Memorandum To: From: Date: Subject: Karen Thompson Emily Slike September 21, 2012 Technical Definition of Game Theory This memo describes the technical definition of game theory. The sections below cover the audience, problem, purpose, and placement of game theory. Audience I am writing for an audience that is new to the field of political science. Game theory is used in many areas, so it is important to know the basis of what game theory is and how it can be applied to real world situations to understand the decision making process of different groups. Problem and Purpose It will never give an exact answer why people make certain decisions, but rather offer possible ideas as to why. These games are abstract representations of strategic situations intended to capture the structure of decision-making problems when each decision-makers expected outcome is dependent upon what the other person does. Placement Game theory can be used in different areas of political science. 1. International Relations: There is extensive use of the models to analyze arms races, militarized disputes, and treaty compliance. 2. Comparative Politics: Models are used to study democratic transitions and variations of levels of public goods provision. Extended Definition Game theory involves strategic interactions where individual decisions depend on what they expect the others to do. There are three types of interactions: 1. Coordination Games: easy cooperation 2. Conflict or Zero-Sum Games: gains for some, losses for the others 3. Non-Zero-Sum Games: contains cooperation and conflict Each type of game has five similar elements. They are: 1. The Players: How many are there and does nature or chance play a role? 2. The set of all possible actions. 3. The information that is available to each player when they are choosing their actions. 4. A description of payoff consequences for all players for every possible combination of actions chosen by the players. 5. A description of all players’ preferences over the payoffs. There are multiple “games” that we can look at that game theory involves. 1. Prisoner’s Dilemma: An example of a non-zero sum game because the players’ interests are not always in direct conflict leaving opportunities for both to gain. The cooperation is more successful interactions are repeated over time. In the prisoner’s dilemma we focus on two different prisoners. Each has a choice to either rat out their partner, stay silent, or come clean. a. Tit for Tat: cooperate, and do unto others as they do unto you. The above figure shows what would happen for each decision made. 2. Chicken: Derived from the game played with cars. Drivers in separate cars will drive towards one another, and the first that swerves out of the way is considered to be the “chicken.” This can be shown when looking at the Cold War. The USSR and the US were waiting for the other side to back down, both sides backed down and neither were chicken or neither side backed down and nuclear war would have resulted, but each side wanted to drive on and the opponent to swerve. 3. Stag Hunt: The problem is how to get two parties to cooperate when the temptation to “go rogue” is present. If both parties cooperate they will gain a large reward (a stag), but if they do not then the reward will be less (a hare). An example of this is numerous municipalities working on transit systems. Each could create its own transit system, but an integrated one would provide greater value. This game implies there are increasing returns in social cooperation but cooperation requires ability to make commitment to a course of action.