MIS 210 Information Systems I Lecture 5: Design Strategies/Issues Prototyping MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Design Strategies/Issues MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Understanding Design Elements • Design is the process of describing, organizing, and structuring the components of a system at both the architectural level and at a detailed level • Three questions – What is used for input to the design? – How is the design done? – What are the final design documents? MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Principles of Well Designed Systems • Cohesion – How well activities within a single module are related to one another • Functional cohesion – containing all, and only, those tasks contributing to the generation of a single information function/ product MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Principles of Well Designed Systems • Decoupling – Separate modules are relatively independent – loose coupling • allow one module to be repaired with minimum disruption to others – overlapping/duplicate functions – independence MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Principles of Well Designed Systems • Modularity – – – – design of a system in relatively small chunks allows assignment of developers to different tasks sections of system can be developed independently maintenance can occur without disturbing other modules • User involvement – throughout SDLC – sense of ownership MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Principles of Well Designed Systems • Satisficing – “better” not “best” solution – “best” solution not feasible – resource constraints • Human Interface – human factors – ergonomics MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Output Design MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Output Design • Why start with output? • Output should be: – – – – – – – – – – accessible timely relevant accurate usable complete correct secure economic efficient MIS 210 Fall 2004 • Issues: – – – – – output method output format purpose distribution frequency and timing Sylnovie Merchant, Ph. D. Report Characteristics • Frequency • Distribution – How often? – Who will be using the report? • Periodic • As required – ad hoc – on demand • Internal • External • Turnaround • Format MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Report Types • Detail • Summary (Management) – day to day operations – structured – statistics and ratios – ad hoc or periodic – structured • Resource status – inventory, customer activity, etc. – periodic (e.g.,once a month) – structured or unstructured MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Output Design Tactics • Aesthetics • Strategic value • Distribution testing – who really needs it? • Field selection • Design for change – e.g., field size MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Principles of Output Design • • • • • • • • • Always have a title (proper wording, page numbers, dates) Use sections Include legends Eliminate computer jargon Read left to right, top to bottom Column headings for multi-record layout Data labels for single record layout Right justify numbers, left justify text Use colors (screen output / color output) MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Input Design MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Input Forms Forms of input – manual paper forms – electronic input forms – direct-entry devices – document image processing MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Remember... • A well designed document is… – – – – – – – easy to use unique or specific concise informative expandable amenable to data entry economical MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Human Computer Interaction/ Interactive Design MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. User Types • • • • MIS 210 Novice Intermediate Experienced Casual (Rusty) Fall 2004 Sylnovie Merchant, Ph. D. The Novice User • Human Factors default – experienced users get testy – novice users quit • Why cater to them when they learn so quickly? • Typical turnover rate MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Short-term Memory • Capacity (chunks) – relative to familiarity – Miller’s 7 +/- 2 phenomenon – decreases with anxiety MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. STM Volatility • Limited capacity • Data lasts about 15 sec • Events causing data loss – interruption (phone calls) – processing delays (response time) – visual distraction (color) – noisy work environment • Importance of closure MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Long-term Memory • Learning is pushing chunks from STM to LTM • Takes fair amount of time and iterations • Once learned, not forgotten MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Human Factors Goals • • • • Time to learn Speed of performance Rate of user errors Subjective satisfaction – turnover rate • Knowledge retention over time MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Design Principles (Shneiderman, 1987) • Keep it simple. • Be consistent. • Design tasks for closure. • Support internal locus of control. • Provide user shortcuts MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Design Principles • • • • MIS 210 Handle errors civilly. Allow easy reversal of actions. Use surprise effectively. Don’t lose the user. Fall 2004 Sylnovie Merchant, Ph. D. Keep It Simple • Simple screen designs • Minimal use of windows • Screen density MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Error Checking • Types Transaction Errors – – – – field type (e.g., numeric) field size unreasonable quantity field not filled in • mandatory property / slot MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Error Checking (continued) • Types (continued) – – – – logical range (e.g., month) negative balance illogical combinations record access • not found • duplicate MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Error Checking (continued) • Catch errors early – cost of rework increases exponentially with time • Clean Transaction tactic – don’t update records with suspicious data MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Error Messages • Specific and precise • Constructive – Show what needs to be done – “Transpose Customer #?” • Positive tone – Avoid “illegal, invalid, bad” MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Error Messages (continued) • User-centered phrasing – “Ready for data” rather than – “Enter data” • Multiple levels of messages – Help Specific screens • Consistent grammatical form, terminology and abbreviations MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Be Consistent • • • • Same terminology on all screens