Global Education Futures Agenda Russian Education Foresight Initiative Pavel Luksha Reengineering Futures Group / SKOLKOVO School of Management / Agency for Strategic Initiatives 2010-2014 Elephant driver license? Our Group’s background: radical experiments in education since 2007 SKOLKOVO integrated programs: taskforce for corporate transformation Innovation management programs: startup schools, tech+management focus Unconferences / barcamps Educational games Foresights We see foresight as a part of the conscious collective effort to change the world Foresight: collective vision & maps of the future Roadmap: actual steps (projects, initiatives etc.) to reach the future Our educational, startup & social development programs (done in conjunction with Agency of Strategic Initiatives, Skolkovo School of Management, leading Russian corporations, nation-wide educational networks & international institutions) are built around this model Projects (startups, corporate & social): real activities Leader / team competencies Resource: finance & stakeholder support We aim to support the full ‘value chain’ of innovation & entrepreneurship from idea through design and into experiments & implementation Our focus on future: ‘human practices’ New technologies Transformation of ‘human practices’ Education & learning Healthcare Work Art & cities New social & cultural factors Rapid Foresight: our own approach to it • Created in 2010 – initially as a tool for education innovators • Dozens of implementations in Russia & internationally (WorldSkills, International Labor Organization, SF Bay Area) • Intensive sessions (days not months) and lower budget with comparable quality • Notably more engaging , easily transferrable Vision into action: educational programs with a new angle Foresight into Project Acceleration • Educamp2010: hackathon-type projects based on the first Russian education foresight • Academgorodok2011: first startup school in the world based on StartupGenome findings, projects based on the city foresight • SKOLKOVO programs for leading Russian universities • First Russian industry-focused startup accelerator during Foresight Fleet 2013 (40 projects, four got financed) • SkolTech Hackathon 2013 based on Global Education Foresight SKOLKOVO integrated programs Technology & management programs with intense project-based education component: • Program for Chief Innovation Officers of Russian government-owned corporations • Program for Russian United Aircraft Corporation • Programs for R&D managers of Russian Nuclear Corporation • Two programs for ‘Smart Grids’ taskforce of Russian Grid Company (Chief Technology Officers and HIPOs) Programs start with collective vision building Resulting projects become real entrepreneurship / intrapreneurship projects Vision into action (2): some prominent projects launched with help of ASI since 2011 International platforms (competitions & standards) introduced into Russia Russia’s own innovative educational platforms Mass-scale educational programs Unique educational experiments (focused on hands-on leadership education) Globalnoe Obrazovanie Initiative Foresight Fleet: probably, the largest future-awareness education event in the world • Run since 2012 • 500+ leaders (policy-makers, businessmen, educators, scholars, and artists) no-cell-phone 8 days voyage • Intense (20 hr/day) work & play with complex (integrated) processes building scenarios for Russia and the world • Real outcomes: roadmaps, startups, deals, social entrepreneurship projects Charting the future of education & navigating the map: a successful model Year New Education Charting Applications of the Map 2010-11 First Russian education foresight at Educamp 2010 First Russian ‘map of the future of education’ First session for early stage ed tech startups Several student forums 2012 First Russian foresight on higher education perspectives Development projects by leader teams of top 50 Russian universities 2012-13 First Russian skills foresight across 19 industries providing new requirements for school & university curriculum based on demand of industries [Report + Navigator through jobs of the future Program of reorganization of transport industry education (19 universities) Interactive career-orientation games for high-school students (Yaroslavl) Strategy session with World Skills International BoD 2013-14 First version of the Report on Global Education Futures Agenda, incl. map of the future of education & 150pages comprehensive report Strategy of the Ministry of Education Development strategies of top 15 universities First startup accelerator for 40 ed tech startups (4 obtained financing) First ed tech hackathon @ Skolkovo Global Education Futures Agenda: 2014 report Education Futures 2030 Map: 200+ trends, technologies & educational formats that will inform global education agenda Education Futures Report: 150+ pages of one of the most comprehensive studies globally about the future of education and more to come: web & iPad application, interactive games etc. www.edu2030.org Focus of the Global Futures Report Our focus: the cutting edge of educational practices and the new global architecture of education Less developed nations, ca. 40% of the world’s population (Africa, Latin America, Central Asia) As a rule, global education reports originate in ‘equalization of opportunities’ or ‘helping the laggards’ standpoint Early industrialized Formation of the basic system (early industrial logic). Basic schooling, parochial schools. Technical