Industry Classification Computer Hardware and Related Software • • • • • • • • • • • • • • • iMac MacBooks Mac Pro Desktops iPad Mac Displays Time Capsule Xserve/ Mac Pro Servers Mac Mini Server Mac OS X Final Cut Studio Logic Studio iLife Aperture iWorks Apple Remote Desktop Media and Communication Devices • • • • iPhone iPod Apple TV iOS Operating System Digital Media Content • • • • Music Movies E-books App Store Computer Hardware Industry Overview A highly competitive industry A mature industry Market is characterized by frequent product introductions A few well-established companies, such as: HP (Global leader with 17.4% market share) Dell 79.2 % of Acer US Market Apple (Seventh in global market share (4.3%) Share Toshiba Lenovo Three main operating systems for personal computers: Microsoft Windows(used in 85-90% of PCs worldwide) Mac OS X Different flavors of Linux Intel Corp.’s processors are used in approximately 80%of PCs Porter Five Force Analysis of Computer Hardware Industry in Relation to Apple Threat of Buyers: Low Threat of New Entrants: Low Threat of Suppliers: Moderate Level of Threat in the Industry: Moderate to High Threat of Substitutes: Moderate Threat of Rivalry: High Threat of New Entrants Threat of Substitute Economies of Scale Product Differentiation Cost Advantages Independent of Scale Proprietary Technology Know How Favorable Access to Raw Material Learning-Curve Cost Advantages Customer-Switching costs Access to distribution Smartphones are the biggest substitutes for personal computers More than 10 billion units being used world wide New smartphone functionalities are on the rise iPad is likely to bridge the gap between PC’s and Smartphones Threat of Rivalry Intense price competition Personal Computer industry is dominated by Windows, Apple is a minor player Continuous Product Introductions that primarily focus on product feature enhancements than product innovations Successful launch of iPad has established Apple as the market leader in the tablet market; competitive pricing of iPad has also allowed Apple to compete with low-end laptop or netbook market of the competitors Threat of Suppliers Intel is the sole supplier of Microprocessors for Apple’s desktops or laptops Apple uses a multitude of custom components that can be usually sourced from one supplier only Sole-sourced third-party vendors in China perform final assembly of substantially all of the Company’s Mac products No risk of forward integration from the suppliers Threat of Buyers A large number of individual buyers who are fragmented Corporate buyers have some power to negotiate better pricing Apple also sells its products through whole sellers and resellers at low profit margins; may have incentive to sell competitor’s products Buyers including major resellers and whole resellers are unlikely to engage in backward integration as they may not have resources and capabilities to do so. Opportunities for Apple in Computer Hardware Industry Computer Hardware is a Mature Industry and profitability of a firm in a mature industry is usually affected by the intense competition. However, Apple can continue to gradually increase its market share in this mature industry by: Engaging in product feature enhancements Capitalizing on its excellent service and support Improving the processes to reduce the costs Capitalizing on the “Halo Effect” associated with Apple products Mobile and Communication Device Industry Overview A relatively new and emerging market; more than 10 billion units being used world wide 22% of consumers already have a smartphone, with this percentage rising to 31% amongst 24-35 year olds Smartphone sales increased in 2010 by 72.1 percent from the prior year, whereas sales for all mobile phones only increased by 31.8 percent. A highly concentrated market with a few major players A highly competitive industry characterized by Competitive pricing for end-users Intense competition for market share Frequent product introductions and innovations to maintain competitive advantage over the rivals High Customer-Switching Costs Product differentiation on the basis of product features, linkage with other firms(Wireless Carriers), consumer marketing, and product reputation. Porter Five Force Analysis of Mobile and Communication Device Industry in Relation to Apple Threat of Buyers: Low Threat of New Entrants: Low Threat of Suppliers: Moderate Level of Threat in the Industry: Moderate Threat of Substitutes: Moderate Threat of Rivalry: High Threat of New Entrants Threat of Substitute Apple has significant cost advantages over the potential entrants because of: Economies of Scale Learning Curve Cost Advantages Favorable access to raw materials Difficult for new entrants to match the Product Differentiation in terms of product features, linkage with other firms, and most importantly the “Halo Effect” Proprietary Technology and Know How High Customer-Switching costs Threat of Rivalry Personal Computers, Tablets, Game Consoles, Portable gaming systems(PSP, Nintendo DS etc.), and CD Players Although smartphone functionalities are on the rise but can not match processing power and functionalities of PCs Cheaper and easier access to third party digital contents is complimentary to the Smartphone market. All the substitutes except portable gaming systems and Tablets do not provide mobile or portable user experience There are relatively large number of competing firms such as Apple, HTC, Nokia, RIM