Encouraging Commitment KSE 652 Social Computing Systems Design Uichin Lee Oct. 4, 2012 Commitment • Committed workers will – help with community activities – sustain group through problems – provide content that others value (e.g., answers, code, edits) • Goal: making design decisions that influence whether and how people will become committed to a community Commitment • Commitment to a group can be based on – Feelings of closeness to other individuals – Feelings of strong identification with the group or its main interest – Feelings of obligation to the group, or even the cost or risk of leaving the group • Field theory (by Kurt Lewin) – Tells that there are forces in people’s environment (or field) that attract people to a group and keep them loyal – Ex) principle of proximity; the way in which simply living or working near people initiates a sense of identity and group feelings with those nearby Commitment • Three types of commitments applicable to online communities – Affective commitment: based on feelings of closeness and attachment to a group or members of the group – Normative commitment: based on feelings of rightness or felt obligation to the group – Need-based (or continuance) commitment: based on an incentive structure in the group and alternatives available to members from outside that increase the net costs of leaving the group 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment • Two bases for the affective commitment – Identity-based affective commitment: feeling of being part of the community • Online community: attached to the purpose or topic – Bond-based affective commitment: feeling close to individual members of the group • Online community: attached to particular members • Examples: classification of student groups: based on topics vs. friendship (Prentice, Miller, Lightdale 1994) – Topics: newspapers, art groups, etc. – Friendship/bonds: fraternities, eating clubs, etc. 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment • Theory of group cohesiveness (Festinger, Schachter, Back 1950) – Attractiveness of the group: the main focus of social identity theory— social category like gender, hobby, etc. (Hogg and Abrams 1988) – Attractiveness of individuals in the group: preferences and personal interactions (Lott and Lott 1965) • People can feel both types of attachment in the same community • “Two perspectives are separable processes (in development and maintenance of groups) either of which might dominate under a given set of circumstances” (Prentice, Miller, Lightdale 1994) • These types of commitment have some distinct causes, consequences, and implications for how designers can encourage and exploit the two types of commitment 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (1) Encouraging Identity-based Commitment Design Claim 1: instilling identity-based attachment leads people to continue their participation in the group in the face of membership turnover • Social identity theory: identification w/ a social group or category keeps people in a group • People connected to the group as a whole (or its purpose) without knowing others in a group • Their commitment to the group is stable in the face of turnover in membership (at least in comparison to bond-based attachment; Abrams, Ando, Hinkle 1998) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (1) Encouraging Identity-based Commitment •Design Design Claim 2: identity-based commitment Claim 2: identity-based commitment makes makesmore people more compliant than people compliant with normswith thannorms does bondsdoescommitment bonds-based commitment based • Comparisons between group norms in commonidentity vs. common-bond online groups (Postmes 2002) • Attitudes are more similar in common-identity groups • More likely to conform with their group norms (behavioral measure of compliance to the norms) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (1) Encouraging Identity-based Commitment Claim 3: Recruiting or clustering those whowho are similar •Design Design Claim 3: Recruiting or clustering those are to similar each other into homogeneous fosters each othertointo homogeneous groups fostersgroups identity-based identity-based commitment to a community commitment to a community • Similarity can creates identity-based attachment (Cartwright 1968) – Member background (e.g., profession, school, locality, race, occupation, age) – People even tend to dislike groups whose members are heterogeneous • Online community can let users select into homogeneous subgroups or use statistical techniques to assign people with similar attributes automatically (e.g., Harper 2007) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (1) Encouraging Identity-based Commitment Claim 4: Providing a collection of individuals with a name other or •Design Design Claim 4: Providing a collection of individuals with or a name other that indicator that they areofmembers a common group indicator they are members a commonof group increases their identityincreases their identity-based commitment to the community based commitment to the community • Designer can encourage people to identify with the community (or subgroups) – By highlighting members’ common social characteristics – By drawing boundaries around this category – Example social category: gender, home town, religion, job, etc. • Surprisingly, even random