CHAPTER 5: Sensation: The detection of external stimuli and the transmission of this information to the brain in electrical or chemical signal Perception: The processing, organizing, and interpretation of sensory signals that make sense of an input and identify it Transduction: The process by which sensory stimuli are converted into signals the brain can interpret Basic Flow of Sense: Sense activates receptors, information (the sensation) then travels to the brain where it is transduced (made sense of (perception)) Two Types of Processing: - Bottom-Up Processing: perception based on the physical features of the stimulus Ex: identifying a certain taste - Top-Down Procession: how knowledge, expectations, or past experiences shape the interpretation of sensory information Ex: filling in the missing pieces of information, stopping when a ball bounces into the street Absolute Threshold: the minimum intensity of stimulation that must occur before you experience a sensation (the instant something goes from nothing to something) Difference Threshold: (just noticeable difference) the minimum amount of change required to detect a difference between stimuli (when you can tell 2 things apart) Weber’s Law: The more intense the stimulus, the bigger the change required to notice it (volume of 30 and 35 vs 5 and 10 Vision External Stimulus: photons Precise Site of Transduction: photoreceptors (cones and rods) Cones: Activate in high light levels, day vision, and color vision, found only in the fovea (small dip in the retina), 4 million Rods: Activate in low light levels, night vision, no color, found everywhere in retina except the fovea, 100 million Vision Pathway: photons, cornea (funnels light into the eye), pupil, lens (focuses and directs light onto the retina), retina, photoreceptors (cones/rods. Sight of transduction), ganglion cells, and ganglion leave the eye via the optic nerve, the optic nerve goes to the thalamus, and then the primary visual cortex in the occipital lobe, where it either goes to the ventral stream or the dorsal stream Cortical Projections for Vision: - Ventral Stream: occipital lobe to temporal lobe, “what stream” identifies objects - Dorsal Stream: occipital lobe to the parietal lobe, “where stream” navigation determines where something is Causes of Blindspot: ganglion cells leaving the eye via the optic nerve Photons travel: in waves Wavelengths of light: have different physical properties (amplitude and frequency), short, medium, and long waves create the perception of color Different Wavelengths: - Short: 420 nm (blue) - Medium: 530 nm (green) - Long: 560 nm (red) All perceived colors are a result of a pattern of activation across three types of cones Trichromatic Theory: the concept that the human eye perceives color by combining the three primary colors of light (red, blue, green) ● All perceived colors are a result of a pattern of activation across three types of cones ● The brain compares the degree of activation and extracts color information Opponent Processing Theory: (either or system) the cell receives input from one of two different wavelengths (colors) that are opposite (red or green) (blue or yellow), and when a cell is activated by one color the other color that cell can receive is inhibited. Color blindness: - Cannot distinguish certain hues - The most common form is insensitivity to M cones (green and yellow) - Most common in males Afterimages: after some extended firing, photoreceptors become fatigued, and looking away activates the opposite color creating an afterimage. Gestalt Psychology: Described a series of laws to explain how our brains group the perceived features of a visual scene into organized wholes. - Proximity: the closer two figures are to each other, the more likely we are to group them and see them as part of the same object - Similarity: we tend to group figures according to how closely they resemble each other - Continuity: we tend to group together edges or contours that have the same orientation, which is known as “good continuation.” - Closure: we tend to compare figures that have gaps - Illusory contours: we sometimes perceive contours and cues to depth even when they do not exist. Proximity Similarity Continuity Closure Illusory Contours Other Assumptions that Guide Perception: - One light source, usually from above - Context matters ● Interpreting stimuli in relation to other stimuli (Ebbinghaus and Munker illusion) Depth Cues - Binocular Depth Cues: (retinal disparity) Depth perception cues arise from the fact that people have 2 eyes, disparities between images allow distance calculation - adjusting muscles - Monocular Depth Cues: cues of depth perception that are available to each eye alone Monocular Depth Perception Pictorial Depth Cues: - Occlusion: a near object occludes (blocks) an object that is farther away. - Relative Size: if the far-off and close objects are the same physical size, far-off objects will project a smaller retinal image than close objects. (things further away look smaller) - Familiar Size: because we know how large familiar objects are, we can tell how far away they are by the size of their retinal images - Linear Perspective: seemingly parallel lines appear to converge in the distance Occlusion Relative Size Familiar Size Linear Perspective - Hearing External Stimulus: changes in air pressure (vibrations) Sound Wave Amplitude: determines loudness Sound Wave Frequency: determines pitch, measures by hertz Purpose of the middle ear (malleus, incus, stapes): focuses and amplifies sound Cochlea: receives sound information (base = high pitches, end = low pitches) Basilar Membrane: transduces sound information Hair Cells: precise site of transduction - connect to the auditory nerve Place Coding: pitch is determined by the location of the activated hair cells - Location matters - different parts of the basilar membrane vibrate in response to different sounds Temporal Coding: encodes the frequency of auditory stimuli in the firing rate of auditory neurons - Timing matters - More Action Potential = higher pitch, fewer AP = lower pitch Hearing pathway: sound vibrations enter the pinna (works as a funnel), sound goes down the ear canal and vibrates the tympanic membrane (eardrum), malleus/incus/stapes (middle ear) vibrate which focuses and amplifies sound, goes to the cochlea, basilar membrane (place and temporal coding), hair cells, auditory nerve, thalamus, primary auditory cortex in the temporal lobe Hearing Aids: Amplify sound Cochlear Implant: uses sound processor, electrically stimulates parts of cochlea, bypasses hair cells, has to relearn hearing Taste External Stimulus: tastants Taste Buds: (site of transduction) 8-10k taste buds detect sweet, salty, bitter, sour, umami Taste pathway: tastants dissolve in the mouth and activate taste buds (receptors), sending information to the thalamus, then the frontal lobe to experience the perception of taste Perception of Taste: taste is impacted by smell, texture, visual cues, and expectations Super Tasters: Up to 25% of individuals are more sensitive to bitter and spicy tastes & textures, genetic Cultural Factors influence: taste preference - food producers work to find bliss points and create cravings that sell more product Olfaction External Stimulus: odorants Olfaction system is the only system that bypasses the: thalamus Olfaction Pathway: Odorants pass into the nasal cavity and contact the olfactory epithelium (contains receptors for smell), bind to olfactory receptors (site of transduction), olfactory bulb (brain’s smell center), prefrontal cortex processes information, hippocampus(memory), and amygdala(emotion). Vomeronasal System: second olfactory system, detects pheromones which are secreted odor signals Vomeronasal organ: where receptors are found Vomeronasal receptors: very sensitive, can detect sex hormone metabolites, signals of genetic relatedness (to avoid inbreeding) Synesthesia: cross-activation of different senses, leads to odd perceptions, linked to creativity Pain Processing Activation of Nociceptors (pain receptors): peripheral receptors on free nerve endings that respond to painful stimuli 2 types of Fibers carry pain information - C fiber: chronic pain and hot temp, ache and burn of pain, unmyelinated (small) - Delta Fibers (A Delta): acute pain and cold temperature pricking heat pain, stab of pain, myelinated (large) Periaqueductal Gray (PAG): pain gateway - Ascending pain pathway: passes signals to the thalamus - Descending pain pathway: can inhibit pain (opioids) Pain Pathway: a delta and c fibers activate and send signals to PAG then the thalamus then the somatosensory cortex Anterior Cingulate Cortex (ACC): perception of pain, activated after physical pain and social rejection (neurally identical) Mirror Neurons: pick up the emotional states of others, empathy (allows you to feel others' pain), tied to strong feelings of attachment and love Pharmaceutical Treatments for pain: Opiate drugs and endogenous opioids: including endorphins, bind to specific receptors in the brain to reduce pain Epidural or Intrathecal Injections: place opiates directly into the spinal cord (direct pain blockers stop ascending signals) Tylenol: COX1-2 inhibitor - decreases swelling Cannabis: Stimulates CB1 receptors in the spine and brain CHAPTER 6: Learning: a relatively enduring change in behavior, resulting from experience 3 Types of Learning: - Nonassociative Learning: responding after repeated exposure to a single stimulus, or event, learning of stimulus (sight/sound) in the external world - Associative Learning: linking two