Olweus Class Meeting

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CLASS MEETING “GROUND RULES”
1.) Only one student should be speaking at a time,
so others can listen and appreciate what they are
saying. Please raise your hand when you have
something to contribute to the discussion.
2.) Everyone has the right to be heard.
3.) NO insults, put-downs, snickering, etc. How
would YOU feel if someone snickered at something
you shared with the class?
CLASS MEETING “GROUND RULES”
(CONTINUED)
4.) Everyone has the right to pass.
5.) When talking about bullying or other
problems between students; we don’t mention
names.
THE FOUR OLWEUS RULES
LET’S HAVE SOME FUN …..
FAMOUS PAIRS GAME
Game Directions:
1.) The object of the game is for each student to find
his/her “other half”, or, the character that is part of
the famous pair.
2.) Your Olweus teacher(s) will divide all students into
two equal groups (a teacher may play if needed).
3.) Group # 1 students line up on one side of the
classroom, Group # 2 students line up on other side of
the room.
4.) Teacher(s) will pass out one slip of paper to each
student in Group # 1 with name of a person/character
belonging to a “famous pair”. Teacher(s) will repeat
procedure with Group # 2 students.
FAMOUS PAIRS GAME – DIRECTIONS CON’T.
5.) Group # 1 students collaborate and come up with a question to ask a
student in Group # 2 – for example, “Are you a cartoon character?” or
“Are you a movie star?” – they have to target a specific student in Group
# 2 to ask their question to.
6.) If Group # 1 get the question correct, they may ask another question. If
wrong, then Group # 2 gets to ask a question to a Group # 1 student.
7.) This works best if all students from the group collaborate (WORK
TOGETHER) and decide who to direct their question to in the other
group. They know who their characters are, so by process of elimination
they can narrow down and determine who in the other group is their
“match”.
8.) When a famous pair match has been made, the students may stand in
the center of the classroom so other students know they are “out of
play”.
9.) A student may read the quote on his/her slip of paper to give a “hint” to
the other group to help guess what character they are.
10.) The group who finds their “other halves” the fastest wins!
11.) There are enough characters to play two rounds of the game.
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