I'm 42 years old and although I was born in Teruel, Spain, my family moved to Valencia when I was a kid. I was around 13 years old when I first had a scale model in my hands, and from then until now I have dedicated all my free time to this hobby. I don't consider myself a modeler dedicated to a single category or specialty. I have built all type of scale models, but if I had to choose I would stick with dioramas and vignettes. I consider these the most demanding models to build due to the variety of materials, techniques, models, and combinations that can be used. I am crazy about this hobby. I enjoy it with my friends and I love competing in contests. It is subject of this handbook is an old, unfinished to improve my skills, but also motivates me to do the effects and techniques on something as basic something that motivates me to better myself and something as simple as to build an old model and paint it with nothing more than some paint, paintbrushes, and a jar of pigments. There are many times that I felt like making something similar to a test bed, without any innovation, but at the same time without fear. The scale model, but it has allowed me to compare as the yellow and the grey colors. There is nothing so simple, and at the same time so significant, for us modelers who love German stuff as these two colors. Maybe the next time will be for the green! Dedicated to Maria Jo ytThe approach of this guide is not very conventional, as is the paint scheme chosen for this model. The question solved in the end is to convert any model, in this case an old StuG III from Tamiya, into a workshop of demonstrations for applying different techniques, or rather, processes used, for finishing a scale model of a military vehicle. And why do all this? The simple answer is because this was a workshop that I presented at the World Expo held in the beginning of July of 2008 in Girona, Spain. After thinking about several different ideas, I chose one that attracted me from the beginning and stood out above all the rest. The idea was to paint a tank with two different colors. "What an innovation"! (I can here the sarcastic modelers saying now). It may not sound so innovative; however in this case, the two colors divide the tank into two totally different work areas, as much for the color as for the effects and techniques that can be used on each one of these halves. I suppose this is an innovation. One half would be painted in a uniform layer of desert yellow and would receive the use of "dry techniques", while the other half would be painted in a dark uniform layer of panzer gray for applying "wet techniques". Besides these differences, all the colors or methods used in all the techniques, (filters, oils, pigments), are on one half, and vary on the other. However there are exceptions that I call "jokers". These are colors or methods that I use on all kinds of vehicles with any base color, from any time period, or operate in any environment, since the effects are possible on any of them, and they don't depend on specific factors. This guide first shows how I apply certain techniques and with what means and tools to do so. Later discussion shows in what order and what distinct colors I have applied to this model. The process order is especially relative and the best thing to do is to try it out on your own. A technique used in a previous phase may need to be used again to make the wanted effect more visible, or to reinforce the effect in a specific area. As you can see in the pictures, the model is not finished. This makes the techniques and their effects contrast more. What you are going to see presented is a way for painting or applying painting techniques to scale models. It is not the only method, nor does it mean that it is any better than others; it is simply my way only. I hope that by reading this guide your modeling will improve, but the best advice that I can give you is to watch other modelers paint their models. Although books are always of great help, no picture will ever teach you how to hold the paintbrush, or what quantity of paint to load up in the brush, or how to move your hand across the model. This is all better learned by seeing it being performed by other modelers. Before beginning to describe how I used each technique, or rather as I interpret it, for what reason I use it, and how and with what tools I use, I have made a script of what is my way for painting a model. But keep in mind what I have already commented on regarding the order of application of these techniques. The script should be flexible. It should adapt to our way of painting, not us to it, and you should interpret to your way. I think that it is always necessary to contribute a personal touch to our models. Although I don't always follow the same rule, I believe that these are most of the rules I usually follow: 1.- Airbrushed base coat Base paint is chosen Shadows and highlights are added from the base color Tonal variations of the base color are added 2.- Treatment of the base painting with a paintbrush Change of color or shade in some distinct areas General filters are applied Outlining of details with washes 3.- Chips and scratches In the first stage lights chips are added In the second stage, red primer, or dark brown, or both are added over the previous chips Texture is added on the biggest paint chips 4.