College. Higher education for the elite. Developed nations, ca. 15% of the world’s population (OECD countries) Emerging nations, ca. 45% of the world’s population (China, India, the Arab World, SEA) Industrialized Late-/post-industrialized Creation of integrated national systems (the logic of developed industrialism). Mass schooling. Special and technical schools. Mass higher education, “Big universities”. Knowledge-focused education. Qualifications approach. Formation of educational sphere (early post-industrial logic). New teaching approaches. Focus on skills & competencies. Projectand activity-based education. Meta-competency education. This group is characterized by: • being at, or near, technological frontier, incl. ICT • ‘first world’ problems • “encumbrances” (developed social institutions of the industrial past become liabilities or burden) Setting the common ground: major global challenges calling for the search for new models of education Digital technologies Education tech start-ups Hypercompetition & emergence of new industries Education as an asset Challenges of consumer society Changing models of knowledge creation, preservation and transmission. Changes in achievement recording and evaluation / assessment procedures. Changes in the process of managing personal development trajectory. Changes in the management of educational institutions, etc. The new & rapidly growing market of solutions with potential to complement or even replace traditional formats of industrial education Demand for educational and research pragmatics Requirements for the new content and new educational formats: (a) maximum flexibility & development of meta-professional competences, and (b) superfast education and narrow-focused competence development The development of a variety of investment models in education (including financial investment models). Demand for quality control and transparency of education outcomes. Trend: growing share of students with a reduced motivation for education (when basic needs are satisfied). Counter-trend: growing proportion of ‘independent learners’ demanding ‘learning their own way’. Defining Education in Lifelong Context We see education as an institutionalized process of individual development support from birth to death. Formalized educational institutions are responsible for only a fraction of this process. Personalised Pragmatic Team education as a development tool for corporations, NGOs, state institutions, communities etc. Early development (family, kindergarten) Formal education during the first trimester of life (school & university) Socialization (in family and in society) Further development of professional competency Elderly adaptation Acquiring new knowledge as a hobby or a change of career track Development of personal traits and self-development Education as a tool that helps solve family problems and overcome crises (incl. parent education) -1… human life cycle …100+ Multiple stakeholder perspective in analyzing the future of education Different stakeholder positions mean different visions of future education INDIVIDUAL BUSINESS (as an employer and as a seller) Education for complete life cycle STATE FAMILY COMMUNITIES (FORMAL AND INFORMAL) Scenario dimensions or facets? Education is … holistic physical human-intense synchronous personalized institutionalized conservative unbundled virtual technology-intense asynchronous communalized de-institutionalized transformative The perceived contradiction between these polarities is misleading! Future education models will be created by taking the ‘middle path’ that overcomes, not embraces, these contradictions. Thus the model of education is integral and inclusive Transformation of education: Where the changes come from Major trends: • Development of new technologies • Changes in political & economic environment • Social & cultural transformations Infrastructure of body: medicine & fitness Infrastructure of communication: ICT New solutions in education Infrastructure of production & consumption: finance Transformation of traditional institutions Key ‘infrastructures’ of society Aspects of education: • Knowledge acquisition & creation of new knowledge • Socialization, skills development, personal growth • Recording / evaluation of progress & achievements Background: some technologies influencing the transformation of education ‘Brain fitness’ technologies New psycho-pharm (2020-) Cognitive Revolution HTTP 2.0: Thought transfer protocol (2025) Mass-market neurointerfaces ‘New authencity’ (2015-2025) Digitization & Mobility Full scale virtual worlds for work & play BigData analysis of everyday behavioral patterns Widespread blended AR/VR reality in large cities Semantic translation engines (2019) Domination of Internet of things ‘Strong’ artificial intelligence (also used in virtual worlds) (2027) Automation of Intellectual Routines 2013 2016 2025 2035 Key trends that shape the new (holistic) model of education Globalization of education: МOOCs and other truly transnational providers, threat of ‘educational imperialism’ and ‘battles for educational sovereignity’ Personalization: first demanded by economies that directly invest into talents, then increasingly demanded by self-managed learners Community-based learning: from education that focuses on best performing teams, to communities of practices (and families, and neighbourhoods, …) that increasingly own their learning processes Gamefication: from edutainment that supports education, through games