Sports & Entertainment Marketing Homework Procedures and Classroom Expectations It is important that all students understand classroom rules and expectations. After you have reviewed this packet with your parents or guardians please complete the bottom portion of this page, and return it to your teacher, with both your parent’s signature, and your signature. Name: ________________________________________________________________ Address: ______________________________________________________________ Father/Guardian’s Name: _________________________________________________ Phone: (W)___________(H)____________ e-mail address: ______________________ Mother/Guardian’s Name:_________________________________________________ Phone: (W)___________(H)____________ e-mail address: ______________________ List your hobbies and interests:____________________________________________ PLEASE SIGN BELOW FOR ALL ITEMS: ________________Date I have read and will adhere to the Sports & Entertainment Marketing Homework and Equipment Vandalism/Plagiarism Policy _______________________________ Student Signature ______________________________ Parent Signature I have read and will adhere to the Standards Required for Successful Completion of Sports & Entertainment Marketing _______________________________ Student Signature ______________________________ Parent Signature I agree to observe the Acceptable Use Policy within the Student Handbook. Your signature below indicates that you acknowledge this. _______________________________ Student Signature ______________________________ Parent Signature Classroom Rules Students must be in their assigned seats when the bell rings, or they are considered late Students must anticipate being late if they are detained by a school official, and ask for a pass (no student will be permitted to obtain a pass once they are late) Students must seek permission to leave the room. Students are to remain alert in class and by no means will sleeping be tolerated Students may not engage in personal conversations during a class discussion Students must be polite and courteous to other students, the teacher, and any classroom visitors Profanity will not be tolerated under any circumstances Students will be polite when attempting to gain the attention of someone already engaged in conversation, explanation, or discussion with another Students must continue working until the five minute bell rings Food and drink is strictly prohibited from the area where the computers are located. All classroom rules must be adhered to when attending the Computer Lab for make-up work Administrative Procedures Students must have their name and class period on all assignments Students are responsible for periodically saving their work on the computer, to protect against inadvertent loss of data Students must adjust their schedule in order to visit the Computer Lab, if they fall behind on assignments. Equipment Vandalism Policy Computer equipment is very expensive, and is needed by many students each day. A machine that is broken for any reason can cause students not to receive the instruction they need and deserve. Any student who intentionally vandalizes a piece of equipment will be disciplined by their Principal (Saturday detention or Suspension is likely). The second offense will result in the student being removed from the course with a failing grade. The cost of any damages will be reimbursed to the district, by the student or his parent(s). Examples of Equipment Vandalism include, but are not limited to: switching keyboard keys attempts to destroy, or destroying files inserting foreign objects into the disk drive attempts to illegally access the network, and writing on equipment changing software settings intentional introduction of a computer virus To protect yourself against accusations of vandalism, notify your teacher immediately of any suspected problems. Plagiarism Policy Plagiarism is a very serious academic offense. Plagiarism is defined as copying or using the work of others, and representing that work as your own work. Plagiarism is cheating! Any student who plagiarizes will receive an automatic zero on the assignment he/she plagiarizes. If this violation of academic standards and honesty occurs a second time, the student will receive an automatic zero on the assignment he/she plagiarizes and a disciplinary referral. If this violation occurs a third time, the student will automatically receive a failing grade for the marking period. If this violation occurs a fourth time, the student will automatically receive a failing grade for the class. Any instances of plagiarism will result in the student’s parents being notified. Computers present a unique problem related to plagiarism. Students who attempt to copy the work of another via e-mail or a computer storage medium will be considered to have plagiarized the work of another. Students are not generally permitted to work on computer assignments at home, because of the potential for plagiarism. Homework Policy Homework will generally consist of finishing any outstanding class work. Completion of reading assignments or reviews of web sites will occasionally be verified using a popquiz. Homework other than finishing class work will occasionally be assigned. Homework assignments requiring the use of a computer will not normally be assigned. If a web site review is necessary the student will have opportunity to print it out at school in the event that a computer is not available to him/her at home. Grading Policy Grades will consist of Tests, Quizzes, Computer Assignments, Projects, Homework, and Class Participation Failure to adhere to classroom rules and procedures will adversely affect a student’s Class Participation grade Students will periodically be provided with grade sheets (generally following a major assignment) Parents may request an updated grade sheet at any time Attendance Policy Students are expected to attend class every day The amount of computer assignments to be completed in class makes it necessary for students to be in class on a regular basis A student cut will result in a 0 for any work turned in that day. If a student anticipates an upcoming absence, they should notify their teacher immediately It is the student’s responsibility to make up work within the number of days they were absent, or receive a zero for those assignments unless other arrangements are made with the instructor. Sports & Entertainment Marketing Course Syllabus Chapter 1—World of Marketing Define marketing. Explain the marketing concept. Define demographics. Explain the marketing mix. Explain economics and free enterprise. Identify intellectual property rights. Explain the different types of business ownership. Explain the economic impact of sports and entertainment. Chapter 2—Sports and Entertainment: Connections and Contrasts Discuss the