects of the battles. Play a Slo-Mo Melee where everything moves at half-normal speed or Invisible Melee where all the characters are invisible. You can also change between a timed match and one with stock. Experiment and have fun. Basic Controls Z Button L/R Buttons X/Y Buttons A Button Analog Stick B Button Start/Pause D-Pad Moving the Character Use the Analog Stick to move the character around the stage. To stand still, return stick to resting position. To move right or left, tilt the stick in the direction you want to go. o To Dash, quickly push the stick either right or left. To duck, tilt the stick down o To Drop Through platforms, quickly push the stick down. C Stick Chapter 2 9 To jump, quickly push the stick up o You can also use the X or Y buttons to jump. Standard Attacks Perform Standard Attacks with the A button by itself, or in combination with the Analog Stick. For a Standard Attack, press A. o Press A repeatedly for a Standard Combo. For a Strong Attack, tilt the Analog Stick in a direction and then press A. For a Dash Attack, quickly press the Analog Stick either left or right and then press A. For a Smash Attack, quickly press the Analog Stick in a direction and press A at the same time. o You can hold A longer to charge Smash Attacks. The longer you charge the attack, the stronger it will be. o In VS. Mode, you can also perform Smash Attacks by tilting the C Stick in a direction. However, you cannot charge the attack with this method. You can perform Midair Attacks by pressing A while in the air. You can combine this with tilting the Analog Stick in a direction to perform different Midair Attacks. To Climb Up an edge, tilt the Analog Stick up while hanging. o You can also perform attacks while climbing by pressing A or B. Special Moves Perform Special Moves by pressing the B button by itself, or in combination with the Analog Stick. Each character has Special Moves specific to them. Read the Characters chapter to find out more about them. Defensive Moves Press L or R to Shield and deflect enemy attacks. The longer you hold the button and the more attacks you deflect, the smaller your shield will get. If it disappears, or Breaks, your character will be temporarily stunned. While shielding, you can perform Evasive Moves. To Roll Backward/Forward, press and hold L or R and quickly push the Analog Stick to the left or right. To Dodge, press and hold L or R and quickly push the Analog Stick down. To Air Dodge, press L or R while in the air. o You can control the direction you Air Dodge by pushing the Analog Stick in a direction. Grab and Throw Grab opponents by pressing L or R and A. You can then attack them by pressing A repeatedly, or throw them by tilting the Analog Stick in a direction. You can also Grab by pressing Z. Each character has different Grab Attacks and Throws, so be sure to read about them in the Characters chapter. Characters Chapter 2 13 Characters This section will help you master all those confusing characters that you never wanted to take the time to learn. We have provided all of the moves and combos for each character, tips on how to use them, and how to unlock the hidden 11. Note: all moves are for a character facing to the right. Starting 15 Characters Mario Mario is perhaps the most balanced character in Super Smash Bros. Melee. If you can design your smash skills around his then you are truly one your way to being a pro. It is fair to say that Mario is the character for all players, as he is fully balanced with projectiles, a deflection move, and plenty of strong attacks. He is very quick, and unlike his brother Luigi, has better traction when it comes to navigating the ground's surface. Move Fireball Button/Combination B Cape Right + B Super Jump Punch Mario Tornado Double Jump Punch Punch/Kick Combo Slide Kick Uppercut Medium Kick Low Kick Head butt Smash Meteor Smash Up + B Down + B X/Y/Up repeatedly A A repeatedly Right + A while running Up + A Right + A Down + A Up + A (smash) Right + A (smash) Spin Smash Down + A (smash) Mario Kick Bicycle Kick Drop Kick Meteor Punch A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Drill Kick Grab Grab Attack Upward Throw Airplane Throw Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Notes Ranged move, temporarily stops opponents Used to deflect items and opponents Standard recovery move Press repeatedly to get air Standard double jump Standard punch attack Good for quick combo Slide into opponent Strong high attack Strong medium attack Strong low attack Charge by holding A Charge by holding A, stronger at a distance Charge by holding A, 360 attack radius Midair attack Midair up attack Midair back attack Midair front attack, can be used to spike opponent Midair down attack Be close to opponent Good for increasing damage Good for starting a combo Throws decent distance 14 Character Reference Manual Giant Swing Throw Slam Throw Shield Roll Backward Roll Forward Dodge Air Dodge Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Furthest distance throw Good for starting a combo Can be shifted with analog stick Defensive roll Defensive roll Defensive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Mario has very strong aerial attacks, so try to stay above ground. A tricky move to use is his Slam Throw. We have found that, when used, it will trampoline your opponent into the air just above you. Follow it up with your uppercut or the head butt smash. Defensively, your best move is Mario’s cape, which will deflect thrown items and turn opponents around. When recovering to the stage you can use the cape to help you float back to the stage or turn you in the direction you need. You can then finish your recovery with a Super Jump Punch. Bowser The ultimate antagonist from the Mario Bros. series finally makes his debut as a playable fighting game character, and despite his size, he is more than up to the task. Bowser is pretty much Donkey Kong's counterpart as far as speed goes, but his added size gives him greater reach and an added advantage in multiplayer fights. His moves are devastating. He can breathe fire, he can squish opponents by falling on them, and he can spin on his shell, damaging everything around him with his spiky thorns. Move Fire Breath Button/Combination B Koopa Klaw Koopa Jaw Right + B Right + B (B repeatedly) Whirling Fortress Bowser Bomb Double Jump Punch Punch Combo Horn Charge Up + B Down + B X/Y/Up repeatedly A A repeatedly Right + A while running Notes Hold for long attack, decreases strength over time Slash/grabs enemies Done if opponent held by Koopa Klaw Standard recovery move Butt stomp Standard double jump Standard punch attack Standard punch combo Sends opponent into air Chapter 2 15 Uppercut Stumble Claw Swipe Hop Smash Head butt Smash Up + A Right + A Down + A Up + A (smash) Right + A (smash) Shell Spin Down + A (smash) Air Spin Roundhouse Punch Back Attack Flying Slash Upside Down Shell Grab Head Butt Blender Forward Throw Backward Throw Smother Shield Spin Backward Spin Forward Dodge Air Dodge A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Strong up attack Strong side attack Strong low attack Charge by holding A Charge by holding A, Bowser’s strongest move Charge by holding A, good defensive move from aerial attacks Standard spin attack Midair up attack Midair back attack Midair front attack Midair down attack Must be close to opponent Good for increasing damage Causes most damage Standard throw Throws furthest Good for starting a combo Shift with analog stick Defensive move Defensive move Defensive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Bowser’s best defense is his weight and a strong offense. The best way to deal damage is to get in the fray and use his powerful spin attacks. These will deal damage in all directions, perfect when fighting multiple opponents. Use the Bowser Bomb to get in the middle of the fighting. Due to his slow nature and poor recovery, try to stay in the center of the stage to avoid flying off the edge when hit. If you need a break from the action, roll away. A good way to trick your opponent is to roll behind them and use your Fire Breath to trap and deal damage. Pikachu Pikachu is one of the speediest Super Smash Bros. Melee characters around. On the downside, Pikachu is also on the small side -- which means he is very light and larger opponents can easily throw him far. In practice, this means that you should stay away from close contact fighting whenever you have high damage in battle. 16 Character Reference Manual Move Thunder Jolt Skull Bash Quick Attack Button/Combination B Left/Right + B Up + B Thunder Double Jump Head Butt Running Head Butt Tail Hit Double Kick Tail Sweep Somersault Smash Thundershock Electric Spin Down + B X/Y/Up repeatedly A Right + A while running Up + A Right + A Down + A Up + A (smash) Right + A (smash) Down + A (smash) Thunder ball B (in the air) Roll Kick Tail Chop Backward Spin Electric Drill Electric Screw Grab Electric Shock Electric Skull Electrocution Submission Electric Slam Shield Roll Backward Roll Forward Dodge Air Dodge A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Notes Follows ground Hold B to Charge Control stick determines direction, choose new direction to perform twice Doesn’t go through platforms Standard double jump Standard punch attack, very fast Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A, very strong Charge by holding A, good for defense Descends at a diagonal angle, turns into Thunder Jolt when it contacts ground Midair attack Midair up attack Midair back attack Midair front attack Midair down attack Must be close to opponent Good for increasing damage Good for starting combos Causes a lot of damage Furthest throw Good for starting combos Shift with analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Being an Electric-type Pokémon, Pikachu has a couple of interesting thunder attacks that help you keep your distance. Pikachu's most basic electric attack is Thunder Jolt, a bolt of lightning that runs along the Chapter 2 17 ground and even goes around corners and edges. You can also pull off a Thunder Jolt in the air while tapping B during a jump, which will produce a Thunderball that descends at a diagonal angle (until it hits the ground, where it will continue just like a standard Thunder Jolt). Thunder is also a good way to clear the area around you. Recovery is simple with Quick Attack because it is fast and, if timed properly, will execute twice. Press Up + B then immediately move the joystick in the direction of the platform on which you are trying to land. Pikachu's aerial attacks are fast, but not all of them are good to use. Stay away from the standard forward, backwards and upwards midair attacks. They are fast, but they cause hardly any damage. Instead, get in the habit of using the Roll Kick or the Electric Screw move. Both of these moves can cause 12% of damage. Likewise, Pikachu's grab and throw moves are superior to most other Smash Bros. characters' throw attacks. Electric Skull and Electric Slam are your best choices. You can also combo the upper throw for a more powerful attack. Use Electric Skull, then follow up with a Tail Hit and finish with a Somersault Smash. Peach We already know what you are thinking: Princess Peach is a girl and is probably a mediocre character. That statement could not be further from the truth. Princess Peach is one of the more strongly weighted characters in Super Smash Bros. Melee. It is impossible to be downright cheap with her because her moves are not overpowered and she is light so she can easily be smashed far from the stage. She compensates for this bullying by taking advantage of her frilly dress, where she can float horizontally for long distances, and if she pulls out her parasol she can float slowly downward. Certainly, her ability to get back to the platform is unprecedented and rivals even that of Kirby. Move Toad Button/Combination B Peach Bomber Right + B Parasol Turnips Up + B Down + B Float Jump Slap Double Slap Running Push Head Slam High Kick Low Slap Pirouette Club/Racket/Bat Hit X/Y/Up A A repeatedly Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Dress Spin Smash Down + A (smash) Notes Counter, face opponent to cause damage Explodes on contact with opponent Use to float back to stage Projectile, see below for more info, old turnip will ping opponent Hold down to float Standard punch attack Standard combo Running attack Strong up attack Strong side attack Strong low attack Charge by holding A Charge by holding A, object will change with each attack Charge by holding A 18 Character Reference Manual Peach Spin Flying Kick Back Attack Flying Slap Flying Quad Kick A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grab Heel Kick