CLASS MEETING “GROUND RULES” 1.) Only one student should be speaking at a time, so others can listen and appreciate what they are saying. Please raise your hand when you have something to contribute to the discussion. 2.) Everyone has the right to be heard. 3.) NO insults, put-downs, snickering, etc. How would YOU feel if someone snickered at something you shared with the class? CLASS MEETING “GROUND RULES” (CONTINUED) 4.) Everyone has the right to pass. 5.) When talking about bullying or other problems between students; we don’t mention names. THE FOUR OLWEUS RULES LET’S HAVE SOME FUN ….. FAMOUS PAIRS GAME Game Directions: 1.) The object of the game is for each student to find his/her “other half”, or, the character that is part of the famous pair. 2.) Your Olweus teacher(s) will divide all students into two equal groups (a teacher may play if needed). 3.) Group # 1 students line up on one side of the classroom, Group # 2 students line up on other side of the room. 4.) Teacher(s) will pass out one slip of paper to each student in Group # 1 with name of a person/character belonging to a “famous pair”. Teacher(s) will repeat procedure with Group # 2 students. FAMOUS PAIRS GAME – DIRECTIONS CON’T. 5.) Group # 1 students collaborate and come up with a question to ask a student in Group # 2 – for example, “Are you a cartoon character?” or “Are you a movie star?” – they have to target a specific student in Group # 2 to ask their question to. 6.) If Group # 1 get the question correct, they may ask another question. If wrong, then Group # 2 gets to ask a question to a Group # 1 student. 7.) This works best if all students from the group collaborate (WORK TOGETHER) and decide who to direct their question to in the other group. They know who their characters are, so by process of elimination they can narrow down and determine who in the other group is their “match”. 8.) When a famous pair match has been made, the students may stand in the center of the classroom so other students know they are “out of play”. 9.) A student may read the quote on his/her slip of paper to give a “hint” to the other group to help guess what character they are. 10.) The group who finds their “other halves” the fastest wins! 11.) There are enough characters to play two rounds of the game.