MathShooter3D: A 3D first person shooter for teaching Basic Math HONORS RESEARCH PROJECT BY TONY XIAODI ZHENG ADVISOR: RICHARD MCKENNA MathShooter3D Purpose: Making an educational game touch on the aspect of 3D graphics. Teach children basic math while having fun playing a FPS Learning game programming and design and how to utilize a game engine Middleware: Source SDK, Half-Life 2 Game Engine 2009 Source Hammer Editor Autodesk Soft Image Mod Tool 7.5 Adobe Photoshop CS3 MathShooter3D: Intro Game Design: Genre: First Person Shooter Concept: Players will aim a math-gun at monsters and shoot answers at them Difficulty Levels: Basic Level: Aimed at ages 6-8, Monsters are textured with simple addition and subtraction problems; Players shoot answers at them. Advanced Level: Aimed at ages 8-10, Monsters are textured with a large number; Players shoot a divisor number at the monster to get it down to a prime number. MathShooter3D: Gameplay Basic Level: Add and Subtract Monsters will be textured with basic math problems or large numbers Wrong answers make the equations harder and the numbers bigger Advanced Level: Divide for Primes Current Progress: The Player Model Hand Drawn Draft 3D Model using Autodesk’s Soft Image Mod Tool 7.5 The End Questions? Comments? An Example Level using the Source SDK Hammer Editor