Upward Throw Forward Slap Throw Back Bump Throw Banzai Drop Shield Dance Step Back Dance Step Forward Dodge Air Dodge L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can be used to spike opponent Must be close to opponent Good for increasing damage Good for combos Strong damage Furthest throw Good for combos Shift with control stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Her most powerful and useful attack is without a doubt her Dash+A attack. As she plows into opponents with the palms of her hands, it sends them almost directly above her. Because she is so agile, she can actually juggle opponents this way. It is a devastating chain of attacks that will leave opponents feeling helpless. It definitely takes a lot of practice, though, because your timing has to be perfect. Additionally, this attack is the perfect way for starting any combo. One of Peach's hardest-to-read attacks is her Dress Spin Smash. It swings in 360 degrees and reaches a fair radius surrounding her. If you use her dash attack with this dress spin, you will find it is a perfect complement to it. It is also very useful for anytime foes fall from above you, especially since you can charge it. Her smash uppercut is also very powerful and a good way to mix up attacks. You will also want to explore Peach's special B-button attacks. Like Link, she can pull out toss-able white radishes, which are great for keeping an opponent off the stage as they try to jump back. They are also perfect for disorienting foes. Toss one away and it will knock them back, but even better you can actually catch the radish again and toss it a few times before it disappears. Occasionally, Peach will pull up a Mr. Saturn or Bob-omb. If you get the bomb watch out, but also use it wisely, as it is practically a free KO for you. Also, note that depending on the face type the radishes do a different amount of damage. Therefore, you never know what you are going to pull up, but use it as much as possible. Look for the rare "Old Turnip." Unlike the more prolific other turnips you usually get, the Old Turnip causes more than four times the normal damage. Here is the breakdown: Chapter 2 19 Standard Turnip - 58% chance of appearance, 8% damage Bored/Sick Turnip - 12% chance, 8% damage Confused/Surprised Turnip - 9% chance, 8% damage Sleepy Turnip - 6% chance, 8% damage Happy Turnip - 6% chance, 8% damage Winking Turnip - 4% chance, 12% damage Content Turnip - 3% chance, 18-20% damage Old Turnip - 1% chance, 34-38% damage Bob-omb - 1% chance, 35% damage Mr. Saturn - 1% chance, 7-11% damage Yoshi Yoshi, everyone's favorite green dinosaur, was one of the strongest characters in the original and has made the transition to Smash Bros. Melee with nearly all his powers intact. He can still perform his dreaded butt stomp, swallow opponents, spit, and poop them out. To make things worse, he can now also chew. Yes, you heard right. You can now deal damage to a swallowed opponent. Sounds unfair, but the move is more of an annoyance than a serious source of concern. Move Egg Lay Button/Combination B Egg Roll Egg Throw Yoshi Bomb Right + B Up + B Down + B Float Jump Kick Double Kick Running Head Butt Tail Swipe 360 Spin High Head Butt Head Smash Double Tail Whip Midair Kick Flip Tail Flurry Head Butt Flip X/Y/Up A A repeatedly Right + A while running Up + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Foot Flurry Attack Down + A (in the air) Swallow Chew Upward Spit L + A/R + A/Z Grab then hit A repeatedly Grab then Up Notes Swallows opponents and lay them in eggs Alter direction with analog stick Hold B for stronger throw Butt stomp, also hits opponents close to impact Extended double jump Standard kick attack Kick attack combo Running attack Strong up attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack, can be used to spike opponent Midair down attack, causes as much as 40% Grab with tongue Causes damage Good for combos 20 Character Reference Manual Forward Spit Backward Spit Downward Bounce Egg Shield Backward Roll Forward Roll Dodge Air Dodge Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Standard throw Standard throw Good for combos Shifted with analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Yoshi’s head is a definite resource for his smash attacks. His Forward/Backward + A and Up+A smash attacks are especially powerful. If someone flies off the edge, charge up his forward smash to keep slamming him or her back towards oblivion. You can also try to use your Egg Throw to hit them while they jump back to the platform, but it is very tricky to use. You can control the egg with the analog stick and toss it farther by holding down the B-button longer. It definitely takes a lot of practice. Yoshi can be very powerful in the air as well. Just using his Forward+A attack in midair is a good way to grab some KOs. Interestingly, you can use his bulbous feet to deal out a great deal of damage; more so than any of his other moves. Of course, it takes extremely precise timing. If you can jump into a player as they fall from above and activate Yoshi's Foot Flurry, (Down+A) you could deal out as much as 40% damage. We suggest relying on his main smash attacks, though. His tail whip, for example, is a good way to clear a 360 radius around you. Captain Falcon Captain Falcon is one of the fastest characters in Smash Bros. Melee and is definitely much quicker than his clone, Ganondorf. One would think that his lightweight would mean he has less powerful attacks, but that is not true in the least. In addition, due to his lighter state he is a bit easier to knock off the screen. He is the second fastest character in SSBM, only falling behind to Fox. This makes him very agile and is what you need to take advantage of most opponents. Move Falcon Punch Button/Combination B Raptor Boost Falcon Dive Right + B Up + B Falcon Kick Double Jump Down + B X/Y/Up Notes Requires short delay charge, strongest move Uppercut move Grab and throw attack, also works in midair Ground side kick, air dive kick Standard double jump Chapter 2 21 Punch Punch/Kick Combo Mach Punch Turbo Charge Oil Kick Round Kick Sprawl Kick Dual Edge Back Knuckle Smash Front/Back Kick Smash Rotary Kick Overhead Kick Reverse Knuckle Knee Strike Stampede Down A AAA A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grab Grab Knee Attack Rising Throw Body Slam Throw Strike Throw Head Crash Shield L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R Roll Backward Roll Forward Dodge Air Dodge L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Standard punch attack Attack combo Fast attack combo Running shoulder attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can also spike opponents Must be close to opponent Increase damage Vertical throw Forward throw Backward throw Down throw Shield can be shifted with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose One of Falcon's most strategic attacks is his Raptor Boost flaming uppercut. It sends players directly above him and you can use this for several things. Depending on their height, you will want to use different moves. For someone who has little height, use his double high kick. However, if you have enough time try lining up his Up+B Falcon Dive. He sends foes exploding out from him for considerable damage. This is also his third recovery jump. Therefore, depending on your angle you can actually grab someone before you even make it back to the stage. The move can be used repeatedly, one after the other, and actually sends Falcon higher than his opponent. 22 Character Reference Manual Another interesting fact about Falcon is that when he uses the Star Rod, it fires four stars at once. It is more powerful than a normal charge up, but if you are too close, you can actually miss hitting opponents. In truth, the Star Rod is much more effective when slammed upon someone's head. Our best tip we can give you is just to use Falcon's balance. He is powerful in midair as well on the ground, so be very offensive and use his speed to dodge attacks. You could actually benefit most from running in and out of battle repeatedly. Donkey Kong Donkey Kong is actually a lot faster than he looks. Unlike Bowser, DK strikes a balance between body size and agility for a powerful overall package. Most players will find that because of his large size, DK isn't always ideal when going up against multiple human players, but he can be devastating when used in a one-on-one bout or when going up against a large number of computer opponents. Move Giant Punch Button/Combination B Head Butt Right + B Spinning Kong Hand Slap Up + B Down + B Flip Punch Punch/Hook Combo Running Kick Upper Swat Backhand Swat Hand Swipe Two Handed Clap Two Handed Slap Two Handed Slam Spin Attack Flying Head Butt Backward Kick Overhead Slam X/Y/Up A A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Flying Stomp Down + A (in the air) Grab Carry Gorilla Slap Upward Throw Forward Throw L + A/R + A/Z Grab then Right Grab then hit A repeatedly Grab then Up Grab then Right + A Notes Press B to Charge, Cancel with Z, L, or R Drives opponents into the ground Recovery move and spin attack Attack affects all close-by opponents Double jump Standard punch attack Attack combo Running kick attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack, can also spike opponent Midair down attack, can also spike opponent Must be close to opponent Picks up opponent Increase damage Standard throw Throw from carry Chapter 2 23 Strike Throw Head Crash Shield Roll Backward Roll Forward Dodge Air Dodge Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Standard throw Standard throw Can shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Unlike most other Super Smash Bros. Melee combatants, Donkey Kong lacks a vertical recovery move. This means that if he falls deep into a pit, chances are he will not make it out. This means that you will have to be very quick with your reactions when someone knocks you off. DK can perform a double jump followed by his Spinning Kong (Up+B) recovery move -- but the movement of the latter is mostly horizontal. It is an easy rule of thumb is to fight on the higher platforms when playing with Kong. If multiple opponents attack you, remember that DK has several attacks that cause damage to both sides at the same time. Spinning Kong works great to escape from a crowded fight, although it does not cause much damage. The Two-Handed Slam (down and A) is a great choice if you want to cause more pain in two directions. You can even charge it as a smash move. DK also has a two-handed uppercut clap move (Up+A). This move works particularly well if you throw someone into the air or if you are standing underneath a platform with an opponent. Thanks to DK's size and long reach, you can often smash someone off a platform above you with the Two-Handed Clap. Fox McCloud Fox is the quickest character in Super Smash Bros. Melee, as his name would indicate. This is his advantage above all. He hardly has the most powerful attacks in the game, but like some of the other quicker characters his speed is where his power lies. Getting into and out of fights is one of the best things you can do. Move Blaster Fox Illusion Button/Combination B Right + B Fire Fox Reflector Up + B Down + B Double Jump Punch Punch/Kick Combo X/Y/Up A AAA Notes Horizontal laser attack Dash through enemies and cause damage Recovery and attack move Deflects projectiles back at opponents Double jump Standard punch attack Standard combo 24 Character Reference Manual Rapid Kick Leaping Kick Flip Kick Fox Whip Fox Tail Tail & Leg Leg Shot Ground Kick Fox Kick Overhead Kick Back Kick Triple Kick Rapid Kick Down A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grab Smash Elbow Close-Range Blaster Vertical Smash Elbow Close-Range Blaster Horizontal Close-Range Blaster Down Shield Roll Backward Roll Forward Dodge Air Dodge L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt Call for Backup A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Left, Right, Left, Right (D-Pad) Fast attack combo Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back kick Midair front attack Midair down attack, can also spike opponent Must be close to opponent Increase damage Throw up and shoot Front throw Throw back and shoot Slam down and shoot Can shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Calls Fox’s friends (Star Fox stages only) Fox's A-button smash attacks are his most powerful. In particular, it is his Up+A smash attack is most devastating. What you will want to do is to run into a fight, perform whatever quick attacks you can and if possible nail them with the Up+A smash kick. Once you have hit them up into the air, try to continue to juggle them with that