Workshop themes, topics, and organization Abstract Self-service technologies (SSTs) are playing an increasingly important role in shaping our everyday environments. The aim of the proposed one-day workshop is to explore key challenges for HCI and interaction design, related to current trends in the development and use of SSTs. The workshop will gather interested researchers and practitioners in order to (a) collaboratively identify a set of issues related to analysis, design, and evaluation of SSTs and (b) discuss potential approaches to understanding and crafting user experience with self-service technologies. Workshop theme: Self-service technologies We are surrounded by self-service technologies (SSTs). Increasingly often, interaction with serviceproviding people, e.g., sales assistants, bank tellers, bus drivers, or airline customer service representatives is replaced by interaction with various service-providing technologies, e.g., ticketing machines, internet banking apps, vending machines, card readers, or voice-based interactive systems. Arguably, the shift to SSTs makes a substantial impact on our everyday life conditions and experiences. Various evidence, from informal observations to high-profile media debates, suggests that it is not uncommon for SSTs to cause significant problems to their users, especially novice and casual users. The problems can range from mild, temporary confusion to major frustration. While there has been growing interest in HCI and interaction design in issues related to SSTs (e.g., [1, 3-8]), there has been a lack of focused, systematic approach to studying SSTs and their impact on everyday settings and practices. The proposed workshop will address the need for further HCI and interaction design research into SSTs. It will gather interested researchers and practitioners to explore current challenges related to SSTs and discuss whether analysis and design of SSTs can be considered a distinct sub-area within interaction design, with its specific problems, concepts, analytical tools, and methods. Key topics The discussion at the workshop will focus on a list of topics identified by the participants. A tentative list of topics, which will be used as a starting point for the development of a more elaborated one, is as follows: The variety of SSTs: Clarifying the scope of the notion of “self-service technologies”, identifying main types of SSTs and related challenges. Conceptual tools for the design and evaluation of SSTs: Heuristics, guidelines, modeling approaches, design principles and methods. Dimensions of user experience for SSTs, such as individual and social aspects. Security and privacy issues related to SSTs. Artifact design and service design as facets of interaction design of SSTs. Ecologies of SSTs: Analysis, design, and evaluation of technology configurations. Universal design of SSTs: Designing for people with disabilities, older users, etc. SSTs, politics, and power. The impact of SSTs on human-human interaction. Workshop organization Pre-workshop preparation Up to 15 participants will be selected on the basis of their short position papers (2-4 pages). Each participant will be asked to present and discuss a case of specific self-service technology during the workshop. Structure of the workshop The workshop will be a one-day event with the following structure: (a) Introduction: The participants will get to know each other by introducing themselves, their backgrounds and expectations. (b) Identifying the list of topics to focus on: The participants will discuss the tentative list presented above and develop it further. (c) SSTs cases: The participants will present and discuss their examples of SSTs. (d) General discussion: The participants will discuss how the design of SSTs fits into the overall field of interaction design; main issues and approaches will be summarized. The ambition is to produce a rough outline of an agenda for future work. After the workshop Depending on the outcome of the discussion at the workshop, the organizers plan to put together a special issue of an HCI journal, e.g., “Interacting with Computers”, on SSTs. The workshop website will be maintained to make it possible for the participants to discuss issues of mutual interest after the conference. Benefits and significance The proposed workshop will be instrumental in establishing analysis, design, and evaluation of selfservice technologies as a distinct sub-area of interaction design. Organizers Victor Kaptelinin is a professor in Human-Computer Interaction at Umeå University, Sweden, and the University of Bergen, Norway. His research interests include HCI theory, activity-centric computing, and technology-enhanced learning. Antonio Rizzo is professor of Cognitive Science and Technology at the University of Siena, Italy. His research activity is in the domains of Interaction Design, Product Design, and Cultural Psychology. Paul Robertson is a lecturer in Computer Games Technology and Evaluation at Abertay University, Scotland. His current research activities include User Interaction and Preference with Self-Service Technology, and evaluating user experience using psychophysiological data. Stephanie Rosenbaum is CEO of U.S. user experience consultancy TecEd. She co-chaired the CHI 2006 Usability Community, contributed a chapter on “The Future of Usability Evaluation” to Maturing Usability, and co-edited the 2013 special issue on self-service for the IEEE Transactions on Professional Communication. References 1. Hagen, S., and Eika Sandnes, F. Toward accessible self-service kiosks through intelligent user interfaces. Personal Ubiquit. Comput. 14, 8 (2010). 2. Holmquist, L. E. Automated journeys -- automated connections. Interactions, 16, 1 (2009), 1719. 3. Martin, C., Ball, L., Archibald, J., and Carson, L. Towards the improvement of self-service systems via emotional virtual agents. Proc. BCS-HCI '12 (2012). 4. Mattheiss, E. E., Schrammel, J., Tscheligi, M. Added value of in-situ methods in usability evaluation of a self-service ticketing machine with a view on elderly users: A case study. Proc. USAB'11 (2011). 5. Payne, J. A., Johnson, G. I., and Szymkowiak, A. The behavioural impact of a visually represented virtual assistant in a self-service checkout context. Proc. BCS-HCI '11 (2011). 6. Robertson, P., Szymkowiak, A., and Johnson, G. Investigating the future of self-service technology. Proc. BCS '10 (2010). 7. Rosenbaum, S. Creating Usable Self-Service Interactions. In Proc. International Professional Communication Conference, IEEE (2010), 344-349. 8. Siebenhandl, K., Schreder, G., Smuc, M., Mayr, E., Nagl, M. A User-Centered Design Approach to Self-Service Ticket Vending Machines. IEEE Transactions on Professional Communication, 56, 2 (2013).