that help overcome trauma & dysfunctional social behaviour, to games that become the core of education, work and daily lives Change of knowledge-management models: from digitalization of science and the ‘fourth paradigm’, through intense use of semantic technologies, into AI-based live knowledge of CoPs and the ‘New Aristotel’ NeuroWeb: from ‘Quantify Self’ applied to education (esp. real-time biometry), to use of neural interfaces for direct download of experiences and learnings New Education Landscape in 3-5 yrs • МООСs integrated by educational trajectories • Academic grades give way to achievement recognition & competency passports • New models of direct talent investment and other financial / insurance tools in education (for learners & investors) in 7-10 yrs • The first ‘Billion-Student University’ • Mentor networks and artificial tutors • Mass market solutions for full-scale education without ever entering school or university • Major role of gaming environments and augmented reality • Objectivation of education process via biometry / neurointerfaces in 15-20 yrs • Game and teamwork are predominate forms of education and social interactions • Artificial intelligence as a mentor (“Diamond Age Primer”) and a partner in research • ‘Live knowledge’ models and the death of Gutenberg Galaxy • Education in NeuroWeblinked groups and new pedagogy Obsolesce of Formats Following existing educational formats will be largely recognized in developed countries as ineffective or obsolete given the availability of feasible alternatives by 2017 • ‘Human phonograph’ industrial teaching based on standard textbooks & tests (replaced by ICT based solutions) • Standardized tests (complemented & replaced by tests more focused on unique & creative abilities) • Semester grades (replaced by continuous result recording) by 2025 • Graduation diplomas • (replaced by life-long • competency diploma) • • Academic journals (replaced by researcher communication networks), citation indexing standards & IPR management system (replaced by comprehensive digital KM ontologies) • Single-author textbooks • ASCs as a social deviation by 2035 Comprehensive schools Research universities Texts (books & articles) as a predominant medium of knowledgebased communication Education in human life cycle: from sprinting to marathons Education 2013 Education 2030 education of the ‘firstthird’ of life (school & university) followed by professional education interventions 0… lifelong education through all stages of adult life, with second ‘intensity peak’ during the transition into eldery life Intensity Intensity 25 50 childhood education culminating in ‘rite of passage’ into adult life 75 Life time 0… 25 50 75 Life time 100+ Learner’s path in 2030 education (demand side) Goal-setting Self-defined (and continuously adjusted) personal development goals Goals defined by the role model (‘My Hero’s Path’) Goals defined by or with mentors as guides though educational process Team games / group projects that correspond to the level and goals of individual development (or development in the family) Personal development trajectory Achievement recording during education process Worldview, languages, intellectual development (IQ) Personal competency ‘passport’ Social and managerial skills (SQ / EQ) Integrated portfolio of creative achievement (incl. game achievements) Managing body-and-mind states, healthy behavior (PQ / EQ) ‘Enforced’ goals (e.g. by parents or employers) Online courses, knowledge libraries Simulators and MMORPG Biometry / biofeedback wearbles and neurointerfaces Project/game tasks and participants markets Indicators of the quality of educational process (engagement, ‘flow’) Supporting tech solutions Evaluation and feedback from mentors, peers, users of project results, members of communities of practice Learner’s tech environment in 2030 education (supply side) Bio-monitoring (wearables etc.) “Cloud” of competence models and standards & Developer’s tools (ed products & integration into non-ed products) EDSTORE Ed-BigData: data processing systems Gateways to game worlds, social networks and collaborative environments Educational trajectory management interface Assessment and certification systems (incl. games and social networks) Libraries of MOOCs and simulators (with rankings) Online competency passport & integrated portfolio Opportunity markets (vacant positions/projects/games to gain experience and/or reputation) New financial tools (reputational capital, investment solutions) Financial & insurance instruments for New Education Instrument type Key logic Trends supported 1 Direct talent investment - return on investment - transparency, accountability, manageability - personalization of education - data mining of profitable education&career trajectories 2 Insurance model - being competent is like being healthy (hence: ed insurance plan) - investment protection - support to direct talent investment model - personalization of education - education in communities / teams 3 Ed co-op - co-financing the development - education in communities / teams of community / team competences 4 Educational bookmaking - ‘’players’ bet on their ability to learn a subject or master a skill - gamefication of education - personalization (competing with ‘peers’) 5 Exchange & accumulation of reputation capital - reputation in community is exchanged and increased through learning & teaching - education in communities / teams - gamefication of education Technoparadigm in Education – Teacher’s