same move. If they get too high in the air, jump up after them and use Fox's midair Up+A foot and tail whip. If timed right, it will deliver two powerful smashes to send them flying even higher. So, stay offensive and chase down opponents. You are small and quick so you should be able to get away from major attacks. Fox also has a decent arsenal of B-button special attacks. Let us start by discussing his laser blaster. By tapping the B-button repeatedly, you will fire laser after laser. There is no reloading necessary so you get a constant stream of lasers. It does not knock opponents backwards, but it does take away a small Chapter 2 25 amount of damage. This is the deceiving part. It seems useless, but if you keep a steady stream on someone, you can incur 20% damage without him or her even noticing! Use it as soon as a match begins and anytime you want to attack from afar. Of course, Fox has his famous Fire Fox (Up+B). This is his recovery jump and it takes a small moment to charge up before firing. It is not overly powerful so you should not use it as a primary attack. It can pass through all of your opponents, so if you see a group, try to line it up just right. As Fox charges it up, you can press in any direction you like to send him that way. This is best used to your advantage if you are fighting multiple opponents. They will not know which direction you chose until you have already fired, so you can catch them off guard. Lastly, you can activate Fox's reflector shield by pressing Down+B. You can violently reflect items or other projectiles back at an opponent. Because you can hold it, you do not have to be perfectly accurate with it. In addition to reflecting, though, it is a useful for pushing foes away from you. You have to be touching them -- whether in midair or on the ground -- but if you do it right, the initial release of energy will send them flying back. We have found that it work's particularly well in midair. Ness Ness is a peculiar character. He relies on the strengths of his PSI mind power to lead him to victory. He can us his psychic powers on his yo-yo, to create bolts of fire, and even glide through the air on a bed of mind control. His speed, agility, and genius are more than enough to pummel any opponent. The trick is to use it wisely. Ness is for experts only, and requires diligence and practice. True SSBM masters often rely on Ness as their character of choice. Move PK Flash PK Fire PK Thunder PSI Magnet Button/Combination B Right + B Up + B Down + B hold Double Jump Hook Hook/Jab/Kick PK Push Toss Short Kick Crouching Kick Shuttle Loop Bat Swing Yo-Yo Ness Spin Jumping Head Butt PK Drop Kick Flying PK Push Needle Kick X/Y/Up A AAA Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Notes Hold B to charge Flame attack Steer with control stick Recover health by absorbing energy attacks Double jump Standard punch attack Standard combo Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can also spike opponent 26 Character Reference Manual Grab Head Butt Grab Cowboy PK Throw PK Throw Reverse PK Throw Rapid PK Fire Shield Roll Backward Roll Forward Dodge Air Dodge L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Ness's ground A button attacks are mostly punches and kicks. Do not underestimate them, though. They are quick -- very quick. Linked together with other air attacks and smash hits they are very powerful. His most effective ground attack is his bat. It can be charged up to deal as much damage as 32%. The potency of the attack is related to how far away from your opponent you stand. The farther away you swing the bat, the more it hurts. The bat is a perfect KO tool because it is so powerful and quick to use. It tends to work best when characters are jumping back to the ground. His PK Push dash attack is also extremely useful because of its long range. It is easy to charge into battle this way. His yo-yo attacks are great for clearing the area around, but not particularly powerful. Use them sparingly. Once you get a character into the air, Ness becomes even more powerful. Use his Toss or PK Push attack on the ground as a great way to knock characters into the air. One of Ness's most powerful air attacks is his PK Drop Kick, but you have to connect with your opponent at the perfect time. Get Ness back right next to your opponent and activate the kick. As you will see, it sends them flying and is one of our favorite KO-friendly attacks. And, if timed correctly, his Right + A Flying PK Push can be devastating as well. If you ever find yourself in a situation in the air where you think you do not have the advantage, use his normal A-button spin attack. It is very quick, and you are more likely to pull off the move before your opponent. As we mentioned, if you want to become good with Ness, you will need to balance Ness's air attacks and ground attacks. Try to keep a constant wave of hits coming. It is very likely they will be running more often than they attack if you are fierce enough. Finally, we have his special B-button attacks. All of them are useful and awesome for their own reasons. First, Ness has his PK Fire (Right + B). If it connects with another player, it will set him or her ablaze in a column of fire, which can be very hard to escape. You can choose to nail them with the bat or another attack -- since the fire does not affect Ness -- or we suggest trying to hit them with yet another PK Fire. If you successfully link together two or three, you can incur Chapter 2 27 major damage. It can be very helpful for interrupting their quest to jump back to the stages. Next, we have Ness's PK Flash. The attack is very, very difficult to pull off because it is so slow and obvious. PK Flash tends to work best for when another player is above you on a platform or anywhere above you for that matter. Hold down B longer to charge it up. As it reaches full power, it will begin to fall back towards the ground. You can choose to steer it left or right, or release it to explode. PK Flash is best if used in many small doses or that one big one that the other players somehow miss. Anything in between and you are probably going to fail at using it. Try using it on players you throw above you. Kirby Many Smash Bros. players say Kirby had an unfair advantage in the original game, mostly due to his powerful throw and the ability to float, so HAL has tweaked the pink fluff a bit and given him some worthwhile opposition with the equally nimble Peach. Just like in the original, Kirby can hover, suck in his opponents, copy their abilities, and pull off his dreaded "Stone" drop attack. However, he is also picked up a few new tricks along the way. For starters, Kirby can pull out a huge hammer and whack his opponent if he is close. And as far as the drop attack goes, Kirby can now transform into new forms as he is falling, such as a spiky ball or a stone block. Move Swallow Spit Copy Ability Button/Combination B A (after swallowing opponent) B (after swallowing opponent) Hammer Hit Hammer Spin Final Cutter Right + B Right + B (in the air) Up + B Stone Air Float Punch Right/Left Punch Vulcan Jab Burning Charge Kirby Tail Spinning Kick Low Kick Air Cutter Smash Kick Propeller Kick Tinkle Star Triple Attack Drop Kick Kirby Spiral Screw Driver Grab Down + B hold X/Y/Up A AA A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Notes Swallow enemy Spit opponent off stage Steal opponent’s ability, see below for more info Horizontal hammer attack Spin attack Upwards attack with ground projectile Smash down on opponents Float jump (5x) Standard punch Standard combo Fast combo Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack Must be close to opponent 28 Character Reference Manual Grab Attack Upper Throw Power Bomb Brain Buster Stomping Shield Roll Backward Roll Forward Dodge Air Dodge Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt/Discard Power A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Increase damage Upward throw Front throw Back throw Down throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Discards absorbed power As indicated, most of Kirby’s attacks are largely the same. So his most powerful attack is still his morphing stone attack (Down + B). You can drop from high above the stage and slam into unsuspecting foes. It leaves him vulnerable for throws, but it is definitely one of those attacks that can be abused. As well, Kirby has the all-important ability to steal opponent’s powers by sucking them in like a vacuum with the B-button. With 25 different characters total to play, Kirby has a volume of attacks to steal. This is definitely one of his most valuable attacks, as you can turn a foe's weakness into your strength. Kirby steals the following B attacks from his opponents. Be sure to read the other character profiles for more on these moves. Dr. Mario: Megavitamins Mario: Fireball Luigi: Fireball Peach: Toad Bowser: Fire Breath Yoshi: Egg Lay Donkey Kong: Giant Punch C. Falcon: Falcon Punch Ganondorf: Warlock Punch Ness: PK Flash Falco: Blaster Fox: Blaster Ice Climbers: Ice Shot Samus: Charge Shot Zelda: Nayru's Love Sheik: Needle Storm Chapter 2 29 Link: Bow Young Link: Fire Bow Pichu: Thunder Jolt Pikachu: Thunder Jolt Jigglypuff: Rollout Mewtwo: Shadow Ball Mr. Game & Watch: Chef Marth: Shield Breaker Roy: Flare Blade Kirby comes with some new moves too. His hammer is new to the fighting series and it is definitely very handy. In midair, he can pull out his hammer for a wild spin attack, but on the ground, he can really position himself to deliver a smash hit. Take note that your distance from your opponent drastically affects this Forward+B hammer smash. At the farthest distance possible can take away a lot of damage, but at close range, it is fairly weaker. This makes sense, as in close range you hit them with the handle and not the hammer's head. Another new attack is Kirby's Burning Charge. He sends himself straight across the screen like a meteor and anyone in his path will be burned. The attack is very weak, though, so it is mostly useful for evasion or slowly racking up damage points on opponents. Ice Climbers You may not know it by looking at them, but the two happy-go-lucky Ice Climbers, Popo and Nana, are two of the most powerful characters in the game. The key to their strategy is teamwork. As the player, you are in control of Popo, but it's important not to assume Nana as a weak link, left to trail behind you as you do all the dirty work. It is the Ice Climbers' union that makes them so strong. The logic is simple really: two smash hits are more powerful than one. Move Ice Shot Squall Hammer Button/Combination B Right + B Belay Blizzard Double Jump Hammer Swing Hammer Combo Shoulder Charge Hammer Spin Reverse Hammer Swing Hammer Sweep Hammer Uppercut Hammer Hit Hammer Roundhouse Hammer Twirl Up + B Down + B hold X/Y/Up A A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Notes Shoot sliding ice blocks Both ice climbers attack with hammers Recovery move, requires Nana Double freeze attack Double jump Standard attack Standard combo Running charge Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair spin attack 30 Character Reference Manual High Hammer Backwards Air Hammer Air Hammer Hit Up + A (in the air) Left + A (in the air) Right + A (in the air) Pogo Hammer Grab Head Butt Throw Upward Hammer Home Run Backwards Toss Downward Throw Shield Roll Backward Roll Forward Dodge Air Dodge Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item A Throw Item Smash Throw Drop Item Climb Up Taunt L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Midair up attack Midair back attack Midair front attack, can also spike opponent Midair down attack Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Can shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item, each ice climber can pick up own item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Popo and Nana's most powerful moves are their hammer smashes. Smash+A in any direction will yield an incredibly powerful attack. It is important to use their ground smash attacks. While in the air, they are still powerful, but not nearly as powerful as when grounded. All of the ground smash attacks can be charged and this is, of course, highly recommended, even if you can only charge the attack for an extra second or two. You really cannot go wrong with any of the attacks, but the Down+A smash attack is particularly useful because it sweeps a 360 radius. This is extremely useful to clear foes from around you. Furthermore, the two have a running attack -- Dash+A -- that knocks foes straight up into the air. If you want to charge into the action, this is the way to do it. And, once you have your opponent up in the air, you can start a