Similar screen layouts Standard escape routes Consistent processing times – novice users prefer consistent, not faster, screen response times MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Design for Closure • Break tasks into smallest modules • Provide user feedback – hourglass – “still processing” – “Phase III completed” • Keep from discouraging users MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Support Internal Locus of Control • • • • Minimize warnings No patronizing messages Avoidance of “we” or “I” User choices – color – screen placement – novice / experienced MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Easy Reversal of Actions • • • • MIS 210 Erase / undo Word / Line / Screen Escape menus Paging back Fall 2004 Sylnovie Merchant, Ph. D. Use Surprise Effectively • Minimum highlighting • Minimum input verification • Few flashing or auditory signals MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Screen Structure • Greeting Screen – Password Screen • Main Menu – Intermediate Menus • Function Screens – Form-filling – Transaction update MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Structure (Continued) • Help screens (Pull Down) • Escape options – Quit – Main Menu – Last screen MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Dialogue Modes • Inquiry – “Are you sure ……” – augments other dialogue modes • Command Language – experienced user shortcuts • Menus (for navigation) • Form-filling Screens MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Menus • Option sequence – logical (new, update, delete) – frequency of choice – alphabetic • Number options MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Interactive Structure (1) Greeting Screen Don’t Accept Accept (4) (5) (6) MIS 210 Intermediate Menu Function Screen (4) (5) Password Screen Main Menu Intermediate Menu Function Screen Fall 2004 (4) (5) Escape Options Help Screens (3) (2) Intermediate Menu Function Screen (7) Sylnovie Merchant, Ph. D. Form-filling Screens • Looks like off-line form – same sequence – shade fields to be entered • Cycle until user chooses to exit • Maximize transaction throughput MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Maximizing Transaction Throughput • • • • Cueing (entry format) Autoterminate Free-form entry Default values – constant (e.g., System Date) – from record (e.g., Item Price) – last transaction (e.g., Cust #) MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Common Screen Considerations • Highlighting (< 10%) – – – – color reverse image flashing auditory • Colors (don’t overdo) MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Screen Considerations • Symmetry – unless there’s a reason • Input verification • Screen density – Relative screen clutter – Tied to throughput – Total and Local MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Total Screen Density • • • • % screen with non-blank characters (# char) / (screen capacity) should be < 25% can achieve on form-filling screen – dimming unused screen portions – highlighting screen portions – blocking out with windows MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Example • • • • • • Non-zero characters Filling up the screen From top to bottom From left margin to right margin Too much total screen density Novice users will have reduced throughput MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Local Screen Density • Mean clutter around each character • How to reduce – – – – minimize capital letters limit punctuation blank lines between text lines minimize words used MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Features That Affect User Interface Design • • • • • • • Display area Character sets and graphics Paging and scrolling Color displays and display properties Split-screen and windowing capabilities Keyboards and function keys Pointer options MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Remember Entertainment is NOT system effectiveness! MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Prototyping MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Definition • A PROTOTYPE is a model of the system – It can be as simple as mock-ups of reports or screens, or as complete as software that actually does some processing. – Can be used as a communication tool between analyst and user. • Prototyping is the process of developing prototypes. • Prototyping strategy indicates the type of prototype used. MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Why Prototyping “When you’re working with new system ideas with your users, you don’t want to go through the cost of developing a gigantic system which might take years; you’ll build a mock-up of it, which might take weeks.” Brian Kilcourse, CIO Longs Drug Stores MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Approaches • Type I - Iterative – becomes final system • Type II - Throwaway – used as model for final system MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Type I (Iterative) Life Cycle Requirements Definition Prototype Training Project Planning Rapid Analysis Database Design Design Prototype Generate Prototype Test Prototype No Acceptable? Yes Implement System Maintain System MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Type II (Throwaway) Life Cycle Requirements Definition Analysis Design Prototype Code Prototype Test Prototype Acceptable? No Yes Code Final System Test Final System MIS 210 No Acceptable? Fall 2004 Yes Implement Final System Maintain Final System Sylnovie Merchant, Ph. D. Types of Prototypes • Illustrative – Mock-ups • Simulated – Looks like they work, but are simulations • Functional – Does some processing, but doesn’t store data • Evolutionary – Used to produce an operational systems MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Prototype Levels • Level 1 (Input-Output) – printed reports and on-line screens – screen flow sequence – screen options • Level 2 (Heuristic-Learning) – updating database – basic transactions MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Levels (Continued) • Level 3 (Adaptive) – working model of system – system with training wheels – no bells or whistles MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Advantages • • • • Speed Easier for end-users to learn System changes discovered earlier End-user involvement (ownership) – increased user satisfaction – increased user acceptance • User-analyst communication • Early problem detection – reduced development time – reduced maintenance MIS 210 Fall 2004 Sylnovie Merchant, Ph. D. Disadvantages • Poor documentation • Hard to control/manage • (Unrealistic) User expectations – time for final system – final system differences – reduced analysis MIS 210 Fall 2004 Sylnovie Merchant, Ph. D.