Once upon a time, in the magical realm of Reslifumbria, there was a brave, little knight called Sam’Ra of the North, under the watchful guidance of the Warden of the North, Ryanarcy. Sam’Ra was known to be courageous, gallant, loyal, kind, good with kids, and able to throw together a mean salmon dish. Sam’Ra was not the best knight in Reslifumbria, nor was he the biggest, the strongest, the most experienced, nor the best at remembering which side of the plate you put your cup. But Sam’Ra would always help the little people. In Sam’Ra’s village, there were no more than 12 peasants. But Sam’Ra cared for and listened to each and every one of them and always took their ideas into consideration. Sam’Ra’s peasants were dear to him and he would often invite them into his castle to feast upon the flesh of the local beast, the Rahhman. A noodley animal that comes in many shapes and flavors. What Sam’Ra may have lacked in size, he more than made up for in spunk. During the battle for the Super Bowl, Sam’Ra slayed over 30 residents – I mean enemies – and won the battle for the North. Wielding the Staff of Costco, Sam’Ra summoned the power of the mighty god, Pi’zzah and smote his foes! All in all, the battle for the Super Bowl was a success. But Sam’Ra did not dwell on the past. He had big plans for his land of the North! Sam’Ra wished to continue his public study of the local art with the people of Reslifumbria. He like to called it Fine Art Fridays and he planned on continuing this study for the next year, at least. Possibly even turning it into an official Guild. He also wished to start a miniature library of sorts within the North. Collecting rare and ancient manuscripts that people may have just lying around, not actually reading, Sam’Ra wished to put these into a collection in the Second Floor dungeon. Sam’Ra was a man of many skills. Not only was he adept with a sword and competent with a longbow, he also had solid time-management skills, a sense of professionalism, and a capability to listen to anyone and everyone who needed it. Sam’Ra could listen the mouth right off of you. Why, he once listened to a subject for 7 days straight, without stopping. The townsman he was listening to went mad from the amount of listening Sam’Ra did and they say the man sewed his mouth shut to get Sam’Ra to stop. These, of course, are all important skills for any noble knight or shield maiden to possess. Each skill, like a weapon in your arsenal, can pierce the heart of any problem that may arise. From your bow is let loose the arrow of creativity to stop dead in its tracks, the Snorlax of Blandflyers. Or, with your axe of major clearheadedness, the monster of the Incident is cleaved in two. These weapons, and many more, are what make a knight successful in his fealty to the good king Ryan of the land of Henne. The village in which Sam’Ra watched over was called Forlow. In the past, Forlow had seen many villagers come and go within short amounts of time. This was to stop. Sam’Ra dedicated his life to the people of Forlow and vowed to make sure as many of his village folk were happy and comfortable. He wished to keep the most villagers as possible for as long as he could. For, Sam’Ra did truly care for them. They gave his life purpose. His villagers taught him something new, almost every time he spoke with them. In exchange for such a great privilege, Sam’Ra tried to provide as many feasts, tournaments, and balls as he could. Every new moon, he would post a new, and rather well put together, sign up in the streets of Forlow. On this sign, he would ask what types of tournaments the good people wished to see. Sometimes, he would provide them with useful info on how to better their lives and to keep safe. Sam’Ra would personally send out ravens to each and every one of his townsfolk to let them know of any events or tournaments happening in the land of the North. Being a knight changed Sam’Ra’s life permanently, in the best way possible. Being a knight wasn’t just another job. It was more than just his bi-weekly pouch of gold. It was a way of life. Sam’Ra often found himself using his training as a knight outside of the land of Reslifumbria. Conflict mediation and all-inclusive language were common beasts in Sam’Ra’s travelling party. He would catch himself using these beasts without thinking about it, to people he knew, living far, far away. This was a life that Sam’Ra knew he was meant to be a part of. One day, while he was travelling through the land of East, Sam’Ra was confronted by the great and terrible beast, the Dragon of Rehire, who had captured the beautiful princess of the East. Sam’Ra knew he was no match for this beast, not in combat and not on his own. And so, with the help of his magical lute, Sam’Ra sang a ballad so beautiful and calming that it put the dragon to sleep within seconds and Sam’Ra was able to save the fair princess Dion of the land Crommarty. Sam’Ra knew that his life in Reslifumbria would be much like that battle. There were to be many great and fearful beasts in his path. The serpent of Finals, the hydra of Summerhiring, and the greatest and most deadly of all monsters; the Great Poisonous Anteater of BFA, or GPA for short. But, Sam’Ra also knew that with the help of the incredible people around him, his lords and ladies, his fellow knights and shield maidens, and the many village folk of the land; he’ll be able to make it through these years of knighthood and come out of it as a better man than when he went in. Sam’Ra felt truly blessed to be in the company of such incredible people, all of whom he could call his friends. And they all lived happily ever after, The End.