Team MaKeWa (Matti, Keino & Wasihun) Usability testing plan for the game ”Year of Eden – The Puzzle Game” created by Bellegames Ltd. School of Business and Information Management Oulu University of Applied Sciences Team members Matti Honkala k7homa00@students.oamk.fi Eliud Keino k7keel00@students.oamk.fi Wasihun Eshetu k0bewa00@students.oamk.fi Test description from the test plan We are testing generally the first impressions the game gives to people who hasn’t been playing the game before. And also how playable the game is at first time, and how helpful the instructions are for beginners. From the test plan: The age should be between 1830 years and also we should point out the player’s technical background, if it makes any difference or not Test group The age distribution average was 22,6 years 10 of test persons were male and 4 females Scores Try With 14 test persons the average points were around 3339 points Try 2 ~4637 points Try 1 3 ~3957 points Conclusion might be that test persons were not that eager of playing the game more than twice Test persons technical background 35 % of our test persons have been playing flash games more than 9 years 15 % of our test persons have been playing flash games 6-9 years 50 per cent have been playing flash games less than 3 years Facebook-gaming history of test persons 28 per cent plays facebook-games once in a month –basis 35 per cent once in a week 14 per cent once in a day 21 per cent have not ever played facebook-games at all Evaluation Were the instructions helpful: 9 out of 14 thought the instructions were helpful and 5 didn’t find them helpful or didn’t use them at all Although it became obvious that the instructions should be seen also when the game is being paused Question : how did you like the graphics of the game? (1-5) ~3,4 points Evaluation How helpful were the instructions? (1-5) ~3 points How did you like the moving menu of the game? ~3,6 point Evaluation 10 out of 14 would change something with the game e.g. instructions, colors (how the colors can be distinguished) 4 out of 14 would not change anything with the game Everyone wanted to have some extra bonus points or different levels with the game, and also the possibility to combine diagonal lines also Observation Frustration 1,5 points (0-5) Willingness and enjoyability 3,1 points (0-5) How easy it was to learn how to play the game 4 3,6 points (0-5) out of 14 players experienced the game as easy, 3 great, 4 as basic for this kind of game and 1 as irritating and 2 as challenging Amesegnalew! Kiitos! Thank You! Shukrani!