stimuli, or events, that occur together - Observational or Social Learning: (learning by watching) acquiring or changing a behavior after exposure to another individual performing that behavior Nonassociative Learning: Habituation: a decrease in behavioral response after repeated exposure to a stimulus (especially if the stimulus is neutral, decreased NT release over time) Dishabituation: an increase in response because of a change in something familiar Sensitization: an increase in behavioral response after exposure to a stimulus (usually painful or threatening, increase NT released) 2 types of Associative Learning: Classical Conditioning: time and strength matters - stimulus predicts another stimulus learning what goes together (Pavlov Dog) Pavlovian Conditions Key Terms - Neutral Stimulus: anything the animal can see or hear as long as it is not associated with a reflex being tested - Unconditioned Stimulus: a stimulus that elicits a response, without prior learning (an instinct - causes something to happen automatically - Unconditioned Response: a response that doesn't have to be learned (reflex) the thing that happens automatically - Conditioned Stimulus: a stimulus that elicits a response only after learning occurs (neural until learning happens) Conditioned Response: response to a conditioned stimulus, that has been learned Second-Order Conditioning: a CS becomes associated with other stimuli associated with the US, which helps account for the complexity of learned associations Acquisition: gradual formation of an association between the conditioned and unconditioned stimuli (the process of learning the association) - timing matters Extinction: animals learn when associations are no longer adaptive - CR weakens with many CS presentations without the US (girl who cried wolf) Spontaneous Recovery: process in which a previously extinguished conditioned response reemerges after the presentation of the conditioned stimulus Stimulus Generalization: (stimulus close enough to cause a CR) learning that occurs when stimuli that are similar but not identical, are conditioned stimuli produce a conditioned response - metronome vs beeping Stimulus Discrimination: (stimulus too different to cause CR) a differentiation between two similar stimuli when only one of them is consistently associated with the unconditioned stimulus - metronome vs tuba Increase Learning can: Increase discrimination Importance of Classical Conditioning: provides a basis for future researchers but does not explain everything (complex behaviors) Operant Conditioning: behavior leads to a consequence Law of Effect: The principle that behaviors followed by favorable consequences become more likely and behaviors followed by unfavorable consequences become less likely. Reinforcement: Any event that strengthens a preceding response and increases the likelihood of that behavior occurring again - Positive Reinforcement: Increases behaviors by presenting positive reinforcers (presenting stimulus strengthens the response) - Negative Reinforcement: Increases behavior by stopping or reducing negative stimuli (removing stimulus strengthens response) Punishment: an event that weakens a preceding response and decreases the likelihood of the behavior occurring again - Positive Punishment: Presenting a negative consequence after an undesired behavior is exhibited, making it less likely to occur in the future - Negative Punishment: Removing a desired stimulus after a particular undesired behavior is exhibited, making the behavior less likely to happen in the future Skinner Experiments: designed and used the Skinner box for experiments and recorded responses (ranged from simple to complex behaviors) Shaping: Reinforcers gradually guide behavior toward closer and closer approximations of the desired behavior Successive Approximations: start with any behavior that even slightly resembles the desired behavior Importance of Operant Conditioning: Explains a wide range of behaviors, and can explain things classical conditioning cannot. Punishment is: limited Reinforcement is: ideal Factors that influence learning (operant conditioning) 1. Timing matters - the short time between behavior and consequence 2. Strength of reinforcement - better reward = faster learning 3. Specific pairing matters - certain pairings are more likely to occur than others 4. Conditioned Taste Aversion 5. Schedule of Reinforcement (continuous/partial) Conditioned Taste Aversion: the association between eating a food and getting sick - Scheduling of Reinforcement: Continuous Reinforcement: a type of learning in which behavior is reinforced every time it occurs Partial Reinforcement: a type of learning in which behaviors are reinforced intermittently ● Fixed Ratio Schedule (FR): occurs when reinforcement is provided