Software Architecture CS 4311 Architecture • Design at the highest level • Example: bridge architectures Arch Beam Suspension Cable-stayed Architecture Why do civil • Design at the highest level engineers talk about • Example: bridge bridge architectures architectures? Arch Beam Suspension Cable-stayed What is architecture? • Dictionary definitions: – archangel, archenemy, archduke, archbishop – matriarch, patriarch, monarch • Arch as prefix or suffix: – main, chief, principal, most important, highest, fundamental, basic, extreme or most characteristic, ruler, leader Architecture • The art and science of designing and erecting buildings • Fundamental underlying design of buildings • Style and method of design and construction of buildings • Buildings and other structures What is software architecture? • Framework • Mechanism • Way • Shape • Form • Means • Organization • Arrangement • The Big Picture ! Software Architecture the structure or structures of the system – software components – externally visible properties of those components – the relationships between them • the set of principle design decisions made about a software system. What design decision? • • • • • • System structure Functional behavior Interaction Nonfunctional properties Implementation System goals, Stakeholders, Nontechnical considerations Independent Components • Broadcasts • Client-server • Event driven – Components register for an event. System invokes all registered components when event happens. – Example: Java AWT – Dynamic, responsibility with event handler, not event generator. – Can be hard to test/debug. Virtual Machines • Interpreters: – Program to be executed – Interpreter: simulate instructions in program – State: State of program, state of interpreter • Examples: – JVM – Command language processors Repositories • Central Data store + operations {store, retrieve, update} • Traditional: transactions trigger processing • Blackboard: Central store controls processing – Processes write to central store (knowledge sources) – Processes respond to changes in the store Layered Architecture • Layers are hierarchical • Each layer provides services to the outer layer which is a client to the inner layer • Layers can have access to adjacent layers (direct access only) • The design includes how each pair of layers interact (protocols) • Layered architectures are often used for interactive information services Example Layered security architecture Cryptography File interface Key management User Advantages and Drawbacks + Each layer can be seen as a higher level of abstraction + A change on one layer affects only layers interacting with the changed layer + Clearly favors reuse - Layers are not always obvious when looking at the requirements - Performance may suffer from the extra coordination among the layers Layered Architectures in Interactive Information Systems Browsers Presentation Web Server App Server Db Server Application Control and Coordination Domain Services and Information Legacy Database Services Windows and Widgets Characteristic Object Roles Presentation Interfacers Coordinators, and (application) controllers Information holders, service providers, Structures, coordinators, and domain controllers Events Messages Application Services Results Domain Services Messages Interfacers Results Results Technical Services Locating Objects in Layers • Once we have agreed on a layered architecture, we need to identify objects (classes) in layers • One approach is to use Class-ResponsibilityCollaboration -objects collaborates mostly within their layers -client objects will tend to be in an outer layer (requests go inside) -information goes outside Process Control • Process maintains setpoint • Control based on – input variables (feedforward) – Output variables (feedback) • Examples: – Thermostat controlled heater – “smart” stock trader Architecture Elements • • • • Components Connectors Configuration Topologies Models Components • Elements that encapsulate processing and data in a system’s architecture are referred to as software components. • An architectural entity that – encapsulates a subset of the system’s functionality and/or data, – restricts access to that subset via an explicitly defined interface, and – had explicitly defined dependencies on its required execution context. Connector • Elements that are tasked with effecting and regulating interactions among components. • Application independent. Configuration Topology • A set of specific associations between the components and connectors of a software system’s architecture. Models • An artifact that captures some or all of the design decisions that comprise a system’s architecture. • Architectural modeling is the reification and documentation of those design decisions. • Different models: – structural vs. behavioral – static vs. dynamic – scope Architectural Styles • A named collection of architectural design decisions that: – are applicable in a given development context, – constrain architectural design decisions that are specific to a particular system with that context, and – elicit beneficial qualities in each resulting system. • Not about: specific systems, components, interaction mechanisms, or configurations. An Architectural Style Example • Physically separate the software components used to request services from the components that provide the services, to allow for proper distribution and scaling up, both in the number of service providers and service requesters. • Make the service providers unaware of the requesters’ identity to allow the providers to service transparently many, possibly changing requestors. • Insulate the requesters from one another to allow for their independent addition, removal, and modification. Make the requesters dependent only on the service providers. • Allow for multiple service providers to emerge dynamically to offload the existing providers should the demand for services increase above a given threshold. Architectural Styles Remarks: • Each style has its own advantages and drawbacks • An application may require several architectural views • Choosing the right views is a key factor in having a good design Advantages of Architectural Styles Each combination of styles emphasizes one or more of the quality attributes below: • Usability • Availability • Security • Performance • Maintainability • Flexibility • Portability Example Software Architectures • • • • • Batch Sequential Blackboard Client Server Database-centric Distributed Computing • Event driven • Interpreter • Monolithic application • • • • • • • • • Peer-to-peer Pipe and Filter Plug-in Service-oriented Search-oriented Space-based Shared nothing Three-tier model Rule evaluation Assignment: • Base Groups • Each teams has until next class to prepare a 3 minute description of the provided architecture • You will present next class – – – – – What is it What problem does it solve How does it solve the problem Who are the actors How do they relate to each other • You will need to be