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OPERATOR OVERLOADING
• Closely related to function overloading is - operator
overloading. In C++ you can overload most operators
so that they perform special operations relative to
classes that you create.
• After overloading the appropriate operators, you can
use objects in expressions just like built in data
types. An operator function defines the operations
that the overloaded operator will perform relative to
the class upon which it will work.
• It means performing an operator to work on
operands of types it has not yet been designed to
operate. e.g. ‘+’ will work on char, int, float, double.
It will not work on our ‘String’ class objects
s1 = s2 + s3; //will not compile
• Operator overloading functions are either member
functions or friend functions of that class whose
objects are intended as operands of the overloaded
operator.
• The names of the operator-overloading functions
are composed of the keyword operator followed by
the symbol of the operator being overloaded.
< ret_type> operator <op> (<arg_list>) ;//prototype
< ret_type> <class_name>::operator<op>(<arg_list>)
{ // function body }
• Member functions that overload operators can be
private, protected or public
• A friend function that overloads a given operator:
friend<ret_type>operator<op>(<arg_list>);//prototyp
< ret_type> operator<op>(<arg_list>)
{ // function body }
• Example of string class – member function
class String
{ public :
String operator + (const String &) const;
//prototype
//rest of class String };
String String :: operator +(const String & ss ) const
{ // function body } //definition
• Then we can use the string object as
String s1, s2, s3 ; //String class objects
s3 = s2 + s1 ; //call to operator overloading function
• If it is a friend function –
friend String operator + ( const String &,
const String &) ; // prototype
String operator +(const String&ss1, const String&ss2)
{ // function body }
//definition
• How the compiler interprets the operatoroverloading functions ?
s3 =s2 + s1; is interpreted as s3=s1.operator+(s2);
if it is a member function
• If it is a friend function then
s3 = operator + (s1, s2) ;
• Compiler does not say that invalid operands have
been passed to the operator!
• The operator overloading functions can also be
called directly from with in the application
programs – the way the compiler interprets it !
s3=s1.operator+(s2); or s3 = operator + (s1, s2) ;
• We must note that only the name of the operator
overloading function is unusual. Otherwise, they
are implemented just like ordinary member, nonmember or friend functions.
• Why friend functions used to overload operators?
• Let us consider two classes- class A (we defined)
and class B(an existing class or an intrinsic datatype)
• We realize that for some reason only object of class
A will be added to an object of class B to get
another object of class A :
a2 = b1 + a1;
• Object of class B will not be added to object of
class A and b1 will not appear on right of ‘+’
• We have no means of modifying the definition of B
• If we define the member function as followsclass A { public : A operator + ( const B & ) ; } ;
//will not compile.
• The compiler will interpret the statement
a2 = b1 + a1; first as a2 = b1 . Operator +(a1) ;
and then as a2 = operator + ( b1 , a1 );
• The prototype of the member function satisfies
neither of the two interpretations and compiler
will throw an error.
• Declaring the operator overloading function as a
friend function with an object of class B as the
first formal argument solves this problem
friend A operator + ( const B &, const A &);//PT
A operator + ( const B & bb, const A & aa )
{ // function body } // defintion
• The compiler throws an ambiguity error if both
member function and friend functions are used to
overload an operator, because both of them will
satisfy calls to the overloaded operator.
Overview of overloading unary and binary operators
• Member functions that overload unary operators
take no operands, because the calling object is
passed as an implicit parameter
• Friend functions will take one parameter, since the
function is invoked without the object reference
• Similar explanation can be extended in case of
overloading binary operators – in member and
friend functions
• Why are operators overloaded?
• The operator-overloading functions can be easily
substituted by member functions or friend
functions with ordinary but meaningful and
relevant names :
String add(const String & ); //prototype
String String :: add(const String & ss ){ }//definition
String s1, s2, s3 ; s3 = s1 . add (s2) ;
• This is a substitute to the ‘addition’ operator (+)
• Operator overloading becomes mandatory under
the following circumstances :
(i) Objects of the class acquire resources
dynamically during runtime and no two objects
should share the same copy of the resource:
consider the String class – String s1(“abc”), s2;
s2 = s1 ; now both cStr will point to the same
block which is undesirable. Hence we defined a
suitable copy constructor. The same factors
dictate that a suitable function to overload the
assignment operator be defined for the ‘String’
(ii) Objects of the class acquire some resources
dynamically during runtime and no two objects
should share even different copies of the
resource:
• Imagine that there is a class whose objects should
not share even separate copies of dynamically
allocated resources. This means even statements
o1 = o2 ; // should not compile.