after a certain number of responses has been made ● Variable Ratio Schedule (VR): occurs when reinforcement is provided after an unpredictable number of responses ● Fixed Interval Schedule (FI): occurs when reinforcement is provided after a certain amount of time has passed ● Variable Interval Schedule (VI): occurs when reinforcement is provided after the passage of time, but the time is not regular Fixed: Predictable Variable: Random Interval: Time Ratio: Number of times Continuous vs Partial: Continuous Reinforcement (vs): is highly effective for teaching a behavior, but easily extinguished (easy to learn, easy to forget) Partial Reinforcement extinction effect (vs): greater persistence of behavior under partial reinforcement than under continuous (harder to learn, harder to forget) Which Partial Schedule is the Best? - Variable ratio (teaches persistence, use anticipation) Superstition: seeing relationships that do not exist - accidental actions are reinforced and thought to drive rewards (common in athletes) - The biggest factor for superstition: is timing - a shorter gap in time higher chance of forming Conditioning In the Brain: - Increases activity in the nucleus accumbens - Increased dopamine = increased reward value of stimuli - Determined by innate preferences (evolutionary) Dopamine = craving - increased before and after you get the reward *Liking is Complicated: - Opioids - Dopamine - Serotonin - Oxytocin IMPORTANT 4 Factors that influence operant conditioning: 1. Timing between action and consequences 2. How strong the reward is 3. The type of pairing 4. Schedule of reinforcement Phobias: learned and innate - Learned: conditioning can cause us not to be terrified of something we did not used to fear - Innate: snakes, spiders, death, etc. Exposure Therapy: psychological treatment that helps people confront their fears in a safe environment Phelps Study: you can be afraid of something without experiencing it yourself Observational Learning: modification of behavior after exposure to another individual performing that behavior Bandura Experiment: demonstrated that children learn through observation Vicarious Learning: learning the consequences of an action by watching others being rewarded or punished for performing the same action Reciprocal Determinism: (surroundings shape how you are) - Cognition behavior and environment all mutually influence each other - Thoughts, behavior, and environment all constantly interact and shape each other Emotional Contagion: the process by which emotions spread from one person to another (happiness can be infectious) Observational Learning in the Brain: mirror neurons in the motor cortex, fire when you see someone perform an action Can you get better at something by just watching? Not really but sometimes, need a level of existing mastery to maximize benefits CHAPTER 7: Computer Memory: perfect but limited, literal, facial recognition Human Memory: imperfect but adaptive, conceptual and flexible, relationships, info is relative Types of Memory: Sensory Memory, Short Term Memory (STM) and Working Memory, Long Term Memory Fundamentally, Memory is a: progression Sensory Memory: memory for senses (vision, hearing, touch, etc.), allows us to experience the world as a continuous stream Sensory Memory Capacity: large capacity, very short duration (⅓ of a second), unlimited capacity Perceptual Processes: - Iconic Memory: vision - Echoic Memory: hearing Sperling: flashed 3 letters on screen for 1/20th of a second, those could name 3 or 4 letters but remembered seeing all of them, time it took to say letters, memory went away. Short Term Memory (STM): information decays quickly (several seconds), limited capacity, passive system, small capacity, short duration Digit Span Test: remember numbers in order, when you hear write in order The capacity of short-term memory?: 7 plus or minus 2 (phone numbers), can be expanded by memory tricks like chunking. Working Memory: Active system, mental manipulation (10-15 seconds), limited capacity, linked to intelligence, critical thinking, etc. 4 components of working memory: Central Executive, Phonological Loop, Visuospatial Sketchpad, Episodic Buffer - Central Executive: Direct Attention, Coordination - Phonological Loop: language (2-second duration/ 7 items plus or minus 2), important for learning language - Visuospatial Sketchpad: mental imagery (holds info you see) - Episodic Buffer: Integrates visual-spatial and verbal units How to Improve Working Memory: Practice, Try to keep several things in your mind at once (lists, mindfulness, mental math) Brain Region that Underlies STM and working memory?: Prefrontal Cortex Brain Region that Underlies Sensory Information: Temporal and Occipital Lobe\ Long-Term Memory: information lasts years, near unlimited