ITP 160 MidTerm Exam NAME ______________________________________ Name _________________________________________________________ Instructions: Download this exam file. Underline the best answer for the multiple choice questions. Keep the item numbering as is to make it easier to grade. Do not change the question numbers. Type your answers and submit your printed document. Game Development Essentials Book (9 pts) Chapter 1 Historical Elements (2 pts) 1. What segment of the electronic game industry began in the 1960s and didn’t really take off until the 1990s? A) Arcade B) Console C) Computer D) Handheld E) Online (4 pts) 2. The game industry went through a slump in the early 1980s. Although home console systems experience a new “golden age” in the late 1980s, the arcade industry never recovered. What are 2 possible reasons for this slump suggested in the textbook? (3 pts) 3. Why do you agree or disagree with these reasons from #2? (26 pts) Chapter 2 Player Elements Instructions for List and Short Answer: List the items requested and provide short 1-3 sentence answers where needed. Write in your own words. Do not just copy from the book. (4 pts) 4. List 4 reasons why is the online game industry particularly popular in South Korea. Mrs. Eaton Fall 2011 Page 1 ITP 160 MidTerm Exam NAME ______________________________________ (12 pts) 5. List 7 factors that motivate people to play games and a short 1 sentence description of each. (3 pts) 6. What motivates YOU to play games - and why? (4 pts) 7. List and define each of the 4 types of players (players that suit MUDs) identified by Richard Bartle who co-developed the first MUD. (3 pts) 8. If you were to choose one of Richard Bartle’s player suits, which of the player types suit you the best? Why? (32 points) Chapter 3 Game Elements (2 pts) 9. What type of platform is best suited to local play? A) arcade B) console C) Computer D) Handheld E) Online (3 pts) 10. What is the difference between local and LAN based game play? Mrs. Eaton Fall 2011 Page 2 ITP 160 MidTerm Exam NAME ______________________________________ (3 pts) 11. In a puzzle game, players race against time to search for words hidden in a grid of letters. Since there’s a specific time allotted for each word search, the time interval used in this game is known as ______________________________. (3 pts) 12. You are investigating a series of murders, collecting clues and solving riddles connected to the crimes along the way. Your goal is to recreate what happened in order to solve the crime. What matters in this game is not your character (who is nameless and faceless) – but the story that unfolds as you continue to get closer to the truth. What type of game are you playing? A) action B) adventure C) puzzle D) role-playing E) simulation F) strategy (3 pts)13. You are running quickly through dangerous terrain – bow and arrow in hand – stalking the enemy predators that have landed on your island. You see the environment through the eyes of your character at all times – and you are also able to see you character’s weapon in the bottom foreground of the screen. As the enemy spots you and reacts, you think quickly and draw your bow – vanquishing your foe in a fraction of a section. What type of game are you playing? A) action B) adventure C) puzzle D) role-playing E) simulation F) strategy (3 pts) 14. You are in the cockpit of a jet transporting explosives and weapons back and forth between neighboring countries. The controls in the cockpit are so detailed that you must read the thick game manual thoroughly before even beginning to master them. The rules for navigating the aircraft corresponds in excruciating detail to real-world rules. What type of game are you playing? (7 pts) 15. MATCHING: Match the strategy or goal in the right column with the best matching genre in the left column. ___ Action ___ Adventure ___ MMOG ___ Puzzle ___ RPG ___ Simulation ___ Strategy A. Applying real-world rules B. Character advancement C. Collecting D. Co-operation and teamwork E. Pattern recognition F. Reflexes (quick movement) G. Resource Management (4 pts) 16. It is widely assumed that games are primarily designed solely for entertainment purposes. List 4 of the major types of non-entertainment game applications from the textbook. (4 pts) 17. List a game and the type (from #16) designed for one of these applications. Describe the game. (17 points) Chapter 4 Storytelling (5 pts) 8. Name 5 basic differences between story devices for games and other forms of entertainment ( such as movies, television and books)? Mrs. Eaton Fall 2011 Page 3 ITP 160 MidTerm Exam NAME ______________________________________ GAME STORY ANALYSIS: The following 2 paragraphs relate to the same game. Read both of them before filling in the blanks with the correct answers. Paragraph A: “The earth has been devastated by a horrible plague, causing the aging process to speed up. The population has decreased by 50%, and it’s just a matter of time before all humans cease to exist. Paragraph B: “You are given immunity from a deadly disease that causes humans to age rapidly. It is up to you alone to find the cure. Use your powers of deduction to uncover the mysterious origins of this disease an antidote – before it’s too late!” (2 pts) 19. Paragraph A is known as a _____________________, and Paragraph B is known as a ______________________. (2 pts) 20. What is the specific victory condition for this game? (2 pts) 21. What is the specific loss condition for this game? (2 pts) 22. What is the best target generational market for this game? Why? Hint: See Chapter 2 for the generation descriptions. (4 pts) 23. Choose a different generation for the game (instead of #22 answer). How would you change the game’s storyline to attract this generation. (16 Points) Chapter 5 Characters (16 pts) 24. GAME CHARACTER ANALYSIS Choose 2 of the character archetypes from the list below and discuss how each of the 2 selected archetypes is represented in one of your favorite games: Hero, Shadow, Mentor, Guard, Trickster, Herald Include the following in your discussion: Name of the game Short description / storyline of the game. Name of the character Define the Archetype Discuss how the character is a representation of the archetype Mrs. Eaton Fall 2011 Page 4