labeling with an arbitrary label works (lab experiment and online) – Categorizing people with fictional personality traits, team uniforms, arbitrary group names 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (1) Encouraging Identity-based Commitment Claim 5: A5: name and tagline (slogan) thatarticulate articulatethe the shared shared •Design Design Claim A name and tagline that interests a community’s members increases the members’ interests of aof community’s members increases the members’ identity-based identity-based commitment to thecommitment community to the community • In most online communities, people come to the group based on: – Shared interest in a particular domain (e.g., perl programming) – Topic (e.g., autism, greyhound rescue, etc) – Common cause (e.g., building a free online encyclopedia) • People value membership: access and share useful info • Clearly articulated scope with a clever name and tagline: – Help to define a community’s niche (and differentiate it from others) – Help potential new members to access whether they fit well – Help induce identity-based attachment • Ex) Wikipedia’s slogan: “free encyclopedia that anyone can edit” 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (1) Encouraging Identity-based Commitment • Creating named subgroups within a larger online community – Design Claim #6: to increase members’ commitment to the subgroups Design Claim #6: to members’ commitment to the subgroups – Design Claim #7:increase to increase members’ commitment to the community Design members’ commitment as aClaim whole#7: ---to asincrease long as the subgroups identity is to notthe in community conflict withas the larger community identity identity is not in conflict with the a whole --- as long as the subgroups larger community identity • Designers can actively promote subgroups: – Subgroup identity can be as powerful as whole-community identity in eliciting commitment (Zaccaro and Dobbins 1989) • Goals within a subgroup is particularly useful (e.g., 65% more ratings with group name/goal, Beenen et al. 2004) • Goal conflicts may happen: a guild left en mass to play another game 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (1) Encouraging Identity-based Commitment • Increasing identity-based commitment: – Design Claim #8: by making community fate, goals, or purpose explicit Design Claim #8: by making community fate, goals, or purpose explicit – Design Claim #9: providing members with interdependent tasks Design Claim #9: providing members with interdependent tasks • Common fate, goal, purpose, or task can enhance identity-based commitment (Sherif et al., 1961) – Common fate: perception that all members benefit or suffer (Michinov 2004) – Common goal that a group as a whole can attain (e.g., scores, ratings, or some tangible outcomes) – Common purpose: often advocacy communities and productionoriented communities (e.g., OSS, Wikipedia) – Join tasks are more cohesive and committed to the group; a powerful way of overcoming animosity among subgroups (if properly used) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (1) Encouraging Identity-based Commitment •Design Design Claim Highlighting out-group (and competing Claim 10:10: Highlighting anan out-group (and competing with increases members’ identity-based commitment with it) it) increases members’ identity-based commitment • Encouraging members to attend to group boundaries and their identification with the group by increasing members’ awareness of a different out-group • People who define and categorize themselves as members of a group often compare themselves with those in other groups (Hogg and Terry 2000) • In-group vs. out-group: – WoW: Alliance vs. Horde – Apache server vs. other web servers – Wikipedia vs. other encyclopedia (e.g., Britannica) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (2) Bond-based Commitment •Design Design Claim recruiting participants who have existing social Claim 13:13: recruiting participants who have existing social tiesties members of community to to be be members of community Likelihood that a person join a group in LiveJournal increased with the number of current members of that group they were linked to (Backstrom et al 2006) Probability • Recruit members who are already friends or build new friendships • Group cohesiveness: resistance of a group to disruptive forces; it is also associated with the strength of the relational bonds among group members (Lott and Lott 1965) Number of friends (k) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (2) Bond-based Commitment • Design Claim 14: facilitating interaction with “friends of Design Claim 14: facilitating interaction with “friends of friends” friends” • Psychological balance: people who are both friends of a friend are likely to know and like each other and their friendship to a common partner is likely to lead to their becoming friends as well (Curry and Emerson 1970) LinkedIn’s tool for seeing friends of friends 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (2) Bond-based Commitment •Design Design Claim 15: displaying and information about individual Claim 15: encouraging newphotos friendships or bonds by displaying photos and theirindividual recent activities new friendships) andmembers information about members(encouraging and their recent activities • Interpersonal attraction