combo. If your foe is foolish enough to fall back down into your hands the Up+A smash attack is highly recommended, as it will send them flying even higher, open yet again for another attack. Try out their spinning hammer, which is a non-smash attack of Up+A. This is a very tricky move to perform as if you press up too far you will jump. You have to tilt the stick upward ever so slightly or if you do not have that much control over the analog stick, try jumping first and then holding up as you fall towards the ground. Once on the ground, continue to hold up. As a team, the two are very powerful. You can even pick up two items. Theoretically, it means you could pick up two Super Scopes, charge them full, and deliver an unbelievably powerful double blast. There are plenty of other combinations as well: two Star Rods, two Bob-ombs, etc. However, it is important to take into consideration what happens when the Nana, the follower Ice Climber is KO-ed. The KO does Chapter 2 31 not directly affect you, but your power is halved and your ability to triple jump is detrimentally damaged. The Ice Climbers Up+B belay jump will not work if both are not present. So, once your lose Nana, your game should become more defensive than offensive. Samus Aran Everyone's favorite bounty hunter has returned to Super Smash Bros. Melee with a few new moves. It is understood that Samus could be considered cheap by Smash standards, namely, her screw attack which was viciously annoying. However, this time around Ms. Aran is all around much more well balanced and actually very powerful if you use the right moves at the right times. Most importantly, you will want to understand her smash attacks, which are performed by smashing the control stick in a particular direction and pressing either the A or B button in perfect sync. It can be liked to baseball -- where the bat meets the ball it is the same in Smash Bros. with the control stick and chosen button. As confusing as it may sound, it is actually very easy and you will know you successfully performed a smash attack correctly when you see a bright sparkle animation with the attack. Move Charge Shot Homing Missile Power Missile Screw Attack Bomb Double Jump Punch Punch/Chop Combo Shoulder Charge Downward Heel Kick Middle Kick Low Sweep Flame Arc Super Jab Super Low Sweep Samus Kick Upward Drill Kick Reverse Roundhouse Flame Thrower Low Shove Button/Combination B Right + B Right + B (smash) Up + B Down + B hold X/Y/Up A A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grappling Grab Grab Punch Throw Upward Forward Throw Backward Throw Downward Throw Shield L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R Notes Hold B to charge, L/R/Z cancels Fire guided missile Fire direct blast Attack upwards with spin Turn into a ball and drop bombs Double jump Standard punch attack Attack combo Running charge Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can spike opponent Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick 32 Character Reference Manual Roll Backward Roll Forward Dodge Air Dodge L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose The first thing players should take note of is Samus’ new and improved leg sweep, which is performed with a Down+A smash attack. Where other characters have powerful uppercuts, Samus has this leg sweep and it can be extremely useful because it has 360-degree radius. Even better, you can now charge the move by holding the Down+A smash attack. At full power, it delivers a blow almost as deadly as her fully charged blast attack. Use this whenever you see opponents falling helplessly from the sky above you, such as when an opponent depletes their jumps. Overall, the leg sweep is always a great move to end a combo attack. Try performing the Up+A smash attack and ending it with this Down+A smash leg sweep. Samus also has a powerful running attack that will send opponents flying. It becomes more effective when percentages begin to run high and is a great way to start a combo. When someone gets high in the air Samus' Down+A attack is also very powerful. Pit yourself in the middle of an air battle and you can really deliver a violent blow. However, it is Samus' new missile attack that is really a huge key to her attack strategies. Players can send a homing missile at their opponents not by using a smash move, but rather while holding Right or Left and then pressing B. This homing missile is fairly weak but is great for running up an opponent's percentage. The more powerful brother to this attack is the smash Right or Left+B missile. This will fire a missile that accelerates very quickly straight ahead of you. This missile will send your opponents flying back and into the air. This is especially powerful when an opponent's percentage is high because you can use it in combination with Samus' charge blast. The best combo we have found is to charge your blast to full power by pressing B once and letting it power-up. Then use the smash missile attack and immediately tap B to release the charged blast, which will follow the missile for a damaging two-hit combo. When players' percentages get too high, it can almost be considered too powerful. Link Link from the Legend of Zelda series is back -- and he is just as versatile as he has ever been. The Hylian hero can use his boomerang, Master Sword and Spin Attack (on the ground and in the air), as well as whip out a bomb and hurl it at his enemies. Apart from the ability to dodge melee attacks and projectiles, he can now also dish out a new one: the bow and arrow that served as the basis for so many puzzles in Chapter 2 33 the franchise have finally made it into Super Smash Bros. Melee. Like Samus, Link is gifted with one move that is sure to drive other players mad: the Spin Attack. Link uses his Master Sword to spin rapidly and slashes at anyone or anything that dares to approach his sharp blade. Move Bow Boomerang Button/Combination B (hold to charge) Right + B Spin Attack Bomb Double Jump Sword Slash Super Jab Charging Slash Air Slash Chop Low Slash Triple Upper Combo Strong Chop Up + B Down + B X/Y/Up A A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Low Slash Combo Flying Kick High Sword Double Roundhouse Kick Whirlwind Slash Downward Stab Grappling Grab Midair Hook shot Grab Attack Slash Upward Forward Kick Throw Backward Kick Throw Downward Throw Shield Hylian Shield Roll Backward Roll Forward Dodge Air Dodge Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Z (in the air) Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R Face Projectile L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Notes Release to Fire Use as smash move for more distance Recovery and attack move Blows up on impact or in time Double jump Standard attack Sword attack combo Charging sword attack Strong up sword attack Strong side sword attack Strong down sword attack Charge by holding A Charge by holding A, press A right after releasing to perform a second, more powerful strike Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack Grab from a distance Cause damage in midair Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Deflects thrown items Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character Pose 34 Character Reference Manual Link may not be as fast as Pikachu or Samus, but he has a variety of powerful moves that make him effective in both short and long-range attacks. Although he does not have the powerful charge shot that makes Samus a great long-distance fighter, Link can hurl his boomerang, shoot an arrow, or throw a bomb. The bow and arrow is less effective than the first two, as you have to pretty much stand still to fire a distance shot, so it is mostly useful in target mode or to prevent an opponent from jumping back on a platform. The boomerang, on the other hand, is a great weapon to use in fast-paced melees with multiple players. Since it can hit opponents immediately or on the way back, throw it at your opponents whenever you are too far away to attack with hand-to-hand combat. It is hard to keep track of the boomerang's trajectory so you will almost always catch your opponent off guard, giving you the chance to follow up with more attacks. Finally, the bomb attack is a brilliant move against multiple opponents. Whenever you have the chance, pull out a bomb (Down+B), then throw it into any direction to hit your opponents. All three of these projectiles are a good and safe way to prevent knocked off opponents from getting back on stage. Knock or throw someone off, then send the boomerang, arrow, or bomb after him or her to make sure his or her rescue move will not get him or her back on. But Link is not just all about projectiles. As a matter of fact, the Master Sword remains his most important weapon. Besides the standard slashes to all sides, Link has several devastating sword attacks. For starters, try throwing an opponent into the air, then immediately start charging your Up+A Smash Move. When your opponent is falling towards you, unleash the triple attack combo upwards and cause some major damage. Against your more mobile opponents, try immediately jumping after them with a High Sword (Up+A in the air) move to get another hit in. The low version of this smash move works great when you are surrounded by opponents, or when someone is trying to jump up to the platform you are on: press Down+A to perform a powerful low slash combo to both sides. But then again, you might just want to take the cheesy route and use Link's most annoying move, the classic Spin Attack. As a matter of fact, the Spin Attack remains his most effective and destructive move, especially when performed on the ground. There is just nothing better than sending your opponents flying with a quick spin as it hits opponents on both sides. The Spin Attack works very well on stages with walls, such as Peach's Castle. Opponents knocked into walls will bounce off and are basically at the mercy of a second Spin Attack. The Spin Attack should of course also be used in the air as both an offensive and rescue move (to get you back on a platform). Zelda Zelda is without a doubt one of the most complicated Smash Bros. Melee characters. Simply because she is two fighters in one, both of which have completely different fighting styles. So, let us start with Zelda since she is the default fighter of the two. Link's main girl is the stronger of the two. The drawback is that she is slower. This is where leveraging the speed of Sheik comes in, but we will discuss that later. Chapter 2 35 Move Nayru’s Love Button/Combination B Din’s Fire Right + B Farore’s Wind Up + B Transform Double Jump Short Flash Quick Palm Barricader High Magical Cutter Low Magical Cutter Leg Sweep Power Steer Shining Palm Compass Turn Zelda Spin Blast Lightning Kick Back Lightning Kick Front Meteor Heel Down + B X/Y/Up A Right + A while running Up + A Diagonal Up/Right + A Diagonal Down/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Magical Hold Hex Force Top Throw Force Throw Force Back Throw Plasma Beat Shield Roll Backward Roll Forward Dodge Air Dodge L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Notes Attack move, also deflects projectiles Hold B and guide attack with Analog stick Spin, then warp in direction of Analog Turn into Sheik Double jump Standard attack Running attack Strong up attack Strong diagonal attack Strong diagonal attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can spike opponent Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Zelda's A-button attacks all (but one) rely on the power of her magic. Pressing the A-button will form a powerful orb in front of her that can be used to shock foes. Get them into a corner and you should be able to do it enough times to cause some serious damage. What is interesting about her magic attacks is 36 Character Reference Manual that she actually has diagonal attacks. Unlike other smash characters, you can perform non-smash attacks resulting in a higher or lower version of your Right + A magic attack. All three of them are powerful, but they will send the other character in different directions. For advanced players, you can use it to set up combos, but for beginner players it is probably not worth the effort. Zelda's two most powerful A-button attacks are her upward and forward smash attacks. Her Shining Palm is very similar to Mario's Meteor Smash, and if timed right is the one attack you will want to try to KO with most often. She has a few really powerful midair A-button attacks, namely her Forward Lightning Kick. At the end of her foot, you will see a magical flash. If you can trigger the move so the kick is activated just as it connects with them, the energy from the attack will send them flying