efficient to cover the architecture in 3 minutes • Send Aditi 2 or 3 powerpoint slides by 5pm Wednesday – INCLUDE YOUR SOURCES Example Software Architectures • • • • • • • • Team 1 Blackboard Team 2 Interpreter Team 3 Plug-in Team 4 Search-oriented Team 5 Space-based Team 6 Shared nothing Team 7 Publisher-subscriber Team 8 Rule evaluation Batch Sequential Architecture • A series of dedicated and independent components that transforms data in a sequential manner (Each component needs to finish its task before the next one can start). Batch Sequential Architecture • Solve complex task – Divide complex tasks into several easier tasks. • Modifiability/Maintainability – Easy to change/fix the behavior of a component. • Reusability – By only changing the components that interact with the environment the system can work on different structures. • Flexibility – Additional components are easy to integrate. Batch Sequential Architecture • Actors – The actors consist of the independent components (programs) that run in sequence to achieve the ultimate desired output of the system. – Each components is responsible for a particular task and supplies the next component with the intermediate data once it has completed its task. • How do they relate to each other? – They are related to each other by the data that they each transform. Batch Sequential Architecture *Example: Compiler *Software Design Methodology, By Hong Zhu © 2005 Client-Server Architecture • Application context: – Clients request services from a server – Centralization of computation and data at the server – Separation of user interface tasks from computation and data management and storage • For examples: – Websites, etc. Client Server Architecture Example: Database-Centric Architecture • Critical databases applications always need a global transaction monitor. – can significantly reduce performance and scalability. • Architecture solves data management and processing of it. • Computes all the data to a single place, in this case the database. Actors and their roles DBMS SERVER 1 Client 1 Client 2 Client 3 SERVER 2 Client 4 Client 5 Client 6 Benefits: Reduces amount of code, development time, network traffic, complexity of applications. Distributed Computing Architecture • Also known as grid computing. • Makes use of the hardware on several computers. • Primarily used to solve those problems that require exceptionally heavy computation. • SETI@Home was the first project that demonstrated the feasibility of distributed computing to solve these problems. – Indeed, this was one of the primary goals of SETI@Home. – The specific problem SETI@Home is used for is to detect intelligent life outside of Earth. Distributed Computing Architecture • The software written for SETI@Home requires 2 components: – Central server software manages the distribution of data across personal computers and the collection of analyzed data. – Personal computer software performs analysis and monitors processor usage, ensuring that analysis is done only when the processor is not otherwise needed. Event Driven Architecture • Components in the system react to certain events. – For example • State changes • I/O events • Creates responsiveness in a changing environment • Actors – Agents: components in a system that generate events – Sinks: event consumers • Responsibility of applying action as soon as event is present • May act as a filter to another component • May provide an action based the given event Event Driven Architecture • Characteristics – Facilitates responsiveness – Works great in un-normalized unpredictable environments • Event flow – Sensing of fact – Technical representation in the form of an event – Reaction(s) to set event • Example – Email application displays a message stating that a new e-mail has been received Event Driven Architecture Agent event event transformation Sink 1 action Sink 2 action Sink 3 action Sink n-1 Sink n action Monolithic Architecture • Single-Tier Architecture • Concept of having user interface and application of data access in one single program. • Only application is accountable for computations • Simplest software configuration – No modularity – Not a typical Software Engineering Concept Why Monolithic Architecture? • Low Cost – Less Complex – No need to develop external computational or processing modules • Simple and Quick design – Single independent application • No need for future expansion of software – Not easily maintained Peer-to-Peer Architecture • A type of architecture in which each class has equivalent capabilities and responsibilities • A class can collaborate with any other class and vice versa • Every class has access to the resources needed • Every class gives access to all its resources • No Super-classes Peer-to-Peer Architecture • Advantages: • Decentralized computing with flow of control and resources distributed among peers • Highly robust in the face of failure • Scalable in terms of access to resources and computing power • Cautions: • When information retrieval is time critical • Security Pipe and Filter • This is an architecture composed of filters and pipes: – A filter is a program that reads a stream and writes a stream – A pipe is middle where that directs the output stream of one program to the input stream of another Input Data Transformed Data Transformed Data Filter Filter Filter Pipe and Filter • This is an architecture composed of filters and pipes: – A filter is a program that reads a stream and writes a stream – A pipe is middle where that directs the output stream of one program to the input stream of another • Useful when you have common stream processing programs that can be reused • The cost is that a lot of I/O processing is duplicated (e.g., parsing the data) Example Pipe and Filter • Example: Unix shell scripts ccl1 fred.txt | ccp0 | ccp1 | ccp2 > fred.o • | is the pipe operator – Read from the standard output of program to left – Write to standard input of program to right Pipe and Filter • Components are isolated – – – – Easy to understand and reuse filters Evolution is easy: replace filter Allows concurrent execution May be easy to analyze (analyze each filter for throughput, accuracy) – Batch or stream, not interactive – Replication of effort (reading, writing, parsing) Service-Oriented Architecture (SOA) • Problem – Client needs access to multiple features however the client shouldn’t know how those features are implemented • SOA: – Provides access to multiple components or functions – Client doesn‘t know what components or how functionality is implemented SOA • Solve the Problem – Provides an interface that hides the components and gives the client a single access point. • Actors – Client – Components Three-Tier Architecture • client-server architecture • Three different tier – Presentation • Input/ output – Business • Data processing – Data Access • Read/Write Three-Tier Advantages • Highly cohesive and lowly coupled • Allows change in modules with out effect on the other tiers • Encapsulates tasks