• The solution is quite simple. We just declare the
function to overload the assignment operator in the
private section of the class. Any use of the assignment operator with in a non-member function will
launch a call to this function. Since the function is
private, a compile-time error is thrown. If a member
or friend function uses the assignment operator,
then it can not be prevented. But, it can be
prevented by not defining the function to overload=
(iii) Objects need to be passed as parameters in
function templates and the operators being used on
template class objects with in the template
functions should work in the same way on the
objects of the class : discussed later
(iv) The default action of the dynamic memory
management operators( new and delete ) are
unsuitable for the class being designed :
The new operator throws an exception, if it fails to
allocate memory by default. This may be
undesirable to the class designed. The class
designer may need to call a member function for
this. Only overloading ‘new’ fulfill the need
(v) Change in the implementation of the class forces
an undesirable change in its interface in turn
necessitating the rewriting and recompiling of the
application programs
(vi) Overloading provides a better readability of code.
o2 = ++o1; better than o2 = o1.pre_fix_increment();
Rules for operator overloading
• New operators can not be created : creating new
operators (such as **) will produce compile time
error. void operator ** ( ); //illegal
• Meaning of the existing operator can not be
changed : any operator overloading function should
take at least one operand of the class of which
it is a member or friend. Thus it is not possible to
change the manner in which an existing operator
works on operands of fundamental types. In
member functions it is automatically enforced. In
case of friend functions, the library programmer
needs to take extra care. Illegal attempt friend int operator + (int, int); // error
• Some of existing operators can not be overloaded :
:: (scope resolution)
. (member selection)
.*(member selection through pointer to member)
?: (conditional operator) sizeof (size of values)
typeid (finding the type of object pointed at)
• Some operators can be overloaded using non-static
member functions only: = (assignment operator)
( ) (function operator) [] (subscripting operator)
-> (pointer to member access operator)
these can not be overloaded using friend or static fn.
• Number of arguments that an existing operator
takes can not be changed : statement like
void operator / () ; //causes compile time error
• overloaded operators can not take default
arguments : void operator / ( int=0 ) ; //causes
compile time error
• It is highly imprudent to modify the values of the
operands that are passed to the operator
overloading functions.
• Considering the String class- (will not compile)
String operator + (String &); // prototype
String String :: operator + (String & ss) //definition
{ …. ; this->cStr =NULL; //bug: LH param changed
ss->cStr = NULL; // bug: RH param changed }
String operator + (String & const) const ;
//correct one
the const keyword prevent the bugs and compile.
Overloading the various operators:
• Increment and decrement operator:
Considering the ‘Distance’ class, we can overload
the increment operator for objects of the class. If d1
and d2 are objects, then d2 = ++ d1; is
interpreted as d2 = d1. operator ++( ) ;
Distance operator + + ( ) ; // prototype
Distance Distance :: operator ++ ( ) // fn. definition
{ return Distance (++iFeet, fInches); }
• Above should not be a constant member function
• In the function first the iFeet data member of the
calling object gets incremented
• The explicit call to the constructor creates a
nameless object by passing the incremented value
of ‘iFeet’ and unaltered value of ‘fInches’
• The operator overloading function returns the
nameless object thus constructed. If the call is on
RHS of assignment operator, the returned object
will be copied to the object on the left.
• If we write d2 = d1 + +; d1 should get incremented
after copying to d2.
• The compiler interprets as d2 = d1 . Operator ++(0);
• It implicitly passes zero as parameter to the call to
the overloading function when the postfix notation
is used. If it finds a prototype of exact match,
it compiles without warnings or errors.
• The compiler first looks for a function with an
integer as a formal argument provides us with a
solution. Formal parameter is a dummy(nameless)
class Distance
{ public : Distance operator + +( ) ;
//prefix
Distance operator + +(int ) ; //postfix
/* rest of class Distance */
};
Distance Distance :: operator + +( ) //prefix
{ return Distance (++iFeet, fInches) ; }
Distance Distance :: operator + +( int ) //postfix
{ return Distance (iFeet+ +, fInches) ; }
• If we provide an operator overloading function for
the ‘increment’ operator in prefix notation, we
must provide one for postfix notation also.