violently off the stage. It is a powerful attack and also very useful for KOs. Naturally, Zelda has some cool special attacks. Just pressing the B-button for Nayru's Love can be extremely handy. Not only does it easily reflect projectiles in both midair and on the ground, but it can also be used offensively to jolt your opponent. If you are being attacked from all directions, this is a good way to escape. Another excellent magical ability Zelda possesses is Din's Fire. She creates a small orb of red magic and can control it with her mind. You, as the player, can use the control stick to push it up or down as it accelerates forward, so there is some control over it. As soon as you release the Bbutton, it disappears for a split second and then explodes into a flash fire. It has enough force to knock players away from it. So depending on its placement you can push them in the desired direction. Din's Fire is especially useful for activating sleeping Bob-ombs or destroying items like the Freezie. Sheik Sheik is an entirely different story from Zelda. You could almost consider her a 26th selectable character in SSBM because of her unique fighting style. Sheik is lighting quick. This, above all, is her biggest advantage. You can dance circles around other characters. Move Needle Storm Chain Button/Combination B hold to charge Right + B Vanish Transform Double Jump Single Chop Double Chop Lightning Chop Swan’s Flight High Leg High Wheel Kick Round Sweep Razor Wing Double Snake Spinarooni Up + B Down + B X/Y/Up A AA A (repeatedly) Right + A while running Up + A Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) Notes Multiple needle attack Use the Analog to swing the chain Recovery and attack move Turn into Zelda Double jump Standard attack Standard combo Fast attack combo Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Chapter 2 37 Flying Kick Upwards Drill Flying Swallow Flying Slash Butcher Bird Grab Forearm Attack Standing Crane Slam Throw Backward Kick Throw Guillotine Shield Roll Backward Roll Forward Dodge Air Dodge A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Midair attack Midair up attack Midair back attack Midair front attack Midair down attack Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose One of the more efficient attacks you are going to want to use is Sheik's dash attack. You can run right into a fight with it and easily catch opponents off guard because it is so fast. Usually if they are not blocking, you will hit them. This dash is a good way to begin some combos as well. Once in the air, you can knock foes around with her fast kicks and, our favorite, her Drill attack (Up + A in air). When they fall back to the ground, they will usually be a little disoriented, and if you place yourself close enough to them you can charge up your Forward + A Double Snake smash kick. It is not the most powerful attack of her, but effective in knocking opponents away from you. If you can manage to trap an opponent into a corner, rapidly tap the A-button repeatedly to quickly hit them with fast jabs (a lot like Link's sword jabs). Sheik's B-button attacks rely on weaponry. Holding down the B-button will pull out up to six darts. You can choose to release them immediately or press the block button to break free of the charge. This lets you walk around and fight while still having the ability to hit opponents with the six deadly darts. The darts do not smash opponents back particularly far, but they do cause a lot of damage. Opponents that underestimate the darts will find their percentages rising quickly. Sheik's coolest weapon is her Castlevania-inspired Chain (Right / Left + B). It is only useful if you learn to brandish it. Be sure to hold down B after you pull out the whip, and then you can control it with the analog stick. This comes in handy for annoying characters, but is most effective if you can time it to hit opponents as they jump back to the platform. Nail them at the right time and you can actually keep them from grabbing the platform. 38 Character Reference Manual Lastly, Sheik, like Zelda, has the ability to vanish for her third recovery jump. You can use this anywhere and choose your direction to surprise opponents. Try activating it while still on the ground and pressing left or right. You will arrive conveniently on another part of the platform. If you vanish while touching an opponent, the initial flash doles out a good amount of damage. You can use this in midair to surprise attackers. Unlockable 11 Characters Jigglypuff Jigglypuff has a huge handicap and that is her lightweight body. It does not take much to knock her out, which is why she has been given the ability to pull off multiple recovery moves in the air. Instead of a standard double jump, Jigglypuff can puff her way across the screen up to five times before she is forced to touch down. This sums up what your strategy should be: stay away from your opponents and flee by taking to the air, then swoop in for a powerful hit. To unlock Jigglypuff, clear Adventure or Classic mode with any character or play VS. more than 50 times. Move Rollout Pound Sing Rest Button/Combination B hold to charge Right + B Up + B Down + B Puff Jump Left Jab Left Right Combo Running Head Butt Rear Kick Rolling Kick Trip Head Butt Smash Lunge Kick Jiggly Split Jiggly Kick Mow Down Spinning Back Kick Drop Kick Spinning Kick Grab Grab Slap Puff Launch Bumper Throw X/Y/Up A AA Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Notes Hold B to charge Cuts through shields Touch opponent to lure to sleep Be in contact with opponent to ping Up to 5x Standard punch attack Attack combo Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack Must be close to opponent Increase damage Upward throw Front throw Chapter 2 39 Back Buster Grinder Shield Roll Backward Roll Forward Dodge Air Dodge Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Rest (Down + B) is a powerful smash attack that, if performed correctly, will send even characters with little damage flying high into the air. Rest will only work if Jigglypuff is right "on top" of (i.e.: in front of) another character. It is not enough to be just touching an opponent. For example, if an opponent is on a platform above you, set Jigglypuff up so that she's on a vertical line right below the character, then jump up and hit down + B. You can also attack from the side by running quickly at your opponent or drop down from the sky right on top of the enemy. But every strong attack has a downside. Whether your attack is successful, or not, Jigglypuff will immediately fall asleep after the move. She will wake up after three seconds or if a character hits her. This means that you should be careful when playing against multiple (human) opponents as you could knock one player out only to be smashed off the platform by the remaining player. So use Rest against players that are spread apart or against multiple computer opponents only. Note that Rest is very difficult to pull off in the air, but it is a great move to follow-up with after an uppercut if you know how to do it right. Another worthy attack is Rollout. Hit and hold B to charge, then let go to send Jigglypuff rolling along the ground until she smashes into a target. The level of success of this move depends entirely on the stage you do battle on. It works amazingly well on Yoshi's Island or Corneria, but it spells certain doom on stages with small platforms or scrolling setups. For example, you can charge up Jigglypuff while on the left pipe on Yoshi's Island and completely knock out characters on the right hill portion of the stage before they know what hit them. If a character jumps to get out of the way, immediately push the stick into the reverse direction. Think of it like controlling a yo-yo and you will do well with this technique. Jigglypuff's signature move from the Pokémon TV show has also made it into Smash Bros. By pressing up + B, you can make Jigglypuff sing. While you cannot draw glasses and moustaches on your opponents, any character you touch while you are singing will fall asleep for a few seconds (the time depends on the damage level). Unlike Rest, Sing will also work with airborne characters. It doesn't make sense to use this move against a fresh opponent as he/she will wake up before you're done singing, but anyone with some damage will fall asleep long enough for you to smash him, or grab him, toss him into the air (up while holding) and follow up with a second attack. Speaking of smash moves, Jigglypuff's Smash attacks 40 Character Reference Manual actually cause a respectable amount of damage. Her most powerful move is a charged Lunge Kick (Left/Right + A), but Head Butt (Up + A) and Pound (Right + B) are not bad either. But when all is said and done, none of these moves are as effective as Rest, which makes it a great follow-up move for Sing as well. Dr. Mario Since he is a clone of Mario, Dr. Mario shares Mario's status as perhaps the most balanced character in Super Smash Bros. Melee. If you can design your smash skills around his then you are truly on your way to being a pro. It is fair to say that Dr. Mario is the character for all players, as he is fully balanced with projectiles, a deflection move, and plenty of strong attacks. Not only that but he is very quick, and unlike his brother Luigi has better traction when it comes to navigating the ground's surface. To unlock Dr. Mario, you need to clear Classic mode with Mario or conquer Adventure mode without dying. It does not matter which difficulty you play on, so you might as well do it on Very Easy to make sure you make it. Move Megavitamins Super Sheet Button/Combination B Right + B Super Jump Punch Dr. Tornado Double Jump Punch Punch/Kick Combo Slide Kick Uppercut Medium Kick Low Kick Head butt Smash Meteor Smash Spin Smash Mario Kick Bicycle Kick Drop Kick Meteor Punch Up + B Down + B X/Y/Up repeatedly A A repeatedly Right + A while running Up + A Right + A Down + A Up + A (smash) Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Drill Kick Grab Grab Attack Upward Throw Airplane Throw Giant Swing Throw Slam Throw Shield Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R Notes Shoots bouncing pills Reflects projectiles and turns opponents Recovery and attack Tap B while spinning to float Double jump Standard punch attack Standard combo Slide into your opponents Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack, can spike opponent Midair down attack Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Chapter 2 41 Roll Backward Roll Forward Dodge Air Dodge L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose See Mario for tips on how to use his Dr. counterpart. Pichu Pichu is a true expert's character. If you thought Pikachu was fast, wait until you get a hold of its pre-evolved form, Pichu. Pichu is extremely fast and thanks to its small size, even harder to hit. On the downside, Pichu's small body also means it is very light, its attacks lack punch, and they yellow mouse can easily be thrown far by larger opponents. This means that you should stay away from close contact fighting whenever you have been damaged in battle -- not an easy task since Pichu has a nasty little problem: it takes damage from its own electrical attacks. Luckily, the amount of damage you receive from these attacks is small, but that has not to say that it cannot make a difference. If anything, Pichu is fit to be played by expert gamers. You cannot just rely on the same cheap Thunder hit as you can with Pikachu. To unlock Pichu as a playable character, clear 200 VS. Matches, clear Event Match 37, or conquer Classic mode with Mewtwo. Move Thunder Jolt Skull Bash Agility Button/Combination B Left/Right + B Up + B Thunder Down + B Double Jump Head Butt Running Head Butt Tail Hit Pichu Kick Tail Sweep Somersault Smash Thundershock Dynamo Spin Thunder ball X/Y/Up repeatedly A Right + A while running Up + A Right + A Down + A Up + A (smash) Right + A (smash) Down + A (smash) B (in the air) Notes Hugs ground on impact (-1%) Hold B to charge (-1%) Choose direction with Analog stick (-1%) Bolts do not go through platforms (-3%) Double jump Standard attack Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A (-2%) Charge by holding A Descends at diagonal angle (-1%) 42 Character Reference Manual Roll Kick Tail Chop Backward Spin Electric Drill Electric Screw Grab Electric Shock Electric Skull Electrocution Submission Electric Slam Shield Roll Backward Roll Forward Dodge Air Dodge A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Midair attack Midair up attack Midair back attack Midair front attack (-4%) Midair attack down (-2%) Must be close to opponent Increase damage (-1%) Upward throw Front throw (-1%) Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Being an Electric-type Pokémon, Pichu has the same array of thunder attacks as Pikachu. Pichu's most basic electric attack is Thunder Jolt (B), a bolt of lightning that runs along the ground and even goes around corners and edges. You can also pull off a Thunder Jolt in the air while tapping B during a jump, which will produce a Thunderball that descends at a diagonal angle (until it hits the ground, where it will continue just like a standard Thunder Jolt). While these moves are perfect as projectile attacks to throw your opponent off, it definitely does not cause a lot of damage. A more powerful (and far more annoying attack) is Thunder. Unfortunately, this move is so effective that bad Smash Bros. players will readily adopt it as their strategy of choice. All you do is press down + B and Pichu summons a vertical thunder hit that causes 15% damage to anyone who is close to the impact zone (on the ground) or the bolt (in the air). On the flipside, Pichu takes 4% of damage if the Thunder hits it -- so try to only attack with this move if you can nail multiple opponents or if you are underneath a platform that shields you from the electricity. Pichu can pull off Thunder at any time, in the air and on the ground, but remember that there is a short pause after you trigger the move and Pichu shouts "Pichu" which usually serves as a warning to other players to hit their block button. Although it is a little risky, Pichu's Skull Bash move has the highest damage potential. Push right or left and hold B to charge, then release this horizontal head attack to cause as much as 29% damage in one hit (with you only receiving 1% damage in return). The only problem here is that Pichu will overshoot its target if your opponent gets out of the way. So only use this move with caution on stages with small platforms such as Jungle Japes or Yoshi's Story or when attacking an enemy standing in front of a wall. Chapter 2 43 You can of course also use Skull Bash as a rescue move if you want to get back after being thrown, but Quick Attack (Up+B) is a safer and more effective choice. See Pikachu for more tips. Falco Along with the nimble Fox McCloud, Falco is one of the quickest character in Super Smash Bros. Melee. More than anything, speed is Falco's trump card. He hardly has the most powerful attacks in the game, but like some of the other quicker characters the quick execution of these moves is where his power lies. In order to unlock Falco, clear 300 VS. Matches or beat the 100-Man Melee. Move Blaster Falco Phantasm Button/Combination B Right + B Fire Bird Reflector Up + B Down + B Double Jump Punch Punch/Kick Combo Rapid Kick Leaping Kick Flip Kick Falco Whip Bird Sweep Tail & Leg Leg Shot Ground Kick Falco Kick Falco Flip Reverse Spin Kick Cyclone Kick Air Drill X/Y/Up A AAA A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grab Smash Elbow Star Blaster Skeet Blaster L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Skeet Blaster Grab then Left Floor Blaster Grab then Down Shield L/R Notes Shoots laser blaster Dash through enemies and cause damage Recovery and attack move Deflects projectiles back at opponent Double jump Standard punch attack Standard punch combo Fast attack combo Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can spike opponent Must be close to opponent Increase damage Throw up and shoot with blaster Throw front and shoot with blaster Throw back and shoot with blaster Throw down and shoot with blaster Shift with Analog stick 44 Character Reference Manual Roll Backward Roll Forward Dodge Air Dodge L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Falco’s Blaster is what sets him apart from Fox because, while it causes low damage percentages, it also stalls your opponent for a second. This is a good way to start combos. See Fox for more tips. Luigi As one of the Super Mario Bros., you would assume Luigi to be a clone of his brother Mario. However, if you take enough time to explore his move list you will quickly find he has several differences and a few tricks up his sleeve too. When you first take hold of Luigi, you will notice that controlling him just feels different than controlling Mario. This is because he can jump higher than his brother can and also tends to slip and slide a little more -- so be careful around the edges. His third uppercut jump goes straight up, so if you are facing the wrong direction or too far off the ledge you will fall into the oblivion. Luigi is a hidden character and needs to be unlocked before you can play as him. Luigi's appearance depends entirely on your level time for the first Adventure mode level. The time stops the moment you jump the "flag" finish line at the end of the Mushroom Kingdom side scrolling level. Look at your seconds counter and try to time it so that you get a "2" (as in Luigi, the #2 Mario Brother) in your seconds (like 22, 52, 24, etc.). If you got it right, you will see Luigi appear over Princess Peach's Castle in Adventure mode during a cut-scene. Complete the Adventure and he will appear after the credits. Defeat him and he is yours. Move Fire Ball Green Missile Super Jump Punch Button/Combination B Left/Right + B Up + B Luigi Cyclone Double Jump Punch Punch/Kick Combo Flurry Attack Uppercut Medium Kick Low Kick Down + B repeatedly X/Y/Up repeatedly A AAA Right + A while running Up + A Right + A Down + A Notes Shoots green fireball horizontally Hold B to charge Be in contact with opponent to ping Tap B while spinning to float Double jump Standard punch attack Standard combo Running attack Strong up attack Strong side attack Strong down attack Chapter 2 45 Head Butt Smash Karate Smash Spin Smash Luigi Kick Bicycle Kick Backwards Kick Star Chop Downward Kick Up + A (smash) Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grab Grab Attack Upward Throw Forward Spin Throw Backward Spin Throw Slam Throw Shield Roll Backward Roll Forward Dodge Air Dodge L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can spike opponent Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose The moves that Luigi does share with Mario are balanced differently. Luigi's Head Butt Smash (Up+A), delivers a more powerful blow. Being one of Luigi's most effective attacks, it comes highly recommended. Use it as much as possible when opponents are falling from above, or are in close quarters. Additionally, another very strong attack is Luigi's 360-degree leg sweep, a Down+A smash attack. This is also slightly stronger than Mario’s is, and because it hits in a full circle is a perfect way to get opponents off your back. A less powerful but faster alternative is the Luigi Cyclone, which lets you give your opponents a taste of life from tornado alley. A two-part attack, you'll find the initial spin is not as powerful as the second more powerful punch, and you are not able to float nearly as high as Mario can by tapping the B-button repeatedly. So, if you decide to use the Luigi Cyclone make sure you are in close enough proximity. More importantly, Luigi has a few wild moves his brother would probably never consider using. New to Smash Bros. is the Green Missile. Luigi propels himself across the screen like a rocket or, more appropriately, missile. The move is smash attack, performed by pressing Left or Right+B, depending on the direction you want to go. By holding down the B-button, you can charge-up and soar into opponents, setting them ablaze upon impact with a harsh blow. The game indicates that one out of every eight times the Luigi Missile will "misfire," sending him forward at full force regardless of a charge- 46 Character Reference Manual up. This can work both for and against you; as if you overshoot you will rocket straight to your death. This brings up an important point. The Green Missile can be used defensively, as a recovering move. Where you would most often attempt to triple jump your way back to the platform, the Green Missile is a resourceful alternative. If you are knocked high enough try using it as a substitute for his third jump. Also, one of Luigi's unique attacks is his somewhat sissy-like, no-look rolling fists of fury. Where Mario will slide feet-first into opponents, Luigi's running dash has him frantically throwing his fists into opponents faces. It is a fairly strong attack, but is almost more comical than anything else is. Until you get good at dodging and rolling away from opponents with Luigi, it is probably a better idea to jump into big brawls instead of running into them with this attack, as it leaves you open for attack for a brief second. We've found that Luigi's simpler air attacks such as his downward kick (Down+A in air) and heel kick (A in air) are both very effective, and quite strong too. One of his best and most damaging attacks is his Super Uppercut. You have to be very close to your opponent, touching them in fact, to use it. If performed correctly it will send them sky high in a ball of fire. If you miss, though, you will be humiliated by its weakness of roughly one damage point. Young Link Young Link is a bit faster than standard Link, but bear in mind that he has less reach and causes slightly less damage. But like his adult counterpart, he has a variety of powerful moves that make him effective in both short and long-range attacks. Link can hurl his boomerang, shoot a fire arrow, or throw a bomb that causes multiple amounts of damage. Young Link has to be unlocked before you can play as him. To get him, clear Classic or Adventure mode with 10 characters (two of which have to be Link and Zelda/Sheik) or get some friends together and complete 500 VS. matches. Move Fire Bow Boomerang Button/Combination B (hold to charge) Right + B Spin Attack Up + B Bomb Double Jump Sword Slash Super Jab Charging Slash Air Slash Chop Low Slash Triple Upper Combo Strong Chop Low Slash Combo Down + B X/Y/Up A A (repeatedly) Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) Notes Release to Fire Use as smash move for more distance Spin move for recovery and attack Blows up on impact or in time Double jump Standard attack Fast attack Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Chapter 2 47 Flying Kick High Sword Double Roundhouse Kick Whirlwind Slash Downward Stab Grappling Grab Midair Hook shot Grab Attack Slash Upward Forward Kick Throw Backward Kick Throw Downward Throw Shield Deku Shield Roll Backward Roll Forward Dodge Air Dodge A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Z (in the air) Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R Face Projectile L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Midair attack Midair up attack Midair back attack Midair front attack Midair down attack Grab from a distance Cause damage in midair Increase damage Throw up and slash Kick forward Kick backward Downward throw Shift with Analog stick Deflects thrown items Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose See Link for more tips. Marth Prince Marth is well trained in the way of the sword. He is quick, agile, and relies on his sword for all offense and defense. With his sword, Prince Marth has an incredible advantage in terms of speed and reach. Marth's strengths lie in his fast combo attacks and smash moves. Marth is not available for selection from the start. To unlock him, use each of the original 14 characters at least once in VS., or another regular mode, or play more than 400 matches in VS. Move Shield Breaker Dancing Blade Dolphin Slash Counter Button/Combination B Left/Right + B up to 4x Up + B Down + B repeatedly Double Jump Slash Falchion Slash Combo X/Y/Up repeatedly A AA Notes Hold B to charge Quadruple sword combo Recovery and attack move Counters opponent strike with powerful blow Double jump Standard attack Standard combo 48 Character Reference Manual Leg Slash Upper Slash Sharp Edge Low Stab Winning Thrust Dragon Slayer Whirlwind Blade Twin Slash Luna Slash About Face Aerial Swipe Half Moon Right + A while running Up + A Right + A Down + A Up + A (smash) Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grab Knee Attack Emblem Toss Bounce Throw Away Slam Shield Roll Backward Roll Forward Dodge Air Dodge L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can spike opponent Must be close to opponent Increase damage Upward throw Front throw Back throw Down throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose First, let us discuss his normal A-button blade slashes. Quickly tapping the A-button results in a two-part Falchion Slash Combo that can be issued repeatedly. It does not have the same speed as Link's quick stab move, but it is powerful enough to cause a lot of damage if your foe does not get out of its path. You will also notice that Marth has a Forward + A upward swipe as well as a running Leg Slash. They should be treated differently because their effect is different. His running Leg Slash, if activated from far enough a distance, will knock characters over his head and behind him, whereas his Forward + A Sharp Edge will send foes away from him. The farther away you strike your foe with Marth's blade the farther back they are pushed. It is all about the tip of the blade. Try to time his slash attacks to hit from afar if you want to knock opponents farther back. These slash attacks are also great moves for disorienting the other player and knocking them towards the edge. Once at the edge, you will want to work on timing his Dragon Slayer smash (Right/Left + A). You can use it to send your opponents flying off the platform and try to time it repeatedly to keep pushing them away as they jump back. Because it can be charged, it is a Chapter 2 49 very powerful attack. Also, do not underestimate Marth's Down + A (non-smash) Low Stab attack. If you get someone into a corner, you can juggle him or her repeatedly and cause major damage. In the air, Marth's A-button attacks can be pretty powerful too. Namely his Up + A and Down + A air attacks are particularly powerful. His forward facing and backward facing attacks are very effective too, but as a whole you will get more reward out of the up or down slashes. Link them together with ground attacks for deadly combos. You can juggle with Marth's sword if your timing is right. Marth's special attacks are some of his most powerful when used properly. His Shield Breaker can be charged for an extended period of time to deal major damage, but also as the name indicates it can break shields. It has to be fully charge to do this, but if you break an opponent’s shield, they will temporarily be stunned, leaving themselves completely vulnerable. This Shield Break is yet another great move to keep opponents from jumping back to the platform. Use it in combination with the Dragon Slayer and stand at the edge of stages to keep your foes off. This is where you rake in a lot of KOs. Marth's Up + B Dolphin Slash is touchy. It strikes violently and high into the air, but leaves you temporarily vulnerable and without the ability to recover with jumps. It is best used in one-on-one matches where you are less vulnerable or when he is already high in the air. The attack is most powerful when Marth is touching (or very close to) his foe. It will also knock the attacker back farther. Marth's most unique B-button attacks are definitely his Counter and Dancing Blade. His Dancing Blade (Right/Left + B) is probably one of the most demanding attacks in the game, because it requires timing. It is a quadruple slash, and you have to hit the B-button (Note: after the initial slash, you can press the A-button if you find that more comfortable) for each separate slash. Even more complicated is that you can vary the second, third, and fourth slashes by pressing Up or Down with the B-button. Practice this one in Training Mode before you try it in a real match. You have to get yourself out of the button mashing mindset. Do not quickly tap Right+B, B, B, B. Try timing it to, "One and Two and...," where you are pressing the B-button to each word. It is tough to describe, but you will see that Marth will flash with four different colors: Red, Green, Blue, and Red. So you will know if you have done it right. There is some extra depth to this attack even on top of the different slashes you can perform. You can time the slashes to be slightly faster or slower. Specifically the final slash of the four-tier attack can be delayed for a noticeable time. Practice this one a lot. It can be used in midair and continued on the ground if you want. Here is the full list of possible attack combinations for the Dancing Blade: Right+B,B,B,B Right+B,B,B,Up+B Right+B,B,Up+B,B Right+B,Up+B,B,B Right+B,B,B,Down+B Right+B,B,Down+B,B Right+B,Down+B,B,B Right+B,Up+B,B,Down+B 50 Character Reference Manual Right+B,B,Up+B,Down+B Right+B,Up+B,Up+B,Down+B Right+B,Up+B,Up+B,Up+B Right+B,Up+B,Down+B,Up+B Right+B,Down+B,Up+B,Up+B Right+B,Up+B,Up+B,B Right+B,Up+B,Down+B,B Right+B,Down+B,Up+B,B Right+B,Up+B,B,Up+B Right+B,Up+B,B,Down+B Right+B,Down+B,B,Up+B Right+B,B,Up+B,Up+B Right+B,B,Down+B,Up+B Right+B,B,Up+B,Down+B Right+B,Down+B,Down+B,Up+B Right+B,Down+B,Down+B,B Right+B,Down+B,Down+B,Down+B Right+B,B,Down+B,Down+B Right+B,Down+B,B,Down+B Note: You can substitute the A-button for the second, third, and fourth slashes if you find that more comfortable. The attack result is identical to using B. For recovery, the first two slashes of this attack can be used to lengthen your usual triple jump back to the platform. Perform your double jump, then Right/Left + B and quickly B again for the second slash. Finally, end it with the Up + B Dolphin Slash and you can really improve on Marth's dangerous inability to jump for long periods. As if all these tricks were not enough to worry about, Marth's Counter (Down + B) is also very potent. Basically, if you use it at a time when another player hits you (even with most projectiles) Marth will not be affected and will deliver a counter slash. If the opponent is nearby it will send them far away from Marth, to give him time to recover. We cannot stress how important it is to get a grasp on this attack. It seems defensive, but it is easily just as offensive. If you are falling through the air and someone is about to attack you, just time the Counter and you will suffer no damage while delivering a powerful blow. Roy Roy is a more powerful version of Marth and is also well trained in the way of the sword. He is slightly slower than Marth and relies on his sword for all offense and defense. With his sword, Roy has incredible reach and power. He is stronger than Marth, and his only disadvantage is really that he cannot jump as high or strike quite as quickly. We think his strength more than makes up for any disadvantages when compared to Marth. Chapter 2 51 Roy, who is a clone of Marth, is a secret character and needs to be unlocked before you can play as him. Simply clear Classic Mode with Marth without using a continue or play more than 900 VS. matches and Roy will challenge you to a battle. Win it, and he is yours. Move Flare Blade Button/Combination B Double-Edge Dance Blazer Counter Left/Right + B up to 4x Up + B Down + B Double Twist Jump Slash Slash Combo Raid Chop Upper Slash Sharp Edge Low Stab Flame Sword Dragon Slayer Whirlwind Blade Double Slash Luna Slash About Face Aerial Swipe Half Moon X/Y/Up repeatedly A AA Right + A while running Up + A Right + A Down + A Up + A (smash) Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grab Knee Attack Emblem Toss Bounce Throw Away Slam Shield Roll Backward Roll Forward Dodge Air Dodge L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Notes Hold B to charge, if fully charged -10% Quadruple attack combo Recovery and attack move Counters opponent strike with powerful blow Double jump Standard attack Standard combo Running slash Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up arrack Midair back attack Midair front attack Midair down attack, can spike opponent Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose 52 Character Reference Manual The biggest difference between Marth and Roy is Roy has decreased speed and stronger attacks. You may also notice that, while Marth’s power lies at the tip of his sword, Roy’s power is at the middle of the blade. Be sure to compensate for this difference. See Marth for more tips. Ganondorf The first time you play as Ganondorf, you will notice he feels heavier than the Captain feels and is therefore slower. A disadvantage for sure, but you will also find that he more than makes up for it with absurd strength. Furthermore, because of his increased weight he is harder to knock off the screen. His brawn is what you are going to have to count on as one of your biggest strategies, though there are ways to get around his less-than-speedy movement. You must unlock Ganondorf by completing Event Match 29. As Link, you must team up with your best girl Zelda to fight the dark lord. Once defeated, he is yours. Move Warlock Punch Gerudo Dragon Dark Dive Wizard’s Foot Button/Combination B Right + B Up + B Down + B Flip Punch Shoulder Charge High Dragon Kick Strong Kick Leg Sweep High Smash Kick Smash Charge Front/Back Kick Smash Flying Kick Flip Kick Backwards Punch Roundhouse Punch Spark Stomp X/Y/Up A Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) Grab Grab Kick Attack Upper Punch Throw Forward Punch Throw Backward Kick Throw Downward Slam Throw Shield Roll Backward Roll Forward L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right Notes Requires short charge delay Uppercut move Grab and throw attack Ground slide kick, dive kick in the air Double jump Standard punch attack Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack, can spike opponent Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Evasive move Evasive move Chapter 2 53 Dodge Air Dodge L/R + Down L/R (in the air) Pick up/Use Item Throw Item Smash Throw Drop Item Climb Up Taunt A L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose To compensate for Ganondorf’s slower speeds, use his dodging to move around the stage. Just press L/R and move left or right. This dodging maneuver is not only handy for faster travel, but also for positioning yourself for some nasty combos. If you are standing face-to-face with a foe, try rolling by them whereupon they will have their back facing you. Perform the Gerudo Dragon (Smash+B) immediately to send them flying above you. If you are on fairly level ground and opponent's percentages have not gotten too high this will position them perfectly above for his Dark Dive (Up+B), which sends opponents soaring in a deadly explosion. If you are quick enough and your foe is dimwitted enough, you can also juggle them repeatedly with the Gerudo Dragon, because of the angle it positions them. Really, the Gerudo Dragon is one of Ganondorf's most powerful and effective attacks. There are many other combo sets you can bust out thanks to its speed and range. Try using his very powerful shoulder charge (Smash+A), his leg sweep (smash Down+A), or any of his A-button smash movies. They are all extremely hard-hitting and all you have to do is wait for your opponent to fall into position. Be sure to charge them when possible for really big hits. Ganondorf has an upgraded version of the Falcon Punch, called the Warlock Punch (B-button). The tricky part about using it is that due to its loud and slow-to-hit nature most are quick to jump out of the way. So you will have to try to charge it up as you fall into position. Use it when you are jumping off a platform from above or anything similar. It is also very effective for really nailing those attempting to jump back onto the stage. If timed right, you can really slam into them as they crawl back onto the stage or even when they are just off the edge. Another charge-up attack is the High Dragon Kick (Up+A). Unlike Falcon's kick, this thing really crashes down for a big explosion. This can be used to keep opponents off the edge of the stage, but be careful. Once triggered, you will be left vulnerable until it is complete. Overall, Ganondorf is very tough. It will take some getting used to, but once you do, we think you will find him to your liking. Check out his downward air kick (Down+A) which is incredibly powerful for its use. Use this to jump into brawls and steal KOs (hey, everybody does it). It is all about knowing which of Ganondorf's move is best suited for the moment. Practice finding that moment, and your friends will come to dislike when you use him. 54 Character Reference Manual Mewtwo Mewtwo is one mean Pokémon. Using mind-controlling moves and psychic blasts, Mewtwo can knock out his foes without even laying a finger on them. He may be a clone in the Pokémon storyline, but he's certainly not anyone's clone in Super Smash Bros. Melee. His floating movement and complicated moves will quickly turn away beginners, but invest some time into this bad boy and you will teach your opponents to fear the darker side of Pokémon. Mewtwo is a secret character and has to be unlocked before you can select him from the character screen. Rack up 20:00 hours in Combined Vs. Play Time or play 700 VS. matches to face him in one-onone combat. Win and he is yours. Move Shadow Ball Confusion Teleport Disable Double Jump Dark Flash Dark Flame Dark Torch Tail Flip Tail Whip High Tail Whip Low Tail Whip Tail Whirl Galaxy Force Shadow Blast Shadow Bomb Spark Field Somersault Kick Tail Hit Shadow Slash Meteor Kick Psychic Hold Dark Shock Psychic Whirlwind Shadow