via repeated exposure, similarity, social interaction, and self-disclosure • Milgram’s discussion of “familiar stranger”: merely seeing other people repeatedly may induce personal attachment • Providing a stream of fresh information about the others enhances this familiarity effect Bejeweled game Facebook news feeds 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (2) Bond-based Commitment • Design Claims: self-disclosure and social interactions – #16: Providing opportunities for members to engage in personal conversation #16: Providing opportunities for members to engage in personal conversation – #17: Providing places, spaces, groups, friend feed, and other mechanisms for #17:social Providing places,(and spaces, groups, friend feed, and other mechanisms for interaction self-disclosure) social interaction – #18: Providing(and userself-disclosure) profile pages and flexibility in personalizing them #18: Providing user profile pages and flexibility inand personalizing them – #19: Pseudonym will increase self-disclosure liking #19: Pseudonym will increase self-disclosure and liking • Social interaction is the primary basis for building and maintaining social bonds (Homans 1958) • As frequency of interaction increases, their liking for one another also increases (Festinger 1950); message exchanges in online communities create liking and trust • Self-disclosure of personal information (e.g., personal profile) is both cause and consequence of interpersonal attraction • People like others about whom they know more, and about whom they reveal more (Collins and Miller 1994) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment (2) Bond-based Commitment • Design Claims: – #20: Active self-disclosure visible responses #20: Active self-disclosure withwith visible responses – #21: highlighting interpersonal similarity #21: Highlighting interpersonal similarity • Self-disclosure is both cause and consequence of interpersonal attraction • People like others about whom they know more, and about whom they reveal more (Collins and Miller 1994) • Disclosure is effective when people know whom they have disclosed to (e.g., who read what, guestbook comments) • People like groups whose focus seems similar to their own interests and goals (preferences, attitudes, values) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment Reducing Repelling Forces of Commitment DesignClaim Claim22: 22:Large Largecommunities communitieswith withaalarge largevolume volumeof of • Design communicationreduce reducebonds-based bonds-basedcommitment, commitment,unless unlesssome somemeans meansof communication clustering communications is used of clustering communications is used • Design DesignClaim Claim23: 23:Diversity Diversityof ofmembers’ members’interest interestininan anonline onlinecommunity community can candrive driveaway awaymembers, members,especially especiallythose thosewith withidentity-based identity-based commitment commitment • People feel more committed to smaller groups than to larger ones (Carron and Spink 1995) • People are able to maintain only a limited number of strong ties (Dunbar 1993): approximately 150 • Social networking sites greatly expanded social circles and reduced the cost of maintaining weak ties; yet ~ 130 ties • Due to large group size, each pair may not have enough interactions for bonds to buildup (lowering bond-based commitment) • Identity-based commitment is mostly influenced by homogeneity of a group (common social identity) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Affective Commitment Reducing Repelling Forces of Commitment Design Claim Claim 24: willwill reduce identity-based • Design 24:Off-topic Off-topiccommunication communication reduce identitycommitment, but increase bonds-based commitment to an onlineto an based commitment, but increase bonds-based commitment online community community Design Claim Claim 25: together cancan increase bothboth bonds• Design 25:Going Goingoff-topic off-topic together increase bondsbased andidentity-based identity-based commitment. basedcommitment commitment and commitment. • Design 26:Personalized Personalizedfilters, filters, which differentially expose Design Claim Claim 26: which differentially expose members communicationsthat that match their personal interests, members to to communications match their personal interests, will will reduce the negative effects reduce the negative effects (or providing tunable knobs of control) • Diversity among member interests is the root cause of off-topic conversations---irrelevant to the main purpose • Trade-offs: (1) distraction: lowering identity-based commitment vs. (2) discovering common interests: enhancing interpersonal bonds • Flexibility: going off-topic together (something becomes on-topic temporarily) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Normative Commitment • Feeling that one has obligations to the community, to be loyal and act on its behalf • Commitment to the cause/purpose (e.g., advancing hobby or helping other people) – Design Claim 27. Highlighting a community’s and Design Claim 27. Highlighting a community’s purposepurpose and successes successes at achieving that purpose can translate at achieving that purpose canto translate members’ members’ commitment the purpose intocommitment normative to thecommitment purpose into normative commitment