- Oil paints Choice of the colors made in relation to the base color Treatment of the horizontal surfaces Treatment of the vertical surfaces 5.- Rust Streaks and stains of rust are added Rusted paint chips and other rusty surfaces are added 6.- Dust A choice of the surfaces and areas to add dust is made Treatments with oil paints are done Treatments with pigments are done 7.- Oil, grease, and fuel stains A choice of the surfaces and areas to add to are made Oils, pigments, and varnishes, used alone, or in combinations, are added 8.- Bare metal areas A choice of the surfaces and areas to add to are made Paint, pigment, and graphite, used alone, or in combinations, are added 4 USED TECHNIQUES FILTERS As modelers we have recently I use a #4 or #5 synthetic seen a period of really impressive paintbrush to apply them. The jars airbrush work that goes beyond a must be shook violently to ensure a simple base coat to add shadows and complete mix before using them. I highlights, but we have become so introduce the paintbrush directly into accustomed to the airbrush that we the bottle and remove a little of the continue working with it, as opposed excess on the side of the jar, and then to some other technique or tool. A on a paper towel. Next, I apply the technique called "filters" is used to liquid quickly on the selected surface, help break up the monotony of the covering it completely. If the surface is base coat and add chromatic richness horizontal, it is sometimes interesting to the base color, an effect that the to use a round #5 or #6 paint brush to airbrush alone cannot obtain. A filter distribute the filter by smoothly is a highly diluted mixture of up to dabbing the surface. 95% carrier to paint, and is used to tint Filters can be superimposed the surface it is applied to. Its high once they are dry, or mixed wet on the transparency is why it is called a filter model for interesting effects. You can instead of a wash. also create very interesting effects on Until recently, I used Humbrol the paint if rings appear and are not enamels and thinner to get the colors I excessive; if they are excessive, you wanted. Now, we can find specific can correct them with thinner. Filters products in different colors for these are, in my opinion, a good beginning filters. I have been using the prepared point for paint fading and the basic filters from Sin Industries (Mig weathering process of our model. Productions) lately, and the results have been very satisfactory. 6 FILTERS The purpose of filters is to enrich the base color of the model by subtly modifying its shade and enriching its chromatic range. It is advisable to use some highly diluted colors applied to different areas of the model. You must allow each filter layer to dry before adding an additional filter. Use enamel paints diluted up to 95% with thinner and a big paintbrush. FILTERS FOR THE DESERT YELLOW I have used the following filters from Sin Industries: - #P400 - #P402 - #P406 FILTERS FOR THE PANZER GRAY I have used the following filters from Sin Industries: - #P245 - #P404 - #P406 77 PAINT CHIPPING There are three decisive and and then continue on with the darkest critical factors for making good paint colors and chips inside the lighter chipping: their form, their size, and ones, and of a smaller size. This implies their distribution. The ideal thing in age when done this way, as the darker order to get a good random form is to ones represent older chips and the use a high quality paintbrush with a lighter more recent ones in terms of good tip. I use a #1 brush from Marten rust, dents, or scratches. and many reference pictures. Another detail to keep in mind is Regarding their size; small is always that better than large, and if they are large, overlapping of the paint layers. the chipping shows the that they are made up by the union of This is not an exact process, and will many smaller ones. This factor will depend on how the paint has been always depend on what you want to applied to the real vehicle that you are represent, as there is no rule to follow. seeking to represent. Finally, the An example would be a vehicle chipping should not be a figment of the distribution of that has been painted completely in your imagination and should always green and then had sand stripes be done through the observation of added to camouflage it. Any close photos of your chosen subject. contact on the sand first would allow Here is something curious about the green base coat to show through a paint chipping. When they are not on a little, and then, depending on the model nothing happens, but if they depth are done, and they are not done well, You of the need to dent, be the rust. particularly they ruin the model, even though the meticulous in this phase of rest can be well made. weathering, as much with the I usually always begin with the paintbrush as with your head. lighter colors and biggest chips first, 8 CHIPS AND SCRATCHES Paint chips and scratches can be superficial and only show the base color on a camouflaged vehicle or a lighter base color if the vehicle is only one color; or they can be deep, reaching the metal. If they are deep and reach the metal, you can make the paint chip rusted, or not. The golden rule is: less is more. Smaller chips are better than bigger. There will always be the opportunity to join several smaller chips to make a bigger one. Use acrylics paints and small paintbrushes that are in perfect condition. LIGHT PAINT CHIPS I have used these acrylic paints from Vallejo: 978 Dark Yellow 819 Iraqi sand 313 Stencil DARK PAINT CHIPS I have used these acrylic paints from Vallejo: 950 Black 941 Burnt Umber 9 RUSTY PAINT CHIPS I have used these acrylic paints from Vallejo: Some rusty chips were added with enamels and oils to add variety to the dark chips and add brilliance to the model. 