Friend or Foe? Obsolescent occupations • ‘human phonograph’ teachers & professors • certain administrative positions(e.g. educational process planners) • authors of ‘pre-digital’ textbooks Emerging occupations Occupations dealing with development and implementation of solutions for: • ‘blended’ learning that combines online / offline learning modules • learning through real-life projects • learning embedded in games • learning using wearables • managing education and career trajectories • evaluation and assessment Significant growth in the number of workplaces with a major shift in key competences demanded Big Markets for New Education Educational systems become educational spheres. This creates a number of new large markets where new companies size of Google or Facebook will thrive. Backbone solutions Virtual worlds for playing and learning Neuro- solutions • • • • • • • • • Competence, achievement & reputation tracking Ed search engine and/or EdStore Ed-BigData solutions Ed developer tools Ed trajectory management & artificial tutors Mentor networks Opportunity and talent exchange markets • • • • • Simulators for prolonged team training Simulators for alienated & delinquents Games with augmented reality in corporate & urban environment Simulators of risky & hazardous situations ‘Playing with values’ ‘Psychodrama worlds’ • • State-of-mind training tools (incl. wearables) & attention management schools Measurement of engagement & learning attained Sensoriums New ed finance + solutions to ‘patch up’ industrial model of education Big Markets for New Education: Wave of Startups & Spin-offs • Crisis in education recognized ICT called to address the issues Ed tech a new fashion • New generation of leaders in education rises 2010-2017 ‘Crutches’ and ‘patches’ for the current system using existing ICT infrastructure. Growing bubble in ed tech market segment. 2017-2025 Plunging of ed tech market players focused on solutions complementary to existing education. Growth of solutions offering new standards. Wars of standards and formats. Next gen ICT infrastructure used (incl. AIs, AR, biomonitors & neurointerfaces etc.) 2025 - 2035 New education solutions become the basic infrastructure in the developed world The ‘double hump’ effect is typical for many innovative sectors and could also be expected in ed tech market. Businesses that remain afloat after the initial bubble collapses will set new standards Risk of overheating and collapse is compensated by the possibility of emergence of gamechanging innovations. At this point it is not possible to forecast which startups have better become the backbone of the new educational sphere – thus experimenting is crucial What will happen to ‘industrial’ education model? Changes in education systems strongly resemble the ones that take place in the energy sector with the proliferation of smart grids: • ‘Industrial model’ (mass / standardized) education system will provide the ‘base load’ educational service for another 15-20 years, until efficient & sustainable alternatives are developed, able to provide same or higher quality services with lower cost • However, ‘industrial model’ education will rapidly lose its monopoly as more and more alternative providers emerge (kids born in 2013/14 will be able to get high quality / reasonable cost education without ever entering school of university) • Return on investment in ‘industrial model’ schools & universities will become substantial lower (due to effects of new education) and the industrial age education systems in most countries will keep deteriorating, increasing inequality within & between education systems (with some leaders breaking far ahead) Cost of service New Education ‘Industrial’ education ~2020-25 time The speed of emergence of the New Education will depend on whether new solutions will be able to provide same or better services for lower cost in areas invested by the state (socialization and social adaptation, national security etc.) Questions that are more important than answers How to create a truly holistic educational model that… • addresses the variety of changing human needs and personal challenges throughout human life? • resolves the inevitable conflict between our personal learning needs and needs of communities & organizations that we are part of? • retains and embraces diversity, becoming the place where our most authentic qualities can thrive? • works towards better future, and takes the role of transformational leadership in implementing such future? • becomes fair & just through gradual elimination of inequalities related to income, geography, gender, race, age, native language etc.? ‘Future ecosystem’ logic: growing together Some elements (components, relations) may be weak or non-existent in present quasiecosystem. Thus, most of new educational solutions fall back onto existing system structure (K-12, college, university etc.) Collective vision building informs us about possible future designs of sector ecosystem architecture Ecosystems can be ‘grown’ as independently viable yet interdependent solutions that support and strengthen each other. Growing infrastructural solutions that tie ecosystems together is particularly important. Three sessions, three locations, one world, one map 2 December 2014 Moscow for Europe, Middle East & Africa October 2014 Vladivostok for Asia & Pacific region 3 SF East Bay Area local ecosystem project February 2015 San Francisco for Americas & the World Russia national ecosystem project 1