Housekeeping Register from the waitlist Facebook page: 2015 version please! Course website under construction Need to form MP1 groups by January 16th 12 UG’s + 29 G’s = ~41 students (anyone auditing?) Want 8-9 groups => ~4-5 students Can be a mix of grad/UG CSCI 4163 / CSCI 6610, Winter 2014 Human-Computer Interaction web.cs.dal.ca/~hawkey/4163 Dr. Kirstie Hawkey, hawkey@cs.dal.ca Basic Info Instructor: Kirstie Hawkey TA: Hasmeet Singh Chandok Office: Room 225, Goldberg building KH Office hours: 2-4 pm, Wednesdays Course is offered as both an undergrad course (4163) and a graduate course (6610) NOTE: Tutorial/Lab in LINC room 2600, Killam Library on Fridays, 12:05-1:25 - initial project brainstorming this Friday! Website: web.cs.dal.ca/~hawkey/4163 Facebook: www.facebook.com/groups/901037349916233/ Class style Pre-assigned readings Additional resources Some lecture content Interactive exercises HCI topic seminars (breadth!) Group work: 2 mini-projects Understanding the user’s needs Controlled laboratory evaluation of a technique Individual work: Topic seminars Research paper (grad) Reading responses Participation/peer evaluation/quizzes 3 assignments Human Computer Interaction Human Computer The user of a computer program, computerized device, or other information technology artifact The physical device, artifact, or hardware that runs the program Interaction The communication between the human and the computer Why Care about the human? Moore’s Law Slide idea by Bill Buxton Computer abilities transistors speed discs cost 1950 1990 Slide: Saul Greenberg 2030 Psychology human abilities 2000BC Slide idea by Bill Buxton 1950 1990 2030 Where is the bottleneck? system performance Slide idea by Bill Buxton Slide: Saul Greenberg Human Computer Interaction A discipline concerned with the implementation design evaluation of interactive computing systems for human users Slide: Saul Greenberg User Centered Design 1. 2. 3. Our focus: Methods for understanding user needs Methods for evaluating interfaces and techniques with users Theories/models of human performance NOT DESIGN (3160 in the Fall for user interface design, prototyping, discount usability evaluation) process figure: http://www.yucentrik.ca/en/expertise-2/tools/ User Interface Design HCI CSCI 3160: UI Design Iterative Design Design architecture of system Draw UI sketches/task scenarios Prototyping Evaluate with users (primarily formative) Redesign Implement Prototypes and evaluate (heuristics, cognitive walkthroughs) Design Considerations Graphic output/input Errors Design and layout Task Software E.g., GUI toolkits, CSCI 4163 – HCI Understand users Learn about their needs, tasks, etc. Understand how users do something to help inform design decisions Understand relevant theories Critically understand different experimental approaches to understand and evaluate systems When to use which approach (advantages and disadvantages) Analyze results and use these to develop guidelines Quantitative and qualitative data Evaluate high fidelity prototypes, interaction techniques, etc. (often summative, comparative) Course goals To understand strengths and weaknesses of different experimental methods in HCI To learn about how theories/human models of human performance impact interaction To develop an appreciation for experimental HCI research and how it can refine the theories/models To be able to apply these techniques to do basic HCI research To learn about User Experience as a career path Fostering a good learning environment More details at https://www.hackerschool.com/manual#sec-environment Don’t let fear, bravado, or the imposter syndrome stand in your way of understanding/learning Social rules: No feigning surprise at a lack of knowledge No well-actually’s Instead: “Yes, and ….!” No back-seat driving Yes: I was also wondering about that! Yes: give constructive feedback through peer evaluation No subtle –isms racism, sexism, homophobia, transphobia, and other kinds of bias (technofile-ism?, Windows-ism?) Any others? Embrace the diversity of perspectives in this room Keys for success in this class Show up to class and tutorials! Be rigorous and reflective Experiential learning, discussions, activities Read the readings Document your efforts Do things for a reason (hopefully a good one!) Examine tradeoffs Justify your approach Be a good group member BUT… you have problems within your group – address them (with me) early! Marks will not be evenly distributed