303 Yellowish Rust 302 Dark Rust CHIPS ON WHEELS They stand out more in the "dry model" only because the accumulated mud on the running gear of the "wet model" hides them. LIGHT RUSTY PAINT CHIPS The horizontal scratches on the sides of the vehicle show the effects of close contact with different elements in the environment; bushes, rubble, buildings, etc. They have been represented by scratching the surface with a needle and then touching up with acrylic paint. I have used these acrylic paints from Vallejo: 816 Luftwaffe uniform 305 Light Rubber 313 Stencil 10 RED PRIMER PAINT CHIPS In this picture you can see the paint chips that have been formed when the paint is chipped and the red primer base color shows through. I have used these acrylic paints from Vallejo: 814 Cadmium Umber red C42 Red Cadmium 945 Magenta 944 Old Rose DARK PAINT CHIPS At the end of the chipping phase we should have a combination of these diverse colors; primer, light chips, and dark chips. They should have diverse forms, diverse sizes, and a varied disposition to represent the most reasonable thing possible. I have used these acrylic paints from Vallejo: 950 Black 941 Burnt Umber 11 WASHES Although there are already all the painting you have already specific products for making washes, I done. I don't think that washes have have used oil paints and enamels on such a specific sequential location. this model to outline the details and They are usually done at the make some of the form and shape of beginning of the painting process, the vehicle stand out. but there are different opinions or I used a fine tip paintbrush to control where discharged for the paint the likes. That is to say you could apply was filters/ wash. washes/and chips/filters/and chips, washes. or The This usually goes in all the corners, different steps are equally valid as gaps, screws, around raised detail, well as different orders. In my opinion, and prominent forms. It is necessary the important thing is the variety, and to keep another clean paintbrush and following a flexible pattern when solvent handy to remove the possible applying the techniques that we small rings that the wash may make. know. For example, if you make paint Many modelers believe that chipping before and after the filters, washes, as well as other treatments, you will notice that using the same have a specific sequential location in acrylic color will obtain varied results the painting process, and if you and contribute to increasing the tonal altered the sequence you could ruin richness of the model. 12 WASHES This technique is used to add depth and contrast to the model, emphasizing its forms and details, and adding volume to the different surfaces. Washes can be general or precise. The best colors are dark brown shades. Don't use pure black for a general wash as it is too harsh. Use enamels or oil paints and a big paintbrush. Washes have been applied to the gaps in the armor plates and to the brackets as well. WASHES Humbrol 110 Matte Earth Abteilung 080 Wash Brown Abteilung 110 Black P239 Thinner 13 PAINT FADING Paint fading truly starts the when fading the paint. They are: the weathering process of our model. This treatment of the horizontal and technique involves the use of oil vertical surfaces, highlights and paints by dotting the surface with shadows, and the starting point. different colors In terms of the starting point for compared to the base color, then this technique, the thinner is used by blending these dots with some "sweeping" the surface from up to thinner to obtain tonal variation in down. I always begin on the upper the base color. I use a (#0 or #1) fine part of my models so that the thinner paintbrush to apply the color points doesn't ruin the work already and a (#5 or #6) round or a (#6 or #8) finished. flat for appropriate colors. In regards to the surfaces, you The colors are blended using clean blending the need to move the paintbrush in solvent, with most of the solvent circles or by picking at the horizontal removed from the brush with a paper areas, and use quick up and down towel. I used the oils from 502 movements of your wrist in the Abteilung for this model. In addition vertical areas. to their original colors, their new list To create the proper of colors is clearly for use in military illumination, I use lighter colors in the vehicle modeling. The pigment is very upper areas and darker ones in the fine and the results obtained are very lower good. areas. This technique adds artificial There are several important highlights and shadows that natural aspects that should be kept in mind lighting cannot create. 