Case Study Client: Project title: Duration: Creator: Professor Kirkun, WCC Digital Design BMW Hyperrealism Bass Cubism Oceana Collage Fall 2015 Michael Iovino Description The projects involve three different styles of digital art including: Hyperrealism, Cubism and Collage. 1 Hyperrealism is a style of art depicting something that does not necessarily exist but it appears as if it does by the use of creative skills in illusion through the use of any medium. Hyperrealism is a highresolution picture in most cases. Cubism was created in the early 20th century and was very influential in the art world. This type of style uses movement in art and is most commonly seen in painting where the single viewpoint perspective is abandoned and the use of geometric shapes; interlocking planes and collage make up the composition. Collage is a method of art that pools together different pieces of art and is made by sticking the various different materials such as photographs, pieces of paper or fabric and place them on a single backing. A collage is comprised of a collection of various things purposefully arranged to achieve the artist’s vision of the outcome. 2 Strategy & Challenges My strategy in all three projects was to get my ideas down initially and then to draw sketches of how I would like them to appear on screen. Challenges: The challenges were my inspiration and I did not see them as a set back. Results Hyperrealism In BMW hyperrealism the project aims to make the impossible possible by placing a BMW on the moon. With the successful use of Adobe Photoshop the viewer is able to look though the windshield where he sees another car drifting on the moon. A cropping tool and paint with a light opacity was used to create the smoke behind the car making the dust look realistic. The cropping tool was also used in the dashboard to create futuristic gages. The image of the BMW on the moon shows the viewer the advanced forward thinking behind the high performance found in BMW. 3 (The exquisitely engineered E39 BMW M5 is quite the extraordinary triumph of the human race. A car that can reach 60 mph in just 4.7 seconds and has a top speed of 186 mph. The BMW M5 may take the cake for the most powerful well balanced and fantastic handling saloon car ever created, even though today there are newer vehicles that may reach the same potential if not better, the E39 M5 was one of the first to reach such a high potential. To all other car companies and car enthusiasts the E39 is still world-renowned for its exceptional performance and output for being the fastest 4-door sedan in the world in the early 2000s.) The reason I chose this topic using Photoshop is to create a hyperrealistic photo of a vehicle traveling at a high rate of speed on water or ice; or to place the car on the moon; or in space like a space ship; or drifting on the moon; or on a planet such as Mars. Using these special effects communicates BMW’s expertise in innovation and technology. Cubism The vision for the cubism piece came from my awareness of evermoving aquatic life. I decided to capture the movement of a fish. Marcel Duchamp was able to establish the appearance of movement by dividing 4 up shapes and forms. Using this technique, I took the concept of wellknown pieces and applied them to create a bass jumping out of the water. The overlapping and overlaying of images captures the flapping fins and thrusting movement of the fish. Using the modes on the layers enabled me to construct a visual flow displaying the sheer power of the fish fighting with the angler (fisherman). The placement of the eye and bait acts as the focal point and adds emphasis to the clustering movement, all captured in one image. There is particular movement from the eye of the bait flowing through each fish towards the largest eye. I added emphasis to the movement of the fish by dividing up the image of the bass splashing out of the water in a struggle with the fisherman. The special effects used here clearly target the constant movement of the bass. Collage The 30-second video collage was created for the non-profit organization Oceana to help express their movement in helping protect the world’s oceans. Constructing a brief film for the first time working with Adobe Photoshop really put my computer skills to the test. I was able to conduct a series of visual movement from the cropped images making 5 what appeared 2D to appear more like 3D. Tools such as the lasso, and quick selection helped enable my vision to come to life. I was able to find the right assets and apply them to different contexts on the screen. The use of fades in both fields of visual and audio really helped make images appear to move across the screen as well as heighten certain aspects of the video resulting in a solid production. In conclusion, I learned a great deal about the timeline tool while creating this short film. I’ve worked with Final Cut Pro in the past and I see many similarities in this software. The experience I gained has furthered my understanding of Photoshop and improved my ability to accomplish future projects. Research The hyperrealism artwork derives from my love for high performance cars. The idea to place a car on the moon seems to fit both the category of “hyper” and “high performance” very well. The cubist artwork developed from researching Marcel Duchamp paintings. The Collage Oceana Project from was based on the website http://oceana.org/. 6