Analytic Geometry Unit 5: Quadratic Function Excerpts from Georgia Department of Education Webinar August 7, 2013 melissa.stewart@hallco.org August 2013 Warm-Up Which of the following could be the function of a real variable x whose graph is shown below? Explain. melissa.stewart@hallco.org August 2013 Answers: What’s the main idea of Unit 5? • Interpret the structure of expressions. • Write expressions in equivalent forms to solve problems • Create equations that describe numbers or relationships • Solve equations and inequalities in one variable • Solve systems of equations • Interpret functions that arise in applications in terms of the context • Analyze functions using different representations • Build a function that models a relationship between two quantities • Build new functions from existing functions • Construct and compare linear, quadratic, and exponential models and solve problems melissa.stewart@hallco.org August 2013 Concepts & Skills to Maintain from Previous Grades 1. Use Function Notation 2. Put data into tables 3. Graph data from tables 4. Solve one variable linear equations 5. Determine domain of a problem situation 6. Solve for any variable in a multi-variable equation 7. Recognize slope of a linear function as a rate of change 8. Graph linear functions 9. Complex numbers 10. Graph inequalities Websites to help with the above: www.aplusmath.com www.aaamath.com Enduring Understandings from this Unit The graph of any quadratic function is a vertical and/or horizontal shift of a vertical stretch or shrink of the basic 2 quadratic function f (x) = x . • The vertex of a quadratic function provides the maximum or minimum output value of the function and the input at which it occurs. • Every quadratic equation can be solved using the Quadratic Formula. • The discriminant of a quadratic equation determines whether the equation has two real roots, one real root, or two complex conjugate roots. • Quadratic equations can have complex solutions. melissa.stewart@hallco.org August 2013 Examples & Explanations Problem 1: The profit that a company makes selling an item (in thousands of dollars) depends on the price of the item (in dollars). If p is the price of the item, then three equivalent forms for the profit are: Which form is most useful in finding: a.The prices that give a profit of zero dollars? (Factored) b. The profit when the price is zero? (Standard) c. The price that gives the maximum profit? (Vertex) Problem 2: How many different ways can you think of to solve: What are some of the different methods? (Answers vary) melissa.stewart@hallco.org August 2013 Problem 3: Suppose is an expression giving the height of a diver above the water (in meters), t seconds after the diver leaves the springboard. a. How high above the water is the springboard? Explain how you know. When t = 0, the diver is on the board, so, the height is 3 meters. b. When does the diver hit the water? seconds c. When does the diver reach the peak of the dive? The diver reaches the peak of the dive at the axis of symmetry. second. melissa.stewart@hallco.org August 2013 Problem 4: Suppose Brett and Andre each throw a baseball into the air. The height of Brett’s baseball is given by: Where h is in feet and t is in seconds. The height of Andre’s baseball is given by the graph: How long is each baseball airborne? Brett : and seconds melissa.stewart@hallco.org August 2013 Andre: seconds Problem 5: A computer game uses functions to simulate the paths of an archer’s arrow. The x-axis represents the level ground on which the archer stands, and the coordinate pair (2,5) represents the top of a castle wall over which he is trying to fire an arrow. In response to user input, the first arrow followed a path defined by the function f(x) = 6 - x², failing to clear the castle wall. The next arrow must be launched with the same force and trajectory, so the user must reposition the archer in order for his next arrow to have any chance of clearing the wall. a. How much closer to the wall must the archer stand in order for the arrow to clear the wall by the greatest possible distance? b. What function must the user enter in order to accomplish this? c. If the user can only enter functions of the form f(x + k), what are all the values of k that would result in the arrow clearing the castle wall? This problem can be found at http://www.illustrativemathematics.org/ melissa.stewart@hallco.org August 2013 Websites to assist and enrich: http://brightstorm.com http://www.khanacademy.org The student edition for Unit 5 can be found at https://www.georgiastandards.org/CommonCore/Pages/Math-9-12.aspx On the left side, please look under mathematics, Accelerated Geometry B/Advanced Algebra. Then, the right side has a pulldown menu to access the units. Additional parent guides will be posted to the parent resource page on http://www.hallco.org/boe/index.php (right hand menu) as they become available. melissa.stewart@hallco.org August 2013