among group members if there is documented evidence of unequal effort Homework for Thursday’s class Read Chapter 2 of The Encyclopedia of Human Computer Interaction http://www.interactiondesign.org/encyclopedia/human_computer_interaction_hci.htm l Submit (Email? Moodle?) to Hasmeet 2 questions/comments about the reading BEFORE class on Thursday Excellent (2 pts): thought provoking, insightful, original, good discussion points Good (1 pt): relevant Bad (0 pt): completely irrelevant, comments not sent or sent late Plagiarism - Don’t Do It Kirstie Hawkey originally written in 2003 when I was a PhD Student, Teaching Assistant, & Lecturer Basic defs Plagiarism “the submission or presentation of the work of another as if it were one's own.” http://www.dal.ca/dept/university_secretariat/academicintegrity/plagiarism-cheating.html Other cheating Other violations of academic integrity http://www.dal.ca/dept/university_secretariat/academicintegrity/plagiarism-cheating/other-cheating.html Academic Integrity Quiz Individually & then we’ll discuss Don’t Do It In order not to “do it”, you need to know what it is. Go to Dalhousie’s Academic Integrity website (http://www.dal.ca/dept/university_secretariat/acade mic-integrity.html) Talk to our CS Librarian Gwendolyn McNairn if you have questions or talk to the Writing Center For each class, find out what level of collaboration is allowed Exercise to do at home: You Quote It, You Note It tutorial http://libcasts.library.dal.ca/Tutorials/QuoteNoteA/ Do you REALLY understand? Don’t sign anything that says that you understand what plagiarism or academic integrity is unless you really do understand it Make it your first priority to really understand it Dal tutorials in academic integrity and citing http://libraries.dal.ca/using_the_library/online_tutorials.html Another Good Tutorial https://www.indiana.edu/~istd/sitemap.html Don’t Do It We can catch you… we have the technology Google – a great way to find information, a great way to find where plagiarizers found information Your TA’s and professors are computer scientists with brains used to seeing patterns. Changing a few words or rearranging something rarely fools us. Don’t Do It Dalhousie has subscribed to SafeAssign Compares submissions with online databases It’s not just writing We can analyze your code and detect similarities Compiled code can be compared to the submissions of previous years. Rearranging functions and renaming variables and changing indentation doesn’t change the underlying structure – and that is what is compared. Learn how to express yourself Demonstrate to your professor that you know the material Your ability to cut and paste is not what you will be marked on. A paper full of quotations says that you don’t understand it well enough to use your own words Protect yourself Don’t let others see your written words. Keep collaboration with others at the concept level. Lock your computer when you leave it, even if just for a minute. Make sure you are aware what is being submitted on your behalf for group work. Don’t Do It The faculty is making a strong effort to curb plagiarism. Don’t become the next person with an F in a course and a notation on their transcript of academic dishonesty for the sake of a better mark on a 4% assignment What seems like the easy way out at the time carries some heavy consequences Faculty AIOs Computer Science Dr. Denis Riordan, Associate Dean Dr. Christian Blouin Email: denis.riordan@dal.ca Email: christian.blouin@dal.ca Graduate Studies Dr. Eileen Denovan-Wright, Associate Dean Email: eileen.denovan-wright@dal.ca Don’t Do It Just don’t History of HCI Slides from Saul Greenberg FYI if curious History of Human Computer Interaction Where did HCI innovations and philosophy come from? Who were the major personalities? What were the important systems? How did ideas move from the laboratory to the market? History of HCI Input/output devices (2005) Input Output Early days connecting wires paper tape & punch cards keyboard lights on display paper teletype Today (2005) keyboard + cursor keys + mouse + microphone scrolling glass teletype character terminal bit-mapped screen audio Soon? data gloves + suits computer jewelry natural language cameras head-mounted displays ubiquitous computing autonomous agents multimedia The lesson keyboards & terminals are just artifacts of today’s technologies new input/output devices will change the way we interact with computers History of HCI