Interactive and Generative Art Exhibition Ponderosa Rooms A+B – Tuesday, May 3rd, 2011 Set up – begins at 12PM - Bring your project to the Ponderosa Room (A+B) and set it up at your assigned space (see floor plan on the following page). Exhibits are expected to be in full working order by 6PM, in time for the show. Each project must be verified to be working by Jason. You must have your video interview completed before the Exhibition begins at 6PM. Exhibition – begins at 6PM - - All exhibits are expected to be set up completely by this time. You should be available, but not hovering around your exhibit. o Your only role will be to ensure that your project is operating as intended, and to answer questions when someone takes more than a passing interest in your work (they can come find you). Try to keep the conversation on “big picture” things unless otherwise specifically asked. Try not to give the same overly-technical lecture every time someone asks. o Project should be easily understandable and interactive without student help. Try to set up your exhibit in a way that is inviting and entertaining to the casual visitor – maybe use some signs, pictures or prompts directed to the visitor. Media (Kearney Hub, NTV, etc) will be invited to this event, as well as members of the campus and community. Feel free to invite your family and friends – we want this to feel more like a relaxed campus/community event, rather than a convention. There will be flyers printed, if you want to help post them in your dorm or elsewhere. Tear-down – begins at around 9PM - All exhibits will need to be taken down by 11PM. Students who own their exhibits are free to take their materials with them. Students who used CSIS materials must return projects to OTOL 117. If you can, assist in the transport of CSIS machines and equipment back to Otto Olsen. Final Project Requirements As outlined in the syllabus, the final project is an important part of this class. To receive full credit for your efforts, I will be looking to see that the following have been completed: 1. Initial Proposal – due January 24th [25 points] Formally propose your project using your WordPress blog, as per the instructions from the course website. 2. Project Update #1 – due March 4th [25 points] Demonstrate that you have at least started thinking about your project details by answering the following questions: - Where do you want to be in 2-3 weeks? 1 month? End of semester? [5 points] What might your final exhibit look like? [5 points] What are the general phases you will be doing coming up this semester to complete your project? [5 points] List or link to any sources of inspiration or help you’ve found so far. [5 points] Post any sketches or drawings you have come up with so far. [5 points, optional] 3. Project Update #2 – due April 8th [25 points] Again demonstrate that you have been thinking about your project, and have made some amount of progress since the last blog post. Be sure to talk about the following: - - Were you able to hit your goals outlined in your last progress update? If not, why not? [5 points] What have you learned since your last project update? [5 points] o Please be as specific as possible – list of materials used in your project, something you didn’t realize you could do with your hardware, any changes to your final idea that you would like to incorporate, etc. What phase are you currently on? Do you need to make any adjustments to your plan? [5 points] What will you accomplish in the next 2-3 weeks? [5 points] How confident are you that you will finish your project in time for the exhibition? [5 points] 4. Final Write-up – due by April 29th [50 points] Note: This write-up is not meant to be something that takes up a ton of time – your project itself should be first priority. This isn’t a formal 10-page essay, and it’s not an engineering paper. Instead, this is really just another progress update for your blog, with one important difference. Instead of talking about what you’ve been doing for the last couple weeks, you need to summarize your entire project. This will be the primary means through which an outside observer can get all the information they need to replicate your project. You can do this in one of two ways: 1. Option 1 – Publish your work to your WordPress blog Walk a new visitor through your entire project from concept to completion. Provide links in your post to relevant resources, including your own progress updates, proposal, materials, inspiration, etc. Start by talking about your idea and motivation for the project. Then talk about how you decided to plan out and organize your project, noting any adjustments or changes you made as you went. Summarize your progress updates (with links) and how you went about constructing your project. Discuss any techniques or tips you may have picked up when building your project. Bottom line: Anyone who goes to the exhibit and wants to learn about and/or replicate your project should be able to completely based on this post. 2. Option 2 – Give back to the maker community Publish your project as an article on Instructables.com then post a small (1-2 sentences) post on your WordPress blog linking to your Instructable. Articles done through this option must be taken seriously! Proper documentation and pictures throughout your build process are very important, so be sure to decide which option you want to do as soon as possible! It’s very easy to put together a bad Instructable, so cruise through this article to learn some good tips: http://www.instructables.com/id/How-to-make-a-greatInstructable/. It needs to be informative, thorough, helpful and easy to follow. Browse Instructables.com (particularly the Technology section) and sort by ratings to find good articles, then try to figure out what makes them good. 5. Installation (50 points) 1. Set up your working exhibit in the Ponderosa Room on May 3rd (see info on first page). [25 points] i. Don’t take this too lightly – sometimes finished projects like to find ways of sabotaging themselves, so plan on coming in as early as you can to install your piece, just in case you have to run out to pick something up or do some last minute debugging. ii. Ideally your project will be interactive without requiring any prior knowledge from visitors, but realistically a little guidance may be necessary. Think about how you can engage the visitor’s attention using signs, prompts, diagrams or audio/visual clues (see Chapter 1 and page 592 from the Programming Interactivity book). 2. Demonstrate your exhibit working in the exhibition space to Jason. [25 points] 6. Project Video Interview – day of exhibition (after setup, before exhibition) [25 points] Once you have set up your exhibit in the Ponderosa Room and demonstrated its operation, you will be given a brief opportunity (1-2 minutes) to discuss and demonstrate your project for the interwebs. You will need to provide the following information: - - - What is the name of your project? [5 points] o Short and sweet, conveys your project goals in one sentence, e.g., “motion sensing NERF turret.” What does it do? Basic operation, e.g., user does X, system does Y [5 points] How does it work? [5 points] o Use non-engineer terms – “I used DC motors that are controlled using PWM signal from a motor shield stacked on an Arduino” is not as approachable as “I used small motors to do X.” o There is likely to be a lot of interesting stuff you can talk about, so try to keep it short. Give just enough info to entice the visitor to want to learn more. Demonstrate your project working for the camera. [5 points] If someone wants to learn more about your project, or how to make their own, what should they do? [5 points] Once these videos have been edited and produced, a link will be sent to you, if you want to post it to your blog. p.s. No need to be nervous about appearing on camera – the focus of this video is on your project, not you! Just hit the points above and make your project the star, and it’ll be a lot easier! Exhibition Awards In an effort to make the exhibition a little more interesting and rewarding for all of you (and encourage a little friendly competition) there will be three awards given at the end of the exhibition. Guest judges will be attending the exhibition and will use their professional experience to pick one project each. Most Creative Judge: To Be Announced This award will be given to the student whose project displays the most creative energy. This topic can be extremely hard to define, but if you want to aim for this award, be sure to make an effort in making your exhibit aesthetically pleasing, intellectually interesting and as unconventional and non-traditional as possible. Most Engaging Judge: To be Announced This award will be given to the student whose project attracts, engages and excites visitors the most. Because we have no very good way of quantitatively measuring these metrics, the judge will make their judgment based on the size of the crowds at the exhibits, the “lingering” of visitors at the exhibits, and how much the visitors seem to enjoy interacting with the various exhibits. You have a good chance of winning this award if you project is easy to interact with, interacts with groups of people and/or provides visitors with a uniquely entertaining and satisfying experience. Best Executed Judge: Dr. Ken Trantham – Physics and Physical Science This project will be given to the student whose project demonstrates the highest degree of craftsmanship and maker spirit. Keep in mind that pure technological complexity does not necessarily mean good execution – if all you make is one, very well-planned, wellconstructed device, you could definitely win this award. Winners of these awards will each receive a $25.00 Gift Certificate to SparkFun.com! (limited to one award per student)