Visibility Graphs and Cell Decomposition By David Johnson Shakey the Robot • Built at SRI • Late 1960’s • For robotics, the equivalent of Xerox PARC’s Alto computer – Alto – mouse, GUI, network, laser printer, WYSIWYG, multiplayer computer game – Shakey – mobile, wireless, path-planning, Hough transform, camera vision, English commands, logical reasoning Shakey video Shakey path planning • Represent the world as a hierarchical grid – – – – Full Partially-full Empty Unknown • Compute nodes at corners of objects • Find shortest path through nodes – A* Shakey used two good ideas • A* • Putting sub-goals on corners of vertices – This has been generalized into the idea of visibility graphs. Visibility Graphs Define undirected graph VG(N,L) – V = all vertices of obstacles – N = V union (Start,Goal) – L = all links (ni,nj) such that there is no overlap with any obstacle. Polygon edge doesn’t count as overlapping. Reusing Visibility Graphs Add new visibility edges for new start/goal points The rest is unchanged – Creates a roadmap to follow Visibility Graph in Motion Planning • Start with geometry of robot and obstacles, R and O • Compute the Minkowski difference of O – R • Compute visibility graph in C-space • Search graph for shortest path Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Computing the Visibility Graph • Brute force • Check every possible edge against all polygon edges Special Cases • Do include polygon edges that don’t intersect other polygons • Don’t include edges that cross the interior of any polygon • Minkowski difference of original obstacles may overlap Reduced VG tangent segments Eliminate concave obstacle vertices (line would continue on into obstacle) Generalized tangency point Three-dimensional Space Shortest path passes through none of the vertices • Original paper split up long line segments so there were lots of vertices to work with • Computing the shortest collision-free path in a general polyhedral space is NP-hard • Exponential in dimension Roadmaps and Coverage • Visibility Graphs make a roadmap through space • Roadmaps not so good for coverage of free space – What kind of robot needs to cover C-free? Roadmaps and Coverage • Roadmaps not so good for coverage of free space – Vacuum robots – Minesweeper robots – Farming robots • Try to characterize the free space Cell Decomposition • Representation of the free space using simple regions called cells A cell Exact Cell Decomposition • Exact Cell Decomposition – Decompose all free space into cells Exact Approximate Coverage • Cell decomposition can be used to achieve coverage – Path that passes an end effector over all points in a free space • Cell has simple structure • Cell can be covered with simple motions • Coverage is achieved by walking through the cells Cell Decomposition • Two cells are adjacent if they share a common boundary • Adjacency graph: – Node correspond to a cell – Edge connects nodes of adjacent cells Path Planning • Path Planning in two steps: – Planner determines cells that contain the start and goal – Planner searches for a path within adjacency graph Trapezoidal Decomposition • Two-dimensional cells that are shaped like trapezoids (plus special case triangles) c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c9 c15 c11 c13 c12 Adjacency Graph c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c1 c9 c15 c11 c13 c12 Adjacency Graph c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c1 c3 c9 c15 c11 c13 c12 Adjacency Graph c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c2 c1 c3 c9 c15 c11 c13 c12 Adjacency Graph c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c9 c11 c13 c12 c4 c2 c15 c14 c7 c15 c5 c8 c1 c11 c10 c3 c6 c9 c13 c12 Path Planner • Search in adjacency graph for path from start cell to goal cell • First, find nodes in path Adjacency Graph c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c9 c11 c13 c12 c4 c2 c15 c14 c7 c15 c5 c8 c1 c11 c10 c3 c6 c9 c13 c12 Creating a Path • Trapezoid is a convex set – Any two points on the boundary of a trapezoidal cell can be connected by a straight line segment that does not intersect any obstacle • Path is constructed by connecting midpoint of adjacency edges Adjacency Graph c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c9 c11 c13 c12 c4 c2 c15 c14 c7 c15 c5 c8 c1 c11 c10 c3 c6 c9 c13 c12 What if goal were here? c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c9 c11 c13 c12 c4 c2 c15 c14 c7 c15 c5 c8 c1 c11 c10 c3 c6 c9 c13 c12 Trapezoidal Decomposition • Shoot rays up and down from each vertex until they enter a polygon – Naïve approach O(n2) (n vertices times n edges) c14 c4 c5 c2 c7 c8 c1 c10 c3 c6 c9 c15 c11 c13 c12 Other Exact Decompositions • Triangular cell • Optimal triangulation is NP-hard (exponential in vertices)