MathBlaster 3D: An educational game for

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MathShooter3D: A 3D first person
shooter for teaching Basic Math
HONORS RESEARCH PROJECT
BY TONY XIAODI ZHENG
ADVISOR: RICHARD MCKENNA
MathShooter3D
 Purpose:
 Making an educational game touch on the aspect of 3D graphics.
 Teach children basic math while having fun playing a FPS
 Learning game programming and design and how to utilize a
game engine
 Middleware:
 Source SDK, Half-Life 2 Game Engine 2009
 Source Hammer Editor
 Autodesk Soft Image Mod Tool 7.5
 Adobe Photoshop CS3
MathShooter3D: Intro
 Game Design:
 Genre: First Person Shooter
 Concept: Players will aim a math-gun at monsters and shoot
answers at them
 Difficulty Levels:
 Basic Level: Aimed at ages 6-8, Monsters are textured with
simple addition and subtraction problems; Players shoot
answers at them.
 Advanced Level: Aimed at ages 8-10, Monsters are textured
with a large number; Players shoot a divisor number at the
monster to get it down to a prime number.
MathShooter3D: Gameplay
Basic Level: Add and Subtract
 Monsters will be textured with
basic math problems or large numbers
 Wrong answers make the equations
harder and the numbers bigger
Advanced Level: Divide for Primes
Current Progress: The Player Model
Hand Drawn Draft
3D Model using
Autodesk’s Soft Image
Mod Tool 7.5
The End
 Questions?
 Comments?
An Example Level using the
Source SDK Hammer Editor
Download