Samsung, Motorola Intense competition between major players Android phones constitute 33% and iPhone constitute 16% of Global Smartphones market share iPhone is the first choice for majority of consumers when able to switch from other devices Customers are able to choose from a variety of devices Frequent product launches and rapid technological advances by rivals to maintain or gain competitive advantage Prices for subsidized phones are very competitive Threat of Suppliers Apple uses a multitude of custom components that can be usually sourced from limited suppliers only; thus, some suppliers may have incentive to leverage this specialized capability to raise the prices on these vital resources Sole-sourced third-party vendors in China perform final assembly of iPhones and iPods No risk of forward integration from the suppliers as they may not have access to all the expertise and proprietary technologies to develop a competing product Threat of Buyers A large number of individual buyers who are fragmented Buyers including major resellers and whole resellers are unlikely to engage in backward integration as they may not have resources and capabilities to do so. Products are differentiated, which makes it difficult for customers to switch to other devices Digital Media Content Industry Overview Digital Media content industry includes downloadable music, streaming or downloadable movies, applications for mobile computing devices such as smart phones and tablets, and E-Books An emerging and highly competitive industry; major players are Apple, Amazon, Netflix and Google Most of the contents are developed by third parties Most of the contents are platform specific e.g. Apps are designed to run exclusively on either iOS or Android OS Apple is the market leader for Apps and Music; 10 billion apps downloaded by the end of 10 quarters since its launch Apple started the digital music revolution with the launch of iTunes and iPod. Amazon is the market leader for E-books Netflix is the market leader for streaming videos through its monthly subscription program; Amazon is widely expected to leverage its financial muscle and cloud computing capabilities in improving its offerings for streaming videos Porter Five Force Analysis of Digital Media Content Industry in Relation to Apple Threat of Buyers: Low Threat of New Entrants: Low Threat of Suppliers: Moderate Level of Threat in the Industry: Moderate Threat of Substitutes: Moderate Threat of Rivalry: High Threat of New Entrants Apple has significant cost advantages over the potential entrants because it can use its market power to negotiate lower cost for third-party contents Apple’s significant market share of mobile and communication devices makes it difficult for customers to switch to a platform developed by new entrants Proprietary Technology such as iTunes that provides an easy user interface; iTunes-device relationship is a formidable barriers to overcome by any new entrant It is unlawful for customers to access the copyrighted digital content through unauthorized means such as torrents , these governmental regulations not only protects the content providers but also favor incumbents in this industry. Threat of Suppliers Developers of Applications are fragmented, thus does not have market power to win favorable terms from Apple Providers of E-books, Music and Movies are not fragmented; thus have the ability to reduce economic profits of Apple Content providers have the option to switch or provides the same contents to the competitors unless prevented by exclusivity clause. Big content providers such as record companies, movie studios or TV networks may start the distribution of the content directly Threat of Substitute Books, DVD’s, Video Games on Game consoles and portable gaming Systems, Cinemas, and any outdoor activities are suitable substitutes for digital media contents Although popularity of digital media content is gaining ground but the abovementioned substitutes are still Threat of Rivalry viable and popular options for majority of Although, There are a few major players in this population industry, but competition is intense between the major competitors Prices are competitive for most of the digital media content Competitors are continuously engaged in gaining First- movers advantage by launching new services or offerings. Amazon recently launched “Cloud Music Player” to allow Android users to access their music from anywhere. Apple’s position as a market leader for App market is likely to be challenged by Amazon and Google in the coming years Amazon has recently launched “AppStore” to market apps for Android phones. A few people , although unlawful, do access copyrighted digital media content through unauthorized channels Threat of Buyers A large number of individual buyers who are fragmented High switching costs for customers. Products are undifferentiated, especially in the case of non-exclusive digital content Opportunities for Apple in Mobile and Communication Device/ Digital Media Content Industries Both these industries are relatively new and emerging industries; thus, provide Apple with a multitude of opportunities towards superior economic performance. Apple can continue to be a dominant player in these industries by: Implementing technological leadership strategy--making investments in developing or acquiring patented technologies Investing in strategically valuable assets Creating customer-switching costs