STEPHEN CHIN 612 Oceanhill Drive, Huntington Beach, CA 92648 • stephentechnology@gmail.com 480-246-2010 • Portfolio: www.stephenld.com GAME DESIGNER 4 years of game development and design experience Specific experience in designing online cooperative multi-player games and shooters Promoted twice between 2013 and 2015 due to exceptional design skills 3-time GDC Narrative Summit award winner: Platinum Winner for Portal 2, Gold Winner for Homefront, and Gold Winner for Mass Effect Hand-selected by university faculty to lead design teams for four projects; nominated for honors by peers Work collaboratively to create exciting, innovative game mechanics and scenarios Self-motivated, with the ability to prioritize tasks appropriately to meet deadlines Commitment to consistency throughout the game design Managed, mentored, and lead design teams through the design process SCRIPTING & CODING │ TECHNICAL WRITING & DESIGN │ DEBUGGING & TROUBLESHOOTING │ GAME DESIGN │ PROTOTYPING LEVEL DESIGN │ SYSTEMS DESIGN │ ITEMIZATION │ WORLDBUILDING │ MODULAR DESIGN │ NARRATIVE DESIGN AGILE/SCRUM DEVELOPMENT │ DOCUMENTATION │ CINEMATIC SCRIPTING │ SOFTWARE DEVELOPMENT PROFESSIONAL EXPERIENCE 2013 to Present: Red 5 Studios Content Designer (Current)/Associate Content Designer/Encounter Designer Consultant Create content for Firefall including PvP and open world. Scripted events and encounters including live event content that have resulted in 98%+ of launch PCCU. Provided game design and technical expertise to multiple features and strike teams. Established the Live team for US game launch with responsibility for interviewing and assessing candidates, training new team members, and developing/maintaining technical libraries. Developed games-as-a-service gameplay and technology including web-to-server live event management. Spearheaded and developed several Lua-based modular frameworks to expedite content creation and to provide a technical backbone for gameplay and systems including the Bounty system. 2013: Super Fuzzy Studios Lead Level Designer/Scripter Directed design team for This is You and Me, with responsibility for establishing vision, providing technical R&D, and overseeing production. 2013: Freelance/Independent Design for Occupational Hazard Level Designer/World Builder/System Designer/Scripter Constructed level featuring new gameplay mechanics, visual composition techniques, and a director influencing gameplay events, enemies, and resources. Nominated by peers for honors. 1 2013: Freelance/Independent Design for High Stakes Level Designer/World Builder/Scripter Focused development on modular construction and visual-based player guidance. 2013: Super Fuzzy Studios Lead Level Designer/Scripter Directed design team for Nightmare, oversaw level creation and designed key cinematic and combat sequences. 2012: Freelance/Independent Design for Andromeda 3000 Scripter Developed scripts for gameplay additions, including a powerup/weapon system. 2012: Tyranadactyl Softworks Lead Designer/Producer/Additional Contributions Directed design team for Quetzal, earning nomination from peers as “Best Overall.” 2007 to 2008: THQ/Acro Service Corp. Quality Assurance Tester Developed and ran test scenarios and test scripts on 7 titles across multiple platforms. 2004 to 2006: Themis Group, City of Heroes on the Warcry Network Community Manager/Site Manager Maintained online community, moderated forums, and oversaw site content and content contributors. EDUCATION & TRAINING Professional Certificate in Digital Game Development Specialization in Level Design The Guildhall at Southern Methodist University, Plano, TX Associate’s Degree in Visual Communications Specialization in 3D Animation and Modeling Katherine Gibbs School, Boston, MA Software Engineering Courses, Rochester Institute of Technology Game Development Courses, University of Advancing Technology TECHNICAL TOOLS C#/C+, Lua, Unreal Engine, Unreal Development Kit, Source SDK/Hammer I/O, GECK/TES Script, Unity Torque Game Engine, Love2D, Adobe Photoshop, Adobe Illustrator, Adobe AfterEffects, AutoDesk 3D Studio Max, AutoDesk Maya, Code2Flow, Google Sketchup, Mercurial, Tortoise SVN, Microsoft Office, Microsoft Project, Microsoft Visual Studio, Microsoft Visio, Audacity, XSplit 2