New Influences: Emotions and Consumer Behavior MAR 3503 April 5, 2012 What are emotions? • “Episodic, relatively short-term, biologicallybased patterns of perception, experience, physiology, action, and communication that occur in response to specific physical and social challenges and opportunities” • I.e., feelings that prepare a person for action Keltner & Gross, 1999 Emotions are… • Brief – On the order of a few seconds (facial expressions) to a few minutes (emotional experiences) • Specific – They are directed at particular events, people, products • Goal-oriented – They are motivation to achieve certain objectives • Social – We usually only express emotions when others are around Components of emotions • Example: Happiness – Cognitive response: to an event is seen as highly conducive to reaching an important goal or satisfying a need – Vocal expression: Increases in pitch level, range, and variability as well as vocal intensity – Physiological response: Heart beats faster, warmer skin temperature Some basic emotions Some basic emotions • Paul Ekman posited six universal emotions – – – – – – Happiness Sadness Anger Disgust Fear Surprise • These emotional states are irreducible – Many kinds of sadness, happiness, etc, but nothing above or broader than them Some basic emotions Some basic emotions What are the basic components? What do emotions do? What do emotions do? • Feelings-as-information – People rely on their emotional reactions to objects/events/people/etc when they make judgments – Feelings exist to tell you what to do (goaloriented) – They work so well, we follow them even when they’re irrelevant A study • Imagine a researcher calls you up on a spring day: – He wants to know how satisfied you are with your life – It’s either the first sunny, beautiful day that spring, or it’s a cold, rainy day – He either first asks you about the weather, or he just launches into the questions • How happy are you with your life? A study Schwarz & Clore, 1983 Embodied emotion Embodied emotion Embodied emotion Happiness • Signals that a situation is good or benign – Goal is to keep it up! Happiness is good, right? • Happiness signals that things are okay – Without a need to try to fix things, you’re free to look at the big picture – Happiness makes people more creative – Happy people take higher level construals of events, products Isen et al., 1987; Labroo & Patrick, 2009 But… • Happiness can lead us to think very superficially, too – We saw in talking about the ELM that happy people are more likely to rely on peripheral cues – They are also more likely to rely on heuristics instead of careful thought – Happy people are more likely to use stereotypes to judge people Sadness • Stems from loss and helplessness – Makes you want to change your circumstances to feel better Sadness is reverse happiness • Sadness has the opposite effects of happiness: – People focus on details and uniquenesses of products, people – They are less susceptible to weak persuasive arguments – They construe things at a lower, more concrete level – They are less creative Sadness and economics • Ps could choose between money or a prize – Half were given the prize and could sell it back; the other half were asked whether they would prefer the item or some amount of cash Lerner, Small, & Loewenstein, 2004 Retail therapy • People sometimes shop to relieve sadness – It’s distracting, new things are pleasurable, etc • We just saw that sadness increases people’s WTP—they set a higher buying price for products – This is consistent with compulsive shoppers • They are more likely to be depressed, feel extreme negative moods before shopping than normal shoppers • Their moods are more likely to change from negative to positive as they shop – They seem to use shopping to manage undesirable feelings Anger • Defined by sense of certainty (who/what caused injustice or harm) and control (that you can resolve it) Certainty and risk • Angry people are more certain, and this makes them: – More risk seeking – More optimistic • They recognize that bad thing will happen, just that they will prevail over them – Think more superficially – Seek people/companies to blame for wrongs Angry customers • You don’t want your customers to get angry – Not only do they not return to your company, they often try to get revenge • Negative WOM especially • Anger and blame cycle on each other, so one bad experience can escalate in a customer’s mind • Time is of the essence when customers are wronged – Apologies and compensation should happen as quickly as possible, to reduce blame to the company Disgust • “A revulsion at the prospect of (oral) incorporation of an offensive substance” – Reaction to disgusting thing is to get rid of them, push them away • Usually related to animal products/byproducts Disgust and economics • Ps could choose between money or a prize – Half were given the prize and could sell it back; the other half were asked whether they would prefer the item or some amount of cash Lerner, Small, & Loewenstein, 2004 Disgust and contamination • People believe that certain properties can be transferred between objects/people/etc – People don’t want to wear a washed sweater worn by someone they don’t like – People are afraid to touch AIDS patients, even though they know nonrisky contact is perfectly safe – People don’t want to drink OJ that a sterilized cockroach was dipped in Disgust and contamination Fear • Arises from uncertainty and a feeling of a lack of personal control over a situation – Prompts a goal to flee Fear = bad? • If fear is unpleasant, why do people enjoy horror movies? Or roller coasters? • People can experience two emotions at once – Controlled fear can be exciting/pleasant • Fear can be preparatory or instrumental – People who have avoidance goals are more likely to prefer fear evoking situations Fear appeals • Fear appeals are effective, but not as strongly as they could be – How can we make them work better? • Threat and efficacy are two main components of fear appeals – What is the bad thing? How can we fix it? • Three responses: – Low threat: ignore it – High threat, low efficacy: deal with the fear – High threat, high efficacy: deal with the threat Surprise • A (sometimes pleasant, sometimes neutral) feeling of uncertainty Surprise and word of mouth • Surprised customers are more likely to spread word of mouth – Surprises are attention-grabbing – Surprise leads people to try to make sense of what happened, which prompts people to talk with others for help – Surprise amplifies preceding/subsequent emotions, so a positive experience will seem better, and a negative one worse Summary • Emotions are useful guides to experience • There are several basic emotions: happiness, sadness, anger, disgust, fear, surprise • The physical aspect to emotions is important • The characteristics of each emotion lead to predictable effects on thought and behavior • Next time: Nonconscious processes and neurogimaging