LEADERSHIP WITHOUT LEADERS: SOCIAL INFLUENCE AND ONLINE COLLECTIVE ACTION Helen Margetts www.oii.ox.ac.uk www.governmentontheweb.org How do information environments on the internet affect collective behaviour? Political information: what people find (search behaviour – online presence of government and NGOs) Social influence ‘Social information’ ‘Visibility’ (versus anonymity) Feedback, co-production, co-creation Peer-to-peer pressure, through social networks Differential demographics, personalities, access, skills Less need for highly resourced charismatic leaders – rather ‘starters’ – and ‘followers’ Which collective actions succeed in reaching ‘critical mass’ ? Experiment 1: Effect of social information on political participation Quasi-field Experiment 668 subjects from OxLab Participating remotely via custom-built interface Paid £6-8 6 petitions on global issues Control: no social information Randomized treatments with ‘high’, ‘low’, ‘middle’ nos. of signatories Subjects Signing Petitions (by number of other signatories) Treatment: number of other signatories Low Medium High P1: Human Rights in Tibet P2: Cluster Bomb P3: End Whaling P4: Protect Darfur P5: Climate Change P6: Fair Trade Experiment 1: Social Information and Political Participation on the Internet: an Experiment Helen Margetts*, Peter John** Stephane Reissfelder*, Scott Hale* *Oxford Internet Institute, University of Oxford **Department of Political Science, UCL Margetts, H. John, P., Escher, T. and Reissfelder, S. (2011), European Political Science Review http://journals.cambridge.org/__repo_A83VUeRy Experiment 2 Social Influence and Collective action: Heterogeneous Personality Effects Helen Margetts*, Peter John** Stephane Reissfelder* Scott Hale*, *Oxford Internet Institute, University of Oxford **School of Social Sciences, University of Manchester http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1892805 Experimental Design • • • • • • • Laboratory-based experiment Subjects divided into small groups (typically 10) Public goods game • Subjects get 10 tokens for every round • Presented with local public goods scenarios (eg. clearing snow) • Extra pay out when 60% reached - highest payout if free-ride • Pay out on one round only - lottery Control - no information 2 treatments – social information and visibility Subjects randomly assigned across groups (never know which group in) and across treatments and control Post-experiment questionnaire – demographics, agreement with and importance of issue, personality questionnaires (eg. locus of control, individualistic/co-operative, ‘Big 5’ personality traits – extraversion, openness, conscientiousness, agreeableness, emotional stability) Experimental interface: Social information treatment Distribution of individual contributions by treatment conditions Effect of social information and visibility treatments on the likelihood of rounds being funded The information environment matters Visibility has overall treatment effect – people give more with visibility Under social information there is no overall effect at the individual level But, rounds more likely to be funded under both social information and visibility treatments (social information is more efficient) Personality is the mediating variable… Pro-socials (co-operatives) give more, pro-selfs (individualists) give less Personality types differentially affected by treatment – • Pro-selfs give more under social information and visibility treatments than under control – pro-socials give less Behaviour of Pro-selfs and Pro-socials under Visibility and Social Information Treatments Who starts collective action? People have heterogeneous propensity to ‘start’ mobilizations – different (consistent) ‘thresholds’ for joining (Schelling, Granovetter) Those most likely to ‘start’ (low thresholds) are Extraverts People with high internal locus of control Agreeable people are significantly more likely to go late (high thresholds) Rounds with low numbers of extraverts unlikely to be funded Leaders and Followers: Rank and standard deviation of rank across games for individual subjects Further Reference: Collective Action Experiments in OxLab Experiment 1: Social information and Political Participation on the Internet Margetts, H. John, P., Escher, T. and Reissfelder, S. (2011) 'Social Information and Political Participation on the Internet: an Experiment', European Political Science Review http://journals.cambridge.org/__repo_A83VUeRy Experiment 2: Applying Social Influence to Collective Action: Heterogeneous Personality Effects Margetts, H. John, P. Reissfelder, S. and Hale, S. ‘Social Influence and Collective Action: An Experiment Investigating the Effects of Visibility and Social Information Moderated by Personality' (April 18 2012). Available for comment at SSRN: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1892805