to the community to the community • Others’ normative commitment (e.g., narrative testimonials) – Design Claim 28. Testimonials people’s normative Design Claim 28. Testimonials aboutabout people’s normative commitment tocommunity the community (e.g., obligation moral obligation commitment to the (e.g., moral in OSS in OSS projects) projects) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Normative Commitment Design Claim 29-31: Use shared norm of reciprocity (direct vs. • Shared norm of reciprocity (direct vs. indirect; tit-for-tat vs. pay it indirect; tit-for-tat vs. pay-it-forward) forward) – Design Claim 29. Priming norms of reciprocity by highlighting concepts that get people to think of their normative obligations (e.g., using language such as “reciprocity” “giving back”) --- this works even unrelated to the context of action (e.g., using religious tones in charity; Pichon 2007) – Design Claim 30. Explicitly telling people what they have received from the community will increase their normative commitment to it. • Highlighting what individuals have received from a community • Net benefit score in MovieLens • Wikipedia: “It stopped being just a website a long time ago. … it becomes an indispensable part of our daily life” – Design Claim 31. Highlighting opportunities to return favors to specific others will increase normative commitment to the community (i.e., soliciting/invoking a direct reciprocity norm) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Needs-based Commitment • Needs-based commitment: attachment to an online community that depends on the net benefits that people experience from the community • According to the needs-based models of social cohesion, people stay in a group: – Only as long as they perceive the group and other members as being attractive and instrumental in fulfilling their personal goals (Homans 1961) • When net benefits are positive, people think that they get sufficient rewards to warrant the time, effort, and frustration they spend on the community • People DO care about benefits: low benefit & low cost of leaving low commitment 1. Affective commitment 2. Normative commitment 3. Need-based commitment Needs-based Commitment •Design Design Claim 32. Providing participants with Claim 32. Providing participants with experiences that experiences that meet their motivations for meet their motivations for participating in the community participating in the community Reasons for joining different types of discussion groups (from Ridings and Gefen, 2004) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Needs-based Commitment Claim 33.33. Showing information aboutabout other •Design Design Claim Showing information other communities in the same ecological niche communities in the same ecological niche (alternatives needs-based commitmentcommitment orreduces competitors) reduces needs-based • As with interpersonal relationships, the net benefit that people need to achieve to decide to stay depends on the alternatives or competitors available • E.g., employees are less likely to quit their company when there are fewer equivalent jobs available 1. Affective commitment 2. Normative commitment 3. Need-based commitment Needs-based Commitment •Design Design Claim Making it difficult members Claim 34.34. Making it difficult forfor members toto export assets transfer them other members export assets oror transfer them toto other members • Lock-in happens when members have accumulated community-specific assets (Shapiro and Varian 1999) • Established customers were less likely to leave – Status/privilege: e.g., WoW game – Relationship services: e.g., Facebook friends – History/reputation: e.g., eBay – worth about 8% of revenue – Skills (technical skill of operating a community’s s/w) 1. Affective commitment 2. Normative commitment 3. Need-based commitment Needs-based Commitment •Design Design Claim 35. Entry barriers and opportunities other opportunities for to make Claim 35. Entry barriers and other for members members to make community-specific (even theydo are community-specific investments (even if they investments are merely sunk costsif that sunk costs that do not create valuable assets) notmerely create valuable assets) • Members’ community-specific investments that cannot be recouped (e.g., level) when they leave can generate commitment Rational vs. heuristic cost-benefit analysis • Cognitive dissonance: people need to believe that their previous investment decisions were good ones, so they make further choices that could result in justifying the earlier ones (Festinger 1957) People like group more if they endure a severe initiation process to join them (Aronson and Mills 1959), as it is the only way they can reconcile their views.. Effect of entry barriers on post-entry contributions to Movielens (from Drenner, et al, 2008) Summary • Affective Commitment – Identity-based affective commitment: e.g., social identity, group norms, homogeneous groups, naming, common fate/goal/task, in vs. outgroups – Bond-based affective commitment: e.g., leveraging social ties, social interaction mechanisms, profiles, pseudonyms – Reducing repelling forces: e.g., large group, diversity, off-topic • Normative Commitment – purpose, other's commitment, reciprocity • Needs-based Commitment – matching benefits with motivation, competitors, lock-in (sunk cost)