Cannon Telekinesis Tail Slam Shield Backward Slide Forward Slide Dodge Air Dodge Button/Combination B Right + B Up + B Down + B X/Y/Up A A repeatedly Right + A while running Up + A Left/Right + A Diagonal Up/Right + A Diagonal Down/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item A Notes Press B to charge Attack and deflect move Recovery move Stun your opponent Double jump Standard attack Rapid flame attack Dash attack Strong up attack Strong side attack Strong diagonal attack Strong diagonal attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Chapter 2 Throw Item Smash Throw Drop Item Climb Up Taunt 55 L/R + Left/Right + A L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Alternatively Left/Right + Z Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Mewtwo is definitely one of the oddest characters in SSBM. His powerful psychic abilities give him the added advantage of not being able to touch anything to control it or inflict damage. He is a bit of a mix between Zelda and Ness. Similar to the Princess's magic, many of his A-button attacks are concentrated forms of energy that can hit from a distance. His main Right + A smash attack are his strongest, and like Mario's Meteor Smash is best used at a slight distance. The farther away you stand, the harder it will hit, sending them away a considerable distance. If you are extremely close, however, the attack is not nearly as effective. Just second in power to his Shadow Blast are his Up and Down A-button smash attacks. His Shadow Bomb hits directly at Mewtwo's feet. It is most useful when the player's damage begins to get above around the 60% (depending on their weight) mark. It sends them flying off the screen quite far. The same can be said for the Galaxy Force (Up + A smash). Catch damaged players on the downfall and it will rocket them right back up into the sky. It can be charged and is very forgiving because once it is activated it stays in effect for a brief period. Also note that Mewtwo's normal Right + A Tail Whip can be varied for high and low hits. It is subtle and also very similar to Zelda's diagonal attacks for juggling characters. In the air, Mewtwo has two powerful attacks you should focus on. To use his Spark Field, just jump into an opponent in midair and press the A-button. Catch them at the right time and you can deal some serious damage. Use it repeatedly to get an opponent's damage high without much trouble. Next, he has his Shadow Slash (Right+A) in the air. You have to time it so you are connecting with your opponent, but if you get it at just the right time, it will send them reeling. Try jumping over players that are still on the ground and smacking them with this before you plant your feet. It is very effective. Of course, what would a psychic be without some off-the-wall B-button attacks. Similar to Samus, Mewtwo has a charge shot--like Shadow Ball he can create out of energy. He can send it modulating across the screen in a wavy motion, which is a bit harder to avoid that Samus' horizontal attack. And, you can store the energy ball in his hand for later use if you dash out of it or press the block button. If you charge it up and stand still, your foes can be affected by it while it is still in Mewtwo's hand. He also has the power to put foes to sleep (Down + B), but you have to be looking right into their eyes. If you can pull it off, you can get a quick smash attack in, but it does not last long enough to charge anything up completely. For a recovery jump, Mewtwo disappears like Sheik and Zelda, but will not inflict damage if performed while touching a person. Like Mario with his cape and Marth/Roy with his combo slash, Mewtwo can use the Right + B Confusion attack to lengthen his recovery jumps. Use it in between his second jump and Teleport. Speaking of Confusion, you can use this on opponents to spin them around in midair or on the ground. It is usually best if used quickly before a smash move. However, it can also be used to reflect items. But, the timing is pretty tricky. 56 Character Reference Manual Mr. Game & Watch Mr. Game & Watch is the final character that can be unlocked in Super Smash Bros. Melee. It is easy to think his presence is some kind of practical joke, but he is just as playable as the other 24 characters in Super Smash Bros. Melee. In fact, there are already quite a few Game & Watch masters out there, who claim they can toss sausages, reign judgment, and ring his bell better than anyone else rings. The 2D oddity is definitely not to be underestimated. To unlock Mr. Game & Watch, clear Target Test, Classic, or Adventure mode with all 24 characters. You can also play more than 1,000 VS. matches. Move Chef Button/Combination B Judgment Right + B Fire Oil Panic Up + B Down + B Double Jump Bug Spray Head Charge Flagman Chair Manhole Diver’s Head Butt Match Attack Double Judgment Parachute Spitball Turtle Attack Shoebox Lower Key Grab Bell Grab Attack Upward Juggle Throw Forward Juggle Throw Backward Juggle Throw Downward Juggle Throw Shield Roll Backward Roll Forward Dodge Air Dodge X/Y/Up A Right + A while running Up + A Left/Right + A Down + A Up + A (smash) Left/Right + A (smash) Down + A (smash) A (in the air) Up + A (in the air) Left + A (in the air) Right + A (in the air) Down + A (in the air) L + A/R + A/Z Grab then hit A repeatedly Grab then Up Grab then Right Grab then Left Grab then Down L/R L/R + Left L/R + Right L/R + Down L/R (in the air) Pick up/Use Item Throw Item A L/R + Left/Right + A Notes Flips hot cakes at opponents, hit with frying pan See below for more info, 9 will ping opponent Trampoline attack jump Catch three projectiles then counter Double jump Standard attack Running attack Strong up attack Strong side attack Strong down attack Charge by holding A Charge by holding A Charge by holding A Midair attack Midair up attack Midair back attack Midair front attack Midair down attack Must be close to opponent Increase damage Upward throw Front throw Back throw Downward throw Shift with Analog stick Evasive move Evasive move Evasive stationary move Analog stick determines direction Effect depends on item Alternatively Left/Right + Z Chapter 2 Smash Throw Drop Item Climb Up Taunt 57 L/R + Left/Right + A (smash) L/R + A A while hanging on edge D-Pad Up Alternatively Left/Right + Z Alternately Z Hit A or B for instant attack Character pose Upon first playing Mr. Game & Watch, you will notice he feels a bit sluggish. Mostly this feeling is a result of his odd animations in combination with his inability to change directions quickly. If you can get used to controlling him well enough, you will find he has a few tricky moves under his belt. One of his best and most reliable is his Match Stick attack, which performed by smashing Forward/Backward + A. It could be likened to Ness's bat in effectiveness. Another tricky device he uses is his retro-styled bug spray, one of those that comes in the shape of a missile and must be pumped manually. Taking off 3% damage with each spray it can be used to damage another player quickly. It might seem weak, but trap your opponent in a corner and watch their percent damage rise by quickly tapping the A-button. If you're looking for a good way to break up the action or push an opponent away from you, use his nonsmash Down+A manhole flip. It sends players high above you. When you knock foes up into the air, unbelievably one of Game & Watch's best offensive attacks is just using the A-button in mid-air. It is his parachute, and it delivers a fair amount of damage for so little effort. Furthermore, because it is so large it will strike in a large radius. Of course, Game & Watch would not be complete without a set of special B-button attacks. His Hammer of Judgment is definitely one of his most risky items, but it can be extremely powerful. Basically, Game & Watch slams his hammer on opponents' heads and a random judgment, labeled one through nine, will occur. Judgment one through four will simply deliver a percentage increase of the same number. However, judgments five through nine are all unique. The breakdown is as follows: Judgment 5: Electricity shall be passed through your opponent's body. Judgment 6: Your opponent will be set aflame and sent flying away. Judgment 7: Food will drop to the ground below you. Do not ask where it comes from. Judgment 8: Your foe will be temporarily frozen in ice. Judgment 9: Homerun Hammer, the most sought after Game & Watch attack, very devastating. As you can see, the hammer is quite a gamble. However, it is a gamble we suggest you take often. It can be activated in the air as you fall towards your opponents, so use it as much as possible. We have experienced triple KOs thanks to Judgment 9. Use it and abuse it. However, to be a true Game & Watch master you will need to use two things: sausages and the bell. The only expert 2D chef around, Game & Watch can toss scorching sausages onto opponents as he flips them from his pan. Because they are heavy and numerous, it can keep even the most expert SSB Melee players at bay. If you get close enough to you foe, you can actually hit them with the frying pan, which delivers an even fiercer blow. Tournaments Chapter 2 61 Tournaments The Rules Definitions Neutral stage: A neutral stage is any stage allowed in the initial random select for the first game of a match. Banned stage: A banned stage is any stage not allowed either in the initial random select or by choice in games two and three. Available stage: An available stage is any stage that can be chosen by a player in games two and three. These include all of the neutral stages, but exclude all banned stages. Not all available stages are available stages. One-on-One Sets between players are played best two out of three matches. o In later rounds, three out of five or four out of seven is used. Double elimination. Each match is played with timed stock. o Generally three to five lives and six to ten minutes. o In the case that time runs out and both characters have an equal amount of lives, the character with less damage wins the match. If both characters have equal lives and damage, Sudden Death will determine the winner. Items are turned off. The first match is played with a random neutral stage. o Neutral stages include Yoshi’s Story Fountain of Dreams Battlefield Dream Land (N64) Final Destination For the first match, characters are chosen double blind at the same time. The loser of the match selects the next stage, and then the winner will choose his character, and then the loser will choose his character. o The loser can choose any available stage. Pokémon Stadium Brinstar Kongo Jungle (N64) Rainbow Cruise Any neutral stage defined above o The loser may not choose any stage that was played earlier in that set. 62 Character Reference Manual Two-on-Two All rules defined for One-on-One apply to team tournaments as well. o Neutral stages Yoshi’s Story Pokémon Stadium Battlefield Dream Land (N64) Final Destination Rainbow Cruise Kongo Jungle (N64) o Available stages Jungle Japes Kongo Jungle Onett Green Greens Poke Floats Corneria Great Bay Princess Peach’s Castle Mushroom Kingdom II Friendly Fire is turned on. Players are allowed to steal teammate lives. Index 63 Index Bob-omb, 18, 19 Bowser, iii, 7, 14, 15, 22, 28 Captain Falcon, iii, 20 Donkey Kong, iii, 14, 22, 23, 28 Falco, iv, 28, 43, 44 Fox, iii, 20, 23, 24, 25, 28, 43, 44 Ganondorf, iv, 20, 28, 52, 53 Ice Climbers, iii, 28, 29, 31 Jigglypuff, 29, 38, 39 Kirby, iii, 17, 27, 28, 29 Link, iii, iv, 18, 29, 32, 34, 37, 46, 47, 48, 49, 52 Luigi, iv, 13, 28, 40, 44, 45, 46 Mario, iii, iv, 3, 13, 14, 28, 36, 40, 41, 44, 45, 46, 55 Marth, iv, 8, 29, 47, 48, 49, 50, 51, 52, 55 Mewtwo, iv, 29, 41, 54, 55 Mr. Game & Watch, iv, 7, 29, 56, 57 Mr. Saturn, 18, 19 Ness, iii, 25, 26, 28, 55, 57 Peach, iii, 17, 18, 27, 28, 34, 44, 62 Pichu, iv, 29, 41, 42 Pikachu, iii, 15, 16, 17, 29, 34, 41, 42, 43 Roy, iv, 29, 50, 51, 52, 55 Samus, iii, 28, 31, 32, 33, 34, 55 Sheik, iii, 28, 34, 35, 36, 37, 38, 46, 55 Yoshi, iii, 19, 20, 28, 39, 42, 61, 62 Zelda, iii, 3, 28, 32, 34, 35, 36, 38, 46, 52, 55 Citations 65 Citations "Characters." IGN. IGN, n.d. Web. 23 Apr. 2013. "Super Smash Bros. Melee." Wikipedia. Wikimedia Foundation, 19 Apr. 2013. Web. 23 Apr. 2013. "Tournament Legal (SSBM)." Http://super-smash-bros.wikia.com. Wikia, Jan. 2013. Web. 21 Apr. 2013. "Super Smash Bros. Brawl and Melee - The Ultimate Guide to Super Smash Brothers for Nintendo GameCube and Wii! Index." Super Smash Bros. Brawl and Melee - The Ultimate Guide to Super Smash Brothers for Nintendo GameCube and Wii! Index. SmashKing, n.d. Web. 23 Apr. 2013. HAL Laboratory, ed. Super Smash Bros. Melee Instruction Booklet. Redmond, WA: Nintendo, 2001. Print.