14 PAINT FADING This technique starts the extreme weathering of the model. The idea is to achieve the same effect as the filters (chromatic richness) with the technique of the washes, but carried out as a different step. Use oil paints, a fine paintbrush, and a large paintbrush. PAINT FADING - DARK YELLOW PAINT FADING - PANZER GRAY I have used these Abteilung oil paints: I have used these Abteilung oil paints: Abteilung 001 White Abteilung 030 Blue Abteilung 010 Luftwaffe Yellow Abteilung 035 Buff Abteilung 060 Light Rust Brown Abteilung 080 Wash Brown Abteilung 090 Industrial Earth Abteilung 100 Grey Faded P239 Thinner P239 Thinner 15 RUST I enhance some of the paint armor plates by means of this mixture chips with rust using oil and enamel using a little larger tipped paintbrush. paints applied with a fine (#0 or #1) To do this I soak the paintbrush round paintbrush and thinner. in the paint mixture and then touch it The mixture is approximately to a paper towel to remove a lot of the 50% paint and thinner, and is paint, and like the filters, locate the tip deposited in a small point on some of of the paintbrush against the external the chips, borders, edges, or areas border of the plate flat to the surface. suitable to be rusty. Then, I draw a This allows for a nice faded look to the small fine streak with the clean round color used. I usually dilute the paint paintbrush moistened in thinner to less than the paint used for the filter reproduce the effect of rain or technique. humidity on the metal when it is rusty. Another interesting effect is to reproduce the developing rust that takes place in corners, on edges, and in certain specific areas around the 16 RUST Adding rust starts the precise weathering on the model as this technique focuses on selected points or areas of the model. Although iron rusts easily, you must be moderate in its application. The technique is applied on some of the paint chips and in vertical streaks to simulate rain streaks. Use oil paints, thinner, and two fine pointed paintbrushes. I have used enamel and oil paints: Humbrol #62 Leather Abteilung 070 Dark Rust Abteilung 110 Black P239 Thinner I have used the same colors for the panzer gray as the desert yellow. The same combination of colors has been used on the gray color that was used for the dark yellow. The different results are due to the base color applied. 17 DUST Most modelers use oil paints, I don't usually apply a pre- pigments, or both for this task. I prefer dusting with the airbrush, although it pigments because they are dust, and is sometimes convenient to do so as it look just like the real effect we are creates a dull and rough surface for trying to obtain. the pigments to adhere to. I use a Spectacular effects can be made couple of paintbrushes to apply them with the pigments, and it is my dry; one fine tip to deposit them in opinion, that they contribute a touch place, and another larger, plane tip, to of realism difficult to get by other fix them with thinner. I usually use a means. However, there are also light color, a mid range color, and a modelers that don't use them, and darker color, so variation appears. I they obtain equally exceptional place them where I believe they results. should go and distribute or remove There is a problem when using them with the thinner. I sometimes pigments: you must be extremely add a little more pigment on the area careful when applying them, or they that is still wet with the thinner to can create a bit of texture. destroy your entire work. Although there are a great number of Pigments are an ideal material articles published on their use, as well to test and experiment with to see as a DVD, I believe that the question how many ways you can apply them of how to use them has not quite and how many different effects can been answered. be achieved. 18 DUST All vehicles operating in the environment end up covered in dust. Dust adds "life" to scale models because our brain unconsciously interprets it as a sign that it has been used. You must be restrained in the application; if you use too much and cover the entire model, you won't get the effect you are looking for. Use different colored pigments applied dry with different sized paintbrushes to distribute the pigment where wanted on the model. DUST AND EARTH PIGMENTS I have used MIG Productions pigments in these colors: P027 Light Dust P028 Europe Dust P232 Dry Mud P239 Thinner DUST AND EARTH OILS I have used MIG Productions pigments in these colors: ABT. 090 Industrial Earth ABT. 110 Black P239 Thinner 19 In this picture you can see the results of combining the dust technique with pigments, and the splashes made with oil paints, which are explained later. The result is a great variety of effects and textures that simulate environmental conditions as experienced by the vehicle we are trying to reproduce. MUD Mud is an optional technique, although almost all military vehicles have dry mud on their lower areas and it is advisable to add dry mud to your model. It is obligatory for models set in a wet environment and in spring or winter scenes. For this model the mud was applied on the lower hull and chassis, as well as the mudguards, fenders, wheels, and tracks. Earth and dust accumulate in the lower hull of the vehicle in a dry environment and mix with oil and grease. These effects can be made with pigments and oil paints, and the process can be repeated as many times as needed to achieve the desired effects. The lower hull of vehicles operating in dry areas show the effects of oil and grease in various areas including; the wheel hubs, shocks, and grease points. Polished and bare metal effects on the drive sprockets, idler wheels, and tracks are made with graphite pigment and a pencil, which is demonstrated later. The exhaust pipes have been painted with dark brown acrylic colors. I applied various colored pigments while the paint was still wet to achieve a diversity of tones characteristic of the rusting that they suffer. The smoke is simulated with black pigment. 