history of sports and Explain how sports and entertainment entertainment. marketers use tools to sell their Discuss the impact of sports and products. entertainment history on today's Explain risks and risk management of markets. sports and entertainment events. Identify differences between marketing sports and entertainment products. Chapter 3—The Sports Market Define sports marketing. Identify the different categories of sports. Differentiate between amateur sports and professional sports. Chapter 4—Sports Products Define the sports consumer. Explain market segmentation. Identify sports products. Explain the differences between sports goods and services. Chapter 5—Product and Price Decisions: Sports Differentiate between a product item and product line. Classify products as consumer goods or business goods. Explain the seven steps in developing a new product. Chapter 6—Sports Market Research and Outlets Define market research. Explain how businesses use market research. Identify the steps used in the research process. Discuss the significance of international sports. Explain the significance of women's sports. Differentiate between the product line and product mix. Explain the economic impact of sports marketing. Identify the stages in a product's life cycle. Define price and the role it plays in determining profit. Describe the factors that affect pricing decisions. Identify pricing strategies. Explain how businesses make the place decision as part of the marketing mix. Discuss direct and indirect channels of distribution. Chapter 7—Branding and Licensing Explain the concept of branding and brand equity. Discuss the types of brands. Describe how to develop an effective brand name. Chapter 8—Sports Promotion Define event marketing. Explain promotion and the promotional mix in sports marketing. Identify the roles of advertising and sales promotion in sports marketing. Chapter 9—Sports Marketing Plans and Careers Explain the purpose and function of a marketing plan. Identify each element found in a marketing plan. Chapter 10—The Entertainment Market Define entertainment marketing. Identify different types of entertainment media. Explain the economics of entertainment marketing. Discuss the global impact of entertainment marketing. Chapter 11—Entertainment Products and Marketing Identify types of entertainment products. Define evergreen products. Describe location-based entertainment (LBE). Explain the significance of impulse spending. Chapter 12—Product and Price Decisions: Entertainment Explain entertainment brand identity, brand marks, and trademarks. Identify brand strategies used by entertainment companies. Explain how celebrities are brands. Discuss product licensing and how licensed goods are merchandised. Explain the importance of sponsorships and endorsements. Discuss how companies choose sports endorsers for their products. Describe the use of technology in promotion. Identify the roles of public relations and personal selling in sports marketing. Explain the types and steps of selling. Discuss the diversity of career and employment opportunities in sports marketing. Identify different career and employment opportunities in sports marketing. Explain types of businesses and ownership in the entertainment industry. Identify forms of entertainment marketed to consumers. Explain why marketing is involved in entertainment product development. Discuss the difference between primary and secondary markets. Explain the important of programming. Define gross profit and net profit. Identify different pricing goals. Identify factors that determine CD and concert ticket prices. Chapter 13—Entertainment Market Research and Outlets Explain how market research is used to identify target markets. Discuss how demographics are used in entertainment marketing. Explain the use of primary and secondary data. Explain the difference between qualitative and quantitative research. Identify methods of conducting entertainment market research. Identify criteria for selecting outlets and venues. Chapter 14—Images and Licensing Define the term image. Describe the role of merchandising in entertainment marketing. Discuss how the United States government controls endorsements. Describe the role of sponsorship in entertainment marketing. Explain the importance of entertainment product licensing. Explain aspects of royalties. Chapter 15—Entertainment Promotion Explain the promotional mix in entertainment marketing. Identify the role of advertising in entertainment promotion. Discuss the importance of public relations in entertainment marketing. Explain personal selling and promotions in entertainment marketing. Chapter 16—Entertainment Marketing Plans and Careers Explain an entertainment marketing plan. Describe a business plan. Explain a promotional plan. Compare media and non-media advertisements. Describe how other promotional methods are used in entertainment marketing. Explain the importance of reaching diverse markets. Describe educational preparation for a career in marketing. Identify career areas in entertainment marketing. SEMESTER COURSE (NINE-WEEK GRADING SYSTEM) Grading Period • FIRST Chapter Chapter Title Unit 1 Marketing and Sports & Entertainment Chapter 1 World of Marketing Chapter 2 Sports and Entertainment: Connections and Contrasts Unit 2 Sports Marketing Chapter 3 The Sports Market Chapter 4 Sports Products Unit 3 Sports Marketing Mix Chapter 5 Product and Price Decisions: Sports Chapter 6 Sports Market Research and Outlets Chapter 7 Branding and Licensing Chapter 8 Sports Promotion Chapter 9 Sports Marketing Plans and Careers Unit 4 Entertainment Marketing Chapter 10 The Entertainment Market Chapter 11 Entertainment Products and Marketing Unit 5 Entertainment Marketing Mix Chapter 12 Product and Price Decisions: Entertainment Chapter 13 Entertainment Market Research and Outlets Chapter 14 Images and Licensing Chapter 15 Entertainment Promotions Chapter 16 Entertainment Marketing Plans and Careers • SECOND UNIT/CHAPTER Unit 1 Marketing and Sports & Entertainment DAYS 10 Chapter 1 World of Marketing 4 Chapter 2 Sports and Entertainment: Connections and Contrasts 6 Unit 2 Sports Marketing 12 Chapter 3 The Sports Market 6 Chapter 4 Sports Products 6 Unit 3 Sports Marketing Mix 28 Chapter 5 Product and Price Decisions: Sports 6 Chapter 6 Sports Market Research and Outlets 6 Chapter 7 Branding and Licensing 6 Chapter 8 Sports Promotion 6 Chapter 9 Sports Marketing Plans and Careers 4 Unit 4 Entertainment Marketing 12 Chapter 10 The Entertainment Market 6 Chapter 11 Entertainment Products and Marketing 6 Unit 5 Entertainment Marketing Mix 28 Chapter 12 Product and Price Decisions: Entertainment 6 Chapter 13 Entertainment Market Research and Outlets 6 Chapter 14 Images and Licensing 6 Chapter 15 Entertainment Promotion 6 Chapter 16 Entertainment Marketing Plans and Careers 4