• For ‘decrement’ operator – prototype & definitions
Distance operator - -( ) ; //prefix
Distance operator - -(int ) ; //postfix
Distance Distance :: operator - -( ) //prefix
{ return Distance (- -iFeet, fInches) ; }
Distance Distance :: operator - -( int ) //postfix
{ return Distance (iFeet- -, fInches) ; }
Overloading the unary minus and plus operator
class A
{ int x ;
public : A (int = 0 ) ;
A operator - ( ) ; } ;
A A :: operator – ()
//member function
{ return A ( -x ); }
• For friend function
friend A operator – ( const A & ) ; //prototype
A operator – (const A & Aobj )
//definition
{ return A(- Aobj. x ) ; }
Overloading the Arithmetic operators
• In a member function, the right hand side operand
of the operator appear in list of formal arguments
• In a friend function, both operands will appear
class Distance //overloading thro member function
{ int iFeet; float finches;
public: Distance (const int = 0, const float = 0.0 );
void setFeet(const int=0);
int getFeet() const;
void setInches(const float=0.0);
float getInches() const;
Distance operator + (const Distance) const };
Distance Distance :: operator + (const Distance dd1)
{
const
return Distance ( iFeet + dd1.iFeet ,
fInches + dd1.fInches );
}
• now we can create objects and call function
Distance d1(5,8) , d2(4,6) , d3;
d3 = d1 + d2 ;
• If we pass 2nd parameter a float value then above
code will not work because d3 = d1 + 4.5 ; will be
interpreted as d3 = d1. operator + (4.5) ; and
compiler will throw an error. To solve this problem
we need to introduce a suitable constructor that
converts from float to ‘Distance’ type
Distance :: Distance (const float p)
{ iFeet = (int) p; fInches = ( p – iFeet ) * 12 ; }
• If the left hand side operator is of float type, then it
should be replaced with a friend function.
friend Distance operator + (const Distance,
/*prototype */
const Distance ) ;
Distance Distance :: operator + (const Distance dd1,
{
const Distance dd2)
return Distance ( dd1.iFeet + dd2.iFeet ,
dd1.fInches + dd2.fInches );
}
• This will tackle all the three conditions of d1 & d2.
Now if both operands are float type values - then
• The operator overloading mechanism will not be
invoked, instead values get added to each other.
d3 = 4.75 + 3.25 ;
will turn into
d3 = 8.0 ; and
the constructor that takes float value as parameter
and initializes the object with it will be called. Such
a constructor is called implicit constructor.
Overloading the Relational operators
• These are binary operators. The syntax is similar to
that of the arithmetic binary operator. Considering
the class Distance, the function to overload ‘>’
enum bool {false, true};
class Distance { …
bool operator > (const Distance )const;//prototype};
bool Distance::operator>(const Distance dd1)const
{ if(iFeet*12 + fInches > dd1.iFeet*12 + dd1.fInches)
return true;
return false; } d1>d2 ; d1>4.5 ;
• This will work if RHS operator is a ‘Distance’ object.
If it is a float type value, then it will not compile.
• Introducing a suitable constructor will solve the
problem. What about 4.75 >d1 ?
• We need to replace it with a friend function
bool operator>(const Distance dd1,const Dist dd2)
{ if(dd1.iFeet*12 + dd1.fInches > dd2.iFeet*12 +
dd2.fInches) return true;
return false; }
• All four possibilities as in ‘+’ operator
Overloading Assignment operator
• It is a binary operator and must be overloaded by a
non-static member function only. //prototype
class_name & operator = (const class_name &);
• By default, the compiler generates the function to
overload the ‘assignment’ operator if the class
designer does not provide one. It carries out a
simple member-wise copy.
class A { public : A & operator =(const & ); };
A & A :: operator = (const A & rhs)
{ * this = rhs; return this; }
• In most cases, the default assignment operator is
sufficient. For classes that acquire resources
dynamically, default causes problem.
• String s1(“abcd”);
String s2= s1;
• The conclusion is that the assignment operator
must be defined for a class whom the copy
constructor is defined. Example
String (const String &); // copy constructor
String & operator = (const String &);
String String :: operator = (const String & ss)
{ if this != &ss)
{if(cStr != NULL) {delete[] cStr; cStr = NULL;len=0; }
if ( ss.cStr != NULL)
{ len = ss.len;
cStr = new char[len + 1];
strcpy(cStr, ss.cStr) ; } }
return *this; }
• If LHS.cStr =NULL and RHS.cStr =NULL
If LHS.cStr =NULL then the first inner ‘if’ fails and
the corresponding if block does not execute. If
RHS.cStr =NULL then the second inner ‘if’ fails and
the block does not execute. The entire function
does not do anything except that it returns the
calling object by reference. The value of LHS
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