RAND’s vision of the future (1954) From ImageShack web site //www.imageshack.us ; original source unknown History of HCI Eniac (1943) A general view of the ENIAC, the world's first all electronic numerical integrator and computer. From IBM Archives. History of HCI Mark I (1944) The Mark I paper tape readers. From Harvard University Cruft Photo Laboratory. History of HCI Stretch (1961) A close-up of the Stretch technical control panel. From IBM Archives. History of HCI Intellectual foundations Vannevar Bush (1945) “As we may think” article in Atlantic Monthly http://www.theatlantic.com/magazine/archive/1945/07/as-we-maythink/3881/ Identified the information storage and retrieval problem: new knowledge does not reach the people who could benefit from it “publication has been extended far beyond our present ability to make real use of the record” History of HCI Bush’s Memex mmmm mmmm mmm mm mmmm mmm mmm m mmm m mmm mm mmm m mmm Conceiving Hypertext and the World Wide Web mmmm mmmm mmm mm mmmm mmm a device where individuals stores all personal books, records, communications etc items retrieved rapidly through indexing, keywords, cross references,... can annotate text with margin notes, comments... can construct and save a trail (chain of links) through the material acts as an external memory! Bush’s Memex based on microfilm records! but not implemented mmm m mmm m mmm mm mmm m mmm History of HCI J.C.R. Licklider (1960) Outlined “man-computer symbiosis” “The hope is that, in not too many years, human brains and computing machines will be coupled together very tightly and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today.” History of HCI J.C.R. Licklider (continued) Produced goals that are pre-requisite to “man-computer symbiosis” Immediate goals: time sharing of computers among many users electronic i/o for the display and communication of symbolic and pictorial information interactive real time system for information processing and programming large scale information storage and retrieval History of HCI J.C.R. Licklider (continued) intermediate goals: facilitation of human cooperation in the design & programming of large systems combined speech recognition, hand-printed character recognition & light-pen editing long term visions: natural language understanding (syntax, semantics, pragmatics) speech recognition of arbitrary computer users heuristic programming History of HCI Significant Advances 1960 - 1980 Mid ‘60s computers too expensive for a single person Time-sharing the illusion that each user was on their own personal machine led to immediate need to support human-computer interaction dramatically increased accessibility of machines afforded interactive systems and languages vs batch “jobs” community as a whole communicated through computers (and eventually through networks) via email, shared files, etc. History of HCI Ivan Sutherland’s SketchPad-1963 PhD Sophisticated drawing package introduced many ideas/concepts now found in today’s interfaces hierarchical structures defined pictures and sub-pictures object-oriented programming: master picture with instances constraints: specify details which the system maintains through changes icons: small pictures that represented more complex items copying: both pictures and constraints input techniques: efficient use of light pen world coordinates: separation of screen from drawing coordinates recursive operations: applied to children of hierarchical objects From http://accad.osu.edu/~waynec/history/images/ivan-sutherland.jpg History of HCI Ivan Sutherland’s SketchPad-1963 PhD Parallel developments in hardware: “low-cost” graphics terminals input devices such as data tablets (1964) display processors capable of real-time manipulation of images (1968) Videos: http://www.youtube.com/watch?v=USyoT_Ha_bA http://www.youtube.com/watch?v=BKM3CmRqK2o&feature=related History of HCI Douglas Engelbart The Problem (early ‘50s) “...The world is getting more complex, and problems are getting more urgent. These must be dealt with collectively. However, human abilities to deal collectively with complex / urgent problems are not increasing as fast as these problems. If you could do something to improve human capability to deal with these problems, then you'd really contribute something basic.” ...Doug Engelbart History of HCI Douglas Engelbart The Vision (Early 50’s) …I had the image of sitting at a big CRT screen with all kinds of symbols, new and different symbols, not