20 MUD If you want to make some mud work with a relatively big #4 or #5 round that sticks to the lower hull, wheels, and paint brush with hard bristles that is of tracks, the ideal thing to use is an acrylic poor quality, and then clean it out only resin mixed with some pigments, some after the session is over so I can use it plaster, some small stones, and pieces of again. synthetic grass. Blend everything The mixture is applied in a logical together and then apply it where you way, that is to say, in the places where it want it with an old paintbrush or similar would applicator. You will be amazed at how conditions; the fenders, bogies, lower much it looks like natural mud. Of hull, tracks, and rear plate. Make sure to course this alone is not enough and it have several good pictures to follow. will need some painting or other Allow it to thoroughly dry. accumulate under real treatment. You can leave it alone to Deciding on dry or wet mud represent dry mud, or you can paint it completes this process. The ideal thing with some clear gloss to make wet mud. to do is to add some more dry pigment The chart of colors and materials around the areas where we have added contains the specific items that I have the mud. This increases the chromatic used. The idea is to keep in mind the richness and breaks up the monotony of components of the mixture, their the previous mixture. characteristics, and their manipulation. This is all good for dry mud. But When talking about their characteristics, what if you want it to look wet? Quite I am referring to the texture, which simply, you make it look wet by adding should be consistent, rough, thick, and some clear gloss to vary its color, and by granulated. I suppose that the pictures doing the following step of adding that you have seen in magazine articles splashes and wet effects. should help clarify this point. I usually 21 MUD APPLIED TO THE PANZER GRAY WET MUD I have used the following pigments from MIG Productions: P033 Dark Mud P034 Russian Earth P039 Ind. City Dirt P032 Resin Plaster Sand and gravel In these three pictures you can see the texture of the mixture that has been used as well as its distribution. I have tried to produce volume, and place it in the most logical places, just as it would happen under real conditions. 22 MUD APPLIED TO THE PANZER GRAY DRY MUD I have used the following pigments from MIG Productions: P026 Copper Rust P037 Gulf War Sand P039 Ind. City Dirt P239 Thinner In these three pictures you can appreciate the dry pigments that have been added in the borders of the accumulations of mud to get a difference between dry and wet. The next step will be to add some splashes and wetness to reinforce the contrast between dry and wet areas. 23 SPLASHES AND WET EFFECTS I have used some pigments, oil brush instead of "flinging" it at the paints and some thinner to make the surface, and they obtain very similar splashes. I made several mixtures of results. lights and darks in several bowls to I begin by soaking the make it easy to compare the mixtures. paintbrush in the mixture in the This is good for the yellow or "dry" bowls. I then hold the paintbrush side of the StuG. If we add some gloss with my left hand and the toothpick varnish to the dark ones, or we make in my right (evidently I am right- mixtures with dark oil, asphalt, and handed). I then I place the paintbrush gloss varnish in different proportions, perpendicular to the surface that I they will be good for the gray or "wet" want to sprinkle and bend the bristles side of the StuG. back with the toothpick. I then allow The splashes are made with a #2 the bristles to return to their normal or #3 round paintbrush with long position, which throws the paint bristles, and a toothpick. It is an against the chosen area to produce a interesting experiment to "fling" the sprinkled effect. As mentioned, be splashes on a paper towel until you sure to practice this technique before get the appropriate size of splashes trying on your model. you want, and then to project them This technique is great for the on to the different surfaces of the attractive results it provides, and is an model to get the appropriate results. easy way to apply to the chassis, The important thing to remember is lower hull, mudguards, and fenders that each of you should experiment where these effects can be seen on all to find the method and ways of types of vehicles used in normal making things work. There are those operating conditions. who use an airbrush to blow the paint 24 SPLASHES AND WET EFFECTS These effects are indispensable for setting the model in wet environments or in spring or winter dioramas. In the same way as