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Creating a Virtual Learning

Environment for Adult

Digital Immigrants

By: John Coliton

April 8, 2004

Virtual Learning Environments

A virtual learning environment (VLE) is a designed information space

Educational interactions occur in the environment – turning spaces into places

The information/social space is explicitly represented (from text to 3D)

Students are not only active, but actors – co-constructing the space

Pierre Dillenbrough

– University of Geneva – EUN Conference 2000

Virtual Learning Environments

VLE is not restricted to distance education

VLE integrate heterogeneous technologies and multiple pedagogical approaches

Most VLE overlap with physical environments

Pierre Dillenbrough

– University of Geneva – EUN Conference 2000

Adult Learners

Adult Learners learn differently

Merriam and Caffarella “Learning in

Adulthood”

Knowles “The Adult Learner”

Androgagy vs. Pedagogy

Pedagogy – “the art and science of educating children” (Conner, 2004)

Andragogy – “the art and science of helping adults learn” (Conner)

Andragogy – 5 Key Assumptions

Let learners know why something is important to them

Show learners how to direct themselves through information

Relate the topic to the learner’s experience

Allow learning to occur when learner is ready and motivated to learn

Help learners overcome inhibitions, behaviors and beliefs about learning

Digital Immigrants

Marc Prensky (CEO of Games2Train)

“Today’s students – K through college – represent the first generations to grow up with this new [digital] technology” (the natives)

“Those of us who were not born into the digital world but have, at some later point in our lives, become fascinated by and adopted many or most aspects of the new technology are Digital

Immigrants”

Digital Immigrants

“Digital Immigrant Instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language.” (Prensky)

Before college graduation students today will

Spend over 10,000 hours playing videogames,

 read 200,000 emails and instant messages,

Spend 10,000 hours talking on digital cell phones,

Spend over 20,000 hours watching TV,

At the most spend 5,000 reading books

Digital Immigrants

Digital Natives understand and thrive in technological environments

Digital immigrants do not always thrive

Key andragogical concept is scaffolding

(building knowledge based on what the learner already knows)

Many digital immigrants do not have the technological background to build on, and find existing course management sites confusing

Demand for VLE

As a mechanisms for learning anytime/anyplace continue to develop demand will increase

Montgomery College

Fall ’03 had 1,765 students enrolled in distance learning courses (a 110% increase over 1999 enrollment)

Fall ’03 average age of all students – 22, average age of distance learning - 28

Existing VLE

Currently two dominant course management tools are WebCT and

Blackboard.

Current focus is on course management not learning – these systems lack tools for thinking and collaboration (Dr. Curt Bonk,

Indiana University)

Alternatives do exist

Alternative VLE

The Sakai Project – open source sharing of course tools – but almost no interface http://www.sakaiproject.org/

Moodle – another open source project

(utilizing PHP and MySQL) focusing on traditional students http://moodle.org/

Project Overview

To create a VLE that is designed specifically for adult learners without extensive technological backgrounds

Greater demand for VLE as technology develops

Will focus on:

High degree of usability

Ease of Navigation within a course

Tools for interaction between actors

Project Goals

Define what interface elements are required for digital immigrants to successfully navigate/understand the VLE

What navigational cues work best

What communication tools are required

(chats, debate forums, virtual hallways?)

How is content most effectively presented

(online or off, graphically or text, hyperlinked or more traditional flow?)

Project Goals

Define elements that can be directly applied to adult learner needs

How can a digital immigrant scaffold existing knowledge?

Does VLE architecture promote self-directed learning?

Can learner access content/social areas when they are motivated to learn?

Project Goals

Create a model for the interface and information architecture of the system

Implement portions of this model and test for compliance to previous goals

Likely a communication center of some sort

Can be implemented as part of a blended online/on-campus course for testing and evaluation

Additional Information

http://www.emoderators.com

– Distance

Learning Consultants http://learnativity.org/ “Where adult learning, productivity, creativity, and activity meet online” http://mypage.iu.edu/~cjbonk/ - Home page for

Dr. Curt Bonk, links to his papers http://www.socialimpactgames.com

– a list of over 150 games that teach http://www.games2train.com/ - Marc Prensky site for training games

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