restricted to our old ones. The computer could be manipulated, and you could be operating all kinds of things to drive the computer ... I also had a clear picture that one's colleagues could be sitting in other rooms with similar work stations, tied to the same computer complex, and could be sharing and working and collaborating very closely. And also the assumption that there'd be a lot of new skills, new ways of thinking that would evolve " ...Doug Engelbart History of HCI Douglas Engelbart A Conceptual Framework for Augmenting Human Intellect (SRI Report, 1962) "By augmenting man's intellect we mean increasing the capability of a man to approach a complex problem situation, gain comprehension to suit his particular needs, and to derive solutions to problems. One objective is to develop new techniques, procedures, and systems that will better adapt people's basic information-handling capabilities to the needs, problems, and progress of society." ...Doug Engelbart History of HCI The First Mouse (1964) History of HCI AFIP Fall Joint Conference, 1968 Document Processing – modern word processing – outline processing – hypermedia Input / Output – the mouse and one-handed corded keyboard – high resolution displays – multiple windows – specially designed furniture Shared work – – – – – shared files and personal annotations electronic messaging shared displays with multiple pointers audio/video conferencing ideas of an Internet User testing, training http://vimeo.com/1408300 History of HCI The Personal Computer Alan Kay (1969) Dynabook vision (and cardboard prototype) of a notebook computer: “Imagine having your own self-contained knowledge manipulator in a portable package the size and shape of an ordinary notebook. Suppose it had enough power to out-race your senses of sight and hearing, enough capacity to store for later retrieval thousands of page-equivalents of reference materials, poems, letters, recipes, records, drawings, animations, musical scores...” http://www.youtube.com/watch?v=r36NNGzNvjo Ted Nelson 1974: “Computer Lib/Dream Machines” popular book describing what computers can do for people (instead of business!) History of HCI The Personal Computer Xerox PARC, mid-’70s Alto computer, a personal workstation modern graphical interfaces text and drawing editing, electronic mail windows, menus, scroll bars, mouse selection, etc local area networks (Ethernet) for personal workstations local processor, bit-mapped display, mouse could make use of shared resources ALTAIR 8800 (1975) Popular electronics article that showed people how to build a computer for under $400 History of HCI Commercial machines: Xerox Star-1981 First commercial personal computer designed for “business professionals” First comprehensive GUI used many ideas developed at Xerox PARC familiar user’s conceptual model (simulated desktop) promoted recognizing/pointing rather than remembering/typing property sheets to specify appearance/behaviour of objects what you see is what you get (WYSIWYG) small set of generic commands that could be used throughout the system high degree of consistency and simplicity modeless interaction limited amount of user tailorability History of HCI Commercial Machines: Apple Lisa (1983) based upon many ideas in the Star predecessor of Macintosh, somewhat cheaper ($10,000) commercial failure as well http://fp3.antelecom.net/gcifu/applemuseum/lisa2.html History of HCI Other events: MIT Architecture Machine Group Nicholas Negroponte (1969-1980+) many innovative inventions, including ACM SIGCHI (1982) wall sized displays use of video disks use of artificial intelligence in interfaces (idea of agents) speech recognition merged with pointing speech production multimedia hypertext .... special interest group on computer-human interaction conferences draw between 2000-3000 people www.chi2011.org http://chi2011.org/program/videos.html HCI Journals Int J Man Machine Studies (1969) many others since 1982 History of HCI You know now: HCI importance result of: cheaper/available computers/workstations meant people more important than machines excellent interface ideas modeled after human needs instead of system needs (user centered design) evolution of ideas into products through several generations pioneer systems developed innovative designs, but often commercially unviable settler systems incorporated (many years later) well-researched designs people no longer willing to accept products with poor interfaces