dust, splashes add "life" to scale models because our brain unconsciously interprets it as a sign that it has been used. Use a fine paintbrush and a toothpick to apply as described in the article. SPLASHES I have used the following: Abteilung 090 Industrial Earth + Abteilung 110 Black + P034 Russian Earth + P239 Thinner Abteilung 080 Wash Brown +P033 Dark Mud + P239 Thinner Abteilung 035 Buff + P026 Copper Rust +P239 Thinner 25 WET EFFECTS I have used the following: Gloss varnish P239 Thinner MIG Productions Fresh Mud pigments set Dark oils 26 OIL, GREASE AND FUEL For me, doing this step is a moment end up dirty. I take the mixture and place that is very pleasant, not only for its it on the area in the form of stains, and application, but it means that the paint then touch the surface around them with work is coming to the end. There is no the other clean paintbrush dampened in norm or standard concerning this type of thinner, extending and diluting them at effects, or in their application to the the same time. I then add spots of the model. It goes without saying that the different mixtures and dilute with the key to doing these well lies in excellent other paintbrush again, to draw the stains pictures of the vehicle you are trying to into a natural and believable way. Once represent. With that being said, you can again, you must vary their size and shape, be sure to find stains in greasing areas, and you must add a few streaks for around wheel hubs, on hydraulic shocks, additional realism. The last step is to make and around the fuel caps. sure the shininess of the stains is I represent these stains with oil different. paints, asphalt, a good gloss varnish, and Added realism can also be obtained thinner. The key thing to remember is if you kill the shininess of some stains that the shininess should be apparent. with some pigments. I do this by carefully Several mixtures are once again applying the pigments on the perimeter made in the bowls. They are oil paint with of some stains. This adds a quite desirable thinner, asphalt oil color with thinner, and interesting effect to take place. Have varnish, and another varnish with thinner. you ever noticed that the surfaces near oil I use a #0 or #1 paintbrush to apply them. or fuel stains accumulate earth and dust, The method is very easy. I use one and that they form a greasy and dull paintbrush for the thinner and the other layer? With careful attention to detail you one for the mixture, although they both can achieve very realistic effects. BARE METAL The last step to end the paint work is to "metalize" the susceptible areas that show bear metal from constant rubbing. This includes the track guide teeth, the tracks, guide sprockets, road wheels, and 27 any other constantly moving surface. In addition to the running gear, you will also need to highlight other areas and edges prone to rubbing and wear from the crew. This is all fairly easy to do with enamel paint, metallic pigments, a common 2H pencil, a small paintbrush, and your finger. The most common mistake with this effect is to over due it, so the key here is to use restraint. OIL, GREASE, AND FUEL STAINS These effects continue to add "life" to our model and contrasts with effects already made including the dust and mud. I have used the following materials: Pigments Gloss varnish Asphalt Asphalt oil BARE METAL PAINTING The bare metal areas add realism to the model by making the plastic look like metal. This also increases the contrast with the different effects already achieved. Use metalizer paints and and Mig's P231 Gun Metal pigment. MAKING METAL WITH GRAPHITE This is the last technique used on the model. Lost volume from the previous weathering techniques are recovered by applying the graphite on the edges of shapes and to give a metallic look to the model. Use the lead of a soft #1 or 2H pencil. Sometimes the best tool to use for applying pigments is the good old finger. 28 These pictures show the different colors used to paint the chips, as well as their locations in the areas of maximum rubbing. Although many of them will get lost during the later 29 weathering processes, the quantity made in this phase will impact the final result of the model. Faded paint made with oil paints can be seen in the upper part of the photo as well as rust effects. The right lower half of the picture shows that the process has already been completed with the pigments, oils, grease, and splashes. Work should not be neglected on the running gear and the lower hull. You should avoid monotony in the wheels by applying different effects in different areas. The same area in the pictures of the yellow half of the model. You can see the results of the wet or dark processes, but the most interesting things that get your attention should be as much the texture as the final disposition of the "mud" added to the lower hull. Also note the shiny appearance due to the treatment with varnish. 30 Lots of contrasts. The most interesting thing about these pictures is that they show contrasting results, techniques, and specific colors used on one base color versus another. It is the combination of all these techniques and the way of applying them that will contribute variation and richness to a model at the end of the whole painting process. 31 ADDITIONAL GALLERY