capacity Implicit Memory: Unconscious, cannot describe (walking, parking a car, playing an instrument) Procedural: Skill memory - riding a bike, reading a book, tying shoes Priming: one stimulus influences future action subconsciously LTM Classical Conditioning: association between 2 or more things Explicit Memory: consciously aware of, memory for facts and events Episodic Memory: memory for past events, consciously recalled and described (like a movie, can recall precise details Semantic Memory: memory for facts, more general, helps organize the world into categories What Brain Structure is Important for LTM: Hippocampus Patient HM (Henry Molaison) Revealed: 1. The hippocampus is an important structure mediating learning and memory 2. No new memories could be formed but he still has his long-term memories (the hippocampus requires the formation of new memories) 3. The patient could still learn to mirror tracing tasks and other procedural tasks Cognitive Map: a mental representation of a spatial environment Important for spatial learning: Hippocampus and entorhinal cortex (contain place cells) Place Cells: become active when in, or moving toward a particular location What happens when you damage the hippocampus?: Amnesia - Retrograde Amnesia: loss of memories formed before the onset of amnesia - Anterograde Amnesia: inability to form memories after onset of a disorder Basic Structures of Sensory Memory: Secondary association areas, Integrate sensory information Basic Structures of STM and Working Memory: Prefrontal Cortex, Attention Basic Structures of LTM: Medial temporal lobe structures, hippocampus, and amygdala Implicit LTM: cerebellum and cortex Processes that Underlie Memory: Encoding, Consolidation, Storage, Retrieval, Reconsolidation Encoding: gets information into your memory (sensory to STM) Consolidation: Strengthens the memory, (STM to LTM) Storage: Houses the information Retrieval: Gets the memory back out, (LTM to STM, makes it malleable) Reconsolidation: Saves the changes, Updates the memory, (STM to LTM) What happens when we can't remember something?: Hippocampal Damage (amnesia etc.) Retroactive Interference: when recently learned information makes it difficult to recall new information, new info gets in the way (new address or phone number) Proactive Interference: when previously learned information makes it difficult to recall new information, old info gets in the way (passwords, computer updates) How to stop Interference?: make new information different from the information you already know, more rehearsal, and make memories memorable Flashbulb Memory: extremely vivid and detailed memory, may recall exactly where you were and other facts of events Epinephrine (adrenaline) release during mild stress / strong emotion: enhances memory formation Decreasing Emotion = Decreasing Memory Too much Stress = Decreases the Hippocampus False Memories: problem with accurate recall of events, common in the retrieval stage, caused by altering the reconsolidation of memories Preserving Memory: cognitive reservoir, healthy habits, exercise, distributed practice Enhancing Memory: Method of Loci Method of Loci: memory palace, uses visualization to enhance memories, used throughout history Why do memory palaces work: spatial memory, emotion, integration How do memories work at a synaptic level? Donald Hebb proposed that when two neurons are repeatedly activated together, their synaptic connections will become stronger Hebbian Synapses: could act together to store memory traces Long Term Potentiation (LTP): the process by which synapses become stronger with frequent activation (thought to underlie learning) NMDA receptor: activates Aha moment only after a set level of excitation (learning) Long Term Depression (LTD): the process by which unused connections are broken down, synapses weaken and break down - if you don't use it, you lose it IMPORTANT 1. Information comes in VIA sensory memory 2. Central Executive focuses on what information is relevant - irrelevant info gets discarded/ignored 3. Info gets pushed to either a visuospatial sketchpad or phonological loop, depending on infor type - most things get turned into verbal 4. Information sticks around for a short duration (20 seconds or 7 items +/- 2 5. Episodic buffer puts everything together CHAPTER 8 Cognitive Psychology: Assesses how we think, know things, solve problems, make decisions Knowledge: representations of the world (road map represents streets, menu represents food) Thinking: manipulating representations (navigating yourself somewhere, deciding which food item you like best) Analogical Representations: mental representations that have some of the physical characteristics of objects, analogous (comparable in certain respects) to the objects Symbolic Representations: abstract mental representations that do not correspond to the physical features of objects or ideas - can lead to errors Mental Maps: can include both analogical and symbolic representations Errors, Symbolic Representation: can lead to errors because we can represent only a limited range of knowledge analogically and thus use memory shortcuts unconsciously Categorization: grouping things based on shared properties into concepts - reduces the amount of knowledge we must hold in memory and is therefore an efficient way of thinking General Process (categorization): we experience a new stimulus, a concept in memory is triggered, we make a judgment of resemblance, and draw a categorization conclusion How do we make categories and concepts?: prototypes and exemplars Prototype model: a way of thinking about concepts: within each category, there is a best example or prototype for the category How the Prototype model works: when you see a new exemplar (an example) you compare it to the prototype - the more similar the exemplar is to the prototype, the more confident you are that it belongs in that category Takeaway (prototype): we are faster to place items into categories the more they resemble the prototype - this allows for fast decisions but does not work as well when something does not fit the prototype Exemplar Model: a way of thinking about concepts: all members of a category are examples (exemplars); together they form the concept and determine category membership Takeaway (exemplar): we make slower judgments in the exemplar model but it is more flexible and can better account for atypical examples Schemas: cognitive structures that help us perceive, organize, and process information knowledge of how to behave in different settings relies on schemas Scripts: schemas that dictate appropriate behavior - (how to be in a library vs at a party) unconscious Stereotypes: a type of schema that allows for fast procession, widely held simplified beliefs about people based on their membership in certain groups Con of Stereotypes: creates many problems and barriers Similarities between prototypical and exemplars: both emphasize the importance of similarity, the same general process Differences between prototypical and exemplars = Protypical is comparing a new stimulus to 1 existing prototype (fast but less flexible), while exemplar is a new stimulus compared to multiple known exemplars in a category (slower but more flexible) Decision-making is guided by: heuristics and emotions Heuristics: common mental shortcuts that we use to make decisions, usually subconscious, large source of internal bias Common Heuristics: Affect Heuristic, Availability Heuristic, Representativeness Heuristic, Scarcity Heuristic Affect Heuristic: based on initial positive or negative emotions “gut feelings” Availability Heuristic: make decisions based on the answer that most easily comes to mind Representativeness Heuristic: judging the situation based on how similar the prospects are to the prototypes the person holds in their mind - logic Scarcity Heuristic: The more difficult is it to obtain an item the more value that item has (ticket prices, collectibles, etc.) Anchoring: a reference point in decision making, we rely more heavily on the first piece of information offered when making decisions Framing: in decision making, the tendency to emphasize the potential losses of potential gains from at least one alternative ( would u take a course with an 80% pass rate or 20%) Loss Aversion: the tendency for people to be more concerned about losses than gains Why is it hard to resist a sale?: people love to think they are getting a bargain, so having high regular prices and big discounts is very effective marketing Affective Forecasting: the tendency for people to overestimate how events will make them feel in the future Decision-making is influenced by emotion: unrelated emotions can influence behavior, mood often directs actions, weather influences life satisfaction, the feeling of luck Endowment Effect: tendency to value things we own more than we would pay to buy them (fantasy football trades) When relationship, emotions, and behavior is understood: incidental feelings influence judgment less Do more choices make us happier: not really Choice Paralysis: overwhelmed by options, cannot make decisions - avoid realistic expectations, having a plan, not overthinking or second-guessing, reflecting on positive experiences How do we solve problems: break big problems down into smaller problems or sub-goals, change representations Restructuring: a new way of thinking about a problem that aids its solution Mental Set: problem-solving strategies that have worked in the past Functional Fixedness: in problem-solving, having fixed ideas about the typical functions of objects (avoid, maintain cognitive flexibility) Other solutions to solving complex problems: using algorithms, working backward, finding an appropriate analogy Insight: the sudden realization of a solution to a problem - momentary Intelligence: the ability to use knowledge to reason, make decisions, make sense of events, solve problems, understand complex ideas, learn quickly, and adapt to environmental challenges General Intelligence: the idea that one general factor underlies intelligence (2 types) Fluid Intelligence: intelligence that reflects the ability to process information, understand relationships, and think logically, particularly in novel or complex circumstances - Frontal lobe association Crystalized Intelligence: intelligence that reflects both knowledge acquired through experience and the ability to use that knowledge - No Frontal Lobe association Does intelligence Change over time?: crystallized intelligence grows steadily throughout the adult years, while fluid intelligence declines steadily The Main Factors that Influence Intelligence: Genes (set bounds), environment (determines where you fall), opportunity What is Intelligence: speed and accuracy, increased intelligence = quicker & consistent performance on reaction time tests, faster brains, general intelligence scores related to working memory but are not identical, increased gray matter in frontal lobes How do we Measure Intelligence: Wechsler Adult Intelligence Scale Wechsler Adult Intelligence: verbal, performance, 100 - average, 120 - above average, 130+ genius, reliable, age not factored in for adults Does IQ Matter: matters up to a point but then hard work matters Highest IQ: Christopher Lengan, Einstein Gardener Theory of Multiple Intelligences: the idea that there are different types of intelligence that are independent of one another 1. Visual - Spatial 2. Linguistic - verbal 3. Logical - mathematical 4. Body - kinesthetic 5. Musical 6. Interpersonal (emotional) 7. Intrapersonal - understanding yourself 8. Naturalistic - nature understanding Exceptions: - True Born Prodgies - savants (show an exceptional ability in some “intelligent” process like math, music, art, etc) True born prodigies examples: Stephen Wiltshire (artist), Daniel Tammet (learned language in 7 days), Kim Peek ( can read 2 pages at once and remembers everything read) Savants are the: exception, not the rule Language: a system of communication using sounds and symbols according to grammatical rules - unique in that it’s not memorization but conceptual relationships Morphemes: the smallest language units that have meaning, including suffixes and prefixes (letter s, the word: word) Phonemes: the basic sounds of speech, making them the building blocks of language (sounding out a word) Linguistic Relativity Theory: language influences worldview and cognition, language shapes understanding, language, and culture can influence each other (color perception - different categorization influences how we perceive color) Is language Innate: No - mechanisms for language are built into the brain Language is a Logical Progression: as the brain develops, so does the ability to speak and form sentences, listening preferences in newborns are influenced by the language mom spoke during pregnancy, early interactions matter How do we learn language (as an infant): 1. Trial and error heavily based on what they hear when they are little 2. Babbling (under 18 months) 3. Two-word stage (18 months or older) - put together words based on rules (more outside) 4. Telegraphic speech - rudimentary sentences that follow logical syntax & convey meaning (doggy do) 5. Overgeneralization - overgeneralize grammar rules (add “ed” to everything) Critical Periods for Language: ● Must experience language in first 2 years of life - turns on inherent language mechanisms ● Learn before age 10 = native speech (no accent) ● Learn language up to 17-18 - very skilled at learning grammar ● Learn language after 18 = less proficient, more difficult Bilingual - worse at both languages initially than children only speaking one language, better problem-solving skills and task switching, may enhance memory Neuroscience for Language: The brain processes language differently depending on when you learn Bilingual from childhood = both languages processed in the same hemisphere (left) Learning a Second Language later in life = second language processing in different cortical areas Dominant Hemisphere for language = left hemisphere Speech production in the brain = Broca's area Speech Comprehension in the brain = Wernicke's area Procession and Interpreting what is said = right hemisphere Broca’s aphasia: difficulty producing speech Wernicke's aphasia: difficulty with making comprehensible speech General aphasia: a person cannot produce or comprehend language